LED is a mana ability. Per rule 605.1a, "An activated ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 115.6), it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)". The reason why Deathrite isn't a mana ability is because it targets. LED's weird timing restrictions don't impact whether or not it qualifies. This has come up when I've played vs Death and Taxes in legacy before, as they can Phyrexian Revoker naming LED and shut it off, but they can't Pithing Needle it.
Yes, but they still need to recast it off of a breach. You are correct, I don't mean to undermine that point, but while they were incorrect about the "why", it does still hose LED/Breach lines (although I do wonder how relevant that will often be given the likelihood of a card in the graveyard dealing with Flute)
You are right. 605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 115.6), it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (605.1b describes the triggered abilities that are mana ability) LED is all those things and thus it is a mana ability. It is still a decent answer in that it costing 3 makes it a lot weaker with breach or other things where you want to play and use LED in the same turn. Note, he is right about deathrite shaman, but that is because it targets.
I have to disagree with Callahan on the lack of legendaries in MH3, I think it's actually healthier for the format overall (at least for a reduction in Legendary Creatures). We simply don't need 15-25 new commanders every set, especially not when half of them tend to be two halves of popular, different effects stapled together or just a flat upgrade to an older commander. If they give us less legendary creatures (and therefore, less commanders) and can inversely make the quality of them better, I'd much rather have that.
I don't totally disagree with that, but as a content creator, having new commanders to talk about is generally more interesting for Ian and I than "wow look at this slightly better version of a card we already play"
LED is a mana ability. Flute would be very good against it still as it would make it mana neutral and hose their breach line. You could name brain freeze but LED probably hampers them more.
That maybe but LED has a very unique stipulation, it is a mana ability that uses the stack. In the rulings on the card the judges note that yes it is weird, but is an arbitrary ruling to ensure the card plays as it was designed to.
@@entertainmentinc9735 the ability can only legally be activated after priority has been passed to you, i.e. it uses the stack. Check it on the gatherer.
Modern horizons 4 will finally introduce a new color to magic… lime! It’s like green but unlike green it cares about artifacts… what artifacts… scooters!
Ian commenting on Flare of Duplication as the best card in the set, now valued at mere $7, compared to Flare of Denial $23 price tag, for me, really illustrates the difference in card evaluation mindset of casual EDH and cEDH. Countering spells is never a big brain move, but it is undeniably carry a sense of superiority. Copying spells, however, needs more finesse that it can go both ways in either denial or advancement of game states.
Countering value engines keep players from getting to the win. Keeps them from getting to counters to protect their win. Keeps players from getting counters to counter your win. Obviously, there are some board states where you don't counter, but it's certainly the best play many times.
If you sac Rector to cast the white Flare, you indeed can’t activate Necropotence once Flare resolves. But, you can just activate Necro while Flare is still on the stack
I don’t think I’ve laughed as hard as I did at a magic podcast as when you cut to the video of Ian arguing about how delirium is hard to turn on after just saying how easy it is. Love this podcast thank you for making my day!
Yeah I think that Green Dargo is popping OFF this set with Six, Kozilek’s Unsealing. Six getting back your breach or Dockside loops are interesting. I’d like to see what Ian is cooking up.
No one ever mentions that Flare of Cultivation is just good when you're playing Protean hulk. I've won on turn 3 with it lol. Entomb, Animate dead, Sac it with flare get the 1 land in hand, play it use that one mana for whatever you need which actually mattered for the follow up play. Yeah it's the shittiest flare but eh It's going to be niche. Because I ran it in my slimefoot and squee deck, sometimes I want slimefoot in the graveyard. using 1, 2 or 3 mana to get a sacrifice usually can hinder the follow up play so it being free PLUS since its low on land drops getting a free land/1 mana matters.
Nah, the real Shifting Woodland spice is to have a seedborn muse in play and entomb your One Ring. You get to draw the cards but not have to take the pain.
10:16 Your lifetotal can't change (i.e you can't pay life). Somewhat funnily it also turns off your fetches. In terms of the rector sac (at least from the perspective of a Rocco main) the are just better ways to do it; a lot of the free ways we have to kill our rectors also kill dauthi, drannith, ouphe, oppo, etc. where as flare does none of that, protecting our creatures from a wipe is cute but it doesn't help clear the way for a win in the same way that cards such as thunderclap, fury, pyrokinesis or mine collapse can.
Thoughts on Spymaster's Vault in a deck with an infinite death loop, like Dargo? All you need is one black mana and trap the land to draw your whole deck, sculpt the perfect hand, and then you can use Underworld Breach to make use of the cards you discard. Doesn't even cost you life like Ad Naus, PitA, or Necro.
WotC Cannot get there heads straight. Necropotence made Black Summer in the 90's the damn card is Banned in practically every format for a REASON...lets reprint it...try and fix it again...fail again...lol damn it WotC learn your damn lesson.
