If the Fanmade and Real Air Island Epic Wubboxes Switched... (ANIMATED)
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- Опубликовано: 12 май 2024
- Thought it would be a fun idea to animate the track for the real air island epic wubbox onto the fanmade one and vice versa! Enjoy this fun what-if!
also Привет российским зрителям!
Thanks to @JakeTheDrake for creating the fanmade epic wubbox air island sound!
00:00 - Individuals
01:00 - Full Song
Fankit: drive.google.com/drive/u/1/fo...
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Portions of the materials used are trademarks and/or copyrighted works of Big Blue Bubble. All rights reserved by Big Blue Bubble. This material is not official and is not endorsed by Big Blue Bubble. - Развлечения
I like the touch of the wings moving for the “clicking” sound. Done a great job mate.
Ikr! It reminds me of moths flying or anything related. It's rlly creative if u think abt it :P
Yeesss I was thinking that too😆
with that, it also finnaly gives an actual use for the wings other than just decoration
The only problem I have with this is that the spherical joints on the legs stretch when they really shouldn’t.
Seems like Idle animation was reused from concept air Wubbox which could’ve contributed to stretching on Ingame wubbox
I can see it?! 😵😵😵
I didn’t notice till know and I can’t unsee it 😭
А я думала что проблема заключается в том что у первоначальной концепции эпического воздушного Карабаса что у него ноги весы плюс у него шапка повара Я подумала что у них будет разный звук но но он одинаковый
Уьеь
Seeing them side by side I think the official one has the better design but I can also say that you have the better sound so I am glad you merged the best aspects of both wubboxes
IKR.the official looks so good but sounds so bad,then you have the fan made that looks worse than the official but sounds so good,you mix them and you get the good looking and sounding air island epic wubbox,but the things that makes me uncomfortable is that the official air island epic wubbox can still blow the air out of its head even though it doesn’t have the little things on its head😰
@@insane_gamer9886 I think the train whistle could come through the actual steam emission functions in Official Air Epic Wubbox’s arms.
Which is exactly what it does in the animation.
@@tamplushboy8452 Yeah that would make more sense.
Pee
Para de gravar a Live vai fazer vídeo
I love the double toot of the whistle on the fan made one. It just adds more sounds that work wonderfully for the island!
Sjeh
Hdidjdi😮😮😮
I'll give it BBB for the design, but by God the sound of the fanmade one is just epic man. I mean, it is an epic wubbox after all
yeah I don't like the "AAAAAAAAAAA" epic wubbox gives
Same
It doesn’t match the tempo of the song at all.
*AAAAAAAAAAAAAA*
*OOOOOOOOOOOO* *AAAAAAAAAAAA*
Aa ao a eee eaoi aa e a oo ee 2x huuhuu
Since I’m early, I’d like to point this out again. On Ghosty’s design the wheel on the arm turns whenever the arm extends!
I'm glad to see the fanmade air island's epic Wubbox again
I would be happy if the Air Wubbox had your tracks along with it’s one track. The one official track is perfect but it needs more of a presence which your tracks perfectly provide.
If the wubbox had all three tracks, it would probably be the best wubbox (or at least, a tough competitor).
Engines😂
Seeing them play together was great, love it!
how
how
How
How
member
I love how you made the mechanical cranking sound like it’s coming from the wings as it sings
I’m sorry if this is really offensive but it’s not supposed to The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Damn you did really use a whole study book to write this all😳
Objection, Relevence?
I prefer the fan made sounds with the official air wubbox design.... It's so good
Can't you just like change the sound files
@@jams3573 animation: are u sure about that?
@@jams3573 also recording studio exists
Now they can both be on the island
How can there be 2 epic wubboxes then? 🤔
@@vicojacobojumawan6713 ghosty's design could be like a prototype or a beta
Alongside singing with each other they blend beautifully
I like this what-if! Great job!! This should be in the real game!!!
2:11 SYNC SYNC JUMP SYNC AAAAAA-
2:19 The standing and track 2 of the Fanmade Epic Wubbox have a synchronized jump, coincidence?
There's idle animation flying, and it flies when it's singing, so it's very harmoniously reassured.
I think the fanmade one's second track actually fits really well into the song
It does
Most popular opinion:
Air island epic wubox sounds much better with your song, then it does with it's own.
I agree, I love how it actually sounds like steam releasing.
0:27 Wow! Air Island Epic Wubbox Is Actually Got Track 2 And 3!
It 1 and 2 not 1 2 and 3 bro💀
@@Zuryaf422 It Is
Fanmade epic wubbox sound + real one = 3 WHOLE TRACKS! It too good to only choose one
1:27 this is my favourite part
Everyone stop and he's
Hyyyyhyyyyyyyy
😮jidjsjskskajjsjq
0:43 it sounds like it would be on gold island
2:30 perfect sync
OMG I LOVE THE DETAIL OF AIR WHEN HE MAKES THE SOUND "toot toot"😭😭😭😭
In terms in design, the official epic wubbox is better. But in sound, the fanmade is god teir
They both fit in with the song. The fanmade epic Wubbox could end up being a legendary Wubbox.
Edit: if there could,be legendary monsters coming.
