Patreon: www.patreon.com/Games4NonGamers Twitter: twitter.com/Games4NonGamers Portal Teaching Guide and Instruction Sheets: ENGLISH: drive.google.com/file/d/1-YAFljzHyoq7VHyNI6ojY8SKj-y1BP1Z/view?usp=sharing SPANISH by @RiemaruK: drive.google.com/drive/folders/1ECF32H2JqR6F_CYwN0vgWKovG00Mekmb?usp=sharing I Made A Game That Teaches Non-Gamers FPS Games (Updated): ruclips.net/video/dBJL3UDnlb4/видео.html FPS Teaching Program: etra-etra-games.itch.io/a-beginners-guide-to-fps-games ------------------------------------------------------------------------------------------------------------ CUT NOTE ABOUT MY MOM PLAYING THE GAME: Basically, when my mom was still having fun with Portal she didn’t want to stop playing the game. I have to share a bit of 'Etra family lore' here real quick to explain how crazy this is. My mom was born with dislocated hips and throughout her life, she’s had to have six surgeries on her legs where surgeons cut certain bones in half and drilled metal plates onto others, and after many years her legs are better, but not perfect. She’ll have days where her legs randomly give her pain and she can’t sit down. So we were testing the modified version of Portal and her legs were starting to give her a lot of pain. She said she wanted to finish test chamber 14 and then stop because her legs were hurting. She finished...and then continued playing to try and do her first triple Portal jump. She was having trouble, but was so focused on accomplishing her goal that instead of stopping. So, she decided to start playing STANDING UP. She had to quit like two minutes later cause standing was starting to make the pain worse, but the point is in the beginning she was enjoying the game so much she decided to fight through pain and continue playing. So no, I can’t really recommend you teach a parent or friend how to play video games through Portal, but there is value for new players here. With my mom fighting through her pain, I got a reminder of why I’m trying to do all of this. I want to help share the countless unique ideas and experiences this art form can provide, with people who have had trouble learning how to play, and I know many of you want top share these experiences too. So If you try out my custom program, Deltarune, or Portal with a parent or a friend PLEASE TELL ME HOW IT GOES. I was only able to complete that first-person shooter program due to all the feedback on the Deltarune video. If you all give me information or recommendations on this video I can make better programs in the next video. If we all work together I think we can make some sort of difference for people who want to fall in love with this art form like we have. Thanks for watching and all of y'all stay coolio ✌.
I'd just like to say, on the instruction sheet, the actual reason portals can't be placed on metal is because (if you pay attention in Portal 2) surfaces need to be coated in moon dust to conduct portal energy. Just mentioning that.
I know you were playing One a keyboard rather than controller, but One tiny thing I'd like to mention is that if you're going to try to teach an inexperienced gamer-to-be how to play pretty much any platformer game Where the X button is run and the B button is jump, remember to tell them to rest the tip of their thumb on top of the X button at all times in a way that they can hit the B button with the pad of their thumb and hit both buttons simultaneously to do a running jump. While we were playing ultimate chicken horse, it took me about thirty minutes to realize that my mom was trying to flick her finger between the two buttons, making jumps that required sprinting functionally impossible for her. She had a much better time after I showed her the proper method.
One more thing I'd like to add is, if possible, start with a simple controller. Jumping into a Nintendo switch Pro controller was a lot for her (I didn't have joycons). She was a lot more clear minded when we played super Mario bros 3 with the Nes' simple two button layout.
Idea: scale your games with “reflex tests”, the hard part for new players is usually learning muscle memory and reflexes, and those aren’t something you can teach.
When I first played through, the reflex and timing parts killed me. However, playing a second time around, it came almost flawlessly. You just have to get used to those aspects of the game.
Heh, as funny as "Child Friendly" bullets is, you could've also used the actual official lore explanation of why it takes so long to die to the turret, being that the turrets are designed to fire the "whole bullet", being "65% more bullet per bullet".
With the release of Stanley parable ultra deluxe I highly recommend this game for new players. They don't need to worry about shooting, dodging, anything. Just follow the story and do what you want. Should help with movement training and help with the beginning of reaction timing as they go through discovering more branching paths. I don't know what your next lesson will be for players but action and timing is a key thing for all games. Taking notes from portal 2 you should start introducing moving platforms, timed falling, timed jumps, timed running, and moving obstacles to dodge. This is like third grade reader level stuff I think. Your first game is kindergarten.
Fun fact! Portal 2 was one of my first games I ever played, after Minecraft. I did horrible, I didn't know how to look around and move at the same time and I didn't understand most puzzles at first. But watching my brother played made me love it so I kept trying
Maybe skip the final boss entirely? That might seem like a cop out, but unless you can specifically remove the timer and more action intensive moments of the boss fight, then I think just having a player play through the game without facing the final boss may be an improvement, if a bit anticlimactic. After all, I think the main problem new players are facing is that they're playing a puzzle platformer that puts equal focus on puzzles and platforms. The puzzle aspect is something most players could get used to, but it's when they have to apply the puzzle to platforming sections and action scenes that trouble seems to arise.
Hi! Thanks for the detailed comment. I loved your clarification that the game is puzzle and platformer, and the mix of them cause issues for non-gamers. I think the best way to go about this would be by messing with the timer through an official Steam hosted mod. Like have a repeating 2 minute timer and checkpoint after each core is destroyed. The only way my mom got through was by save scumming, which I think is a great skill to learn here, but still, extending the time to 8 or 10 minutes may have made the process much less irritating while giving the player good wiggle room.
@@EtrasGames4NonGamers You can use a keybind just like you did to change maps to execute startneurotoxins followed by a number that is the amount of seconds the timer should be set to.
it would be funny if etras knew how to change the code of the game, and made it so when glados tries to boot up the neurotoxin, it says "warning, neurotoxin supplies have run out" "oh. that's just lovely." and when she tries to defend herself with turrets or anything else, it just says "warning, no functional turrets left" "well, i guess i can't do anything"
The motion sickness is real, and we totally get used to it. I remember my first experience to Mario 64 when i was 5 made me feel ill each time. Unlike more 2d based games like kirby64. But after watching my older sister play Mario64 for a couple years it stopped.
