This map was made for the WoG-RPG in the German World of Gothic. Drakia and Gorthar for example are not canon. forum.worldofplayers.de/forum/threads/956756-Wie-sieht-die-Welt-in-unserem-Rollenspiel-wirklich-aus forum.worldofplayers.de/forum/threads/1535128-What-author-idea-Drakia-and-Gorthar
@@SchattenDivision Damn, I know they're not canon... I said that in the video. I took these maps because this is the only map that has southern lands, and which in general did not seem bad to the piranhas. And also because it was made by the WoG admin Don Esteban. I had no other reason to take this map ¯\_(ツ)_/¯
No, it looks like I cut out the part where I said that this map is not canon. But it doesn't matter, since I already wrote to people about this map, and I even wrote it in a separate thread on WoG many times.
Everything is alright. You don't have to explain yourself. 🙂 The southern lands on the map are partly or completely from Arcania. Therefore not by Piranha Bytes.
Add Yakuza to the list. The map can be crossed in less than 3 minutes, and you will see the exact same map in every game. But it's filled to the brim with Side quests, encounters, shops and minigames.
And that is the way it's always should've been, but triple A games focus on completely wrong aspects. No real variety, all of those big maps feel like nothing-burgers. It's boring, promoting overreliance on fast travel and ignoring the backdrop of the game, instead of instilling sense of scale and wonder in the player.
As see in gothic itself, small maps filled to the brim with stuff of gothic 1 and 2 is a bilion times better than a big map of gothic 3 filled with NOTHING AT ALL
Size doesn't matter since huge empty space it's a waste of time for the player, makes travel time much longer and it's ignored space. I prefer the small size of maps from Gothic 1 and 2 with lots of carefully hand crafter word compared to huge emptines, with random generated quests for the other games that you show at the end.
Hello, just want to add something to Gothic 1. There are many areas, that are not on the map, but you can play there. You spend a lot of time in caves like old dungeon or ending part. So that is why it is bigger then it looks.
вообще, сейчас ж уже давно к любому бразуеру подключается переводчик с озвучкой от яндекса) он любое видео неплохо переводит и озвучивает в реальном времени
The map comparisons with other games are completely out of scale... You try to tell me that whole gothic world is smaller than market square in Novigrad? Or Imperial City Island?
0.06 my journey of UV unwrapping grass to mountain through the whole valley of mine for gothic reloaded mod begins. Gawd I did a bad job at most of it. I wanted to surprise the team by making everything quickly. EvilTwin later had to make a trick of modifying the meshes a bit so it looks a tiny bit more decent..
I wanted to attach a photo of the map at the Piranha Bytes Office in the video. However, I forgot. Here is the link to imgur: imgur.com/gallery/LMbVOeD Actually, it's good that you asked. We need to pin the message. I think to make the same video on the topic of Drakia
@@Flatczer This map was made for the WoG-RPG in the German World of Gothic. Drakia and Gorthar for example are not canon. forum.worldofplayers.de/forum/threads/956756-Wie-sieht-die-Welt-in-unserem-Rollenspiel-wirklich-aus forum.worldofplayers.de/forum/threads/1535128-What-author-idea-Drakia-and-Gorthar
Well you just assume a step is a meter? When you round up the first unit you use, the result is really inaccurate. Also you have different step animations in Gothic 2. Is it really the same lenght?
I showed the map of Velen and Novigrad. However, in kilometers, I had to enter all the cards in Witcher 3. Kaer Morhen, White Garden, Skellege Archipelago, and Toussaint. I just couldn't find a map that would have all the locations together, and at the same time they kept their proportions. So imagine that the map of Velen and Novigrad is ALL locations of The Witcher 3 together ¯ \ _ (ツ) _ / ¯
I would say game is scaled down like most games from actual vision, same World of Warcraft or GTA game cities are. Meaning it would be those 4 square kilometers in full scale
Хм, на 1:04 видно, что используется рендер в изометрической проекции. Значит, есть меш локации. Вопрос: зачем тогда вся эта морока с подсчётом шагов и откладыванием отрезков в растровом редакторе? В 3d-софте измерения получатся намного проще и точнее. К тому же так можно найти высоту рельефа и зданий, довольно точно рассчитать проходимую площадь локаций, даже определить объём и прикинуть массу интересующих объектов. Такого в игре сделать никак не получится. Я сам этим занимался с различными готическими моделями.