Legendary monsters already exist, the shugafam and werdos are classified in the “legendary” class
@Just someone who likes MSM he means the rarity legendary
now all we need is these 2 with the clubbox and its perfection
I like the actual design more, but that whistle would be pretty dope
Look at them being a great duo,😃
To be honest, I love the way the sounds fuse together. Take as much time as you want on Spark Factory, though I must admit I am very excited about Boiyoing, I love that little guy.
I like the official design with your sound
They're friends now
This animation is smooth as heck!
The biggest issue is that the true air Wubbox doesn’t have anything that makes him whistle. So adding like steam coming out of either his helmet or the little hole in his hands could work
Technically, there is a small bit of steam coming from arms, making that whistle sound. I think it makes sense since it’s shaped, somewhat like a Recorder instrument.
Actually, there Is steam coming out of his arms.
Me personally, I like the new design for the air wubbox, but… I hate the sound, but also LOVE the fan made sound
Let me just say what we are all thinking. Have actual air wubbox as the avatar and have the fanmade sounds.
Honestly, I feel like real Air Wubbox, not just the sounds, but the design are better than the fanmade. No offense btw
0:44 the epic air wubbox i always wanted, thank you so much
when official water island epic wubbox released
can you switch its sound with you fanmade one in future video
excellent it deserves ⭐⭐⭐⭐⭐
Wait! Maybe your Wubbox could work on Ethereal Island, or maybe Wublin Island, I just really like your design and would reaaly like to see 3B adapt it into their game.
Nice job dude!
very good animation, the sound you made for the game's air wubbox was very good, and also just one question, what animation program do you use?
I like the fannade track better
But I like how the official air island epic wubbox look like
2:09 they jumped at the same time! I find it realy neat when you made them jump at the same time, ghostympa!
I like the real one's design, but I LOVE the fan-made one's sound design
The the first one is more lively and had more thought and a hint of inspiration in it
Can u make more what if magicals videos?
Can i just ask how do you guys mae your fanmade epic wubboxs and animated concepts of them i need to know please
Dude, your beat is so much better. Wow, I enjoyed it.
I would be so happy if msm made this official
Era isso que eu esperava da Wub box Épica na versão original.
Чючючдсдчжч😮вж😊в😅😮
I think being swapped makes the air wubbox way more epic/cooler
0:06 jumpscared the heck out of me
THIS IS EXACTLY EHAT I WANTED AHHH
I really love it!
These fanmade wubbox has crazy animations lol
Sounds fire and accurate
Triple cool!! But there is something wrong.. the idle though im impressed!
wow its so good🤩
I prefer the original design but yours is pretty cool. I don’t like the leg joint bending though.
Me encanto las cositas de aire del fanmade
Hola
Make more of these I love them
Bro it looks good for fanmade wubbox sound match's to air wubbox
The train whistle and the air epic wubbox scream make a good duo!
i watched this over again and that extra non vocal verse near the end makes it so much better. i know that part is intended to be a part where it is just werdos but i like this version way better
0:06 even though I knew it was coming it still startled me
It fits so well
the fanmade one could be used for a "Miscellaneous Wubbox" that is powered up by Mythicals, Ethereals, Seasonals, and Legendaries.
That's too hard
@@cool_bacon1172 not really
The fanmade one has better design,sound and animation,but BBB isntead decided to make it a bee that u cant hear in the song,rip :(
Anyways,great video
0:05 fanmade air island wubbox (switched)
0:22 official air island wubbox (switched)
1:00 fanmade and official air island wubbox (switched)
0:32
Imagine there is 2 epic wubbox on air island that would be cool
another case of me enjoying your epic wubbox better than the actual one lmao
BBB should hire you bro, your air island epic wubbox sounds so much better!
The idle needs a little bit of work but overall, amazing!
"Where that flute come from? "
Air WUBBOX:MY A-
2:09 dude is part is made my mind blown🤯
Ayyyyyy the Vibe of te Epic Air Wubbox and Fanmade one are vibe noww:D😅🐼🐼🐼
OMG this is amazing
Wow you predicted the whistle on air and the bubbles on water just. Wow
Fanmade sound good and new is good
You know after seeing this. I’m now realizing that fanmade wubboxes are way more energetic then og ones.
Finally air doesn't sound like a microwave
IT’S SO SURPRSINGLY GOOD
A cool update like this one
We makin the big wobbucks here now
honestly, the official version has better music and design than the fan made, but the fan made is still good
very cool!! i like the sounds of the fanmade one but not the melody
Question is: how is normal/fanmade making the firework thingy noise
I never thought of monsters switching bodies!
it would be cool if they merged the sound of the fanmade one with the design of the actual epic wubbox, it would probably be my favorite epic wubbox then
I like the idea of epic wubbox being on one island
0:06 ending jumpscare
ಠ︵ಠ
Tell me what kind of program please
I honestly like the sound jake made better than the real one!
Real MSMContent
The idle should be the regular wubbox idle cause that the orgin of all the wubbox's only make the custom idle if is still singing and add sound
Are there idle animations really the same?
Man the idle animation is so much better on the fanmade…
Tho How To Make These Epic Wubboxes? What App?
nIcE and finally my friend isn't loud