He's right about the frame generation part though. I have examined frame by frame generated frames and it looks just like that. I think it's going to be rough this game at launch.
@@JasonEvangelho What do you mean? You can run the game at 100% resolution scale and choose FSR, TSR, XeSS or DLSS as the anti-alisaing method or upscaling if you lower the resolution scale.
That footage was originally released by Playstation China on Bilibili, not IGN China, don't know why it was not the Playstation but IGNCN to post that footage here on YT, so I guess IGNCN forward that video from Bilibili to RUclips, and here is the thing, Bilibili has poor compression on 4k video, much worse than RUclips, if you think the video quality is bad because of the compression, maybe it is. But no one really knows, guess we will wait for GS to release some more PS5 gameplays themselves then.
I can imagine the reason for gamepass not being popular on PC is because people have learned what the subscription model means. Monthly fee that keeps going up and up and when you finally get tired of it all your games are gone. Personally I just use Steam and pick up most of my games on sales
Yep. That's basically what happened to my XSX. I had Gamepass Ultimate for a good few years, then turned it off and realised 90% of my games were reliant on a current subscription. I only played one or two of those games regularly and renewing my subscription easily meant I would pay much more than I would have for those games instead of just buying them outright.
I'm stacked up for another three years so I’ll have had nearly ten years of awesome game rental for close to zero money, so it’s been fantastic for me!. It’ll be £20 a month by the time my subscription runs out, at that point it’ll be cheaper for me to just buy what I want to play in a sale, I'm extremely slow at actually playing through games.
As a Linux user I can confirm that pre-compiled shader distribution works in the valve ecosystem on the desktop for non Steam Deck devices. In the Linux build of steam is a toggle to enable shader pre-caching and sharing with others. So it's a crowd sourced effort similar to steam input configs but without user interaction. You can additionally decide if you want to enable "background processing" similar to downloads during gameplay.
@@Yobleck Yes but generally there's no performance loss. If anything some benchmarks show better performance on linux due to lower OS overhead. That said it's a game to game thing, some games may perform better on windows, some on linux, it all depends on how resources are allocated to the system, but for the most part you can expect same performance at least on linux.
Regarding the admin account thing, it's more bizarre and a bit absurd imo. If I understood the HUB video correctly, it's apparently not enough to run with a local admin account (local account in the administrators group). AMD is saying you have to run with the SID 500 built-in admin account. This is ridiculous. I'm pretty knowledgeable on Windows (I can't know EVERYTHING though), and I've never heard of any difference between the SID 500 account vs running with a local admin account for something like this. Regardless, Steve GN addressed it well imo. He said they're ignoring AMD's advice about the admin account because they test all of the CPUs in the same way. It's no longer "apples to apples" if you're going to compare Zen 5 with PBO vs Zen 4 without, or if you're going to run as admin for Zen 5 but not Zen 4. He said they'd compare like for like and leave it at that. HUB said that running with the admin account also boosted performance for Zen 4, so that's still not going to help Zen 5 look better. This whole release is bizarre. Intel was already self-pwning themselves, and AMD managed to snatch defeat from the jaws of victory.
Yeah best to avoid this gen altogether - especially if you play at 4K zen 5 makes absolutely no difference even compared to zen 3 bc of gpu bottleneck.
The built-in Administrator account can't run any UWP programs by default. Just search User Account Control: Admin Approval Mode for the Built-in Administrator account
AMD watched some fps gain youtube videos that tell you to disable all security to get more fps and thought "hey that sounds cool lets say that for our new terrible cpus" Wish HUB never made that video. Even if they clearly state you should not use this it is an insane risk for minor performance gains you know full well thousands of people will still do it because as clear by fps guide online people will disregard absolutely every security feature in the world to get 1-5 fps more in a video game.
speaking about it, that discord has rule 6 "You are allowed to make youtube videos that are unlisted" so if df wants to do a video about deadlock and post it on the discord, that would be probably allowed
Great point Zed. Not just that though, valve asked players not to share info, it's not about a journalist reporting on it and "doing his job" as Rich and the team mentioned, this is valve specifically asking players not to talk about the game publicly. It doesn't matter how many concurrent players or how poorly kept the secret is. Valve asked not to share, to make an article about the game and specifically pointing out and flaunting the fact you read the message and chose to ignore it is just the icing on the idiot cake. Game is heavily in development with work in progress assets and so they don't want press coverage that could lead to negative thoughts about a game prior to release. Not much much really here to discuss. "Please don't share information about the game" a clear and easy to understand message, the journalist who reported on this is an idiot and as unlikely as it is, I hope other developers don't give the verge any behind the scenes stuff in the future. It shows a complete disregard of developer wishes, and a typical desperate act for clicks as is so very common with these terrible online publications. Verge has been a garbage fire of reporting and "journalism" for a long time, less we forget the time they showed everyone how to build a pc by doing every aspect of the build incorrectly prompting real pc builders to respond with their own videos showing how to actually do it properly. Would hope that DF team could do better in future rather than giving passes to fellow journalists for stupid behaviour.
@wsjudd I wonder if misreporting on info about where and how to discuss the game is part of why valve has specifically asked people to not to talk about the game. If one journalist can't follow the rules and now digital foundry is now misreporting. It's almost like the press should just wait for valve to issue a press kit... hmmm...
Hearty thanks to Rich for that tedious manual frame analysis of Wukong! And oof, 30 fps interpolated to 60 fps by FSR 3 is going to be brutal for image quality and input latency.
@JackoFrenchtonDoggo built pc rig Feb of last year because this crap is getting tiring... trickery or hiding actually what is... DF should not have to do this, for us to know what the game is... My console is basically going to be brand new even when next next-gen starts 🙃 😢😢😢
In 2014 we released a first person game called DeadCore. The original name during crowdfunding was Deadlock. Bandai Namco (our editor) made us drop the name because there was already a game from the late 90 called Deadlock, so we changed our name to DeadCore. I find amusing that now Valve would have a first person game named Deadlock ^^.
That was ten years ago. If you don't use something for long enough your rights to it lapse, chances are since Namco haven't made a game called Deadlock since then, they just timed out on it. It's why Transformers re-use names for other, completely different Transformers from the past, it's to keep the copyright going for when they do re-releases or new versions of the old ones, if they leave it too long without using it again, they loose the name and somebody else can start using it, and put their own copyright on it that would stop Hasbro re-using it. Like Captain Marvel, who was bought by DC, then not used for a long time, and when Marvel saw that the copyright expired they introduced their own Captain Marvel, and DC weren't allowed to use the name anymore and started calling their one Shazam.