Piranha Bytes could make an awesome standalone game if it took place in the old camp! Quality over quantity. Better than those soulless mindless huge open worlds of modern games. 🙏
Чем хороши были ранние части серии: когда игровой мир преподносился как небольшой остров с захиревшим портовым городком и рудниками для каторжников, ты как игрок глубже погружался в происходящее. Пробелов в игровом дизайне было гораздо меньше, чем сейчас. Например, когда нам дали Скайрим с его столицей, в которой обитает человек сто, или Имперский Город.. в общем, внимание к деталям и к игровому пространству - это важно.
Skyrim might be bigger, but its incredibly boring and feels copypasted to degree similar to Gothic 3 map, that i just rely on fast travel. While Gothic always feels nice to travel around and unique whereever you go. Like small village or town from you childhood. It's much better to have small and interesting map that you want to travel around than hollow giant maps. This is why size comparisons always rub me the wrong way as its least important aspect of maps in games. It's about variety, interesting locations and terrain, details, and instead of actually big size, creating real sense of scale and wonder in the player. Gothic succeed at all of this, where many other games overreliant on size fail. Besides vast majority of those "world sizes" are incredibly inaccurate and overstated, in similar fashion to lore size in Gothic. There is no standard and uniform scale used in game worlds in each engine, their approximations of metric system are often times incredibly inaccurate and inconsistent from one game to the next and should not be taken at face value, but tested in similar way as sized in Gothic, in relation to player characters or if its possible something easier to attest like perhaps vehicle dimensions if its more modern game.
The comparison of Khorinis and the Witcher 3 map is wrong. I'm pretty sure that 135km^2 is all areas of The Witcher 3 combined (velen with novigrad, skellige isles, kaer morhen valley, etc.) In your comparison whole island of Khorinis seems smaller than most of the buildings in Novigrad which is just not true.
Irdorath, according to official information, is located somewhere between Khorinis, and the eastern archipelago The Witcher 3 has a huge world with many locations. I took one of the map as an indicator that this is a witcher 3. But the size applies to all territories. I just couldn't fit ALL the locations of the Third Witcher on one screen :)
@@Flatczer so you have to adapt the number or the size of both maps. In this 136km² is Skellige, Toussaint, Kaer Morhen included and maybe the water where you can travel with your boat(not sure about that). This comparasion is just wrong and irritating, sorry
When comparing with other game sizes, it would be visually more informational to scale the gothic-map with the square root of the size ratio.. Here it looks as if a house in novigrad is about the size of the gothic map
This is a relative proportional size. Because unfortunately I found maps of all locations of The Witcher 3, on one map together. And if I did, it would be just a map of the continent, because they are located very far from each other. And visually, Khorinis would have been bigger than Velen, for example. Which is also not very correct
Bo te porównania z innych gier mają skalę wyciągniętą z dupy zazwyczaj, to głupoty które wykrakali by się popisywać na E3 gdy w praktyce mapa jest mniejsza, to że jeszce jest tak martwa jak w oblivionie, sprawia że podróżowanie w tesie jest okropnie nudne i dlatego przez większość czasu fast travel się używa. Oblivion jest dosłownie przykładem kopiuj wklej, oceany tych samych drzew po horyzont. Taki sam test przydałby się w każdej grze by zweryfikować te głupoty, bo mapa w oblivionie na pewno jez 4 razy mniejsza niż te "57km kwardratowych. Poza tym w każdym silniku inaczej sobie skalę ustawiają, metr metrowi nie równy, raczej umowny i nawet do rzeczywistości nie zbyt dobrze wyskalowany. Ja osobiście wolę mniejsze ale "gęstsze". Różnorodność i interesujące lokacje są znacznie lepsze niż ocean niczego. Dlatego też wolę mapę w nfsach np z Most Wanted'a 2005 niż te nudne spaghetti z ulic w nowych NFSach. Gdzie wszędzie jest płaski asfalt i nudne zakręty i nic ciekawego czy szczególnie innego/unikalnego nie map między rejonami.