Having had portal be one of the first 3d first person games I've played, some of the things you described the people playing this going through were actually really relatable to me.
ok so about your game to help gamers learn, there should be a "ghost" that the player follows in some sections. This would help the player understand what to do, however it doesn't seem like it's needed in level one phonics books because of how easy those are. However, in most teachings, having 2 people is essential, just like any art form, so why not add a 2 player aspect to have one player help, or at least have more than one player struggle together. This could also introduce some aspects of multiplayer and against ai, because if a professional is helping guide a player then they can try to make an ai by going easy, whereas if it's 2 noobs they could help train eachother in pvp and show them stratagies. Maybe even go so far as to tutorial certain stratagies so they can create their own, maybe even go into the parts of a stratagy. Edit: I'm very excited to join in testing your gaming curriculem game
Ok, how do you only have 700 subscribers. I feel teaching someone who is frankly very inexperienced in games to enjoy the art form is something we've all grappled with at some point. My wonderful mom shows a lot of legitimate interest in playing the games she sees me playing and recognizes their validity as engrossing experiences and works of art. The problem is whenever I try to play with her, she often experiences many of the challenges you cover in this video. She's absolutely still willing, but even after a single 10 minute round of Her favorite game, Ultimate Chicken Horse (yes really), shes burnt out. If this "curriculum" of sorts is ever finished then I will absolutely be trying it out for her. It's frustrating to see her show a legitimate interest in something pretty rare for 50 yo Facebook moms, but not be able to experience it nearly to the fullest. She'll often watch me playing games like Minecraft, Persona 5, Geometry Dash, or BOTW and be befuddled by my snappy movements, quick decision making, and advanced control of the character. She might say something like "My brain just doesn't work that way" but I believe that anyone can learn to love video games, even if it takes a bit For the older generation. Needless to say I'm a new sub! I'm also glad to hear that she isn't the only one experiencing motion sickness after playing 3D games. Your sister is a champ btw 😂 And you know, even if she never develops a full understanding of how to play games, she at least can thoroughly enjoy tending to our melon farm and feeding our llamas in Minecraft. (No one tell her I stole them from a wandering trader before killing him in cold blood shhhh 😅)
The reason is this isn't the first time these videos have been posted. I'm not sure why he switched to a different channel but he did and here we are. Didn't even tell us he was moving to a new channel on the old one.
An alternative that helped me in a way was playing the portal flash game, since I only had 2 dimensions to deal with for that, even if the portal placement was harder due to it being done with 1 mouse button due to flashes limits.
I definitely think that doing the whole game in one session makes stuff really tough. I don't know, the though of me - a lifelong gamer who wouldn't have any trouble with it - having to play through all of portal in a single sitting feels pretty arduous to me!! Long sessions without breaks makes me play a lot lot worse - not to mention not having fun. Great video like usual!
This is amazing and I can’t believe you don’t have more subscribers Edit: this is extremely useful, so thanks for your struggle. You got a subscriber in me, and I look forward for more content :)
I love these videos! I always wondered why my parents don't understand the concept of video games, but now I know why and how to properly teach a bit about it. :)
I think this is a really great concept! I started out playing games on console and just recently started playing pc games. I got the basic concept since I had played games before, but the first game I played was tf2 which infamously just throws you in with no teaching. The only thing that kept me motivated to play pc games was the knowledge of playing games on console and knowing that it was just a thing Id have to get used to. But I cant imagine being completely fresh and trying to start playing games of any kind. It kinda made me realize that a lot of games on all platforms kinda just assume people already know basics to games. I know a few people who want to get into gaming to destress from life, but find that learning how to play games is even more work which isnt worth the payoff in their busy lives. Ive always thought it would be cool to make a “heres the basics of games” tutorial game to help encourage new gamers so they feel less intimidated! Overall I just want to say you’re doing some awesome work!
When I talk to my mom about why she should *finish* her playthrough of Portal, my primary argument is one of sociality. She mistakenly believes that she's absorbed all the ideas the game has to offer, and that she has "played" it. I point out that if she were to talk to someone who's completed the game as if she had too, she would be unable to follow the ideas they present, the memes they reference, the emotions they felt, and the reasons they love the game. Test Chamber 17 is the emotional crux of Portal, the beat that makes it what it is. It's the turning point that takes GLaDOS from untrustworthy to outright manipulative, that you realize there is no cake. She made you kill your friend, and she's going to kill you. We've already crossed the line of this not being *technically* Portal, but without Chamber 17, it's not *recognizably* Portal. I would sooner learn Hammer and cut down the level than make her skip it. There has to be a better way, or this isn't worth it In Test Chamber 15, input the following commands to the console: sv_cheats 1 alias "+Slowmo" "host_timescale 0.6" alias "-Slowmo" "host_timescale 1" bind "q" "+Slowmo" If you're still using key markers, apply a new one to the Q key labelled "slow mo." If you need to do another session afterwards you'll have to run the script again or modify config.cfg The Last of Us, Part 1's accessibility features and cheats deserve a How Your Parents can Play episode. You can remove the very concept of aiming at moving targets, make every successful hit an instant kill, seriously nerf the enemy AI's ability to successfully attack you, hide superfluous and confusing HUD elements, and ease any potential friction with navigation and puzzles. Please look into it
The premise of your channel is really exciting! I am really interested in pedagogy and education, and this fits in nicely with that. I have a couple possible ideas: 1. A slow-motion mechanic where you can press a button to slow down the movement of the game. This would make it much easier to aim the portals during the physics sections. This mechanic might require its own explanation. 2. Modify the android level's physical structure so you can shoot the portals above their heads and drop the cubes from a safe position. That way, you can keep the portal mechanics, and prevent your player from dying so much. Maybe just cut out the top section of the wall, or add additional barriers you can hide behind? 3. I think maybe it would be nice to be able to steal the Portal 2 improvement you mentioned, where you press a button to open a portal, rather than it going on a cycle. 4. Lengthen timers in general. 5. Add much more guidance in the escape sequence: there is already some ratman graffiti, why not add more? And maybe add some structure to the level to reduce the player's options. I might also maybe change the color of some of the walls to make it easier to distinguish areas; when I first played I would get lost sometimes. 6. If I wanted to add back in those missing test chambers, I might restructure them to be easier. Remove some of the androids, or timing- based barriers. I'd need to look at them to see what to do, but it's worth trying. 7. Honestly, I might make it so that getting in the way of energy pellets just causes them to dissipate, rather than kill you. I don't know how easy that is to implement. 8. This might be tricky, or just too glitchy to work: could one make the opening of a portal more generous, i.e. the portal hitbox is larger, and when it pulls you through, maybe let it auto- correct your position slightly? I don't know if you're still working on this, but I hope you manage to make something work! If you have a space to talk more about it, that would be interesting too.
I think you are doing a good thing trying to teach people to play video games due to now most games rely on people knowing basic controls or just having good reflexes. Subbed!
I had a lot of these problems with this game as a kid, which is interesting because I was completely unfamiliar with many of the previous problems new players faced in the other games.
I HATE Chamber 18 in Portal 1, whenever I'm playing through Portal 1 and I get to Chamber 18, I just load a old save where I did beat it and continue from there.
Awesome! These videos have there own channel now! I hope to see more of these in the future, as an amateur game developer these videos can help me see my own shortcomings and help new players. I want to once again say that I'd like to see a similar test preformed with Zelda; Ocarina Of Time (I had, in the past, considered its tutorial area outdated). I can potentially see problems with the game being difficult to mod, however.
I'd love to see that, but sadly I just do not have time to help several non-gamers through a 20+ hour game. I'm hoping I can teach general gaming skills that can transfer to Zelda though. Thank you for the comment!
@@EtrasGames4NonGamers I guess it never occurred to me that the whole game would be played. Maybe just the first 2 or 3 dungeons. But that's a good point you have. I also noticed from your Deltarune Video that Story doesn't seem to be a priority for the players in these experiments.
