Microsoft is pushing the limits of display tech with HoloLens 2. I'm more a VR guy, but this HMD deserves a vid imo. If you like this video, please share and help spread the ViRus... x_0 More content + giveaways at: www.patreon.com/F4CEpa1m
Here's a cool thought. Imagine wearing the hololens and playing a normal video game on a big format display. but aspects of the game enter your room and you interact with them there too!
@@F4CEpa1m Yep. For example you're playing forza horizon on your big screen as normal but for detailed looks at your car mods you see it in your room. Or a scary game where a figure crawls out of the screen into your room like the movie The Ring.
Well, that last one would suck. Seeing it on an actual flat screen was fine, seeing that thing crawl out of an actual virtual flat screen and in to my personal space.. Fk that
Sounds pretty cool. I guess it's like having a big screen TV, with depth, beside you to work on and manipulate. This should be amazing in about 5 years or so, once it's integrated with VR.
Sort of yeah but more like having actual things right in front of you in your actual space with you. Probably longer than that for VR AR integration. The both very different like cars and motorbikes
Nice vid. The one trick I am surprised no AR headset has pulled yet is combo display. Where you are looking at your desktop through your hololens and they work together covering each other's strengths and weakness. Next obviously being "snap on" VR. Even if tethered to reduce weight that option to block out the world for a bit and "immerse" with both display methods firing off. That's a two layer faux light field. Two layers of focal points which is better for your eyes.. The hololens already giving eye-tracking for foveated rendering. USB-C can handle both the data transmission and some recharging juice for free. Chocolate and peanut butter. I can't be the only person contemplating that. I just haven't seen it yet.
@@F4CEpa1m the screen can solidify what you are seeing and provide backdrop that changes the "room". The hololene shows the bird and the desktop shows a forest with the birds reflection on the ground. Thelo lens brings eye and hand tracking and things like a holographic steering wheel or keyboard. Imagine pulling a solid image off your desktop. Carrying it over physically and "slotting" it into a projector for other people to see. You can see all the pages of your slide deck and decide which to show dynamically. Watching s facepalm video on RUclips on a computer screen. Grab yank it off the screen and crumble it up and throw it into a holographic trashcan.
This is definitely the most promising tech we have in the AR space so far, looking forward to the next gen of hololens, that will hopefully be aimed a little more for consumers. Would love to be able to check one of these out though.
Yeah, all the big players know that too. Michael Abrash moved from AR to Oculus as VR was already on the move. AR/MR probably 5-10 years behind at a wild guess. Either way, I still think AR and VR are so different their applications can both thrive at the same time without stepping on the others toes too much
@Cole Park Good, I am glad, but they need to stop using regular phone screens and start joining Microsoft and Magic Leap and start trying to re-invent the display. In 3 years Microsoft will have VR/AR in one device and also have an unlimited field of view as well as Foveated rendering. Microsoft is already ahead of all of this and Oculus really needs to work on this kind of stuff here. The current displays are not good enough for long term use and still bring motion sickness. I am rooting for them though.
@Cole Park That's great, it's just that it is such a long time from now. Like I said, I am rooting for them. I will probably buy an Oculus Quest, just because I want to get into VR this year. It sounds great and they do have a lot of talent behind them.
You get a number of people and tell them to wear Holo1. They be like _ah, man. Thats uncomfortable_ Than you tell them to wear Holo2 and they be like _yass! That's at least 3 times better!_ 😉 Most of them are likely family, so they were biased for sure 😏
Yeh. Crazy thing is Microsoft saying in record that Hololens 2 isnt even anywhere near a final product. It's still just concept work really to really figure out and improve on the tech
Saberin' those Beats would be fun, especially if Holo would recognize real toy light sabers as controllers 😲 To think about it.. a lot of toys could be made into controllers. Now that's something I can wait for couple of years (that 68° _ekhm_ I mean 52° *diagonal* angle still pretty low).