@@hybridvigga Sorry I wasn't clear : Bandai namco was editing OUR game, so they feared kipping the name Deadlock was to risky and asked us to change it to DeadCore to avoid to have to deal with potential legal issues down the road. And they were right. Because the same week we released DeadCore, the old Deadlock game from 1996 (Deadlock : Planetary Conquest) was re-released on Steam... Talk about a coincidence. ;-)
1:06:30 Square's version of Unreal 4 is heavily modified and the team is used and expect those changes to work on the third installment. Moving to UE5 would mean they would need to port all of their custom tech to the new engine version, this is a huge daunting task that should not be underestimated.
56:28 I assume they specifically don't want the press to write or share anything about it because they want untainted player feedback. Think of how loud minorities often signal boost their favorite creator's opinions in online spaces. They want organic opinions and discussions among the community rather than having people rally with their favorite creators.
They want to reduce the effect of ,,influencers" and how their arbitrary opinions and even manipulations are absorbed by others. As you said, taints their first impression which is the most important impression. Not only that, but it gives the message, that they want to work with players and not just media in the form of extended marketing. Makes it feel more honest.
I had a guy join a match without trying tutorial or any attempts to learn the game then just complained the entire match he didn't understand and just repeated talking point he thinks popular influencers say it is.
In the video they kept coming up with excuses like "you can just type it in search" and "the guy ignoring a polite request is just doing his job", but I wouldn't know about Deadlock if it wasn't for that guy. Never even heard the name. And I'm the guy that consumes gaming content daily, so you can bet there's many more people out there that didn't know about it. One of the few things I dislike about DF is how they always seem to avoid topics and opinions that could upset big publishers, developers or media. Like when someone publishes a barely working turd for people to buy and the video on it sounds like a guide for "baby's first PC port". People that don't know what an FOV slider is should not be working on those and don't deserve the benefit of the doubt.
john talking about how deadlock doesn't look appealing when the graphics and ui are all placeholder, this is exactly why valve doesn't want people to share deadlock footage.
Idk they had a lot of people on the play test and the game should nearly be done with how long they been working out it. I love valve, but I feel like this game is going to miss… Problems keep popping up
I stand with you in your anti-Fortnite/TF2/online multiplayer esports titles stance, John. Every word out of your mouth explaining why you don’t care for that stuff had me nodding ‘Yup. Yup. Yup…’ right along with you.
58:30 I doubt Valve is actually intending to curtail the spread of information for Deadlock. It seems more like a marketing strategy, and considering how many people I've encountered discussing it, I'd say it's working.
Because Black Myth Wukong comes out tomorrow when this Direct might come across as either prophetic (the frame gen performance mode in BMWK) or out of date and incorrect. Either way, it's a good decision.
Love John's perspective of the value of Xbox to someone who owns a 4090. Microsoft and Sony are both moving away from permanent exclusivity and if you've invested thousands into PC then sure, not much of a value proposition to also get a console, and I hear this perspective a LOT online. But many people aren't going to own a 4090 and these consoles are a good value proposition as an alternative platform for the latest games.
Valve bringing their OS to other handhelds is great news. It's the perfect opportunity because Windows in handheld sucks, why not capitalize on it and make Linux based OS even more popular.
No transparency about the PS5 version of Black Myth Wukong doesn't sit right with me, i'm going to wait for reviews on this one (i don't want to risk playing on PC after i saw about bad optimisation)
It runs just fine on pc, at least the benchmark tool. Everything maxed out (Cinematic) including Full Ray-Tracing on Max, 3440x1440p Resolution. I get 73-105 fps with Frame Generation and about half that without it. Without Ray-Tracing it's running at a locked 144fps (limit of my monitor) with Frame-Generation and 80-110fps without. Not bad at all considering it's all maxed out and is the first UE5 title that pushes the engine. You can drop the settings down to ultra (which look identical in the benchmark run) or even high to gain even more fps. Dropping from cinematic to ultra gains you an additional 10-20fps. Given that this game is not even out yet, it (at least the benchmark) performs better than most games released the last 2 years especially given what's on display. Tested it yesterday on a 4070 Ti Super paired with a 7950X3D and 64GB of RAM, yes it is quite a powerful system but again you still have the option to turn down settings and even on lowest settings at least the benchmark scenes still look very very good. I don't know what people are doing with their systems that they are that bogged down in performance. After my benchmark run i stumbled upon a video from Vex and with almost the exact configuration (apart from his CPU being a 7800X3D) and the same settings he got almost half the fps that i got.
I usually find when publishers are quiet on any given platform, it doesn't bold well for the game on that platform, because usually, if the game is running great, they would be singing from the rooftop about it. In any case, we'll find out soon enough. As for me, I personally always play games on the PC, but I rarely play games on release because of the state so many games run in, but once I get around to buying, they usually run really well, I found that out with Batman Arkham Knight that ran like dog shit on release, but when I got around to playing, thanks to the freebie from Epic, the game ran like a dream that I was surprised how smooth it actually ran with all the negatives it got on release. The moral of that little story is that it pays to wait it out, not only do you get a game that runs better with better performance and less issues, but you also get the game cheaper, and this is probably why I rarely have issues with games on PC, because I play them well after release when they run a lot better, whereas the ones buying on release are really getting a raw deal, paying more for a worse product, and not just on PC, even consoles we are seeing a lot more issues on many games on release.
As someone who has been gaming on the series X primarily since it came out and only recently switching to PC gamepass, I think the biggest issue that is preventing gamepass growth on PC is the terrible UI. On PC you are competing against so many other launchers(the biggest being Steam obviously) as well as competing against a lot of cheap and free games. The gamepass value proposition has to be a little bit higher on PC. I don’t mean that it needs to have more games but potentially a focus on making the service more user friendly and provide better discovery
23:00 why should you be excited about those? High core counts CPUs are not the best solution for games. You would still prefer faster cores than number of cores, and of course the amount of cache. That's why the 5800X3D still shows very high up in Gamers Nexus benchmarks. I'm one of those excited about the 9900x and 9950x just because I work in rendering, and still rely a lot on CPU rendering. The more cores I have the merrier. And we saw increases in performances in those applications. If you want to just play games, either get a 7800X3D or wait for new 9000 X3D CPUs.
57:10 steam has discussion forums for every game, I would imagine that's where Valve wants you to discuss the game with other people who also have access to it.
JaysTwoCents just recently did a great video on the multiple CCD and core parking settings and fixes. I think there are some great answers in there for you.
Apparently they reused the zen 2 microcode ( apparently it was rushed) so there's latency where ot should have none... Hopefully an update can fix that
1:38:05 if they don't care about their end-user freedom/liberty, then sure. GNU/Linux is free/libre & open-source software (F/LOSS) the user can control & doesn't have built-in spyware like Microsoft Windows & other closed-source proprietary operating systems, everyone should aspire to make the switch to it at some point.