I just saw your 3 videos and already subscribing to your channel (Here at 4510 subs exactly) I love the concept of Games for non Gamers, because i had that trouble with my gf years ago. Luckly i gift her Minecraft and then played LoL, and slowly was getting used to play 3d videogames. She completed Haven, Slime Rancher and some other games by herself and recently Stardew Valley I'm proud of her progress and I wanted to see this experience in other people I'm a gamedev and i would love to make a game like yours to help non-gamers to learn weird concepts that we are used to (If you need help to playtesting, developping or translating to spanish, I am pleased to do so)
A bit surreal finding out some people's Portal experience was more like most people's Portal: Prelude experience. OK, I can relate to the energy ball in 15's ending being a tad difficult to work with in the intended solution (though I wasn't really getting killed, I just had issues making the doors open in time), and I can _definitely_ relate to the first experience of 16 being rather harsh, but after about 10-15 minutes I realized it was pure psychology. My dexterity wasn't an issue (unlike for the non-gamers you were testing with here), I was just too easily intimidated back then. Actually, I guess the same was true for the final boss fight, which is not that difficult for a regular player, but the timer + music + voice acting make it really easy to feel scared and nervous... but hey, I was almost a kid back then, so I have an excuse. :P But I'm really surprised 17 and 18 were _that_ tough for newcomers. I guess the levels being long (especially 18) is a big part of it. Plus, there are easier ways to handle 18, but I don't think the game ever explicitly mentions that energy balls get rid of turrets. Judging by your footage, "Caroline" seems to have missed that memo and played it as if it were adv!18, which explains some of the issues. As for the escape sections, the lack of explicit guidance is sort of the point, not sure this could be changed without losing the main idea, but a lot of other issues seem to be reflex-based, so... ... what about the ultimate reflex cheat -- timescale? Would it help if players had a key allowing them to turn on slow motion mode at will? That should make it easier to react to threats on time, or make tricky flings.
I love this idea ! My mom is familiar with video games and has played video games with me, but I would like to talk about my interests with her. It's a great bonding moment. Oh, and something that is really helpful for non-gamers is controllers. I use controllers because they don't hurt my hands. Portal 1 is controller compatible. Controllers are definitely more familiar.
Idk if you are still thinking about this project at all, but if you are able to edit levels, it might make sense to shorten the levels that you cut, also removing or significantly extending the timer on the final boss could make it more enjoyable.
Seems like some sort of gradual exercise in shooting while moving or falling would really help build up to the triple portal jumps. On top of that, something that helps train you to line up shots quickly, seeing as you need to quickly pan your camera down to where you wanna shoot while falling. All in all, triple portal jumps seem like a huge spike in difficulty because they suddenly require you to aim portals very quickly while also moving through space at the same time, versus being able to take as much time as you want to position yourself and line up a shot. Not too difficult to understand, like you said, but definitely needs some practice! Perhaps some sort of low-gravity mod would help, as that would give the player much more time to line up a portal shot on their landing spot while they fall? If not as a portal mod, then perhaps in a phonics book type game? Before that, some sort of shooting gallery that forces the player to shoot multiple targets in increasingly quick succession could help ease the burden of learning to aim quickly perhaps? As for the energy projectiles...even Valve realized those sucked and replaced them with lasers in Portal 2!
The concept of a portal is one of the simplest ones in gaming. Portal here, portal there, walk in one you come out the other, doesn't matter which one you decided to use as the entrance. You will always be the right way up when you land, they do not affect momentum and can only be placed on stationary moon rock (white) surfaces. Done.
Your content is so interesting. It's true that games have a harsh skill cap nowadays, and it's sad that new people have a hard time entering the world of gaming. Few games offer a "easy mode" for new players (or mostly children playing, like many Nintendo games do). But it's true that the issue is not the difficulty but the lack of experience. I hope your channel gets the attention of many in the future so that game developers are aware of these issues and try to design something to help to lessen the learning curve
Glad to be here before this channel get super famous. I'm loving it. Do for Half Life 2, I've bee trying to get my father to play it, but I haven't been able to get him to do it.
I’m not quite a new player but I wanted to share something funny that happened to me. During the escape right after escaping the platform bringing you to fire I got up to the area with the door which leads to the rest of the escape. I had already had plenty of gaming experience but took I’m pretty sure over an hour before searching up a walkthrough and realizing that you could open the door. I’m pretty sure the only reason it took that long was because there is no other point in the game before that where you open doors with e. Anyways thanks for reading.
If you are having trouble thinking of ways to change the game for the next part, I do know how open the levels in the Valve Hammer Editor which is the software Valve used to make maps in all source engine games.
Funny thing - The exact thing you showed in the intro happened to me when I had my mom play Portal. She just pressed keys with bad coordination and eventually gave ip in frustration.
I'm not a great commenter, but: Seriously a great video, very entertaining and interesting. Also respect+ for actually making a "How to play videogames -videogame" to help get new players into gaming. You deserve my and meny others' sub.
I would love to see some standalone easy peasy lemon squeezy games for utter beginners that have never touched a controller in their life with a deeply engaging story to lead them to bigger and better things. You could seriously fill a market niche if somebody made that.
8:00 I think you're way too scared of Valve purists. Portal is a great game, but if an gaming experience isn't enjoyable, then it's not a good experience.
Was a bit scared of false advertising with the old: How Your Parents Can Play Portal Title. The I Modded Portal is more clear. Thanks for watching and thanks for the comment!
This actually brings up an interesting thing. As someone who was experienced on my first playthrough of Portal, for me, it's the first half of Portal that sucks for me, while the later parts were the most interesting - basically, the complete inverse of Caroline (ha!) and your mom. I wonder if that's... not intentional, per se, but a byproduct of the game being tested so much? I imagine it was playtesters, who are often experienced to at least some extent; hence, the early chambers were left fine, because they taught basics; but the later the chamber, and all of the escape, it kept getting bumped up by demand of playtesters who found it too easy. Also, I saw you mention BATIM. Any plans to do a video on that at a future point? Willing to provide my own accounts from when I first played it as well as my sibling first playing it, to help with example.
I would suggest learning how to edit the maps so you can modify them to better suit new players. Maybe take out a few turrets in chamber 16 and remove the timer on GLaDOS' fight. I also do think that chamber 17 can be added back if you modify it a bit. Modifying chamber 01 to be more like Portal 2's version of it would also be a good idea if it's possible.