That would be cool af. Same reason I love the Protube. The diagram I showed in the vid was the actual increase in FOV because the one Microsoft showed in the MWC keynote was way over exaggerated [5x FOV]. Kipman was talking more than 2x the FOV "area", which is fine, just a little tricky given the context [companies usually quote diagonal, horizontal or vertical FOV]. Good pick up tho! Glad someone else noticed
@@F4CEpa1m Yeah, those fov description marketing shenanigans had turned some heads around (roadtovr article for eg.). I haven't tried Holo 1 so I have to imagine how such a low fov looks like, but after thinking about this I guess it's not as much immersion breaker as VR equivalent would be - you can still see real world at natural >200°, just the rendered stuff occupies a lower portion of your view. Also that 47 ppd must be impressive.
It looks like with this latest holo lens, the image is still a bit transparent. If they can get to the point where they can make the image solid, they could choose to either let "reality" through for AR applications, or completely take over the whole view to go to other worlds via pure VR. This technology with the mirrors is pretty cool, but I had always envisioned AR as being enclosed like a rift, with 3D cameras to pump "reality" into the headset for AR applications, otherwise it would be VR.
@@F4CEpa1m Yea no good point. Google Glass probably didn't have the hardware to do much more than basic overlays, but in terms of form factor and the AR (being one if not the first major play to the game), it just seems like it's all going full circle. The hardware (and software) just wasn't ready for Glass for it to succeed.
Absolutely fascinating video for all us interested tech heads, F4CEpa1m - but careful please, cos you just could make me intelligent...……………….. .Now that's a scary thought ;D And lets not forget too - that although some people will argue that VR headsets are more advanced at this stage. Then just like how us Creators watch another Creators video, and that sparks a brilliant idea in us --- then VR could only possibly become even better, with some AR tech advances, that VR developers might have never thought of by themselves???
Thanks buudy :] I agree yeah, each tech can definitely learn from and inspire the other for sure. How much of a cross over there will be we can only speculate rn but oh what fun speculation/imagination can be!
Problem is AR headsets like this are so expensive and out of reach of the averagr Xbox gamer. And at the moment anything less is just rubbish really. Plus I'm not sure an Xbox even next gen could power a headset close to this by itself. Until these headsets get cheaper, and the quality is maintained, I think it'll be PC only for a while yet
@@F4CEpa1m Ha I know PC will have VR & AR I think Xbox will just focus on putting games on all platforms and the Microsoft Studios will go the way of Saga
I think I'm pissed I can't snag one of these right now to just use in my cubicle and home work room. I am so desperate for the AR revolution, and the social failure that was google glass was a real punch to the balls for me. AR is the future of everything.
It sucks to wait that's for sure. I certainly remember that sting when the Rift was delayed. Google glass though.. Too much too soon. Microsoft doing it right
Yeah it's very optimistic. 52° FOV is show in none of the promo vids like it actually appears. Despite the disclaimers about "what may look like in future" which is pretty vague tbh, there's not a lot of reality to it
@@F4CEpa1m Odd I have yet to see one of those disclaimers and that's been a big part of my arguments with others that they dont disclaim in all the videos, the still photos are worse and heavily embellished. It's disappointing as the product is amazing but its like they lack confidence in it, hding behind a slick AR rig that's a completely different tech stack in of itself afaik(not spectator view?). I get they have a presentation problem that its hard, just like VR, to convey through 2D video such tech. But from a billion dollar company it comes of as purposefully manipulative and dishonest by choosing to not use a more truthful representation like for example stylized frustrum culling.
It looks like a higher level than last year's, Since I now think of health first. 1st. I don't like the fact that your placing Wifi 5Ghz and 2.4Ghz signals near the back of your head. 2nd. This AR system is shooting laser light although spread out directly into your eyes that could possibly damage your sight I.M.O. I'll take my Samsung Odyssey+ any day for V.R.
Fair enough. I'm not too fazed about the wifi signals but totally understand the uncertainty around them for sure. Same with the laser beams in to the eye balls :D I mean to me it sounds like fun haha but yeah, completely understand the reservation around it. Either way, VR is the one for me so would choose a Odyssey+ anyways
Good video but man I HATE that there is no natural pauses between the sentenses...it made me quit 10 min before time. Will find a better video which is not so hard to see all the way through. You just got a dislike!
Microsoft is pushing the limits of display tech with HoloLens 2. I'm more a VR guy, but this HMD deserves a vid imo.