@@BUPMY1 I think so. Sony has GT but the Horizon games are pretty far removed from GT7 and Forza Motorsport as far as glossy, big budget racing games go. It's by far and away the best open world racing franchise at the moment and would likely sell really well.
I think Halo, Gears and Forza are the untouchables. Everything from every dev/publisher since they bought from 2017 onwards is fair game to be ported to everything. My guess is Starfield, it costs $200 million to make and it didn't sell well enough on Xbox to recoup the costs.
The paraphrase one question... 'whats the point of Xbox when I can play game pass on a 4090' is one of the daftest questions asked of DF in a while. Not everyone wants or needs an expensive gaming rig, simple as that
Obviously when people make that statement they are speaking from a personal perspective. For example, I have a great gaming rig that will outlast the PS5 Pro at this rate, what would incentivize me to buy 3rd party games on Playstation if they will run better on my rig? Same applies to Xbox gamers who have a great PC, no need for an Xbox.
Why do you say that xbox is only going to release a high end console and a hand held? Handhelds are usually a generation behind. DF have stated that a handheld series S is not an easy machine to make. If more series S consoles are sold than series X it seems dumb to abandon a next generation series S. To me it seems sensible for xbox to release a next gen series S and X. And to also have an independant handheld line that has a completely separate release schedule. And separate certification process. I think gaming generations are now dictated by game engine releases not hardware releases. This why the current generation has been totally underwhelming. We were still on unreal engine 4 until very recently
For the 444 dude, the amount of time and money he spent could be easier to write a controller in a raspberry PI and make it switch the correct matrix. Those all have controller ports thru serial or I2C. He did it the jenkiest way possible :D
*R9-9900x/9950x performance issues...* BUT... I'm pretty sure they work better on LINUX. If that's the case, it's an OS software issue, not something you need a BIOS update (microcode in CPU update) to fix. I guess the Linux info came out after you guys made this video. There may also be multiple issues. Also, it's worth noting AMD has said that the architectural changes will benefit FUTURE software changes.
I am glad that Richard mentioned "over-sharpened" look of the base picture. Actually, DLSS looks even worse because of the clarity or maybe double sharpening (dlss+ue5). It looks like a sharpy effect we have seen on Lords of the Fallen and the early days of Witcher 3 with High Sharpening setting. It looks awful. We were able to defeat it in Robocop by tweaking the ue5 engine.ini settings. I hope it is the case here. Because with lords of the fallen, it didn't work. The game looks awful and somewhat fake-cartoonish (it is difficult to put out) with that excessive sharpening.
It seems like if Valve actually wanted to keep it secret then they went about it in the worst way possible. Like if EA did the same thing the rhetoric would be completely different (not that it would be fair then either)
Why is there always so many segments on how microsoft is shifting its strategy towards multiplatform and publishing. I feel like I already heard you guys discuss this a 100 times at this point. Don't want to be rude but it's becoming pretty boring. I know I can skip but still I felt like giving this feedback because it really sticked out to me.
The way Rich said they "can't exactly comment on" whether Forza is coming to PS5 makes it sound like he definitely knows lol Usually when it's about something they don't know, he just asks everyone's opinion
In regards to that last question, when I got my first PS3 in 2008 I only had a 14 inches CRT on my bedroom. Needless to say, games ran buttery smooth for my young teenage self's eyes! Played a ton of Far Cry 2, Call of Duty MW2 (and others after it), Resistance 2, Uncharted 2 and 3, Killzone 2 and 3... Even played split-screen CoD with my friends after school!
Episode dropping early, but then there's future Rich time traveling to the past in it. This is too much time juggling for my brain. We're just missing VanDamme's bare buttocks.
Microsoft's platform would be amazing if they thought long-term & put in the leg work to build a solid foundation of trust again. One thing they neglect that NOBODY talks about is the importance of genre-variety & unique games that don't have to be massive sellers. Microsoft leadership abandons franchises too quickly or outright ignores others that they don't think will hit 5-10+ million units. They dabble in something (like Hi-Fi Rush), then just dip out when it doesn't instantly blow up. They're like the Netflix of the gaming world, and they don't understand the value of having these lower selling, unique games across a wide genre. They see the audience that's already there, not the audience that potentially COULD be there. Lets say a new Banjo game would only sell 1.5 million units. That's a fail to MS. But that could be 100k people buying an Xbox thinking "Oh, more games like this could come here!" Maybe pay for a Blue Dragon/Lost Odyssey remake/remaster & attract 200k more people. A new Killer Instinct, a new Hi-Fi Rush, a new Spyro, a new New Vegas sequel, etc. etc. etc. Even if none of them break 5 million units, you're slowly appealing & drawing in new users who want to participate in this ecosystem. It's one of the big reasons why the 360 was such a success. Then those people may get interested in Game Pass, they may reach out into other genres, they may buy the next Halo... who knows? But just look at Playstation. Their most played games are primarily 3rd party multi-plats. Not every user is interested in every new 1st party game. All 50+ million users didn't buy Ratchet & Clank or Horizon or GT7 or even Spider-Man 2. Their 3rd party exclusives don't sell to everyone either - look at Stellar Blade. But it's still good to have those games & keep different audiences appeased & wanting more. Microsoft sees "well most of our people like shooters, so lets sell them some more shooters!" or "they like mature/realistic games, let's make more of those!" You're just selling to the existing, slowly-dwindling player base. You're not attracting NEW users. Not every Nintendo gamer (like me) cares about Kirby or Luigi's Mansion or Mario Party, but we each like several things Nintendo offers... enough so that we'll keep buying their consoles. With Xbox, I don't know anymore. Games like Hi-Fi Rush, Starfield & Pentiment were a good mix of games, but scattered between all of them were rumors & leaks of those games going to Playstation & closing studios. Avowed looked unique, but that got pushed back to make room for my backlog? Backlog of what? More upcoming shooters & action games I didn't care about to begin with? Even on PC Game Pass there's a ton of games missing that people would be nostalgic for. Nintendo & Sony leverage that nostalgia, but not MS. Where's PC Perfect Dark Remaster or ANY Fable game? It's just silly all of this escapes MS. Anyway, sorry for the Ted Talk 😅
Unlike many Xbox supporters in the comments who blindly defend Xbox you are actually making good points. The problem is they never really cared. Phil had 10 years(he has been at the helm since 2014) to turn things around for Xbox but has not bothered a bit. All it will take for Xbox to succeed is kick out their own management and hire former PS heads. That's all.
Normally I would agree that TSR does a better job than FSR but not in this benchmark. FSR does have problems when alpha tested objects are dis-occluded but other than that it's far more stable than TSR and gives more detail. I'm saying this after comparing both at 1440p and 67% upscaling.
I recently built a new PC and went with a 7700x and I’m happy with my purchase. All these reviews for 9000 series don’t make it seem like I’m missing out on anything special.