Hearing about how both players enjoyed the puzzle-solving aspects in the beginning and not the action aspects makes me wonder how they'll enjoy The Witness, a game that is all about puzzles. Like portal, it does a great job introducing its mechanics to its players (except the sound puzzles. I love everything else about the game but I really hated the sound puzzles. I could only solve them by brute force)
Rythm games are a different beast entirely, they are purely reflex based and basically all of them need mastery of the chosen controller/keyboard Not something you can really put people new to gaming into
God, you reminded me of the time I got my mother into Friday Night Funkin', and it was a disastrous experience. She didn't have the innate sense of timing to achieve Perfect or even Ok hits, so she was always hitting the hey just a moment too slow. So even on Easy difficulty, replaying the same song several times and presumably memorizing some patterns, it was practically impossible for her to clear even the second W1 song. Interestingly enough, she did amazing in Rhythm Heaven, which is known for having only two buttons to press. Which just shows reaction speed is probably the most common roadblock for newbie gamers lol
OK incredible tip you should give to anyone wanting to try FPS games, is that they can activate motion blur, and disable view bobing or screen shakes. in most games motion blur is deactivated, because it messes with competitive gameplay. but its so natural that some people get kinda motion sick seeing full blown detailed rooms moving without any motion blur like in real life. second , im at an art school that also has game design classes, and my GD teacher and digital painting teacher both told me they hate view bobing in video game. my GD teacher knew how to desactivate it but my other one got into fps game after i told her that she can modify it in most games.
You should try inscryption, its not hard to learn to play because its a card game, awesome story and story telling and basic moves, the only thing that can make problems is the puzzles.
There are spoilers for the Portal franchise in this comment! I love how you called the first non-gamer subject "Caroline" as that is the real name of GLaDOS
I found this video by accident but I have some ideas for the more reflex based parts of Portal, I think the problem is too much to ask for a person who never played these games to move the mouse to the point where you want and place a portal while moving and pressig a button, so my suggestion is to just make a mod which replaces two parts of this make a mod where you can place a portal below chell with Q and E, and give a instruction manual detailing this part of the program, so when people are flying they could just press a button and do still do a reflex based action, but with less layers, the other point is to get rid of the metal grids, no one else they appear except the escape sequence and even people with game experience tend to not notice that you can shoot a portal in them!
No idea why this was recommend to me but watching made me feel slightly better one thing I noticed that both the people did was fall back to something my sister does even playing games for years when the game is 2d or movement is they are fine kinda blocky movement but in a 3d or 4d environment they move like there on a rail which causes them to get aggravated and move even more "blocky"
A game that I think would help with basic understanding of First Person Shooters is gmod. If someone who has never played games before can figure out how to spawn things, undo things, create things, and shoot things. I think that would help.
Hi, love your videos! You're doing a pretty great thing! I wanted to draw attention to an issue I had trying to teach someone an FPS, which was that they couldn't grasp that the game was through the character's eyes and instead seemed to believe the reticle was the character instead. How would you propose solving this?
I recommend the yokai watch trilogy because the battle system is automatic and all they have to work about is walking mingames and item consumption Edit i recomend the order be 2 1 3 because that is the best difficulty curve
I just watched all 3 videos and am in love with this idea! You earned yourself a sub but here is a idea Maybe you could try make non gamers play cuphead?
I don't know about trying to teach my parents how to play video games, but there's this one little kid I know who's HOPELESS at ALL games. I'm constantly having to remind him, "do this", "move it that way", "press that", "no not that one!". The only thing I'm not good at in games is beating bosses. Portal 2 is not that hard though so I can do that.
you should do this with The Stanley Parable, its a game that doesn't really use fps mechanics and is more narrative based. basic movement controls are only needed to be known.
How about Lego Star Wars The Skywalker Saga? It’s aimed mainly at children so the assumption is less experience. Fun platformer with humor. There isn’t much penalty for dying. There’s some 3rd person shooting in it.
That's relly good! But i have one more thing: i somehow made my little brother, that never had a gaming experience, beat "it takes two" with me. Problem is, now he can't play any game that uses other controls. Can you do something about that?
Hey there, I’m an aspiring Minecraft modder who wants to try and do stuff that hasn’t been done before, would you be interested in a project I am considering about making Minecraft more accessible to new gamers? The project is very new and has nothing completed yet, but if you would be interested, I can share it with you for testing, I don’t expect a video from it but I do want to try and give people similar experiences with games to what I grew up on. Looking forward to your next upload!
Yeah, I'd be really interested in ideas regarding that. If you have something written/concrete. Please reach out to me at my Twitter (@Etra_Games). Thanks!
Question: did you use a controller, or a keyboard and mouse? If they were having trouble with using a mouse, then it can definitely be chalked up to lack of experience. That's fine- fixing that is one of the main points of this video. However, if you were using a controller: I personally remember having precision issues with Portal 2 when I played it on Xbox- especially the coop campaign. I later replayed the coop campaign with someone else on PC, and executing solutions was absolutely trivial. I'm sure the experience I gained in the time between helped, but I'd still be just about hopeless if you stuck me in a Minecraft survival world on controller.
In his deltarune video he said that controllers are better for non-gamers, saying that there are bad habits associated with the keyboard, especially not pressing two buttons at the same time. A controller is a new method of input, so no bad habits will exist.
Patreon: www.patreon.com/Games4NonGamers
Twitter: twitter.com/Games4NonGamers
Portal Teaching Guide and Instruction Sheets:
ENGLISH:
drive.google.com/file/d/1-YAFljzHyoq7VHyNI6ojY8SKj-y1BP1Z/view?usp=sharing
SPANISH by @RiemaruK:
drive.google.com/drive/folders/1ECF32H2JqR6F_CYwN0vgWKovG00Mekmb?usp=sharing
I Made A Game That Teaches Non-Gamers FPS Games (Updated):
ruclips.net/video/dBJL3UDnlb4/видео.html
FPS Teaching Program:
etra-etra-games.itch.io/a-beginners-guide-to-fps-games
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CUT NOTE ABOUT MY MOM PLAYING THE GAME:
Basically, when my mom was still having fun with Portal she didn’t want to stop playing the game. I have to share a bit of 'Etra family lore' here real quick to explain how crazy this is.
My mom was born with dislocated hips and throughout her life, she’s had to have six surgeries on her legs where surgeons cut certain bones in half and drilled metal plates onto others, and after many years her legs are better, but not perfect. She’ll have days where her legs randomly give her pain and she can’t sit down. So we were testing the modified version of Portal and her legs were starting to give her a lot of pain. She said she wanted to finish test chamber 14 and then stop because her legs were hurting. She finished...and then continued playing to try and do her first triple Portal jump. She was having trouble, but was so focused on accomplishing her goal that instead of stopping. So, she decided to start playing STANDING UP. She had to quit like two minutes later cause standing was starting to make the pain worse, but the point is in the beginning she was enjoying the game so much she decided to fight through pain and continue playing. So no, I can’t really recommend you teach a parent or friend how to play video games through Portal, but there is value for new players here.
With my mom fighting through her pain, I got a reminder of why I’m trying to do all of this. I want to help share the countless unique ideas and experiences this art form can provide, with people who have had trouble learning how to play, and I know many of you want top share these experiences too. So If you try out my custom program, Deltarune, or Portal with a parent or a friend PLEASE TELL ME HOW IT GOES. I was only able to complete that first-person shooter program due to all the feedback on the Deltarune video. If you all give me information or recommendations on this video I can make better programs in the next video. If we all work together I think we can make some sort of difference for people who want to fall in love with this art form like we have. Thanks for watching and all of y'all stay coolio ✌.
