Btw, I know you probably saw the update logs already, but I’ll explain the modifiers and changes here. Shotgunners got cheaper but for every upgrade it gets 1 less damage (2-1,3-2, etc), crook boss got straight buffs with fire rate decrease, final upgrade cost decrease, and rebalanced g crook with costs increase, fire rate boosts, and damage nerfs. Bloated means a zombie has 2x their normal hp, speedy means 2x speed, and tanky means every damage source done to the enemy is 1 (like old Templar shield). Also, militant has fly detection now, and regular soldier got buffed too.
I swear, so many people are ungrateful for this new mode, the devs never said it was harder than Fallen and everyone was mad about it. No offense to the comment section, but every game I play there's that one kid who's mad at it.
@@İzmir_city_state_republicit’s easier than fallen. Fallen hasn’t changed for 4 years, so people are very used to the wave layouts and enemies. This mode is completely new, so no one yet knows the fastest strategy or best counters to the enemies, since it plays so differently than fallen. Since it has 30 waves however, it theoretically can play much faster than fallen, my fastest time is 13 minutes in duo, a ridiculously hard feat in fallen with any amount of players
I actually knew Capra befoe he went into animating for tds, originally he was gonna animating for tdx, but later in our conversations he said that he wanted to aim higher and he meant tds. And I'm glad his animations are the best I've seen!
if im correct: the slime modifier summons a slime (intermediate) upon death, which will transform into a random enemy if they are left alive for too long the tank modifier makes all damage inflicted be set to 1 (not sure about unit collision though)
I like the idea of the scientist who created the zombies but honestly i prefer the grave digger over patient zero plus its just odd to me that they would explain this boss but then dont give the other bosses explanations which wouldve been cool and add some flare to this update
My own lore. Grave digger: he was an extremely tanky man. The towers all relied on him for everything. One day he got overwhelmed. And that was only the start of the adventure molten boss: (I'm putting this on the commanders perspective cuz I'm lazy) We do not know much about this man. An assumption is that he isn't a real human being. He must be created by something. Fallen king: The king of all 3. One who started the apocalypse. Armored by an insanely strong material he stomps the battlefield.He was a fallen like everybody else was. But he became a guardian. Into a king, This was passed down from zombie generation to generation. Went through many hardships to get in where he is now.
It's refreshing to see a new gamemode in TDS for awhile, in the TDS discord, they currently plan on reworking the other existing gamemodes and a newer one! This update though is cool, and I like it a lot, it's not the best but it's something good to see from TDS in awhile
new gamemode: early game = harder than fallen mid game = harder than fallen mid game end game = easier than fallen but being honest they need or to buff fallen or making this mode more easy
You were right about slimes being the ditto of the TDS series, but there is another thing that makes it- and possibly the entire game mode -harder than fallen. Slimes can become other enemies, full hp, and continue along the track. They aren't limited to anything either, because they can become any enemy that has appeared throughout the game.
Yeah I agree some enemies were already leaking but later on the game the enemies couldn't even get pass the first loop (I played it on grassy isles just in case if you were wondering)
new ability thingy Tank: all damage being one to it is reduced to 1 Slime: will spawn a slime upon death Bloated: double health Health Regeneration: Heals health, no matter if its being attacked
@@CORSOBLOXHey Corso! Just wanted to know, when do you think you’re gonna make a mercenary base review? I know it’s hard to pump out content, so take your time, but, maybe if you had a direct date you would do it on, that would be great to know. Thanks love ur content.