This one is pretty fixed. Youre paying the life and drawing both of which are more easily interacted with. It may be too strong but it’s definitely in the most fixed condition it can be in. 😂
Or this... turn1 play Overgrown Tomb Black Green shockland Cast Entomb, Grab Necropotence toss into GY Turn 2 Shifting Woodlands, cast Lions Eye Diamond, Tap Shifting Woodlands for G Crack LED for 3G, Turn Shifting Woodlands Into Necropotence at End of player Before you's turn pay 25 life draw 25 cards, stack triggers at End of turn so shifting wodlands turns back into a land,(thus Necropotence is no longer in play) proceed to your turn, draw card you now have 26 cards to play with on turn 2. 😀
Deathrite shaman is not a mana ability bc it targets Nothing that targets or is a loyalty ability can be a mana ability LED is incredibly fking weird But it is a mana ability You just can't activate it during casting a spell like you can with other mana abilities Bc during casting a spell ≠ on instant speed It is confusing
I dont think new nightmare is close to being better than old nightmare because the new one opens up a window for enchantment removal that notoriously Recurring Nightmare does not have.
Hey its Shagga, i'm wondering if Chthonian Nightmare and Dockside will go infinite with just 3 treasures. Since the sacrifice is a part of the cost of the ability, you can sac your dockside he goes to the yard before the ability goes on the stack, and then you can reanimate it. am i wrong?
@Benjammn I think the coma between the sac and bouncing the enchant gives you timing to actually do so. You'd sac it then bounce the enchant letting the board state settle and when you select dockside. I'm no expert tho just cool to talk about.
Mh3 has 24 non-reprint commanders, mh2 has 16 non-reprint commanders and mh1 has 8 commanders. The difference is the impactfulness of those commanders. Mh3 has the most legendaries but they are worse on average than those in mh2 and mh1 for cEDH specifically.
is it just me are is this the first set that didn't give us bluefarm players anything lol besides from cethron nightmare granite this plays in anything playing dockside
I want to say that the green flare is actually really scary. If you use it with any green one drop that can get lands or put a land into play, you can play it, get the land effect from it, then sac or for free to cultivation and get 2 more lands, putting you at 4 land mana on turn 2, which is disgusting
LED is a mana ability. Per rule 605.1a, "An activated ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 115.6), it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)". The reason why Deathrite isn't a mana ability is because it targets. LED's weird timing restrictions don't impact whether or not it qualifies. This has come up when I've played vs Death and Taxes in legacy before, as they can Phyrexian Revoker naming LED and shut it off, but they can't Pithing Needle it.
David always bailing me out as per usual
LED is, in fact, a mana ability 😂
Yes, but they still need to recast it off of a breach. You are correct, I don't mean to undermine that point, but while they were incorrect about the "why", it does still hose LED/Breach lines (although I do wonder how relevant that will often be given the likelihood of a card in the graveyard dealing with Flute)
You are right.
605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 115.6), it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (605.1b describes the triggered abilities that are mana ability)
LED is all those things and thus it is a mana ability. It is still a decent answer in that it costing 3 makes it a lot weaker with breach or other things where you want to play and use LED in the same turn.
Note, he is right about deathrite shaman, but that is because it targets.
deathrite shaman is indeed a mana ability
@@alovely4478 I belive that bc the ability requires a target, it is not a mana ability. But I am not a judge.
@@alovely4478 sense it target it, isnt counted as a mana ability.
I have to disagree with Callahan on the lack of legendaries in MH3, I think it's actually healthier for the format overall (at least for a reduction in Legendary Creatures). We simply don't need 15-25 new commanders every set, especially not when half of them tend to be two halves of popular, different effects stapled together or just a flat upgrade to an older commander. If they give us less legendary creatures (and therefore, less commanders) and can inversely make the quality of them better, I'd much rather have that.
I don't totally disagree with that, but as a content creator, having new commanders to talk about is generally more interesting for Ian and I than "wow look at this slightly better version of a card we already play"
per rulings on platinum emperion, you can't pay life if your life total can't change
LED is a mana ability. Flute would be very good against it still as it would make it mana neutral and hose their breach line. You could name brain freeze but LED probably hampers them more.
That maybe but LED has a very unique stipulation, it is a mana ability that uses the stack. In the rulings on the card the judges note that yes it is weird, but is an arbitrary ruling to ensure the card plays as it was designed to.
@@urbaraskpraetor3316LED doesn’t use the stack, don’t spread misinformation
@@pokedadsam9041you’re wrong get educated
@@entertainmentinc9735 the ability can only legally be activated after priority has been passed to you, i.e. it uses the stack. Check it on the gatherer.
@@urbaraskpraetor3316 I see what you mean now, but I guess I thought you meant it puts something on the stack.
