Why My Students Design Escape Rooms

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  • Опубликовано: 7 сен 2024
  • In this 2021 Educators Summit session, Northeastern University’s Samuel Liberty shares how designing escape rooms can help students master essential game design skills like brainstorming, rapid prototyping, iteration, and find-tuning.
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Комментарии • 12

  • @ShinoSarna
    @ShinoSarna 2 года назад +6

    Escape rooms are basically real life adventure games.

  • @thommc
    @thommc 2 года назад +4

    This is super interesting. This could be great to do with the other pillars of a game team, to give them an insight (sound designers, visual artists, programmers).

    • @DAHT1CT
      @DAHT1CT 2 года назад

      Fucking GDC racists. towards Russia

  • @Lunareon
    @Lunareon 2 года назад +1

    Thank you for the talk, it was very refreshing and inspiring! Escape rooms crystallize the essence of (game) design: coming up with neat, cohesive experiences to be built by a team of professionals for an audience.

  • @fabioecco
    @fabioecco 2 года назад

    I love game design talks and this was a really good one.

  • @ianharper213
    @ianharper213 2 года назад +3

    YES

  • @SLVperso
    @SLVperso 2 года назад +1

    Escape rooms are almost entirely based on contextual puzzles, I am very surprised that they are used to teach the basics of game design. It seems to me to be quite the opposite.

    • @lyingpancake95
      @lyingpancake95 2 года назад +13

      I think it helps to think more like a player and less like a programmer. And, like he mentioned, it gives transferrable skills like quick iteration of ideas outside the digital realm.

    • @ShinoSarna
      @ShinoSarna 2 года назад +14

      Puzzle design is game design.

  • @ashleydortch2445
    @ashleydortch2445 2 года назад +1

    1st

    • @DAHT1CT
      @DAHT1CT 2 года назад

      Fucking GDC racists. towards Russia