@@The_empty_void-p6qtdx is endless mode aka a endgame mode meant to be harder than everything This is literally supposed to be between molten and fallen
Yea but do I look like I care about tds anymore ever since Tdx released the badge mechanic that gives you 80% more gold once you win a game mode on any maps
I’m kind of underwhelmed though. I thought it was gonna be a pretty difficult special gamemode, but it’s just a base mode. And it’s honestly easier than molten cause of the wave cash…
The mode is cool but it just spams enemies in the later waves and also the only thing separating it is the completely new enemies(they should add more) and animations... Also it's dumb how the starting coins is now 550 what a pointless nerf
Honestly intermediate gives you so much coins for beginning waves and the final waves just give you an insane amount of coins. I literally managed to get ranger in wave 12
The animation is great, and fresh gameplay. You guys just having too much expectation (because of chaos mode). And ofcourse, the music is playing at first wave now, not only at boss wave. Kinda hope that below remake the other boss too
Just in case you don’t know what the modifiers mean: Slime:when enemies die,they turn into slimes Tank:tanks most of the damage from the towers Regan:enemies heal hp
most of the new enemies have very similar movement speeds lol it is so incredibly easy to bunch them all up w/cryo if you bring cryo and mortar(s) you're basically all set for non-boss waves
Can’t wait for the other modes to get remade. I little theory what if they are gonna add 2 more game modes because the new mode has 30 like normal so then after fallen could be a new boss but I think there might be too much modes so it’s a maybe probably.
lore prediction: mad scientist goes crazy and creates zombies, but after people start fighting them (the game) he makes more and more tougher zombies, and eventually he will create an immortal zombie. which marks the end of the game.
This is all around a good update for both the players who just like to play the game and grind and for people who want to learn more about the story of TDS. Ah yes commander doesn't know everything. They need to bring back to the commander
I was really hoping this mode was going to surpass fallen in difficulty. And the fact that it's barely harder if not easier than molten means I'm not going to play it often. Fun for newer players but disappointing for me.
this is one of the coolest but also goofiest game modes (btw for anyone looking to solo it, the loadout I use is farm, militant, accel, commander & DJ)
Hot take. Intermediate is better then golden mode. Think about it. Most of golden modes enemy are recycled from fallen mode there is 5 new zombies but 3 of them actually goes with the theme of golden mode. Where if you look at Intermediate there is way more enemies and are alot more polished and it feels like its own gamemode that is seperated from most. The only point i could give to golden mode is nostalgia. And i joined tds when golden mode was removed.
make sure to checkout visible pepper's channel!!
www.youtube.com/@visiblepepper
Goated content my dude
Wsp corso
Ok
the tank modifier makes it so everything only does 1 damage
Hey CORS, the Boss’s death doesn’t fit him so I came up with an new one
should have fell but like broke into pieces as if he was stitched together
Btw, I know you probably saw the update logs already, but I’ll explain the modifiers and changes here. Shotgunners got cheaper but for every upgrade it gets 1 less damage (2-1,3-2, etc), crook boss got straight buffs with fire rate decrease, final upgrade cost decrease, and rebalanced g crook with costs increase, fire rate boosts, and damage nerfs. Bloated means a zombie has 2x their normal hp, speedy means 2x speed, and tanky means every damage source done to the enemy is 1 (like old Templar shield). Also, militant has fly detection now, and regular soldier got buffed too.
wait didnt jester got nerf ?
@@Zamundeadyeah a huge nerf, why did they do that anyway? Now confusion is useless now for bosses
This is just the tdx update but in TDS
Yup. Dude i accutally hated thia update only because of this nerf@@johnny6368
Thanks for explaining the update
Eradicator mk IV 🤝 Patient zero.
Have the goffiest death animation on their respective games
Eradicator mk4 knew we were trying to crease that mans jays patient zero did the heavy death from heavy is dead video
One is slipped on banana, one is having headache and dies
@@Tart-gamer Bro tripped on oxygen and then theres that guy who havent sleep for a day
If it had a name I would call it plague, patient or hospital mode
Maybe ghoul mode too
I swear, so many people are ungrateful for this new mode, the devs never said it was harder than Fallen and everyone was mad about it. No offense to the comment section, but every game I play there's that one kid who's mad at it.
İts harder than fallen, i can beat. Fallen solos faster than interdimate solos. And molten mode, jester and shotgunner nerfs are another thing
emhhh I kinda wanted It harder than Fallen but not much of a problem for me.
It's boring
Thats an useless nerfs update
@@İzmir_city_state_republicit’s easier than fallen. Fallen hasn’t changed for 4 years, so people are very used to the wave layouts and enemies. This mode is completely new, so no one yet knows the fastest strategy or best counters to the enemies, since it plays so differently than fallen. Since it has 30 waves however, it theoretically can play much faster than fallen, my fastest time is 13 minutes in duo, a ridiculously hard feat in fallen with any amount of players
I actually knew Capra befoe he went into animating for tds, originally he was gonna animating for tdx, but later in our conversations he said that he wanted to aim higher and he meant tds. And I'm glad his animations are the best I've seen!