Было бы более наглядно если бы ты больше визуализировал цифры, синтезатор их проговаривает, но визуально инфа воспринимается всегда лучше, так что подумай)
This was a conditional designation. I did not find the entire Witcher 3 map, where Velen, Novigrad, White Garden, Kaer Morhen and Toussaint will be in one frame. Because there is such a discrepancy
For shooting the frames in mine Valley, the was used mod "awakening" . And for shooting shots from Gothic 2, the "Nostalgy" mod was used. As far as I know, this mod is only in Russian. But I'm not sure.
@@ВикторБаженов-й2х Thanks. I was just thinking that because they have almost the same name, but since I can't read russian I couldn't check it myself. XD
@@Flatczer More specifically, I meant whether the map is a stalker from GSC game world or from an stalker online, feel another stalker about which I have not heard.
I wanted to add a photo of the map at the Piranha Bytes Office in the video. However, I forgot.
Here is the link to imgur: imgur.com/gallery/LMbVOeD
This map was made for the WoG-RPG in the German World of Gothic. Drakia and Gorthar for example are not canon.
forum.worldofplayers.de/forum/threads/956756-Wie-sieht-die-Welt-in-unserem-Rollenspiel-wirklich-aus
forum.worldofplayers.de/forum/threads/1535128-What-author-idea-Drakia-and-Gorthar
@@SchattenDivision Damn, I know they're not canon... I said that in the video. I took these maps because this is the only map that has southern lands, and which in general did not seem bad to the piranhas. And also because it was made by the WoG admin Don Esteban. I had no other reason to take this map ¯\_(ツ)_/¯
No, it looks like I cut out the part where I said that this map is not canon. But it doesn't matter, since I already wrote to people about this map, and I even wrote it in a separate thread on WoG many times.
Everything is alright. You don't have to explain yourself. 🙂
The southern lands on the map are partly or completely from Arcania. Therefore not by Piranha Bytes.
@@SchattenDivision At the time of this map creation, Arcania was still canon. And part of the Gothic series
I am happy to see that even after all those years, these games still get attention. They deserve it!
small, compact, dense and meaningful. The Gothic series as well as the Deus Ex series proved that size doesn't matter!
Add Yakuza to the list. The map can be crossed in less than 3 minutes, and you will see the exact same map in every game.
But it's filled to the brim with Side quests, encounters, shops and minigames.
@@TheTexasDice sadly I don't like anything that resembles japan exept Dragon Ball, Saint Seya and Hellsing.
And that is the way it's always should've been, but triple A games focus on completely wrong aspects. No real variety, all of those big maps feel like nothing-burgers. It's boring, promoting overreliance on fast travel and ignoring the backdrop of the game, instead of instilling sense of scale and wonder in the player.
As see in gothic itself, small maps filled to the brim with stuff of gothic 1 and 2 is a bilion times better than a big map of gothic 3 filled with NOTHING AT ALL
Size doesn't matter since huge empty space it's a waste of time for the player, makes travel time much longer and it's ignored space. I prefer the small size of maps from Gothic 1 and 2 with lots of carefully hand crafter word compared to huge emptines, with random generated quests for the other games that you show at the end.
Super odcinek. Czekam na 2 część! :)
Hello, just want to add something to Gothic 1. There are many areas, that are not on the map, but you can play there. You spend a lot of time in caves like old dungeon or ending part. So that is why it is bigger then it looks.
