Why My Students Design Escape Rooms
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- Опубликовано: 7 сен 2024
- In this 2021 Educators Summit session, Northeastern University’s Samuel Liberty shares how designing escape rooms can help students master essential game design skills like brainstorming, rapid prototyping, iteration, and find-tuning.
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Escape rooms are basically real life adventure games.
This is super interesting. This could be great to do with the other pillars of a game team, to give them an insight (sound designers, visual artists, programmers).
Fucking GDC racists. towards Russia
Thank you for the talk, it was very refreshing and inspiring! Escape rooms crystallize the essence of (game) design: coming up with neat, cohesive experiences to be built by a team of professionals for an audience.
I love game design talks and this was a really good one.
YES
Escape rooms are almost entirely based on contextual puzzles, I am very surprised that they are used to teach the basics of game design. It seems to me to be quite the opposite.
I think it helps to think more like a player and less like a programmer. And, like he mentioned, it gives transferrable skills like quick iteration of ideas outside the digital realm.
Puzzle design is game design.
1st
Fucking GDC racists. towards Russia