If you like this video, please share and help spread the ViRus... x_0
More content + giveaways at: www.patreon.com/F4CEpa1m
You're so concise. Very good reporting bro. Best on RUclips
Thank you sir. Trying to make sense of the chaos the best I can :]
Here's a cool thought. Imagine wearing the hololens and playing a normal video game on a big format display. but aspects of the game enter your room and you interact with them there too!
Like a half half? That's cool. Instead of flat, or VR, it would kind of be a virtually interactive flat game. I'd play that
@@F4CEpa1m Yep. For example you're playing forza horizon on your big screen as normal but for detailed looks at your car mods you see it in your room. Or a scary game where a figure crawls out of the screen into your room like the movie The Ring.
Well, that last one would suck. Seeing it on an actual flat screen was fine, seeing that thing crawl out of an actual virtual flat screen and in to my personal space.. Fk that
Damn good idea! I'd be all over that
Sounds pretty cool. I guess it's like having a big screen TV, with depth, beside you to work on and manipulate. This should be amazing in about 5 years or so, once it's integrated with VR.
Sort of yeah but more like having actual things right in front of you in your actual space with you. Probably longer than that for VR AR integration. The both very different like cars and motorbikes
Cant wait to buy this second hand in 2024
Nice vid. The one trick I am surprised no AR headset has pulled yet is combo display. Where you are looking at your desktop through your hololens and they work together covering each other's strengths and weakness. Next obviously being "snap on" VR. Even if tethered to reduce weight that option to block out the world for a bit and "immerse" with both display methods firing off. That's a two layer faux light field. Two layers of focal points which is better for your eyes.. The hololens already giving eye-tracking for foveated rendering. USB-C can handle both the data transmission and some recharging juice for free. Chocolate and peanut butter. I can't be the only person contemplating that. I just haven't seen it yet.
Like what strengths and weaknesses?
@@F4CEpa1m the screen can solidify what you are seeing and provide backdrop that changes the "room". The hololene shows the bird and the desktop shows a forest with the birds reflection on the ground. Thelo lens brings eye and hand tracking and things like a holographic steering wheel or keyboard. Imagine pulling a solid image off your desktop. Carrying it over physically and "slotting" it into a projector for other people to see. You can see all the pages of your slide deck and decide which to show dynamically. Watching s facepalm video on RUclips on a computer screen. Grab yank it off the screen and crumble it up and throw it into a holographic trashcan.
This is definitely the most promising tech we have in the AR space so far, looking forward to the next gen of hololens, that will hopefully be aimed a little more for consumers. Would love to be able to check one of these out though.
I reckon Microsoft are at least 3 or 4 years ahead of anyone else here, they're really giving it a good crack which is great. Must be some pricey R&D
F4CEpa1m x_0 For sure, it’s going to be hard for any one to compete with Microsoft in the AR space, they have been working on AR for a long time.
very good - short and detailed -many thx
Perfect, thank you for saying, that's what I was going for!
Will they ship to dubai only? :D
Great synopsis!
Thanks Tito!
Thanks for the review bruh!
My pleasure maaaaaate. But of AR love can't go astray :]
Interesting, but by the time AR _really_ 'gits gud' for consumers, VR will have been great for some years.
Yeah, all the big players know that too. Michael Abrash moved from AR to Oculus as VR was already on the move. AR/MR probably 5-10 years behind at a wild guess. Either way, I still think AR and VR are so different their applications can both thrive at the same time without stepping on the others toes too much
GregzVR Microsoft is going to be doing both in one headset. This is where they are heading. So, it's not either/or, but both.
Vr is a lot better in my opinion they have a lot of multi directional treadmills being made right now
@Cole Park Good, I am glad, but they need to stop using regular phone screens and start joining Microsoft and Magic Leap and start trying to re-invent the display.
In 3 years Microsoft will have VR/AR in one device and also have an unlimited field of view as well as Foveated rendering.
Microsoft is already ahead of all of this and Oculus really needs to work on this kind of stuff here.
The current displays are not good enough for long term use and still bring motion sickness.
I am rooting for them though.
@Cole Park That's great, it's just that it is such a long time from now.
Like I said, I am rooting for them. I will probably buy an Oculus Quest, just because I want to get into VR this year.