3:25
if you ever compare gothic and arcania again in your life, i will be under your bed when you go to sleep
Hah! But this is not a bad thing. Thanks to such corridor locations, Gothic 2 was filled with content. And unlike Arcania, interesting content
Fantastic clip. It's something I wanted to see on RUclips for a long time.
He is a reason why subtitles exist and are useful thing
Большое спасибо за русские субтитры❤️
Thank you so much for the Russian subtitles❤️
вообще, сейчас ж уже давно к любому бразуеру подключается переводчик с озвучкой от яндекса) он любое видео неплохо переводит и озвучивает в реальном времени
Спасибо за видео! Было интересно, я бы посмотрел 2 часть))
The map comparisons with other games are completely out of scale...
You try to tell me that whole gothic world is smaller than market square in Novigrad?
Or Imperial City Island?
Hi, are you still working on the second part? I must say, I am really interested about size of Gothic 3, and maybe The Chronicles of Myrtana ;)
It will be in the future. While I'm working on other projects, I already have the necessary material for the second part
0.06 my journey of UV unwrapping grass to mountain through the whole valley of mine for gothic reloaded mod begins. Gawd I did a bad job at most of it. I wanted to surprise the team by making everything quickly. EvilTwin later had to make a trick of modifying the meshes a bit so it looks a tiny bit more decent..
Very, very interesting. Thank you! :)
Morrowind map is wrong, becouse we only have Vvardenfell as a game world.
no... 2km in diameter is 3,14km^2 since is round and not square
0,7meters to 1 meter rounding is pretty lots of rounding...
I'm sure I've made some mistakes. I will of course correct them in the next part
Better small area with lots of stuff to do, then big map filled with loneliness.
Great Video 👍 do you have a Link regarding the "Southern Lands"?
I wanted to attach a photo of the map at the Piranha Bytes Office in the video. However, I forgot. Here is the link to imgur: imgur.com/gallery/LMbVOeD
Actually, it's good that you asked. We need to pin the message. I think to make the same video on the topic of Drakia
@@Flatczer thank you, really interesting
@@Flatczer This map was made for the WoG-RPG in the German World of Gothic. Drakia and Gorthar for example are not canon.
forum.worldofplayers.de/forum/threads/956756-Wie-sieht-die-Welt-in-unserem-Rollenspiel-wirklich-aus
forum.worldofplayers.de/forum/threads/1535128-What-author-idea-Drakia-and-Gorthar
6:10 - Khorinis is definitely as large as an average building in Novigrad. Seems legit, the scale was totally not pulled out of your ass.
Lol this
Excuse me what building has a size of 2,7 square km?
@@tomasvalach8020 Putin's secret dacha, maybe.
Gothic is alive!❤️🔥
Gothic lives in our hearts forever and ever and ever 🥲
Well you just assume a step is a meter? When you round up the first unit you use, the result is really inaccurate. Also you have different step animations in Gothic 2. Is it really the same lenght?
Yes, that's a problem. This is the mistake. In the next video on this topic, I will correct the inaccuracies of this video.
The comparison with Witcher 3 is strange, how can it be, that the whole Gothic world is smaller than Novigrad?
I showed the map of Velen and Novigrad. However, in kilometers, I had to enter all the cards in Witcher 3. Kaer Morhen, White Garden, Skellege Archipelago, and Toussaint. I just couldn't find a map that would have all the locations together, and at the same time they kept their proportions. So imagine that the map of Velen and Novigrad is ALL locations of The Witcher 3 together ¯ \ _ (ツ) _ / ¯
I would say game is scaled down like most games from actual vision, same World of Warcraft or GTA game cities are. Meaning it would be those 4 square kilometers in full scale
im not convinced in this way of measuring....
that's what she said!