I think with current situation TDX is gonna become more popular for listening community and small intervals between updates and their quality
if im correct:
the slime modifier summons a slime (intermediate) upon death, which will transform into a random enemy if they are left alive for too long
the tank modifier makes all damage inflicted be set to 1 (not sure about unit collision though)
ramming does not deal decreased damage
it doesnt count for unit collision yeah, so merc base is fucking overpowered
I like the idea of the scientist who created the zombies but honestly i prefer the grave digger over patient zero plus its just odd to me that they would explain this boss but then dont give the other bosses explanations which wouldve been cool and add some flare to this update
They plan to, they said they would rework the other modes recently
My own lore. Grave digger: he was an extremely tanky man. The towers all relied on him for everything. One day he got overwhelmed. And that was only the start of the adventure molten boss: (I'm putting this on the commanders perspective cuz I'm lazy) We do not know much about this man. An assumption is that he isn't a real human being. He must be created by something. Fallen king: The king of all 3. One who started the apocalypse. Armored by an insanely strong material he stomps the battlefield.He was a fallen like everybody else was. But he became a guardian. Into a king, This was passed down from zombie generation to generation. Went through many hardships to get in where he is now.
Commander in other mode: put cliff tower for speedy enemies
Commander in Intermediate mode: *an entire TDS lore*
It's refreshing to see a new gamemode in TDS for awhile, in the TDS discord, they currently plan on reworking the other existing gamemodes and a newer one! This update though is cool, and I like it a lot, it's not the best but it's something good to see from TDS in awhile
Hopefully it’s golden mode
@@TheunitedstateswantsoilI don’t think theirs a point in making golden mode if this exist
new gamemode:
early game = harder than fallen
mid game = harder than fallen mid game
end game = easier than fallen
but being honest they need or to buff fallen or making this mode more easy
yep
they are reworking all the gamemodes
This mode is too ez
fallen rework soon dude
No part of the game mode is harder than fallen
You were right about slimes being the ditto of the TDS series, but there is another thing that makes it- and possibly the entire game mode -harder than fallen. Slimes can become other enemies, full hp, and continue along the track. They aren't limited to anything either, because they can become any enemy that has appeared throughout the game.
Its sad that molten mode gives 400 coins now
Edit: it now gives 300 which is ridiculous 💀
Edit 2 GRR: alr it now gives 400
it what
WHAT?
that means gamemodes won't have gaps anymore. normal --> casual --> intermediate --> ???
@@pylotheric9777 bro didnt unlock fallen 💀
@@lilkingsavagevlogs4848bro hasn't hit level 10 💀
Wait, No golden mode?
Edit: I shot my hamster out of a potato cannon
Is that the sentry from ultrakill?
Is that the Benjamin from ultrakill? (Yeah good luck trying to keep the chain)
@@benjamin-r3g they should make a sentry ranger skin
Its gold but better
@@dierectoriceberg4966fuck no
Let's go! I was waiting for Corso's video
Fr me too, Wikia about to make a 30 min vid about this.
@@Talons303 master of stalling
NOOOO
The beginning of this mode is harder than dealing with the first 25 waves of fallen but as soon as this mode hits wave like 20 it becomes easy
Yeah I agree some enemies were already leaking but later on the game the enemies couldn't even get pass the first loop (I played it on grassy isles just in case if you were wondering)
new ability thingy
Tank: all damage being one to it is reduced to 1
Slime: will spawn a slime upon death
Bloated: double health
Health Regeneration: Heals health, no matter if its being attacked
This mode be fire yooo
Btw, I absolutely love ur content, and I get most of my info from you, love ur content, keep up the amazing work❤
thanks man!
Not fire Tdx endless mode is better
@@CORSOBLOXHey Corso! Just wanted to know, when do you think you’re gonna make a mercenary base review? I know it’s hard to pump out content, so take your time, but, maybe if you had a direct date you would do it on, that would be great to know. Thanks love ur content.