He used to be the main editor for the official SEGA magazines here in the UK, so he should love it like he said he did back then right? Also, he did the review for Eternal Champions on the Megadrive, said it was better than Super Street Fighter II, and gave it one percent higher claiming it was the best fighting game you could get in the home. Wonder if he stands by that review, I'm not getting Patreon just to ask 🙂
The fact that Forza Horizon 5 has not gotten any significant sale or price drop because its inevitable typical server shutdown would lead to releasing somewhere else.
43:55 are we sure 14th Gen Intel will be solved? When I hear terms, "corrosion" and "oxidation"... that's not a microcode issue (which is obvious for AMD 9000 series). AMD also for the most part always have had hardware issues at their launches (which eventually do get fixed): 3000 series with USB, 5000 series with RAM, and 7000 series with MBs.
AMD could not have reacted to Intels "fumble", its not anime soccer ;-) Also the yearly cpu release cycles and "15% uplift" expectations are far removed from actual demand imho, as John's cpu shows.
A thing looking forward to... ARM is developping actual desktop gaming GPUs in Israel. I dont think it'll be ready for 2025 but these guys have talent so they could actually give amd/nvidia/intel a run for their money... which would be good for gamers.
GamePass doesn't appeal to PC players because the entire experience is terrible. The Xbox app UI isn't great, some of the games are in the Xbox app and some are in the Windows Store. Some games are missing features of their Steam/Epic counterparts. And installing a game is still a flip of the coin on whether or not it will work on the first try. Until MS makes the Xbox App experience at least as good as Steam, there's not going to be any traction in the PC.
@@netronin504 Monster Hunter Rise couldn't play with steam players, Pallworld was constantly behind the other versions, and I've had massive issues installing games and getting things to work
Fabulous as always lads! Cheers from Utah's Rural landscape! I also have a 4090 and a Series X. I would still rather play on my Series X, and its parked right next to my PC. The experience is better on my console. I know the games aren't as crisp visually and I can't turn everything up to 11. Its Quick Resume, Back Compat is better, I can put many of my old Xbox discs to use, and my elite 2 controller has less latency and works with every title seamlessly without the need to conjigure my settings.
There's nothing "odd" going on with Zen 5 beyond them simply not being done yet with developing the product. Was much more hopeful for them, considering Intel cannibalizing its reputation, but "AMD never misses and opportunity to miss an opportunity."
It’s funny that anyone playing wu kong on console will never know just how amazing graphics can be when all the best features are turned off or down. Hope they have a friend with a PC so they can see in person the way it was really built.
Rich just casually mentioning he manually checked 5000 individual frames.
I thought the same lmao 😂
I sensed a little more intesity in his eyes just as I started to doubt
He's right about the frame generation part though. I have examined frame by frame generated frames and it looks just like that. I think it's going to be rough this game at launch.
@@JasonEvangelho What do you mean? You can run the game at 100% resolution scale and choose FSR, TSR, XeSS or DLSS as the anti-alisaing method or upscaling if you lower the resolution scale.
Like he said that like it was light work!!! My jaw almost dropped.
You got it Rich! 🤯
Alex is looking different this week
Damnit, I was going to joke how different Alex looked after dyeing his hair.
This a bespoke Alex crafted specifically for this week’s ep
He was only allowed to play console games for the past week
😂
It's the glasses
So glad to see Jam and Ronald again, just like every week
Actually They're sam and donald
That was a really funny and odd name joke that was glossed over bu ther two
37:20 John starts falling asleep 😀
dayaaamn!
4500 frames. manually. rich. the man. the myth. the legend.
My weekly schedule has just been turned on its head
Had to double check what day it was and make sure I wasn't late for work
Unprecedented shifts in our routine
Same thing, I was like wtf is it monday?!?
Yes always confusing when tje DF Direct is uploaded on a Sunday xD
@@Green_Ninja325”wait, did I come to work on my off day?” Was my first thought lol
That footage was originally released by Playstation China on Bilibili, not IGN China, don't know why it was not the Playstation but IGNCN to post that footage here on YT, so I guess IGNCN forward that video from Bilibili to RUclips, and here is the thing, Bilibili has poor compression on 4k video, much worse than RUclips, if you think the video quality is bad because of the compression, maybe it is. But no one really knows, guess we will wait for GS to release some more PS5 gameplays themselves then.
Yes china they can be trusted and definitely arent biased
@@_CrimsonBlade Please keep your „China bad“ yapping on mute, thank you
@@_CrimsonBladewhat a random comment to make about RUclips video lol
@@anabang1251China bad. Yap yap.
@@_CrimsonBlade Same can be said about US....
I can imagine the reason for gamepass not being popular on PC is because people have learned what the subscription model means. Monthly fee that keeps going up and up and when you finally get tired of it all your games are gone. Personally I just use Steam and pick up most of my games on sales
Yep. That's basically what happened to my XSX. I had Gamepass Ultimate for a good few years, then turned it off and realised 90% of my games were reliant on a current subscription. I only played one or two of those games regularly and renewing my subscription easily meant I would pay much more than I would have for those games instead of just buying them outright.
I'm stacked up for another three years so I’ll have had nearly ten years of awesome game rental for close to zero money, so it’s been fantastic for me!. It’ll be £20 a month by the time my subscription runs out, at that point it’ll be cheaper for me to just buy what I want to play in a sale, I'm extremely slow at actually playing through games.
5:35 - "qualidy"
5:38 - "quality"
5:47 - "qualidy"
5:59 - "quality"
same energy as GTX TI or GTX TI (tie)
Schrodinger’s DLSS setting
This is the level of analysis I expect from DF fans👏🏻👏🏻
It’s so our American cousins can understand what Rich is saying.
Lol
As a Linux user I can confirm that pre-compiled shader distribution works in the valve ecosystem on the desktop for non Steam Deck devices. In the Linux build of steam is a toggle to enable shader pre-caching and sharing with others. So it's a crowd sourced effort similar to steam input configs but without user interaction. You can additionally decide if you want to enable "background processing" similar to downloads during gameplay.
Doesn't it rely on some kind of DX12 to Vulkan translation thing?
@@Yobleck Yes but generally there's no performance loss. If anything some benchmarks show better performance on linux due to lower OS overhead.
That said it's a game to game thing, some games may perform better on windows, some on linux, it all depends on how resources are allocated to the system, but for the most part you can expect same performance at least on linux.
Just flew back to Australia from being overseas, and now DF out a day early.
I don’t even know what month we’re in at this point.
