Post Apocalyptic Ruins | Part 11 | Create the Cliffs

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  • Опубликовано: 2 янв 2025

Комментарии • 6

  • @alessandroantoniobarcaro7281
    @alessandroantoniobarcaro7281 4 года назад +2

    Hi, where can i find the explenation for create the cliff01 subnetwork you use at 7:58? Thank you a lot!

    • @i.y.2084
      @i.y.2084 4 года назад +2

      You can use an object merge or file node within a subnet to absolute reference your meshes.

    • @lostshun
      @lostshun 2 года назад +1

      @@i.y.2084 oh my god, I was looking for that too! thank you so much! (been stuck for 5 days now)

    • @i.y.2084
      @i.y.2084 2 года назад

      @@lostshun No problem! Best of luck, I was able to get this working but it took some time. I might be able to help if you hit another roadblock.

  • @koshnp
    @koshnp 3 года назад

    Is there a way to create a sort of cliff layer in which cliff assets can then be added later in Unreal Engine rather than in houdini itself?

    • @dolagx5557
      @dolagx5557 2 года назад

      you may use instancer