@@The_empty_void-p6qtdx is endless mode aka a endgame mode meant to be harder than everything
This is literally supposed to be between molten and fallen
Yea but do I look like I care about tds anymore ever since Tdx released the badge mechanic that gives you 80% more gold once you win a game mode on any maps
I’m kind of underwhelmed though. I thought it was gonna be a pretty difficult special gamemode, but it’s just a base mode. And it’s honestly easier than molten cause of the wave cash…
Probably the one game mode where ecoless is easier
Molten mode will turn into casual mode.
Edit: devs are cooking something for next week. Apparently "it will give us a challenge"
Maybe it Will be like 2020 times
When molten Mode was a waste of time and golden mode
Was faster and gave you a better reward
yeah but you can speedrun molten way faster tho, the nerf was stupid but im not gonna cry for 100 coins less (actually yes im gonna cry nvm)
tds players trying not to complain about an update challenge: impossible!
corso being confused at the slime status effect and thinking they're jumping over the bullets is the best thing ive seen today
I miss the drunk Croso.
The Ghoul's healing is giving me Lethal PTSD and flashbacks of the Amalgamation's healing when PW first came out.
1:16 THAT VOICE CRACK BRO
4:37 the tank modifier means every hit deals 1 damage, unless it’s a military base, crook boss or any other spawner tower
It feels lazy and they also nerfed molten (400 coins) and they changed the starting coins from 600 to 550 with the group perks
@Sample_Text. Sadly yup
Cry about it
@dylhansime9582 how bro felt after typing this: 🗿🗿🗿🗿🗿🗿🗿🗿
The mode is cool but it just spams enemies in the later waves and also the only thing separating it is the completely new enemies(they should add more) and animations... Also it's dumb how the starting coins is now 550 what a pointless nerf
@@underscoredreal don’t care stop coping
Honestly intermediate gives you so much coins for beginning waves and the final waves just give you an insane amount of coins. I literally managed to get ranger in wave 12
bro I see what you mean by my mic cutting out🤣🔥
Lol
Yeah
True
with a brand new mic too lmao
The animation is great, and fresh gameplay. You guys just having too much expectation (because of chaos mode). And ofcourse, the music is playing at first wave now, not only at boss wave.
Kinda hope that below remake the other boss too
Fun Fact: Zombies were supposed to have multiple animations wayyy back in 2020 along-side the hardcore update
6:21 awesome
6:22 awesomesauce
idk if this is a reference to anything, but it was, it could be from elemental boss in a certain nearly forgotten game
Phoqus cooked with the ost for the gamemode. Absolute legend!
Yeah,he soo good at cooking
Yknow I think it’s good that TDX and TDS are competing, it pushes each game to add more content.
Nice tdx game play Corso!
Fr lol
10:42 bro got tackled by a railgun tank💀
1:05 very skidibi indeed
indeed very skibidi
so sigma
11:57 bro this was so funny for no reason
Hows ur teeth btw?
gone, no more
"watermelon"
Drunk corso:
Milk
Its gone
7:11 ITS NOT JUST A THEORY BUT A GAME THEORY
Its way to eazy. I wish it was harder
Is not for you
its for intermediate bro what do you expect from it
*just wait until Fallen mode remake comes out*
That last second 'MAAAAAAAAAAAAAAA' though
The sound at the end tho 💀
Just in case you don’t know what the modifiers mean:
Slime:when enemies die,they turn into slimes
Tank:tanks most of the damage from the towers
Regan:enemies heal hp
Shoulve been chaos mode imo, been teased for a year and still hasnt come out💀💀💀
5:00 That's Roadhog from Overwatch yes xD
It's so ez 😀
most of the new enemies have very similar movement speeds lol it is so incredibly easy to bunch them all up w/cryo
if you bring cryo and mortar(s) you're basically all set for non-boss waves
2 shotgunners is crazy 💀
It isnt
their kinda mid now, don’t get too excited about it
@@randomistic7183 still can get sub 18 mins on fallen
Well, I can definetly see this mode being the baby steps for harder events and game modes in the future
guys we gyatt to get this man to 100k
Thats a pretty good enemy idea 3:50
Can’t wait for the other modes to get remade.
I little theory what if they are gonna add 2 more game modes because the new mode has 30 like normal so then after fallen could be a new boss but I think there might be too much modes so it’s a maybe probably.
