Houdini Custom POP Velocity Fields Breakdown

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  • Опубликовано: 21 дек 2024

Комментарии • 14

  • @cdonline00
    @cdonline00 6 месяцев назад +1

    This is gold, thank you. And thanks for a good audio setup 🎉

    • @xrossfader
      @xrossfader  6 месяцев назад

      Much appreciated! I went out and got a good mic just so I could make sure my audio was crisp. Thanks for noticing!

  • @johnpilotsandmail3612
    @johnpilotsandmail3612 6 месяцев назад +1

    Very cool! I learned a lot for myself, thank you!

    • @xrossfader
      @xrossfader  6 месяцев назад

      You're very welcome! Glad I help. =)

  • @revocolor
    @revocolor 6 месяцев назад +1

    Thank you for share! Great content 👍💯

    • @xrossfader
      @xrossfader  6 месяцев назад

      You're welcome! Thank you!

  • @grantosborne8522
    @grantosborne8522 6 месяцев назад +1

    love this!

  • @edmungbean
    @edmungbean 4 месяца назад

    so many good little tips in here. you even squeaked in a dihedral just to scare me

    • @xrossfader
      @xrossfader  4 месяца назад

      REALLY tried to pack it in. =) Glad I spook ya!

  • @rennightmare
    @rennightmare Месяц назад

    hello! big thanks for such a detailed video
    i could recreate the effect but i'm struggling to get the concept behind all those vdb nodes you made while creating velocity field
    isn't it possible to use a bunch of vdb from polygons instead? what's the difference?

    • @xrossfader
      @xrossfader  Месяц назад +1

      Houdini has a ton of ways to re-create the same effect and I got to this with the solutions I used. You can absolutely use a different method if that works for you. =) Thanks for watching!

    • @rennightmare
      @rennightmare Месяц назад

      @@xrossfader yeah, found a few similar tutorials and each of them got different setups for creating velocity fields
      it makes sense after i compared them
      thanks for content!

  • @guristoski2625
    @guristoski2625 5 месяцев назад +3

    scene file for the lazy ones (me)