Хм, на 1:04 видно, что используется рендер в изометрической проекции. Значит, есть меш локации. Вопрос: зачем тогда вся эта морока с подсчётом шагов и откладыванием отрезков в растровом редакторе? В 3d-софте измерения получатся намного проще и точнее. К тому же так можно найти высоту рельефа и зданий, довольно точно рассчитать проходимую площадь локаций, даже определить объём и прикинуть массу интересующих объектов. Такого в игре сделать никак не получится. Я сам этим занимался с различными готическими моделями.
Great job! How about world in gothic 3?
All those big worlds yet small gothic world is still 100 times better
Piranha Bytes could make an awesome standalone game if it took place in the old camp! Quality over quantity. Better than those soulless mindless huge open worlds of modern games. 🙏
What voice generator are you using?
I really enjoyed watching this video
Bro whaaat never thought that Khorinis is smaller than the mine valley
Great job! Thanks a lot!
Great video🥰🥰
What about Gothic 3? Did you just forgot?
Автор с Украины ,сейчас там идёт война
Чем хороши были ранние части серии: когда игровой мир преподносился как небольшой остров с захиревшим портовым городком и рудниками для каторжников, ты как игрок глубже погружался в происходящее. Пробелов в игровом дизайне было гораздо меньше, чем сейчас. Например, когда нам дали Скайрим с его столицей, в которой обитает человек сто, или Имперский Город.. в общем, внимание к деталям и к игровому пространству - это важно.
for me the gothic 1 map size is just perfect
Man I love Gothic 1
part 2?
Skyrim might be bigger, but its incredibly boring and feels copypasted to degree similar to Gothic 3 map, that i just rely on fast travel. While Gothic always feels nice to travel around and unique whereever you go. Like small village or town from you childhood. It's much better to have small and interesting map that you want to travel around than hollow giant maps.
This is why size comparisons always rub me the wrong way as its least important aspect of maps in games. It's about variety, interesting locations and terrain, details, and instead of actually big size, creating real sense of scale and wonder in the player. Gothic succeed at all of this, where many other games overreliant on size fail. Besides vast majority of those "world sizes" are incredibly inaccurate and overstated, in similar fashion to lore size in Gothic.
There is no standard and uniform scale used in game worlds in each engine, their approximations of metric system are often times incredibly inaccurate and inconsistent from one game to the next and should not be taken at face value, but tested in similar way as sized in Gothic, in relation to player characters or if its possible something easier to attest like perhaps vehicle dimensions if its more modern game.
The comparison of Khorinis and the Witcher 3 map is wrong. I'm pretty sure that 135km^2 is all areas of The Witcher 3 combined (velen with novigrad, skellige isles, kaer morhen valley, etc.) In your comparison whole island of Khorinis seems smaller than most of the buildings in Novigrad which is just not true.
That's true. But there just wasn't a complete map that would show these particular territories. So I had to resort to these conventions
было бы здорово понять насколько сам мир велик. Хотя наверное он меньше чем мой город.
Так игровые условности ж
never heard about a 4th terrytory in khorinis
what mod where you using as there were no tents in jarkendar
6:12 you say that all the island is as small as a tiny island on the river in TW3? Hard to believe.
Irdorath, according to official information, is located somewhere between Khorinis, and the eastern archipelago
The Witcher 3 has a huge world with many locations. I took one of the map as an indicator that this is a witcher 3. But the size applies to all territories. I just couldn't fit ALL the locations of the Third Witcher on one screen :)
@@Flatczer so you have to adapt the number or the size of both maps. In this 136km² is Skellige, Toussaint, Kaer Morhen included and maybe the water where you can travel with your boat(not sure about that). This comparasion is just wrong and irritating, sorry
@@Agent_Ste Okay thank you. In the next video there will be a more accurate comparison
I hope for g3 soon, though remember to multiply nordmar x3 due to how ridiculous this 364663d design was
How large is Gothic 3 world map?
Given that as claimed agility changes one's step size, id' rather mesure such things by height of players or things
I missed the map of Daggerfall, which would be even larger.
I love this game.