Corso, the thing about intermediate is that it’s faster paced, also it’s not balanced because you can solo it with one tower; militant
This is litteraly a crossover with tdx the spam is immeasurable
maybe the reason why its lower waves such as 30 compared to 40 is because the early enimies are alot stronger, to make up the 10 waves
It’s roadhog, the guys from Overwatch is roadhog
amazing video keep it up!
He’s always so damn calm it’s scary to think what he’s like when he’s fully enraged
I wanted an intermediate between Fallen and Hardcore,not this,tho I will give it a personal check.
Patient zero had a goofy death animation, just like eradicator mk4
Bro I can solo fallen but can’t solo this💀 and my load out is accelerator and g mini and g scout dj and farm
The "BYEEE!" At the end was crazy 💀
lore prediction: mad scientist goes crazy and creates zombies, but after people start fighting them (the game) he makes more and more tougher zombies, and eventually he will create an immortal zombie. which marks the end of the game.
Bro plz turn on ur music when playing the new mode, the music is pretty good tbh
Best update in a while, I like the balancing on this new one just wish it gave more cash
Patient Zero really sliped on a banana peel and dies. 🍞
I loved the vid like always :)
accelerators and the other towers:FINALLY HE DIED
patient zero:healing
"Mom, can we buy golden mode?
no honey, we have golden mode at home."
golden mode at home:
Yeah this mode is sick i cant wait for molten and fallen rework aswell! TDS devs also said there will be another unique mode coming
This is all around a good update for both the players who just like to play the game and grind and for people who want to learn more about the story of TDS. Ah yes commander doesn't know everything.
They need to bring back to the commander
Nice video, I want a cheese bruger.
I like how unlike everyone Corso is the only one to bring a intermediate loadout
Corso Can You Make A Video About rating every zombie from the New game Mode? And SICK video and SICK Upd! 🔥
Is there a reson why you dont have the music on?
🗣️🗣️🗣️🔥🔥🔥 WE GETTING STURDY WITH THIS ONE 🗣️🗣️🗣️🗣️🔥🔥🔥🔥
here is a therory: since this is kind of like a "nuclear" theme maybe will add some of these to polluted wastelands?
but thats just a theory
Is kinda hard for me ngll fire vid
Tank modifier makes them take a 1 damage from every bullet. Mil base ignores it though
metal enemies from battle cats in tds real
@@ZIMOU2014fr
Sometimes when Patient Zero enters his death animation, he will turn the wrong way.
Thank you-thank you, corso. I'll see you guys in the next video... MMMYAAAAAAAAAAAAAA
Love you videos corso keep the great work
4:51 "Golly, that guy looks tough"
When are you gonna check out the endless mode in TDX?
Just no
I was really hoping this mode was going to surpass fallen in difficulty. And the fact that it's barely harder if not easier than molten means I'm not going to play it often. Fun for newer players but disappointing for me.
the music they play during the mode is 🔥
R.I.P golden mode. We’ll miss you.😢
Oh cool, an intermediate mo- hold on WAIT A SECOND HOLD ON
Me thinking it was gonna be harder then Fallen:
Shorter mode = devs having fun with spilamming
10:19 “tee hee WOAH WOAAAH” is funny
this is one of the coolest but also goofiest game modes (btw for anyone looking to solo it, the loadout I use is farm, militant, accel, commander & DJ)
This mode is really ez if u have the right loadout. For me using military base and militant alone worked so it’s ez if u have a decent strat
Cool video 💯
Hot take. Intermediate is better then golden mode. Think about it. Most of golden modes enemy are recycled from fallen mode there is 5 new zombies but 3 of them actually goes with the theme of golden mode. Where if you look at Intermediate there is way more enemies and are alot more polished and it feels like its own gamemode that is seperated from most. The only point i could give to golden mode is nostalgia. And i joined tds when golden mode was removed.
True
Now i cant lie about the spam and no cash on TDX, but thats only certain waves and not like all of them
If you’ve read tales from the pizza plex fnaf lore then I kinda feel LIKE this has something in common💀
The end caught me off guard 🤣🤣
The mood is hard😮
When I first played it I realized they should have just made a halloween event
Pay respects to Stinkycheese906