Rigi-All: Generate a Rig in 10 Minutes!

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  • Опубликовано: 25 авг 2024

Комментарии • 37

  • @InfamousInvictis
    @InfamousInvictis 9 месяцев назад +44

    Putting the Blender Community on his back

  • @ThatGrayCartoonPony
    @ThatGrayCartoonPony 9 месяцев назад +35

    11:12 One additional tip I can add regarding pole vectors, you can change the pole parent value (to 7 I believe, can't remember) so that the pole vector follows the IK feet, so you don't have to worry about constantly readjusting the knees when moving the feet in IK (and it will remain anatomically correct). 👍

    • @MargaritaTF2
      @MargaritaTF2 9 месяцев назад +4

      Le poney has spoken

    • @hisanimations
      @hisanimations  9 месяцев назад +7

      nice, i didn't know that. thanks!

    • @mattandgames
      @mattandgames 8 месяцев назад

      ​@@hisanimationshi i have some trouble with the rigi add in i press iniziate rig for start to rig the armatura but ones i pressed i can't generate the rig and the bones are all in the right position can you help me

  • @denizplays1307
    @denizplays1307 9 месяцев назад +6

    more hisanimations videos? yes please!
    more tutorials?! YES PLEASE!!!!!!!
    AND NOW ADDONS?!?!? LETS FRICKING GOOOOOOOOOOOOOOOOOOOOOOOO!!!!

  • @HeyGrouch
    @HeyGrouch 9 месяцев назад +1

    Awesome! I've done a little bit of rigging but plan to learn more about it for some 3D printed miniatures I'm gonna make for Christmas. Glad to see you're out here making that process easier :)

  • @REDbird5
    @REDbird5 9 месяцев назад +4

    This is sooo useful. You’re amazing as always

  • @CGDive
    @CGDive 9 месяцев назад +1

    This looks brilliant. Will test it soon!

  • @MatveyMotion
    @MatveyMotion 9 месяцев назад +3

    He finally made a detailed tutorial

  • @Katy133
    @Katy133 9 месяцев назад +2

    Thank you for the tutorial!

  • @drkrakinzzky3466
    @drkrakinzzky3466 9 месяцев назад

    Finally A Good Way To Rig Things! Thanks A Ton Mate!

  • @FossyPickles
    @FossyPickles 9 месяцев назад

    you are such a real one for this bro, first you made the amazing tf2 stuff, and now this, if I could bro, I’d kiss you

  • @FanicAnimations
    @FanicAnimations 9 месяцев назад +2

    Blender sweep

  • @cosmiccandlz377
    @cosmiccandlz377 5 месяцев назад

    Really useful. But I have one question. Will it be updated for 4.0.1+ Or will I have to use older versions to use it. Because the Blender team did something with their settings and an error appears every time I try to use it.

  • @2cool4school2
    @2cool4school2 3 месяца назад +1

    For nearly a lot of the characters I want to rig, It doesn't allow me and just gives the error: "RIGIFY ERROR: Bone 'LThigh': Heel bone not found.
    Incorrect armature for type 'leg'". I've tried so hard to figure this out but literally 5 people in the entire world have had this problem, but their solution doesn't work for me. This is my last resort, but s there any way anyone else can help here? I'm so lost
    And no, I didn't delete the heel bone when generating the rig. I didn't even touch it

  • @Talsized
    @Talsized 9 месяцев назад +1

    Based

  • @goldcookid4874
    @goldcookid4874 9 месяцев назад +1

    Yipeee

  • @JhackalZ
    @JhackalZ 2 месяца назад

    Keeps telling me I have to "Enable Rigify addon" even though its already enabled, anybody else getting this issue?

  • @EccentricFM
    @EccentricFM 9 месяцев назад

    noice

  • @IvanilovGames2004
    @IvanilovGames2004 Месяц назад

    I get an addon error when I click on the initialize rig button (AND DON’T IGNORE THIS MESSAGE THIS IS IMPORTANT FOR ME AND FOR PEOPLE)

  • @vladvolodiy828
    @vladvolodiy828 6 месяцев назад +1

    Please help me, I get an error: "Generation has thrown an exception list index out of range"

    • @bon_bon_099
      @bon_bon_099 2 месяца назад

      I had same error too

  • @thetruestar6348
    @thetruestar6348 7 месяцев назад

    How do I fix generation has thrown an exception?
    Edit: Nvm I was missing a rig type on a finger and my neck(super head) was connected to my spine so it was throwing an error

  • @alan3d975
    @alan3d975 9 месяцев назад

    Thank you so much for such a time saver! How would one go about editing the controllers? I'd like to make some controllers bigger as they are just too tiny and inside my model + I'd like to know if its posible to add an extra eye controler in front of the face to move them with more ease with constraints rather than the "extra controller" setup they get by default

  • @kimoiguess
    @kimoiguess 9 месяцев назад

    hey! wanted to ask, is there a way to prevent it from doing twist bones? i have a character with ball jointed arms with stiff joints and the original rig has it so ONLY the ball joint does the rotations, yet with this it now also twists the forearm, is there a way you know of that can fix this?

    • @schism_9893
      @schism_9893 8 месяцев назад +2

      I think this is caused by the Armature's Bendy Bones. Just select the bones that you don't want to deform with the twist, and reduce the bone segments in the "Bendy Bones" area to 1.

  • @thedispenser8301
    @thedispenser8301 9 месяцев назад +2

    Rigi Martin and viva la vida loca

  • @CaneDoesStuff
    @CaneDoesStuff 7 месяцев назад +2

    İts all rigirs

  • @theoneandonlyJT15
    @theoneandonlyJT15 7 месяцев назад +1

    How do I make the pelvis the root?

    • @hisanimations
      @hisanimations  7 месяцев назад

      that isn't possible in a rigify rig, but you can change the pivot location in the spine chain settings

    • @theoneandonlyJT15
      @theoneandonlyJT15 7 месяцев назад

      @@hisanimations Nevermind I found the issue but I do have another question. I keep getting "generation has thrown an exception: list index out of range". How do I fix this?

  • @kvnxVII
    @kvnxVII 9 месяцев назад

    hi

  • @MonoGuyAnims
    @MonoGuyAnims 9 месяцев назад +1

    fnaf