Regarding the admin account thing, it's more bizarre and a bit absurd imo. If I understood the HUB video correctly, it's apparently not enough to run with a local admin account (local account in the administrators group). AMD is saying you have to run with the SID 500 built-in admin account. This is ridiculous. I'm pretty knowledgeable on Windows (I can't know EVERYTHING though), and I've never heard of any difference between the SID 500 account vs running with a local admin account for something like this. Regardless, Steve GN addressed it well imo. He said they're ignoring AMD's advice about the admin account because they test all of the CPUs in the same way. It's no longer "apples to apples" if you're going to compare Zen 5 with PBO vs Zen 4 without, or if you're going to run as admin for Zen 5 but not Zen 4. He said they'd compare like for like and leave it at that. HUB said that running with the admin account also boosted performance for Zen 4, so that's still not going to help Zen 5 look better. This whole release is bizarre. Intel was already self-pwning themselves, and AMD managed to snatch defeat from the jaws of victory.
Yeah best to avoid this gen altogether - especially if you play at 4K zen 5 makes absolutely no difference even compared to zen 3 bc of gpu bottleneck.
AMD never misses an opportunity to miss an opportunity
The built-in Administrator account can't run any UWP programs by default. Just search User Account Control: Admin Approval Mode for the Built-in Administrator account
AMD watched some fps gain youtube videos that tell you to disable all security to get more fps and thought "hey that sounds cool lets say that for our new terrible cpus" Wish HUB never made that video. Even if they clearly state you should not use this it is an insane risk for minor performance gains you know full well thousands of people will still do it because as clear by fps guide online people will disregard absolutely every security feature in the world to get 1-5 fps more in a video game.
Never in my life have I seen a good quality IGN's game footage.
It wasn't recorded by IGN
@@mechanicalmonk2020 t was by ign china
some one else commented it's billi billi footage posted by PS China. IGN reuploaded it to youtube@@yomamasohot6411
John dozing off is just so funny.
About Deadlock: There literally is a discord and forum for testers to leave feedback.
Must have missed that!
speaking about it, that discord has rule 6 "You are allowed to make youtube videos that are unlisted" so if df wants to do a video about deadlock and post it on the discord, that would be probably allowed
Great point Zed.
Not just that though, valve asked players not to share info, it's not about a journalist reporting on it and "doing his job" as Rich and the team mentioned, this is valve specifically asking players not to talk about the game publicly. It doesn't matter how many concurrent players or how poorly kept the secret is. Valve asked not to share, to make an article about the game and specifically pointing out and flaunting the fact you read the message and chose to ignore it is just the icing on the idiot cake. Game is heavily in development with work in progress assets and so they don't want press coverage that could lead to negative thoughts about a game prior to release. Not much much really here to discuss. "Please don't share information about the game" a clear and easy to understand message, the journalist who reported on this is an idiot and as unlikely as it is, I hope other developers don't give the verge any behind the scenes stuff in the future. It shows a complete disregard of developer wishes, and a typical desperate act for clicks as is so very common with these terrible online publications.
Verge has been a garbage fire of reporting and "journalism" for a long time, less we forget the time they showed everyone how to build a pc by doing every aspect of the build incorrectly prompting real pc builders to respond with their own videos showing how to actually do it properly. Would hope that DF team could do better in future rather than giving passes to fellow journalists for stupid behaviour.
@wsjudd I wonder if misreporting on info about where and how to discuss the game is part of why valve has specifically asked people to not to talk about the game. If one journalist can't follow the rules and now digital foundry is now misreporting. It's almost like the press should just wait for valve to issue a press kit... hmmm...
After hearing about Deadlock I'd have zero interest in it. Valve trying to make a big deal out of nothing. More multiplayer only garbage.
Rich's mic is a bit hot
Glad i’m not the only one who noticed!!
🔥🔥🔥
Sibilant.
@@djayjp I'm talking about gain, not sibilance
Not as hot as his sunburn
Hearty thanks to Rich for that tedious manual frame analysis of Wukong! And oof, 30 fps interpolated to 60 fps by FSR 3 is going to be brutal for image quality and input latency.
And you’re definitely gonna feel that in responsiveness. I’m hearing that Denuvo is in play, so I may give it a shot when I find a DRM free version 😉
@@Nick-cs4oc You’re totally right. Added input latency to my original comment.
That’s why I use my PC nearly exclusively now. My PS5 wasn’t used before or after Stellar Blade. Literally collecting dust.
@JackoFrenchtonDoggo built pc rig Feb of last year because this crap is getting tiring... trickery or hiding actually what is...
DF should not have to do this, for us to know what the game is...
My console is basically going to be brand new even when next next-gen starts 🙃 😢😢😢
In game will be native 60 fps. They show version with frame gen based on quality mode.
I thought I'd missed work!
Same here! Bit of a panic there for a split second 😂
So many comments freaking out about the schedule change. Lmao
After the 'Nuts Dot Wad' triumphant video, we get a DF Weekly early, what a lovely day!
Wake up John! Looked like he was dozing off for second there during the Zen 5 segment lol
Alex looking like a customised Hogwarts character today.
Let us get Bespoke.
On earth as it is in the here and now. Amen 🙏
Fact is no reviewer has access to ps5 is a major red flag. Looks like a wait for me
In 2014 we released a first person game called DeadCore. The original name during crowdfunding was Deadlock. Bandai Namco (our editor) made us drop the name because there was already a game from the late 90 called Deadlock, so we changed our name to DeadCore. I find amusing that now Valve would have a first person game named Deadlock ^^.
Interesting!
That was ten years ago.
If you don't use something for long enough your rights to it lapse, chances are since Namco haven't made a game called Deadlock since then, they just timed out on it.
It's why Transformers re-use names for other, completely different Transformers from the past, it's to keep the copyright going for when they do re-releases or new versions of the old ones, if they leave it too long without using it again, they loose the name and somebody else can start using it, and put their own copyright on it that would stop Hasbro re-using it.
Like Captain Marvel, who was bought by DC, then not used for a long time, and when Marvel saw that the copyright expired they introduced their own Captain Marvel, and DC weren't allowed to use the name anymore and started calling their one Shazam.
@@hybridvigga Sorry I wasn't clear : Bandai namco was editing OUR game, so they feared kipping the name Deadlock was to risky and asked us to change it to DeadCore to avoid to have to deal with potential legal issues down the road. And they were right. Because the same week we released DeadCore, the old Deadlock game from 1996 (Deadlock : Planetary Conquest) was re-released on Steam... Talk about a coincidence. ;-)
1:06:30 Square's version of Unreal 4 is heavily modified and the team is used and expect those changes to work on the third installment. Moving to UE5 would mean they would need to port all of their custom tech to the new engine version, this is a huge daunting task that should not be underestimated.
56:28 I assume they specifically don't want the press to write or share anything about it because they want untainted player feedback. Think of how loud minorities often signal boost their favorite creator's opinions in online spaces. They want organic opinions and discussions among the community rather than having people rally with their favorite creators.