It sounds great and they do have a lot of talent behind them.
Dang. Didn’t even know this happening.
They're going deep man. Fisher Stevens from the 90's would be proud
F4CEpa1m x_0 Fisher Freaking Stevens. Little dude is funny.
Improved comfort by more than 3x??
How did they measure that?
Ha! As soon as I seen 3x I was like "waat the fuck? How did they measure that?" Great minds mate, think like Alpacas
You get a number of people and tell them to wear Holo1. They be like _ah, man. Thats uncomfortable_ Than you tell them to wear Holo2 and they be like _yass! That's at least 3 times better!_ 😉
Most of them are likely family, so they were biased for sure 😏
I wonder what a 4x improvement would have sounded like?
holy shit, the future has arrived
Yeh. Crazy thing is Microsoft saying in record that Hololens 2 isnt even anywhere near a final product. It's still just concept work really to really figure out and improve on the tech
Saberin' those Beats would be fun, especially if Holo would recognize real toy light sabers as controllers 😲 To think about it.. a lot of toys could be made into controllers. Now that's something I can wait for couple of years (that 68° _ekhm_ I mean 52° *diagonal* angle still pretty low).
That would be cool af. Same reason I love the Protube. The diagram I showed in the vid was the actual increase in FOV because the one Microsoft showed in the MWC keynote was way over exaggerated [5x FOV]. Kipman was talking more than 2x the FOV "area", which is fine, just a little tricky given the context [companies usually quote diagonal, horizontal or vertical FOV]. Good pick up tho! Glad someone else noticed
@@F4CEpa1m Yeah, those fov description marketing shenanigans had turned some heads around (roadtovr article for eg.). I haven't tried Holo 1 so I have to imagine how such a low fov looks like, but after thinking about this I guess it's not as much immersion breaker as VR equivalent would be - you can still see real world at natural >200°, just the rendered stuff occupies a lower portion of your view. Also that 47 ppd must be impressive.
Can compare with magic leap??
It is indeed everything i wanted to know...almost ...very nice video ..any probably of personal cinema ..movies etc ?
Nice. Probably at some point but nothing specifically mentioned thus far.
Does this headset see black or brown hands???
Yeah, it's just a matter of contrast to surrounding objects
@@F4CEpa1m ok cool, because some devices like the Xbox camera sucks at picking up black people.
It's a good point, but yeah same deal. It's all about contrast. They've come a long long way since then too so the issue will be much less prominent
did you intentionally show Unity engine when talking about Unreal Engine? lol
Haha I didn't initially because speed editing then when I realised I was like mmmm I'll leave this here and see if anyone notices
What game would you want to play most in AR? Swords, guns, magic, cards, pokemon, battleroyale in the park....Enlightened Gaming.
For AR either a zombie hunter game I'm first person, or a tabletop game like Brass Tactics. You?
@@F4CEpa1m think some kind of competitive fantasy battle royale game with swords and magic or even star wars blocking lazer blast with saber
This is awesome af the only thing that kills it for me is the FOV 😭
Ready player one in real life 😀😀
Ready Player 2 :]
Hell yea!!!!
Future is coming breh
Haha lel, but yes it is
Looks cool but probably wont buy untill it's a full display
If they can make AR so that it can also work like dedicated VR, it should be the way to go. I can't wait for the AR porn. :D
What do you mean work like dedicated VR? As in the AR headset can flick to a VR mode?
It looks like with this latest holo lens, the image is still a bit transparent. If they can get to the point where they can make the image solid, they could choose to either let "reality" through for AR applications, or completely take over the whole view to go to other worlds via pure VR.
This technology with the mirrors is pretty cool, but I had always envisioned AR as being enclosed like a rift, with 3D cameras to pump "reality" into the headset for AR applications, otherwise it would be VR.
Good but needs even more tech evolution
and cowbell
Will end up being a Google Glass in 5 years, heh
I'd be surprised af if they could do it in 5. I'm thinking 10-15 depending on breakthroughs
Chris C I certainly hope not.
@@F4CEpa1m Yea no good point. Google Glass probably didn't have the hardware to do much more than basic overlays, but in terms of form factor and the AR (being one if not the first major play to the game), it just seems like it's all going full circle. The hardware (and software) just wasn't ready for Glass for it to succeed.
