This MediEvil glitch will give you nightmares

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  • Опубликовано: 17 ноя 2024

Комментарии • 41

  • @NoobKillerRoof
    @NoobKillerRoof  Год назад +7

    What do you think is going on here?

    • @Ryansmum00
      @Ryansmum00 Год назад +2

      is it not obvious?

    • @Ryansmum00
      @Ryansmum00 Год назад +3

      you dinked your head, and the game in that state wouldn't allow the texture to be rewritten especiallly with no colour, therefore when you dinked your head, you glitched into an invisible character. Its a good glitch this, shame you wont find a use for it

    • @spartan3924
      @spartan3924 Год назад +4

      Looks like the shadow and the body are separating, then everything tries to load near the body or the shadow and can't figure out which to go with

    • @NoobKillerRoof
      @NoobKillerRoof  Год назад +3

      @@spartan3924 Could be right!

  • @LetsPlayHorror
    @LetsPlayHorror Год назад +8

    This is textbook undefined behavior from memory overflow or otherwise OOB in C/C++. You're going to find infinite variations on glitches in this state, because memory that should be locked for whatever its intended purpose is is being randomly reallocated.
    Edit: The mountain at 6:00 is actually a great example, whatever the byte is that's responsible for storing the y plane integer there is now being incremented at 1PPS. So I imagine something like "Time spent in mission", which would normally increase at 1 per second, is now modifying that byte instead.

    • @NoobKillerRoof
      @NoobKillerRoof  Год назад +1

      That's how I viewed it too, that there will be infinite variations based on your input.
      That's a great point - the game does keep track of time played for the save information! Very interesting

    • @ProxyWasTaken
      @ProxyWasTaken 3 месяца назад

      Yo, I am late for the party and wow, I feel kinda dumb now. I've been rethinking what variable would be suffering from the overflow and how. I absolutely forgot how game behavior was depending on the game time and FPS. I was more wondering about the crashes caused by either stack overflow or variable given a value of different type, for example NaN. Good job.

  • @ProxyWasTaken
    @ProxyWasTaken Год назад +24

    I could be absolutely wrong, medievil is programmed in very different way than I am used to, but logic usually stays the same.
    First would be great to realise how the game is trying to resolve corrupted save, as there is usually some kind of failsafe in case save is indeed corrupted and gives best solution, as the best gear, but it's advisable to remember that save is still corrupt and memory checking happens with onEvent triggers.
    In this case I think memory reallocate the corrupted data or just some leftover not to be seen by player's eyes. It could have been changed in background, there could be no corruption check.
    When you happen to glitch through the gate and use Safe Key, you obviously triggered some kind of effect that shows the progress you've made. Let's say you already have Shadow Artefact and now you happen to have two. This is not cool by game's standard. Usually weapon could stack, but if it is triggered by some non-gameplay event, such as opening a safe.
    Once again, I could be totally wrong, all I am doing are assumptions.
    Shadow is obviously you, what I think happens is that now, some event we don't know has been triggered. Your position as Dan is no longer being updated. and as you are trying to trigger another event such as picking a chalice, that's triggerring check if you have enough souls collected. Let's say there can be more places this value is stored. Different values that player cannot see directly. This value gets checked and game gets memory or stack overflow. Big changes and crashes appears to be that wrong value has been collected from the memory and it went overflow. This is how the game is compensating overflows.
    Once again, could be absolute bull. I don't have source code of the game, neither I was trying to ever reverse engineer it.
    Good luck though.

  • @yerman10
    @yerman10 Год назад +3

    The mountain to the hall of heroes 😂😂😂

  • @Ytaker
    @Ytaker Год назад +6

    Corruption from science and magic combined.

  • @Evanski
    @Evanski Год назад +4

    hard to say for sure whats going on here, but it would see theirs a failsafe for loading, it gives you all the items and its fine, however something is coded in a way that when you go to get the shadow key the game doesnt just give you another, what I guess is the items are all indexed and the devs assumed youd get the items in order, so it jumps through all the items seeing you have them all then just pulls some random data, upon doing another action, (picking up an item, loading a new level) the game needs to manage this data thats been messed with and thus you get the random effects
    the common one is the "shadow" it seems theirs a desync between the player location and the model of the player

  • @shemchazai
    @shemchazai Год назад +5

    idk this whole level is creepy, the troll heads poster always made me feel uncomfortable