They want to reduce the effect of ,,influencers" and how their arbitrary opinions and even manipulations are absorbed by others. As you said, taints their first impression which is the most important impression.
Not only that, but it gives the message, that they want to work with players and not just media in the form of extended marketing.
Makes it feel more honest.
I had a guy join a match without trying tutorial or any attempts to learn the game then just complained the entire match he didn't understand and just repeated talking point he thinks popular influencers say it is.
casuals think they know everything like they are some kind of special people lol@@SliceofKris
In the video they kept coming up with excuses like "you can just type it in search" and "the guy ignoring a polite request is just doing his job", but I wouldn't know about Deadlock if it wasn't for that guy. Never even heard the name. And I'm the guy that consumes gaming content daily, so you can bet there's many more people out there that didn't know about it.
One of the few things I dislike about DF is how they always seem to avoid topics and opinions that could upset big publishers, developers or media.
Like when someone publishes a barely working turd for people to buy and the video on it sounds like a guide for "baby's first PC port". People that don't know what an FOV slider is should not be working on those and don't deserve the benefit of the doubt.
On XBox, I think it'll be around the next generation past 2028, but the generation after, I can see them abandoning that and going all in with Cloud.
Rich, your audio this week’s a little off. Bitrate seems to be lower😢
He’s going for the LoFi crowd
Rich's s's kill me when on max volume phone speaker 😅
Evidently, a ‘bespoke’ solution is required.
john talking about how deadlock doesn't look appealing when the graphics and ui are all placeholder, this is exactly why valve doesn't want people to share deadlock footage.
It just looks like another one of 'those' games though doesn't it
Sure mate, 22k people playing? And they’re showing placeholders? Uhuh seems like a Valve problem at the least
Idk they had a lot of people on the play test and the game should nearly be done with how long they been working out it. I love valve, but I feel like this game is going to miss…
Problems keep popping up
@@FlipFlopGodgame is great.
@@dtoodlez513 it’s really not. People are just saying that because it’s valve. Sorry
I stand with you in your anti-Fortnite/TF2/online multiplayer esports titles stance, John. Every word out of your mouth explaining why you don’t care for that stuff had me nodding ‘Yup. Yup. Yup…’ right along with you.
58:30 I doubt Valve is actually intending to curtail the spread of information for Deadlock. It seems more like a marketing strategy, and considering how many people I've encountered discussing it, I'd say it's working.
Wukong optimization is 🐶 💩 on PS5
PC has a few issues as well. probably best to wait for some optimization patches before purchase, regardless of platform.
Has there ever been a Chinese made game with great optimization and performance out of the box?
Why is this coming out on Sunday instead of Monday like usual?
My thoughts exactly. I imagine it's an accidental public upload or they have a "special" one coming up.
As a treat
Embargoed content tomorrow most likely, DF weekly usually comes out early when that happens
Because Black Myth Wukong comes out tomorrow when this Direct might come across as either prophetic (the frame gen performance mode in BMWK) or out of date and incorrect. Either way, it's a good decision.
at first I thought I lost track of the days.
Love John's perspective of the value of Xbox to someone who owns a 4090. Microsoft and Sony are both moving away from permanent exclusivity and if you've invested thousands into PC then sure, not much of a value proposition to also get a console, and I hear this perspective a LOT online. But many people aren't going to own a 4090 and these consoles are a good value proposition as an alternative platform for the latest games.
Damn Deadlock hurt John personally? 😂
Valve bringing their OS to other handhelds is great news. It's the perfect opportunity because Windows in handheld sucks, why not capitalize on it and make Linux based OS even more popular.
No transparency about the PS5 version of Black Myth Wukong doesn't sit right with me, i'm going to wait for reviews on this one (i don't want to risk playing on PC after i saw about bad optimisation)
IGN China has PS5 gameplay.
The game is using UE5, so i wouldn't expect it to look crisp and clear as no UE5 games do on console.
It runs just fine on pc, at least the benchmark tool.
Everything maxed out (Cinematic) including Full Ray-Tracing on Max, 3440x1440p Resolution. I get 73-105 fps with Frame Generation and about half that without it.
Without Ray-Tracing it's running at a locked 144fps (limit of my monitor) with Frame-Generation and 80-110fps without. Not bad at all considering it's all maxed out and is the first UE5 title that pushes the engine.
You can drop the settings down to ultra (which look identical in the benchmark run) or even high to gain even more fps. Dropping from cinematic to ultra gains you an additional 10-20fps. Given that this game is not even out yet, it (at least the benchmark) performs better than most games released the last 2 years especially given what's on display.
Tested it yesterday on a 4070 Ti Super paired with a 7950X3D and 64GB of RAM, yes it is quite a powerful system but again you still have the option to turn down settings and even on lowest settings at least the benchmark scenes still look very very good.
I don't know what people are doing with their systems that they are that bogged down in performance. After my benchmark run i stumbled upon a video from Vex and with almost the exact configuration (apart from his CPU being a 7800X3D) and the same settings he got almost half the fps that i got.
After Cyberpunk hiding last gen console version, I don't blame you.
@@ThatGuyXX7 Publishers think we won't be wise to this stuff
I usually find when publishers are quiet on any given platform, it doesn't bold well for the game on that platform, because usually, if the game is running great, they would be singing from the rooftop about it.
In any case, we'll find out soon enough.
As for me, I personally always play games on the PC, but I rarely play games on release because of the state so many games run in, but once I get around to buying, they usually run really well, I found that out with Batman Arkham Knight that ran like dog shit on release, but when I got around to playing, thanks to the freebie from Epic, the game ran like a dream that I was surprised how smooth it actually ran with all the negatives it got on release.
The moral of that little story is that it pays to wait it out, not only do you get a game that runs better with better performance and less issues, but you also get the game cheaper, and this is probably why I rarely have issues with games on PC, because I play them well after release when they run a lot better, whereas the ones buying on release are really getting a raw deal, paying more for a worse product, and not just on PC, even consoles we are seeing a lot more issues on many games on release.
As someone who has been gaming on the series X primarily since it came out and only recently switching to PC gamepass, I think the biggest issue that is preventing gamepass growth on PC is the terrible UI. On PC you are competing against so many other launchers(the biggest being Steam obviously) as well as competing against a lot of cheap and free games.
The gamepass value proposition has to be a little bit higher on PC. I don’t mean that it needs to have more games but potentially a focus on making the service more user friendly and provide better discovery
23:00 why should you be excited about those? High core counts CPUs are not the best solution for games. You would still prefer faster cores than number of cores, and of course the amount of cache. That's why the 5800X3D still shows very high up in Gamers Nexus benchmarks.
I'm one of those excited about the 9900x and 9950x just because I work in rendering, and still rely a lot on CPU rendering. The more cores I have the merrier.