I'd just like to say, on the instruction sheet, the actual reason portals can't be placed on metal is because (if you pay attention in Portal 2) surfaces need to be coated in moon dust to conduct portal energy. Just mentioning that.
@@itsentdev Would be a great lore preview to add to the sheets if I ever revise them. Thanks!
Links seem to be broken. The ...'s are being included as part of the url.
I know you were playing One a keyboard rather than controller, but One tiny thing I'd like to mention is that if you're going to try to teach an inexperienced gamer-to-be how to play pretty much any platformer game Where the X button is run and the B button is jump, remember to tell them to rest the tip of their thumb on top of the X button at all times in a way that they can hit the B button with the pad of their thumb and hit both buttons simultaneously to do a running jump. While we were playing ultimate chicken horse, it took me about thirty minutes to realize that my mom was trying to flick her finger between the two buttons, making jumps that required sprinting functionally impossible for her. She had a much better time after I showed her the proper method.
One more thing I'd like to add is, if possible, start with a simple controller. Jumping into a Nintendo switch Pro controller was a lot for her (I didn't have joycons). She was a lot more clear minded when we played super Mario bros 3 with the Nes' simple two button layout.
Idea: scale your games with “reflex tests”, the hard part for new players is usually learning muscle memory and reflexes, and those aren’t something you can teach.
When I first played through, the reflex and timing parts killed me. However, playing a second time around, it came almost flawlessly. You just have to get used to those aspects of the game.
Heh, as funny as "Child Friendly" bullets is, you could've also used the actual official lore explanation of why it takes so long to die to the turret, being that the turrets are designed to fire the "whole bullet", being "65% more bullet per bullet".
I did not know this. Sounds like a Cave Johnson thing alright
@@eclypse1513 it’s in one of the “Aperture Science Investment Opportunity” videos made by Valve in 2011 to promote Portal 2
With the release of Stanley parable ultra deluxe I highly recommend this game for new players. They don't need to worry about shooting, dodging, anything. Just follow the story and do what you want. Should help with movement training and help with the beginning of reaction timing as they go through discovering more branching paths.
I don't know what your next lesson will be for players but action and timing is a key thing for all games. Taking notes from portal 2 you should start introducing moving platforms, timed falling, timed jumps, timed running, and moving obstacles to dodge. This is like third grade reader level stuff I think. Your first game is kindergarten.
GENIUS ALERT??
Stanley Parable kinda loses a lot of oomph if you don't play games, though. It's mostly meta commentary about game design cliches.
Fun fact! Portal 2 was one of my first games I ever played, after Minecraft. I did horrible, I didn't know how to look around and move at the same time and I didn't understand most puzzles at first. But watching my brother played made me love it so I kept trying
Maybe skip the final boss entirely? That might seem like a cop out, but unless you can specifically remove the timer and more action intensive moments of the boss fight, then I think just having a player play through the game without facing the final boss may be an improvement, if a bit anticlimactic.
After all, I think the main problem new players are facing is that they're playing a puzzle platformer that puts equal focus on puzzles and platforms. The puzzle aspect is something most players could get used to, but it's when they have to apply the puzzle to platforming sections and action scenes that trouble seems to arise.
Hi! Thanks for the detailed comment. I loved your clarification that the game is puzzle and platformer, and the mix of them cause issues for non-gamers. I think the best way to go about this would be by messing with the timer through an official Steam hosted mod. Like have a repeating 2 minute timer and checkpoint after each core is destroyed. The only way my mom got through was by save scumming, which I think is a great skill to learn here, but still, extending the time to 8 or 10 minutes may have made the process much less irritating while giving the player good wiggle room.
@@EtrasGames4NonGamers Thank you for reading my comment. I hope your work goes well in the future.
@@EtrasGames4NonGamers You can use a keybind just like you did to change maps to execute startneurotoxins followed by a number that is the amount of seconds the timer should be set to.
@@SK-by6qd Oh my goodness gracious. That is VERY good information. I'll keep that in mind then for a future look at Portal.
it would be funny if etras knew how to change the code of the game, and made it so when glados tries to boot up the neurotoxin, it says
"warning, neurotoxin supplies have run out"
"oh. that's just lovely."
and when she tries to defend herself with turrets or anything else, it just says
"warning, no functional turrets left"
"well, i guess i can't do anything"
The motion sickness is real, and we totally get used to it.
I remember my first experience to Mario 64 when i was 5 made me feel ill each time. Unlike more 2d based games like kirby64. But after watching my older sister play Mario64 for a couple years it stopped.
I completely missed this channel. Subbed to your biggest one. Hyped to watch you again!
Having had portal be one of the first 3d first person games I've played, some of the things you described the people playing this going through were actually really relatable to me.
ok so about your game to help gamers learn, there should be a "ghost" that the player follows in some sections. This would help the player understand what to do, however it doesn't seem like it's needed in level one phonics books because of how easy those are. However, in most teachings, having 2 people is essential, just like any art form, so why not add a 2 player aspect to have one player help, or at least have more than one player struggle together. This could also introduce some aspects of multiplayer and against ai, because if a professional is helping guide a player then they can try to make an ai by going easy, whereas if it's 2 noobs they could help train eachother in pvp and show them stratagies. Maybe even go so far as to tutorial certain stratagies so they can create their own, maybe even go into the parts of a stratagy.
Edit: I'm very excited to join in testing your gaming curriculem game
Ok, how do you only have 700 subscribers. I feel teaching someone who is frankly very inexperienced in games to enjoy the art form is something we've all grappled with at some point. My wonderful mom shows a lot of legitimate interest in playing the games she sees me playing and recognizes their validity as engrossing experiences and works of art. The problem is whenever I try to play with her, she often experiences many of the challenges you cover in this video. She's absolutely still willing, but even after a single 10 minute round of Her favorite game, Ultimate Chicken Horse (yes really), shes burnt out. If this "curriculum" of sorts is ever finished then I will absolutely be trying it out for her. It's frustrating to see her show a legitimate interest in something pretty rare for 50 yo Facebook moms, but not be able to experience it nearly to the fullest. She'll often watch me playing games like Minecraft, Persona 5, Geometry Dash, or BOTW and be befuddled by my snappy movements, quick decision making, and advanced control of the character. She might say something like "My brain just doesn't work that way" but I believe that anyone can learn to love video games, even if it takes a bit For the older generation. Needless to say I'm a new sub!
I'm also glad to hear that she isn't the only one experiencing motion sickness after playing 3D games. Your sister is a champ btw 😂
And you know, even if she never develops a full understanding of how to play games, she at least can thoroughly enjoy tending to our melon farm and feeding our llamas in Minecraft.
(No one tell her I stole them from a wandering trader before killing him in cold blood shhhh 😅)
I really hope I can help. I love you mom's attitude.
and 4 days later he’s at almost 3k. amazing!!! i love these videos, and clearly a lot of people do too.
