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Hi, where can i find the explenation for create the cliff01 subnetwork you use at 7:58? Thank you a lot!
You can use an object merge or file node within a subnet to absolute reference your meshes.
@@i.y.2084 oh my god, I was looking for that too! thank you so much! (been stuck for 5 days now)
@@lostshun No problem! Best of luck, I was able to get this working but it took some time. I might be able to help if you hit another roadblock.
Is there a way to create a sort of cliff layer in which cliff assets can then be added later in Unreal Engine rather than in houdini itself?
you may use instancer
Hi, where can i find the explenation for create the cliff01 subnetwork you use at 7:58? Thank you a lot!
You can use an object merge or file node within a subnet to absolute reference your meshes.
@@i.y.2084 oh my god, I was looking for that too! thank you so much! (been stuck for 5 days now)
@@lostshun No problem! Best of luck, I was able to get this working but it took some time. I might be able to help if you hit another roadblock.
Is there a way to create a sort of cliff layer in which cliff assets can then be added later in Unreal Engine rather than in houdini itself?
you may use instancer