And we saw increases in performances in those applications.
If you want to just play games, either get a 7800X3D or wait for new 9000 X3D CPUs.
57:10 steam has discussion forums for every game, I would imagine that's where Valve wants you to discuss the game with other people who also have access to it.
JaysTwoCents just recently did a great video on the multiple CCD and core parking settings and fixes. I think there are some great answers in there for you.
Apparently they reused the zen 2 microcode ( apparently it was rushed) so there's latency where ot should have none... Hopefully an update can fix that
Alex is looking weird on the thumbnail.
1:38:05 if they don't care about their end-user freedom/liberty, then sure. GNU/Linux is free/libre & open-source software (F/LOSS) the user can control & doesn't have built-in spyware like Microsoft Windows & other closed-source proprietary operating systems, everyone should aspire to make the switch to it at some point.
1:34:49 - RÖG pronunciation never gets old. I chuckle every time. Never stop.
I love the Will, Jam, and Ronald show
57:00 there is infact a discord and a forum hosted by Valve and listed within the game
It would behove Microsoft to be transparent. In the here and now, which would be rather compelling
Tom Warren has already denied it's Forza Horizon 5.
Is that really a good choice to put on PS5?
@@BUPMY1 I think so. Sony has GT but the Horizon games are pretty far removed from GT7 and Forza Motorsport as far as glossy, big budget racing games go. It's by far and away the best open world racing franchise at the moment and would likely sell really well.
@@dln.sweeney I think MSoft is thinking that PS players can just play The Crew series from Ubisoft for their open world arcade racing fix.
I think Halo, Gears and Forza are the untouchables. Everything from every dev/publisher since they bought from 2017 onwards is fair game to be ported to everything.
My guess is Starfield, it costs $200 million to make and it didn't sell well enough on Xbox to recoup the costs.
@@BurritoKingdom Tom Warren replied on X that it's not FH5, Halo, Gears or Starfield.
Is Future Rich the ultimate form of Digital Foundry?
The paraphrase one question... 'whats the point of Xbox when I can play game pass on a 4090' is one of the daftest questions asked of DF in a while. Not everyone wants or needs an expensive gaming rig, simple as that
Indeed. I like cross saves on xbox because I can pick up later on my laptop. Also gaming on a couch in front of a tv is still a thing.
Obviously when people make that statement they are speaking from a personal perspective. For example, I have a great gaming rig that will outlast the PS5 Pro at this rate, what would incentivize me to buy 3rd party games on Playstation if they will run better on my rig? Same applies to Xbox gamers who have a great PC, no need for an Xbox.
Why do you say that xbox is only going to release a high end console and a hand held? Handhelds are usually a generation behind. DF have stated that a handheld series S is not an easy machine to make. If more series S consoles are sold than series X it seems dumb to abandon a next generation series S. To me it seems sensible for xbox to release a next gen series S and X. And to also have an independant handheld line that has a completely separate release schedule. And separate certification process. I think gaming generations are now dictated by game engine releases not hardware releases. This why the current generation has been totally underwhelming. We were still on unreal engine 4 until very recently
John with a beard is so PEGI 18 and I'm lovin' it!
Thought I'd just mugged off an entire mondays worth of work. Thanks for that.
For the 444 dude, the amount of time and money he spent could be easier to write a controller in a raspberry PI and make it switch the correct matrix. Those all have controller ports thru serial or I2C. He did it the jenkiest way possible :D
He wanted the world record and in the future will be a museum.
I panicked and thought i somehow slept through monday.
Kinda looks like the console versions aren’t going to look as good as what we’ve seen so far.
Of course not🤷♂️
Did you change your purchase decision?
They're console versions, what were you expecting?!
@@coliander4180virgin lol
@@BUPMY1he has no PS5
Might as not bother with the Switch 2 now, hardware is multiple generations out of date now
Jam and Ronald are the best!
John making his master system joke and getting crickets and laughing at his own joke making Richard passively annoyed was great.
*R9-9900x/9950x performance issues...*
BUT... I'm pretty sure they work better on LINUX. If that's the case, it's an OS software issue, not something you need a BIOS update (microcode in CPU update) to fix. I guess the Linux info came out after you guys made this video. There may also be multiple issues.
Also, it's worth noting AMD has said that the architectural changes will benefit FUTURE software changes.
review code already out for black myth, reviews are in! suprised eurogamer or df dont have this when ign have reviewed it
Reviews are In!? A whole day or two before release wowzers what a tremendous feat from the developers
I am glad that Richard mentioned "over-sharpened" look of the base picture. Actually, DLSS looks even worse because of the clarity or maybe double sharpening (dlss+ue5). It looks like a sharpy effect we have seen on Lords of the Fallen and the early days of Witcher 3 with High Sharpening setting. It looks awful. We were able to defeat it in Robocop by tweaking the ue5 engine.ini settings. I hope it is the case here. Because with lords of the fallen, it didn't work. The game looks awful and somewhat fake-cartoonish (it is difficult to put out) with that excessive sharpening.
It seems like if Valve actually wanted to keep it secret then they went about it in the worst way possible. Like if EA did the same thing the rhetoric would be completely different (not that it would be fair then either)
Why is there always so many segments on how microsoft is shifting its strategy towards multiplatform and publishing. I feel like I already heard you guys discuss this a 100 times at this point. Don't want to be rude but it's becoming pretty boring. I know I can skip but still I felt like giving this feedback because it really sticked out to me.
The way Rich said they "can't exactly comment on" whether Forza is coming to PS5 makes it sound like he definitely knows lol
Usually when it's about something they don't know, he just asks everyone's opinion
Who else waited till Monday to watch this😊?
FSR looks alot better then TSR in this game, u need to check again
In regards to that last question, when I got my first PS3 in 2008 I only had a 14 inches CRT on my bedroom. Needless to say, games ran buttery smooth for my young teenage self's eyes! Played a ton of Far Cry 2, Call of Duty MW2 (and others after it), Resistance 2, Uncharted 2 and 3, Killzone 2 and 3... Even played split-screen CoD with my friends after school!
Episode dropping early, but then there's future Rich time traveling to the past in it.
This is too much time juggling for my brain.
We're just missing VanDamme's bare buttocks.
5:25 5000 frames by eye! 🔥🔥
I will be interested to see what specs the Frankenstien ps5 pro pc will be, particularly the gpu.
AMD had the chance to take over the market with Intel shitting their pants infinite times. They said "nah we gonna join the shit show."
WOW
Oh wow, it looks like I've been treated to an early birthday present! Thank you DF, its great waking up to this!
Good lord this just scared the shit out of me! I thought I was 5 hours late for work!
Microsoft's platform would be amazing if they thought long-term & put in the leg work to build a solid foundation of trust again.