@@vizzysfizzys now its 7k
Ikr
The reason is this isn't the first time these videos have been posted. I'm not sure why he switched to a different channel but he did and here we are. Didn't even tell us he was moving to a new channel on the old one.
An alternative that helped me in a way was playing the portal flash game, since I only had 2 dimensions to deal with for that, even if the portal placement was harder due to it being done with 1 mouse button due to flashes limits.
I definitely think that doing the whole game in one session makes stuff really tough. I don't know, the though of me - a lifelong gamer who wouldn't have any trouble with it - having to play through all of portal in a single sitting feels pretty arduous to me!! Long sessions without breaks makes me play a lot lot worse - not to mention not having fun. Great video like usual!
Yeah, I totally agree. It’s not relaxing at all, that’s why the ability to save would be nice.
This is amazing and I can’t believe you don’t have more subscribers
Edit: this is extremely useful, so thanks for your struggle. You got a subscriber in me, and I look forward for more content :)
I love these videos! I always wondered why my parents don't understand the concept of video games, but now I know why and how to properly teach a bit about it. :)
I think this is a really great concept! I started out playing games on console and just recently started playing pc games. I got the basic concept since I had played games before, but the first game I played was tf2 which infamously just throws you in with no teaching. The only thing that kept me motivated to play pc games was the knowledge of playing games on console and knowing that it was just a thing Id have to get used to. But I cant imagine being completely fresh and trying to start playing games of any kind. It kinda made me realize that a lot of games on all platforms kinda just assume people already know basics to games. I know a few people who want to get into gaming to destress from life, but find that learning how to play games is even more work which isnt worth the payoff in their busy lives. Ive always thought it would be cool to make a “heres the basics of games” tutorial game to help encourage new gamers so they feel less intimidated! Overall I just want to say you’re doing some awesome work!
When I talk to my mom about why she should *finish* her playthrough of Portal, my primary argument is one of sociality. She mistakenly believes that she's absorbed all the ideas the game has to offer, and that she has "played" it. I point out that if she were to talk to someone who's completed the game as if she had too, she would be unable to follow the ideas they present, the memes they reference, the emotions they felt, and the reasons they love the game. Test Chamber 17 is the emotional crux of Portal, the beat that makes it what it is. It's the turning point that takes GLaDOS from untrustworthy to outright manipulative, that you realize there is no cake. She made you kill your friend, and she's going to kill you. We've already crossed the line of this not being *technically* Portal, but without Chamber 17, it's not *recognizably* Portal. I would sooner learn Hammer and cut down the level than make her skip it. There has to be a better way, or this isn't worth it
In Test Chamber 15, input the following commands to the console:
sv_cheats 1
alias "+Slowmo" "host_timescale 0.6"
alias "-Slowmo" "host_timescale 1"
bind "q" "+Slowmo"
If you're still using key markers, apply a new one to the Q key labelled "slow mo." If you need to do another session afterwards you'll have to run the script again or modify config.cfg
The Last of Us, Part 1's accessibility features and cheats deserve a How Your Parents can Play episode. You can remove the very concept of aiming at moving targets, make every successful hit an instant kill, seriously nerf the enemy AI's ability to successfully attack you, hide superfluous and confusing HUD elements, and ease any potential friction with navigation and puzzles. Please look into it
How do you only have six hundred subscribers? this is really awesome! hope this get the recognition it deserves
It’s because this channel is new
The premise of your channel is really exciting! I am really interested in pedagogy and education, and this fits in nicely with that.
I have a couple possible ideas:
1. A slow-motion mechanic where you can press a button to slow down the movement of the game. This would make it much easier to aim the portals during the physics sections. This mechanic might require its own explanation.
2. Modify the android level's physical structure so you can shoot the portals above their heads and drop the cubes from a safe position. That way, you can keep the portal mechanics, and prevent your player from dying so much. Maybe just cut out the top section of the wall, or add additional barriers you can hide behind?
3. I think maybe it would be nice to be able to steal the Portal 2 improvement you mentioned, where you press a button to open a portal, rather than it going on a cycle.
4. Lengthen timers in general.
5. Add much more guidance in the escape sequence: there is already some ratman graffiti, why not add more? And maybe add some structure to the level to reduce the player's options. I might also maybe change the color of some of the walls to make it easier to distinguish areas; when I first played I would get lost sometimes.
6. If I wanted to add back in those missing test chambers, I might restructure them to be easier. Remove some of the androids, or timing- based barriers. I'd need to look at them to see what to do, but it's worth trying.
7. Honestly, I might make it so that getting in the way of energy pellets just causes them to dissipate, rather than kill you. I don't know how easy that is to implement.
8. This might be tricky, or just too glitchy to work: could one make the opening of a portal more generous, i.e. the portal hitbox is larger, and when it pulls you through, maybe let it auto- correct your position slightly?
I don't know if you're still working on this, but I hope you manage to make something work!
If you have a space to talk more about it, that would be interesting too.
This is so well edited
Thank you! Back when I made this, I definitely over-edited, but I'm glad that's appreciated :)
I think you are doing a good thing trying to teach people to play video games due to now most games rely on people knowing basic controls or just having good reflexes. Subbed!
Your channel seems quite new, best of luck, I'm rooting for you! Time to sub.
I can't wait for this channel to grow bigger
Im really looking forward to new videos. Keep up the great work!
So glad this channel is back
your channel is so underrated! how are you not more popular?
His other non updated video has 370k views.
Your channel is marvelous!
You deserve waaaay more subs.
I believe that your channel will skyrocket soon
I really have enjoyed this channels videos, it doesn’t feel like we’re going to get more videos for a while, sadly.
The original trailer might be worth a look for new players. It gives away a few ideas on using the portal device.
That's a very bright idea. Thanks! I'll try to remember this when I revisit Portal in the future.
I had a lot of these problems with this game as a kid, which is interesting because I was completely unfamiliar with many of the previous problems new players faced in the other games.
You deserve more views
I HATE Chamber 18 in Portal 1, whenever I'm playing through Portal 1 and I get to Chamber 18, I just load a old save where I did beat it and continue from there.
How does this channel only have 666 subscribers? This is actual high quality content
Awesome! These videos have there own channel now! I hope to see more of these in the future, as an amateur game developer these videos can help me see my own shortcomings and help new players.
I want to once again say that I'd like to see a similar test preformed with Zelda; Ocarina Of Time (I had, in the past, considered its tutorial area outdated). I can potentially see problems with the game being difficult to mod, however.
I'd love to see that, but sadly I just do not have time to help several non-gamers through a 20+ hour game. I'm hoping I can teach general gaming skills that can transfer to Zelda though. Thank you for the comment!
@@EtrasGames4NonGamers I guess it never occurred to me that the whole game would be played. Maybe just the first 2 or 3 dungeons. But that's a good point you have.
I also noticed from your Deltarune Video that Story doesn't seem to be a priority for the players in these experiments.
