I have nothing constructive to say, I just wanted to mention that there's a mouse cursor over the V-trigger in the latter half of the video. Not that this really means anything; the videos are still super helpful.
Baf: Kolin's V-Trigger 3 is mouse cursor, she alt-tabs the game and causes lag towards the opponent. Lag is sort of like freezing, so it fits within her lore.
it wasn't noted on the patch notes but they removed the head hurtbox on ex hailstorm, so in tandem with the juggle change it seems like they want kolin players to use it as an anti-air.
The hurtbox for st.hp has only been extended backwards, so it is just as good of a normal in neutral besides being slightly more vulnerable to cross ups.
The patch notes are really deceptive. I don't know how they're translating "backwards hurtbox" but if you actually look at the hurtbox it lingers a lot lower in the front near the feet.
@@Bafael Yea in hindsight you are probably right. However i don't think it has any practical applications for multiple reasons. Mainly st fierce was rarely used at a range where it is whiff punishable because it already consistently lost against long range lows. It is only really abused in vt2 where the buffed range should anyway nullify the potential hurtbox change.
Not sure why capcom keeps buffing an already really strong character, the fact that they didn't even acknowledge how ridiculously long and powerful her vt2 still is says it all.
She's much more unreliable than people think. You can't mash her crouch jab due to rapid command, has no invincible reversal, parries are hard to use and you get crush countered for misusing them. Throwing hail in neutral can be easily jumped on or punished due to the insane recovery of normal hail, and her common blockstrings are not tight. She has a worse MU vs anyone with a fireball due to slow and high jump arc, as well as a super slow walk speed and dash speed.
@@malmarci A half decent kolin can bully with endless amount of pressure in the corner on most characters with fireballs, shit or good fireballs. It's her vt2 that's extremely fast and hard to react to most times with low frames of whiff punishing, also her parry is one of the few in this game that is extremely rewarding, you can even ex it with insane amounts of damage. Walkspeed doesn't matter much when she can control the screen with her hail and jump across it making her harder to AA.
@@summ.3433 Again, don't think of her parries like parries cuz they are strike only. Her parries are like EX DP but shittier: You need to make sure your opponent is trying to hit you AND guess high or low. Get baited and you get a full counter hit punish. And her buttons are shorter than people think. She doesn't have a low confirm, her heavy buttons has terrible recovery and so does hail. Throwing hail out in neutral is 100% worse than throwing a normal fireball cuz that shit recovers in a million years. And don't underestimate walk speed. Things like Karin's standing HP or G's forward HP cannot be whiff punished easily without you walking up after they whiffed the move, so Kolin has a much harder time whiff punishing compared to Karin or Akuma..
@@summ.3433 Endless pressure for Kolin also means endless risks that you might not be exploiting. Medium vanity step can be sweeped, heavy vanity step can be anti aired, throw normal hail out and she's instantly punished, while using EX meter burns away her precious resource for EX Parabellum. And if you play Kolin you'll know her damage is really bad without EX meter for Parabellum. Her pressure is pretty fake compared to things like Rashid's EX Whirlwind xx Vs1 or Bison's EX moves. Also again, without good walk speed you can't walk back in for more pressure/throw attempt without them noticing and checking your walk. And she can't anti air crossups (heavy parry risky, cr HP doesn't work) so she has to back off to keep them in the corner because if she doesn't, they'll just jump out and that's that.
Can u explain to me that extra health ad stun Does it mean like if a character stun meter was 1000 than it's 1050 now or what? And what about the extra health
Yes, that's exactly it. Functionally it's the same as lowering the damage on everything. It also makes characters a little harder to stun. And everyone gets a bit more v-meter every round.
I have nothing constructive to say, I just wanted to mention that there's a mouse cursor over the V-trigger in the latter half of the video. Not that this really means anything; the videos are still super helpful.
wtf noo
@@Bafael cri
Baf: Kolin's V-Trigger 3 is mouse cursor, she alt-tabs the game and causes lag towards the opponent. Lag is sort of like freezing, so it fits within her lore.
These are some really specific quality of life buffs. I'm sure no one would complain beyond missing the extra health and stun.
it wasn't noted on the patch notes but they removed the head hurtbox on ex hailstorm, so in tandem with the juggle change it seems like they want kolin players to use it as an anti-air.
Thanks Baf!
Keep up the good work.
The hurtbox for st.hp has only been extended backwards, so it is just as good of a normal in neutral besides being slightly more vulnerable to cross ups.
The patch notes are really deceptive. I don't know how they're translating "backwards hurtbox" but if you actually look at the hurtbox it lingers a lot lower in the front near the feet.
@@Bafael Yea in hindsight you are probably right. However i don't think it has any practical applications for multiple reasons. Mainly st fierce was rarely used at a range where it is whiff punishable because it already consistently lost against long range lows. It is only really abused in vt2 where the buffed range should anyway nullify the potential hurtbox change.
Not sure why capcom keeps buffing an already really strong character, the fact that they didn't even acknowledge how ridiculously long and powerful her vt2 still is says it all.
She's much more unreliable than people think. You can't mash her crouch jab due to rapid command, has no invincible reversal, parries are hard to use and you get crush countered for misusing them. Throwing hail in neutral can be easily jumped on or punished due to the insane recovery of normal hail, and her common blockstrings are not tight. She has a worse MU vs anyone with a fireball due to slow and high jump arc, as well as a super slow walk speed and dash speed.
@@malmarci A half decent kolin can bully with endless amount of pressure in the corner on most characters with fireballs, shit or good fireballs. It's her vt2 that's extremely fast and hard to react to most times with low frames of whiff punishing, also her parry is one of the few in this game that is extremely rewarding, you can even ex it with insane amounts of damage. Walkspeed doesn't matter much when she can control the screen with her hail and jump across it making her harder to AA.
@@summ.3433 Again, don't think of her parries like parries cuz they are strike only. Her parries are like EX DP but shittier: You need to make sure your opponent is trying to hit you AND guess high or low. Get baited and you get a full counter hit punish. And her buttons are shorter than people think. She doesn't have a low confirm, her heavy buttons has terrible recovery and so does hail. Throwing hail out in neutral is 100% worse than throwing a normal fireball cuz that shit recovers in a million years. And don't underestimate walk speed. Things like Karin's standing HP or G's forward HP cannot be whiff punished easily without you walking up after they whiffed the move, so Kolin has a much harder time whiff punishing compared to Karin or Akuma..
@@summ.3433 Endless pressure for Kolin also means endless risks that you might not be exploiting. Medium vanity step can be sweeped, heavy vanity step can be anti aired, throw normal hail out and she's instantly punished, while using EX meter burns away her precious resource for EX Parabellum. And if you play Kolin you'll know her damage is really bad without EX meter for Parabellum. Her pressure is pretty fake compared to things like Rashid's EX Whirlwind xx Vs1 or Bison's EX moves. Also again, without good walk speed you can't walk back in for more pressure/throw attempt without them noticing and checking your walk. And she can't anti air crossups (heavy parry risky, cr HP doesn't work) so she has to back off to keep them in the corner because if she doesn't, they'll just jump out and that's that.
@@malmarciés bro analise correr❄🌹
Can u explain to me that extra health ad stun
Does it mean like if a character stun meter was 1000 than it's 1050 now or what?
And what about the extra health
Yes, that's exactly it. Functionally it's the same as lowering the damage on everything. It also makes characters a little harder to stun. And everyone gets a bit more v-meter every round.
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