    • @D3K018
      @D3K018 5 месяцев назад

      Same, I always had the idea that was an accesible place for later in the game, even tho I finished the game and I could never access, it was until much later that I checked on the internet that it was unaccessible and it was there just for lore purposes... 😅

  • @deorodant_oh-one6875
    @deorodant_oh-one6875 Год назад +2

    That's what happens when you abuse the time space ( Referring to Level looping glitch ) . The world of Medievil is trying to accomodate the abnormal appearance of Daniel in a world he shouldn't have been in. It looks like Daniel used this trick too many times resulting in what seems to be remnants of the current dan ( Shadow dan ) trying to merge with the dan that invaded their parallel level . Even the world itself is confused , hence all the paranormal events in this video , including a part where dan seems to almost have disappeared completely and was about to be ejected into nothingness ( Part where only the black sword is visible ) , that time the time space had almost corrected the "mistake".

  • @kyo-7872
    @kyo-7872 Год назад +3

    Thank you for the content, Noob. Medivil is a game of such good memories and you’re a keeping it alive with your vid once in a while. Love your remix btw.

  • @jennesis
    @jennesis Год назад +3

    Shadow Ban? More like....Shadow Dan 💀

  • @SirZkully
    @SirZkully Год назад +4

    i smell a creepy pasta is brewing

    • @mandai2
      @mandai2 4 месяца назад

      every copy of medievil is personalized

  • @scorpaxtm
    @scorpaxtm Год назад +3

    yeah lets just ACE medievil lmao

  • @BAIGAMING
    @BAIGAMING Год назад +4

    Lol this is some real nightmare fuel!

  • @JollySwaggmann
    @JollySwaggmann Год назад +4

    Would like every corruption frame to be replaced by chris griffin screaming.

  • @mcking44
    @mcking44 Год назад +4

    you destroyed the game :D. awsome video dude

  • @shyhexx
    @shyhexx Год назад +2

    this is an awesome video, keep it up

  • @Syphonfllter
    @Syphonfllter Год назад +1

    LOL you seriously fkd the game up.. For those that havent played this game either way back on the ps1 or now it's a pretty stable game.. I never ran into any crashes or major bugs/glitches playing it normally. This is fubar, definitely save game data corruption but I think my point still stands in its stability.. That in most other games you wouldn't even be exploring let alone able to play at all in my opinion. Obviously things in black like you said have a set value and are able to be interacted with, are items, environmental or npcs/dan himself, looks like those values are altered or changed I have no idea why they appear black or disappear though. fun stuff

  • @Xneonblade
    @Xneonblade Год назад +1

    Good video!

  • @RedheadMetalC
    @RedheadMetalC Год назад +3

    4:32 Here comes the acid trip potion. 4:44 and Croc's Diablo Dungeon. 5:12 Choir of lost souls have their moment. 5:17 Back in Croc's Diablo Dungeon 5:51 The Sleeping Giant awakes! Run! ... By the way, are the changes of songs within glitches or are they just after edits for video?

  • @Matt_19-89
    @Matt_19-89 Год назад +3

    I'm not a programmer, but since the game is corrupted, isn't it possible that it's trying to read or write junk data in memory?

    • @NoobKillerRoof
      @NoobKillerRoof  Год назад +1

      Definitely - it would explain how you get a variety of results, depending on how you manipulate with your actions

    • @ProxyWasTaken
      @ProxyWasTaken Год назад +1

      Think of it like this. This scenario happens only during corruption. If it is not corrupted addresses then what is it?

    • @Matt_19-89
      @Matt_19-89 Год назад +3

      @@ProxyWasTaken Well, under normal circumstances any number of things could lead to a crash, so if I have to guess underflow, overflow, memory leakage or again, writing something in memory that the game doesn't know how to deal with.
      Again I'm just guessing, I'm no programmer

    • @ProxyWasTaken
      @ProxyWasTaken Год назад +1

      @@Matt_19-89 You are correctly in overflow. This used to by stated not held by variables and boolean values. All data were stored in bytes. If byte that was not supposed to reach more than value of 255, it goes back to 0. If the game happens to know that to open the chest etc. needs to be position of let's say 15, you happen to softlock the game potentially.

  • @xXLunatikxXlul
    @xXLunatikxXlul 5 месяцев назад

    Do you program or code? What would you recommend an enthusiastic beginner try first? C++?

    • @NoobKillerRoof
      @NoobKillerRoof  5 месяцев назад +1

      I've never done it before. I hope you can find an answer

  • @jjohnson71958
    @jjohnson71958 4 месяца назад

    not a glitch/// software issue