Nah. Not yet. Just want to figure out gameplay first.
I'm 100% sure this channel will explode
I just saw your 3 videos and already subscribing to your channel (Here at 4510 subs exactly)
I love the concept of Games for non Gamers, because i had that trouble with my gf years ago. Luckly i gift her Minecraft and then played LoL, and slowly was getting used to play 3d videogames. She completed Haven, Slime Rancher and some other games by herself and recently Stardew Valley
I'm proud of her progress and I wanted to see this experience in other people
I'm a gamedev and i would love to make a game like yours to help non-gamers to learn weird concepts that we are used to
(If you need help to playtesting, developping or translating to spanish, I am pleased to do so)
A bit surreal finding out some people's Portal experience was more like most people's Portal: Prelude experience.
OK, I can relate to the energy ball in 15's ending being a tad difficult to work with in the intended solution (though I wasn't really getting killed, I just had issues making the doors open in time), and I can _definitely_ relate to the first experience of 16 being rather harsh, but after about 10-15 minutes I realized it was pure psychology. My dexterity wasn't an issue (unlike for the non-gamers you were testing with here), I was just too easily intimidated back then.
Actually, I guess the same was true for the final boss fight, which is not that difficult for a regular player, but the timer + music + voice acting make it really easy to feel scared and nervous... but hey, I was almost a kid back then, so I have an excuse. :P
But I'm really surprised 17 and 18 were _that_ tough for newcomers. I guess the levels being long (especially 18) is a big part of it. Plus, there are easier ways to handle 18, but I don't think the game ever explicitly mentions that energy balls get rid of turrets. Judging by your footage, "Caroline" seems to have missed that memo and played it as if it were adv!18, which explains some of the issues.
As for the escape sections, the lack of explicit guidance is sort of the point, not sure this could be changed without losing the main idea, but a lot of other issues seem to be reflex-based, so...
... what about the ultimate reflex cheat -- timescale? Would it help if players had a key allowing them to turn on slow motion mode at will? That should make it easier to react to threats on time, or make tricky flings.
This channel is criminally underrated
5:00 No, I'm not going to fight you, I completely agree.
I love this idea ! My mom is familiar with video games and has played video games with me, but I would like to talk about my interests with her. It's a great bonding moment. Oh, and something that is really helpful for non-gamers is controllers. I use controllers because they don't hurt my hands. Portal 1 is controller compatible. Controllers are definitely more familiar.
Idk if you are still thinking about this project at all, but if you are able to edit levels, it might make sense to shorten the levels that you cut, also removing or significantly extending the timer on the final boss could make it more enjoyable.
Fantastic work! I wish you best of luck and patience with your participant's
Wow this is some good stuff! I could see this being popular with non-gamers, haha lol
Pretty neat how you make games easier for those who are inexperienced. Nice! (I also dream of being a game designer / maker too!! Good luck!
Seems like some sort of gradual exercise in shooting while moving or falling would really help build up to the triple portal jumps. On top of that, something that helps train you to line up shots quickly, seeing as you need to quickly pan your camera down to where you wanna shoot while falling. All in all, triple portal jumps seem like a huge spike in difficulty because they suddenly require you to aim portals very quickly while also moving through space at the same time, versus being able to take as much time as you want to position yourself and line up a shot. Not too difficult to understand, like you said, but definitely needs some practice!
Perhaps some sort of low-gravity mod would help, as that would give the player much more time to line up a portal shot on their landing spot while they fall? If not as a portal mod, then perhaps in a phonics book type game? Before that, some sort of shooting gallery that forces the player to shoot multiple targets in increasingly quick succession could help ease the burden of learning to aim quickly perhaps?
As for the energy projectiles...even Valve realized those sucked and replaced them with lasers in Portal 2!
The concept of a portal is one of the simplest ones in gaming. Portal here, portal there, walk in one you come out the other, doesn't matter which one you decided to use as the entrance. You will always be the right way up when you land, they do not affect momentum and can only be placed on stationary moon rock (white) surfaces. Done.
This man is incredibly underrated
Your content is so interesting. It's true that games have a harsh skill cap nowadays, and it's sad that new people have a hard time entering the world of gaming. Few games offer a "easy mode" for new players (or mostly children playing, like many Nintendo games do). But it's true that the issue is not the difficulty but the lack of experience. I hope your channel gets the attention of many in the future so that game developers are aware of these issues and try to design something to help to lessen the learning curve
That's my hope! I'm aiming to angle this channel towards a game dev audience in the future, so we'll see where that goes!
This is not the hero we wanted but the hero we needed
Glad to be here before this channel get super famous. I'm loving it.
Do for Half Life 2, I've bee trying to get my father to play it, but I haven't been able to get him to do it.
the fact that you named the first test subject "Caroline".. which only portal 2 players would know what i mean
I’m not quite a new player but I wanted to share something funny that happened to me. During the escape right after escaping the platform bringing you to fire I got up to the area with the door which leads to the rest of the escape. I had already had plenty of gaming experience but took I’m pretty sure over an hour before searching up a walkthrough and realizing that you could open the door. I’m pretty sure the only reason it took that long was because there is no other point in the game before that where you open doors with e. Anyways thanks for reading.
If you are having trouble thinking of ways to change the game for the next part, I do know how open the levels in the Valve Hammer Editor which is the software Valve used to make maps in all source engine games.
4:59 YES!! FINALLY SOMEONE ELSE AGREES WITH ME, THANK YOU! You deserve the sub, you know dominos is the best
Good job having a correct opinion 😎
I'd like to see someone try playing a Zelda game, that could be interesting!
Funny thing - The exact thing you showed in the intro happened to me when I had my mom play Portal. She just pressed keys with bad coordination and eventually gave ip in frustration.
I'm not a great commenter, but: Seriously a great video, very entertaining and interesting. Also respect+ for actually making a "How to play videogames -videogame" to help get new players into gaming. You deserve my and meny others' sub.
I would love to see some standalone easy peasy lemon squeezy games for utter beginners that have never touched a controller in their life with a deeply engaging story to lead them to bigger and better things. You could seriously fill a market niche if somebody made that.
I like that you nicknamed them caroline
8:00 I think you're way too scared of Valve purists. Portal is a great game, but if an gaming experience isn't enjoyable, then it's not a good experience.
Was a bit scared of false advertising with the old: How Your Parents Can Play Portal Title. The I Modded Portal is more clear. Thanks for watching and thanks for the comment!
This actually brings up an interesting thing. As someone who was experienced on my first playthrough of Portal, for me, it's the first half of Portal that sucks for me, while the later parts were the most interesting - basically, the complete inverse of Caroline (ha!) and your mom. I wonder if that's... not intentional, per se, but a byproduct of the game being tested so much? I imagine it was playtesters, who are often experienced to at least some extent; hence, the early chambers were left fine, because they taught basics; but the later the chamber, and all of the escape, it kept getting bumped up by demand of playtesters who found it too easy.
Also, I saw you mention BATIM. Any plans to do a video on that at a future point? Willing to provide my own accounts from when I first played it as well as my sibling first playing it, to help with example.