Does anyone that comments actually read the comments first ? How many times do they need corrected about led ? Jesus.
We all know Call-"thanks for the engagement"-ahan is getting it wrong on purpose for the free engagement ;)
Lion's Eye Diamond is actually a mana ability.
Modern horizons 4 will finally introduce a new color to magic… lime! It’s like green but unlike green it cares about artifacts… what artifacts… scooters!
Ian commenting on Flare of Duplication as the best card in the set, now valued at mere $7, compared to Flare of Denial $23 price tag, for me, really illustrates the difference in card evaluation mindset of casual EDH and cEDH.
Countering spells is never a big brain move, but it is undeniably carry a sense of superiority. Copying spells, however, needs more finesse that it can go both ways in either denial or advancement of game states.
Rystic and one ring win games. I’m not mad at someone countering a card advantage if they are the only ones with the advantage
Yep. This guy gets it!
@@MRAIClassroomnah 4 players. Counter the win. Let someone else deal with that
Countering value engines keep players from getting to the win. Keeps them from getting to counters to protect their win. Keeps players from getting counters to counter your win.
Obviously, there are some board states where you don't counter, but it's certainly the best play many times.
In Tivit I think I am going to try cutting two pain lands for two MDFCs. Stupor forsure, then the 2nd probably the black one
In the Rocco and Minsc discords ppl were talking about flare as a free sac for Rectors
LED is a mana ability, just a restriction on when it can be activated. Flute won’t stop it from activating it, but it will make it cost 3 more
If you sac Rector to cast the white Flare, you indeed can’t activate Necropotence once Flare resolves. But, you can just activate Necro while Flare is still on the stack
I've seen so many people saying shifting woodland is bad... it's one of the strongest lands printed in years
I don’t think I’ve laughed as hard as I did at a magic podcast as when you cut to the video of Ian arguing about how delirium is hard to turn on after just saying how easy it is. Love this podcast thank you for making my day!
Editor Jace showing Ian shitting on Traverse the Ulvenwald after loving all over Shifting Woodland rightly so, is PEAK COMEDY.
Yeah I think that Green Dargo is popping OFF this set with Six, Kozilek’s Unsealing. Six getting back your breach or Dockside loops are interesting. I’d like to see what Ian is cooking up.
holy shit. that previously on mindsculptors regarding delirium sent me
I giggled out loud at the Hitchhikers Guide to the Galaxy bit... :)
No one ever mentions that Flare of Cultivation is just good when you're playing Protean hulk. I've won on turn 3 with it lol. Entomb, Animate dead, Sac it with flare get the 1 land in hand, play it use that one mana for whatever you need which actually mattered for the follow up play.
Yeah it's the shittiest flare but eh It's going to be niche. Because I ran it in my slimefoot and squee deck, sometimes I want slimefoot in the graveyard. using 1, 2 or 3 mana to get a sacrifice usually can hinder the follow up play so it being free PLUS since its low on land drops getting a free land/1 mana matters.
Nah, the real Shifting Woodland spice is to have a seedborn muse in play and entomb your One Ring. You get to draw the cards but not have to take the pain.
The U and R flares are goin directly into Malcom Kediss 👍
10:16 Your lifetotal can't change (i.e you can't pay life). Somewhat funnily it also turns off your fetches. In terms of the rector sac (at least from the perspective of a Rocco main) the are just better ways to do it; a lot of the free ways we have to kill our rectors also kill dauthi, drannith, ouphe, oppo, etc. where as flare does none of that, protecting our creatures from a wipe is cute but it doesn't help clear the way for a win in the same way that cards such as thunderclap, fury, pyrokinesis or mine collapse can.
random commnet: can someone (honestly) tell me.... what is the outro song. cuz it slaps hard and i cannot find it ':D thanks
You can use shifting woodland with an infinite mana outlet. You just have to put all the transformations on the stack.
A la mirage mirror
This set is so crazy. There are so many of my decks getting upgraded.
Thoughts on Spymaster's Vault in a deck with an infinite death loop, like Dargo? All you need is one black mana and trap the land to draw your whole deck, sculpt the perfect hand, and then you can use Underworld Breach to make use of the cards you discard. Doesn't even cost you life like Ad Naus, PitA, or Necro.
I hope y’all land that good good Buick sponsorship
if we land a Buick Sponsorship, the Magic community will never recover XD
PLEASE do a “How to use your counterspells responsibly” episode. I’m just getting into Cedh and I love control and I need learnin’
This podcast is like speed two! It’s like speed, but on a boat!
No mention of Necrodominance being legendary for Sisay?
WotC Cannot get there heads straight. Necropotence made Black Summer in the 90's the damn card is Banned in practically every format for a REASON...lets reprint it...try and fix it again...fail again...lol damn it WotC learn your damn lesson.