Also RIP the smart phone once this is powerful enough.
That's it. Google got too far ahead of themselves the same way VR did in the 90's
Dev kits available early next year..
Absolutely fascinating video for all us interested tech heads, F4CEpa1m - but careful please, cos you just could make me intelligent...……………….. .Now that's a scary thought ;D
And lets not forget too - that although some people will argue that VR headsets are more advanced at this stage. Then just like how us Creators watch another Creators video, and that sparks a brilliant idea in us --- then VR could only possibly become even better, with some AR tech advances, that VR developers might have never thought of by themselves???
Thanks buudy :] I agree yeah, each tech can definitely learn from and inspire the other for sure. How much of a cross over there will be we can only speculate rn but oh what fun speculation/imagination can be!
I will get one for Minecraft
Seems perfect for it huh
If they were Smart they would have AR games for Xbox Next Get they might not loose so hard.
Problem is AR headsets like this are so expensive and out of reach of the averagr Xbox gamer. And at the moment anything less is just rubbish really. Plus I'm not sure an Xbox even next gen could power a headset close to this by itself. Until these headsets get cheaper, and the quality is maintained, I think it'll be PC only for a while yet
@@F4CEpa1m Ha I know PC will have VR & AR I think Xbox will just focus on putting games on all platforms and the Microsoft Studios will go the way of Saga
I think I'm pissed I can't snag one of these right now to just use in my cubicle and home work room. I am so desperate for the AR revolution, and the social failure that was google glass was a real punch to the balls for me. AR is the future of everything.
It sucks to wait that's for sure. I certainly remember that sting when the Rift was delayed. Google glass though.. Too much too soon. Microsoft doing it right
Imagine HoloLens refined all the way down into contact lenses
I would get contact lenses
2 words... holy shit... o_o...
Perfect hype video and then the epic store had to pop-up. That thing is like cancer spreading everywhere.
This thing+acid
All the marketing is deceptive showing its like a holosuite level of immersion when it's closer to googleglass AR or a pair of bifocals.
Yeah it's very optimistic. 52° FOV is show in none of the promo vids like it actually appears. Despite the disclaimers about "what may look like in future" which is pretty vague tbh, there's not a lot of reality to it
@@F4CEpa1m Odd I have yet to see one of those disclaimers and that's been a big part of my arguments with others that they dont disclaim in all the videos, the still photos are worse and heavily embellished. It's disappointing as the product is amazing but its like they lack confidence in it, hding behind a slick AR rig that's a completely different tech stack in of itself afaik(not spectator view?).
I get they have a presentation problem that its hard, just like VR, to convey through 2D video such tech. But from a billion dollar company it comes of as purposefully manipulative and dishonest by choosing to not use a more truthful representation like for example stylized frustrum culling.
It looks like a higher level than last year's, Since I now think of health first. 1st. I don't like the fact that your placing Wifi 5Ghz and 2.4Ghz signals near the back of your head. 2nd. This AR system is shooting laser light although spread out directly into your eyes that could possibly damage your sight I.M.O. I'll take my Samsung Odyssey+ any day for V.R.
Fair enough. I'm not too fazed about the wifi signals but totally understand the uncertainty around them for sure. Same with the laser beams in to the eye balls :D I mean to me it sounds like fun haha but yeah, completely understand the reservation around it. Either way, VR is the one for me so would choose a Odyssey+ anyways
peipeidei
Haha nice
microsoft invented the MEMS in Hololens 2? WRONG!! It was Microvision...come on man...do better DD
You're right, this channel sucks. Will delete and re-upload with every subsidiary and acquisition by Microsoft
Good video but man I HATE that there is no natural pauses between the sentenses...it made me quit 10 min before time. Will find a better video which is not so hard to see all the way through. You just got a dislike!
Eh, I'm sure I won't notice
AR.... zzzzzzzzzzzzzz. No offense F4CEpa1m, it's the news but AR is too far off for me to care at the moment.
Haha fair enough. Yeah the tech is advanced af but for us consumers it's not something we can play Steam games on so... That's a no from me [rn]