I would suggest learning how to edit the maps so you can modify them to better suit new players. Maybe take out a few turrets in chamber 16 and remove the timer on GLaDOS' fight. I also do think that chamber 17 can be added back if you modify it a bit. Modifying chamber 01 to be more like Portal 2's version of it would also be a good idea if it's possible.
I'm surprised you dont have enough subs!
I look forward to your next video
It's out :]
dude make more of these!
I want more content like this
Hearing about how both players enjoyed the puzzle-solving aspects in the beginning and not the action aspects makes me wonder how they'll enjoy The Witness, a game that is all about puzzles. Like portal, it does a great job introducing its mechanics to its players (except the sound puzzles. I love everything else about the game but I really hated the sound puzzles. I could only solve them by brute force)
Make your mom play Gris, it's a game that works amazingly with the concept of this channel and it might be her favourite game
Props to your sister for being MVP like that.
A rhythm game would be cool to see what he dose
Rythm games are a different beast entirely, they are purely reflex based and basically all of them need mastery of the chosen controller/keyboard
Not something you can really put people new to gaming into
God, you reminded me of the time I got my mother into Friday Night Funkin', and it was a disastrous experience. She didn't have the innate sense of timing to achieve Perfect or even Ok hits, so she was always hitting the hey just a moment too slow. So even on Easy difficulty, replaying the same song several times and presumably memorizing some patterns, it was practically impossible for her to clear even the second W1 song.
Interestingly enough, she did amazing in Rhythm Heaven, which is known for having only two buttons to press. Which just shows reaction speed is probably the most common roadblock for newbie gamers lol
OK incredible tip you should give to anyone wanting to try FPS games, is that they can activate motion blur, and disable view bobing or screen shakes.
in most games motion blur is deactivated, because it messes with competitive gameplay. but its so natural that some people get kinda motion sick seeing full blown detailed rooms moving without any motion blur like in real life.
second , im at an art school that also has game design classes, and my GD teacher and digital painting teacher both told me they hate view bobing in video game. my GD teacher knew how to desactivate it but my other one got into fps game after i told her that she can modify it in most games.
You should try inscryption, its not hard to learn to play because its a card game, awesome story and story telling and basic moves, the only thing that can make problems is the puzzles.
Keep up the good work
i think portal 2 is generally more friendly to new players
There are spoilers for the Portal franchise in this comment!
I love how you called the first non-gamer subject "Caroline" as that is the real name of GLaDOS
I found this video by accident but I have some ideas for the more reflex based parts of Portal, I think the problem is too much to ask for a person who never played these games to move the mouse to the point where you want and place a portal while moving and pressig a button, so my suggestion is to just make a mod which replaces two parts of this make a mod where you can place a portal below chell with Q and E, and give a instruction manual detailing this part of the program, so when people are flying they could just press a button and do still do a reflex based action, but with less layers, the other point is to get rid of the metal grids, no one else they appear except the escape sequence and even people with game experience tend to not notice that you can shoot a portal in them!
9:33 that's such a portal-y joke
No idea why this was recommend to me but watching made me feel slightly better one thing I noticed that both the people did was fall back to something my sister does even playing games for years when the game is 2d or movement is they are fine kinda blocky movement but in a 3d or 4d environment they move like there on a rail which causes them to get aggravated and move even more "blocky"
A game that I think would help with basic understanding of First Person Shooters is gmod. If someone who has never played games before can figure out how to spawn things, undo things, create things, and shoot things. I think that would help.
Interesting. I've never got that as a recommendation. I may have to look into that. Thanks for sharing and commenting!
Hi, love your videos! You're doing a pretty great thing! I wanted to draw attention to an issue I had trying to teach someone an FPS, which was that they couldn't grasp that the game was through the character's eyes and instead seemed to believe the reticle was the character instead. How would you propose solving this?
portal prelude 😈😈😈
I recommend the yokai watch trilogy because the battle system is automatic and all they have to work about is walking mingames and item consumption
Edit i recomend the order be 2 1 3 because that is the best difficulty curve
Fucking love your content man
Thank you so much :)
1:04 you are like glados withouth a malicious intent
This comment is appreciated.
@@EtrasGames4NonGamers thanks
thumbnail: how your parents can play
my parents: *beat both of the games*
Maybe a tutorial for non gamer for the escapists (second part is probably better)?
I just watched all 3 videos and am in love with this idea! You earned yourself a sub but here is a idea
Maybe you could try make non gamers play cuphead?
I dont think cuphead is a good way to teach platformers nor boss-rush shooters. Remember what happened to that game journalist?
I don't know about trying to teach my parents how to play video games, but there's this one little kid I know who's HOPELESS at ALL games. I'm constantly having to remind him, "do this", "move it that way", "press that", "no not that one!". The only thing I'm not good at in games is beating bosses. Portal 2 is not that hard though so I can do that.
Etra is glados theory: likes using test subjects with limited experience, likes cake, doesnt like explaining specific mechanics or solutions
Wow a really good channel you get a sub
you should do this with The Stanley Parable, its a game that doesn't really use fps mechanics and is more narrative based. basic movement controls are only needed to be known.
How about Lego Star Wars The Skywalker Saga? It’s aimed mainly at children so the assumption is less experience. Fun platformer with humor. There isn’t much penalty for dying. There’s some 3rd person shooting in it.
That's relly good! But i have one more thing: i somehow made my little brother, that never had a gaming experience, beat "it takes two" with me. Problem is, now he can't play any game that uses other controls. Can you do something about that?
Hey there, I’m an aspiring Minecraft modder who wants to try and do stuff that hasn’t been done before, would you be interested in a project I am considering about making Minecraft more accessible to new gamers?
The project is very new and has nothing completed yet, but if you would be interested, I can share it with you for testing, I don’t expect a video from it but I do want to try and give people similar experiences with games to what I grew up on.
Looking forward to your next upload!
Yeah, I'd be really interested in ideas regarding that. If you have something written/concrete. Please reach out to me at my Twitter (@Etra_Games). Thanks!
Make one for portal 2 and you’ve sold me
best channel
Yes
idea: add roulxs kaard’s puzzle to your learning software.
YEEEEES, DOMINOES, It is the best, everyone who disagrees can fight me too
Question: did you use a controller, or a keyboard and mouse?
If they were having trouble with using a mouse, then it can definitely be chalked up to lack of experience. That's fine- fixing that is one of the main points of this video.
However, if you were using a controller: I personally remember having precision issues with Portal 2 when I played it on Xbox- especially the coop campaign. I later replayed the coop campaign with someone else on PC, and executing solutions was absolutely trivial. I'm sure the experience I gained in the time between helped, but I'd still be just about hopeless if you stuck me in a Minecraft survival world on controller.
In his deltarune video he said that controllers are better for non-gamers, saying that there are bad habits associated with the keyboard, especially not pressing two buttons at the same time. A controller is a new method of input, so no bad habits will exist.
its Razbuten 2.0!