MH3 is Insane i dont know what the card design team was huffing when they designed this set.
This one is pretty fixed. Youre paying the life and drawing both of which are more easily interacted with.
It may be too strong but it’s definitely in the most fixed condition it can be in. 😂
Shifting Woodlands is INSANE
End of turn Necropotence pay 25 draw 25...untap win game GG?
Or this... turn1 play Overgrown Tomb Black Green shockland Cast Entomb, Grab Necropotence toss into GY Turn 2 Shifting Woodlands, cast Lions Eye Diamond, Tap Shifting Woodlands for G Crack LED for 3G, Turn Shifting Woodlands Into Necropotence at End of player Before you's turn pay 25 life draw 25 cards, stack triggers at End of turn so shifting wodlands turns back into a land,(thus Necropotence is no longer in play) proceed to your turn, draw card you now have 26 cards to play with on turn 2. 😀
Deathrite shaman is not a mana ability bc it targets
Nothing that targets or is a loyalty ability can be a mana ability
LED is incredibly fking weird
But it is a mana ability
You just can't activate it during casting a spell like you can with other mana abilities
Bc during casting a spell ≠ on instant speed
It is confusing
Stacks really need it attached to a creature stick. Since your playing stacks most the time when you can't counter things.
Powerbalance is crazy good, I played against someone who would top flip and draw then cast top for free. Gives red a draw engine.
Nightmare seems like it might be a reason to break out Tras vial decks
I dont think new nightmare is close to being better than old nightmare because the new one opens up a window for enchantment removal that notoriously Recurring Nightmare does not have.
White flare into Ad Naus
Charitable levy seems like a tameshi card.
"I cast Shatterskull Smashing for 6 and I feel like a champion" 😂
Golden moment there 😂
Great video! Cool set!
I like all the flares in yuriko and like kriik
30 land community here. MDFCs are lands first, spells second. You're playing more lands :)
Rowan Scion of War Chthonian Nightmare, and any of the priest of urabrask / priest of gix / dockside
If you cash the flare, you cannot pay the life. And you can't crack fetch lands
Fell the profane, fell into stupor are great for Yuriko!
Hey its Shagga, i'm wondering if Chthonian Nightmare and Dockside will go infinite with just 3 treasures. Since the sacrifice is a part of the cost of the ability, you can sac your dockside he goes to the yard before the ability goes on the stack, and then you can reanimate it. am i wrong?
The ability targets the creature in the graveyard, you have to have the target already in the graveyard to be able put the trigger on the stack.
@Benjammn I think the coma between the sac and bouncing the enchant gives you timing to actually do so. You'd sac it then bounce the enchant letting the board state settle and when you select dockside. I'm no expert tho just cool to talk about.
Been play testing vexing bauble in turbo grixis and so far its actually quite gross
Mh3 has 24 non-reprint commanders, mh2 has 16 non-reprint commanders and mh1 has 8 commanders. The difference is the impactfulness of those commanders. Mh3 has the most legendaries but they are worse on average than those in mh2 and mh1 for cEDH specifically.
32:30 What do you think about Sink into Stupor vs Otawara.. pretty similar slot and pros/cons. Is Otawara still always better because channel?
Question do you think cuthuleon nightmares replaces cloudstone curio
26:39 Would Aven Tune counter just Battles or Battles and Kindred spells?
I don't see how Chthonian Nightmare is a mistake rather than Dockside being the mistake.
top tier intro
Urza's cave basically costs 4 mana
Flares seem good in Yuriko
is it just me are is this the first set that didn't give us bluefarm players anything lol besides from cethron nightmare granite this plays in anything playing dockside
Flare of Denial going into Yuriko ASAP. Best card in the set for her. Great addition.
The Green Flare is really strong in Modern. Which is really good considering the set is named MODERN Horizons 3.
This is a CEDH CHANNEL
Go Magda ❤
Thanks for the show how do you think about Ripples of Undeath?
Fwiw, I believe the plural of "magus" is "magi"
What about power balance in blue farm?
Can't always beat can. If your life total can't change then you can't pay life.
I want to say that the green flare is actually really scary. If you use it with any green one drop that can get lands or put a land into play, you can play it, get the land effect from it, then sac or for free to cultivation and get 2 more lands, putting you at 4 land mana on turn 2, which is disgusting
Life cant change so u cant pay life to necro, u can draw your deck with ad naus tho
Of course it is a mana ability.
Commit to memory stops a flusterstorms storm inb4 throbbin u
dargo isnt blue
Dargo Silas?
I'm in New Zealand, wanna cam some games with me? I can pay $
Aww no intel on the frog storm flash enchantment 😞
just like utter insignificance, i really like in too deep.
new necro is really just trash cant flash in response, and its draw lets be real here