One thing they neglect that NOBODY talks about is the importance of genre-variety & unique games that don't have to be massive sellers. Microsoft leadership abandons franchises too quickly or outright ignores others that they don't think will hit 5-10+ million units.
They dabble in something (like Hi-Fi Rush), then just dip out when it doesn't instantly blow up. They're like the Netflix of the gaming world, and they don't understand the value of having these lower selling, unique games across a wide genre.
They see the audience that's already there, not the audience that potentially COULD be there. Lets say a new Banjo game would only sell 1.5 million units. That's a fail to MS. But that could be 100k people buying an Xbox thinking "Oh, more games like this could come here!" Maybe pay for a Blue Dragon/Lost Odyssey remake/remaster & attract 200k more people. A new Killer Instinct, a new Hi-Fi Rush, a new Spyro, a new New Vegas sequel, etc. etc. etc.
Even if none of them break 5 million units, you're slowly appealing & drawing in new users who want to participate in this ecosystem. It's one of the big reasons why the 360 was such a success. Then those people may get interested in Game Pass, they may reach out into other genres, they may buy the next Halo... who knows?
But just look at Playstation. Their most played games are primarily 3rd party multi-plats. Not every user is interested in every new 1st party game. All 50+ million users didn't buy Ratchet & Clank or Horizon or GT7 or even Spider-Man 2. Their 3rd party exclusives don't sell to everyone either - look at Stellar Blade. But it's still good to have those games & keep different audiences appeased & wanting more.
Microsoft sees "well most of our people like shooters, so lets sell them some more shooters!" or "they like mature/realistic games, let's make more of those!" You're just selling to the existing, slowly-dwindling player base. You're not attracting NEW users. Not every Nintendo gamer (like me) cares about Kirby or Luigi's Mansion or Mario Party, but we each like several things Nintendo offers... enough so that we'll keep buying their consoles.
With Xbox, I don't know anymore. Games like Hi-Fi Rush, Starfield & Pentiment were a good mix of games, but scattered between all of them were rumors & leaks of those games going to Playstation & closing studios. Avowed looked unique, but that got pushed back to make room for my backlog? Backlog of what? More upcoming shooters & action games I didn't care about to begin with?
Even on PC Game Pass there's a ton of games missing that people would be nostalgic for. Nintendo & Sony leverage that nostalgia, but not MS. Where's PC Perfect Dark Remaster or ANY Fable game? It's just silly all of this escapes MS.
Anyway, sorry for the Ted Talk 😅
Unlike many Xbox supporters in the comments who blindly defend Xbox you are actually making good points. The problem is they never really cared. Phil had 10 years(he has been at the helm since 2014) to turn things around for Xbox but has not bothered a bit. All it will take for Xbox to succeed is kick out their own management and hire former PS heads. That's all.
Normally I would agree that TSR does a better job than FSR but not in this benchmark. FSR does have problems when alpha tested objects are dis-occluded but other than that it's far more stable than TSR and gives more detail. I'm saying this after comparing both at 1440p and 67% upscaling.
miss the time in the game had native resolutions without fsr dlss fg etc. just a pure picture
I recently built a new PC and went with a 7700x and I’m happy with my purchase. All these reviews for 9000 series don’t make it seem like I’m missing out on anything special.
Alles richtig gemacht.
I’m hoping to skip AM5 altogether. I just bought a 5700X3D. We’ll see.
Good timing DF! My Lunch is ready! 😂
Why does Rich not like the Sega Master System?
Does he not know it's the longest selling console ever?
It really is the Master System. 😁
He used to be the main editor for the official SEGA magazines here in the UK, so he should love it like he said he did back then right?
Also, he did the review for Eternal Champions on the Megadrive, said it was better than Super Street Fighter II, and gave it one percent higher claiming it was the best fighting game you could get in the home. Wonder if he stands by that review, I'm not getting Patreon just to ask 🙂
TF2 is not what John's describing
Pre compiled shaders are a linux/proton thing in general on steam, just the compilation happens at game launch rather than a download.
The fact that Forza Horizon 5 has not gotten any significant sale or price drop because its inevitable typical server shutdown would lead to releasing somewhere else.
43:55 are we sure 14th Gen Intel will be solved? When I hear terms, "corrosion" and "oxidation"... that's not a microcode issue (which is obvious for AMD 9000 series). AMD also for the most part always have had hardware issues at their launches (which eventually do get fixed): 3000 series with USB, 5000 series with RAM, and 7000 series with MBs.
AMD could not have reacted to Intels "fumble", its not anime soccer ;-) Also the yearly cpu release cycles and "15% uplift" expectations are far removed from actual demand imho, as John's cpu shows.
For some time now whenever i hear "technically feasible", I see a flash of Mr. Linneman in my mind, and I feel like that is just not healthy anymore.
A thing looking forward to... ARM is developping actual desktop gaming GPUs in Israel. I dont think it'll be ready for 2025 but these guys have talent so they could actually give amd/nvidia/intel a run for their money... which would be good for gamers.
John's description of Deadlock's gameplay could be of just about any game? You point and the numbers go down?
For a second, I thought I had somehow lost a day! Now I’m ending my week with DF Direct, rather than starting it with one!
57:00 there is an official discord for testers.
Someone hand John a coffee before these podcasts start, seems like hes falling asleep anytime someone else is talking.
GamePass doesn't appeal to PC players because the entire experience is terrible. The Xbox app UI isn't great, some of the games are in the Xbox app and some are in the Windows Store. Some games are missing features of their Steam/Epic counterparts. And installing a game is still a flip of the coin on whether or not it will work on the first try. Until MS makes the Xbox App experience at least as good as Steam, there's not going to be any traction in the PC.
none of this is true lol
@@netronin504 Monster Hunter Rise couldn't play with steam players, Pallworld was constantly behind the other versions, and I've had massive issues installing games and getting things to work
Fabulous as always lads! Cheers from Utah's Rural landscape! I also have a 4090 and a Series X. I would still rather play on my Series X, and its parked right next to my PC. The experience is better on my console. I know the games aren't as crisp visually and I can't turn everything up to 11. Its Quick Resume, Back Compat is better, I can put many of my old Xbox discs to use, and my elite 2 controller has less latency and works with every title seamlessly without the need to conjigure my settings.
Christmas came early boys.
benchmark tool is good gesture from Game Science
Looks like its using FSR to upscale from sub 1080p and artefacting seen in games like Jedi Survivor..
There's nothing "odd" going on with Zen 5 beyond them simply not being done yet with developing the product. Was much more hopeful for them, considering Intel cannibalizing its reputation, but "AMD never misses and opportunity to miss an opportunity."
It’s funny that anyone playing wu kong on console will never know just how amazing graphics can be when all the best features are turned off or down. Hope they have a friend with a PC so they can see in person the way it was really built.