Интересно бы узнать размеры Elex и 3й Готы
What the Map? I can't found it
All the maps you compared it with are also less detailed. Also huge maps can feel tedious, running around for hours… how fun…
Sorry but where is the map from gothic 4?
That's L'hiver mod,or something else in this video?
Mod "Nostalgy"
When comparing with other game sizes, it would be visually more informational to scale the gothic-map with the square root of the size ratio.. Here it looks as if a house in novigrad is about the size of the gothic map
This is a relative proportional size. Because unfortunately I found maps of all locations of The Witcher 3, on one map together. And if I did, it would be just a map of the continent, because they are located very far from each other. And visually, Khorinis would have been bigger than Velen, for example. Which is also not very correct
Where is part 2?
6:03 to wygląda jakby cała wyspa Khorinis była wielkości Imperial City :0
Bo te porównania z innych gier mają skalę wyciągniętą z dupy zazwyczaj, to głupoty które wykrakali by się popisywać na E3 gdy w praktyce mapa jest mniejsza, to że jeszce jest tak martwa jak w oblivionie, sprawia że podróżowanie w tesie jest okropnie nudne i dlatego przez większość czasu fast travel się używa. Oblivion jest dosłownie przykładem kopiuj wklej, oceany tych samych drzew po horyzont.
Taki sam test przydałby się w każdej grze by zweryfikować te głupoty, bo mapa w oblivionie na pewno jez 4 razy mniejsza niż te "57km kwardratowych. Poza tym w każdym silniku inaczej sobie skalę ustawiają, metr metrowi nie równy, raczej umowny i nawet do rzeczywistości nie zbyt dobrze wyskalowany.
Ja osobiście wolę mniejsze ale "gęstsze". Różnorodność i interesujące lokacje są znacznie lepsze niż ocean niczego. Dlatego też wolę mapę w nfsach np z Most Wanted'a 2005 niż te nudne spaghetti z ulic w nowych NFSach. Gdzie wszędzie jest płaski asfalt i nudne zakręty i nic ciekawego czy szczególnie innego/unikalnego nie map między rejonami.
Было бы более наглядно если бы ты больше визуализировал цифры, синтезатор их проговаривает, но визуально инфа воспринимается всегда лучше, так что подумай)
6:10 co za bzdura, na obrazku poglądowym wychodzi na to że cała wyspa z Gothica jest wielkości jednego budynku w mieście w Wiedźminie 3
Cieszę się, że nie jestem jedyną osobą, która to zauważyła.
This was a conditional designation. I did not find the entire Witcher 3 map, where Velen, Novigrad, White Garden, Kaer Morhen and Toussaint will be in one frame. Because there is such a discrepancy
"2000 meters in diameter - that ist 4 quare-kilometers" .... not really
what's the mod from gothic 2 showcase?
For shooting the frames in mine Valley, the was used mod "awakening" . And for shooting shots from Gothic 2, the "Nostalgy" mod was used. As far as I know, this mod is only in Russian. But I'm not sure.
@@Flatczer There is a mod in German and Polish called "Nostalgic Edition". I would guess thats the same mod or some branch of it.
@@Azzinoth224 no, it's two different mods
@@ВикторБаженов-й2х Thanks. I was just thinking that because they have almost the same name, but since I can't read russian I couldn't check it myself. XD
I saw this documentary somewhere else - word for word copied. At this point I don't know who did it first.
Pubg School is bigger than Khorinis xD
These are conventions. So yes, Khorinis is a bit bigger than the school in the pubg, or the road sign in the Witcher :)
Ooo to coś nowego
from what stalker is this map? 5:54
The first stalker + all the DLC as far as I remember
@@Flatczer More specifically, I meant whether the map is a stalker from GSC game world or from an stalker online, feel another stalker about which I have not heard.
@@maciekalfa6623 I do not know for sure. This map was the only one on the Internet that displayed the entire exclusion zone
Что за сложности с расчетом шагов... Грузи все модели в 3д макс и там можно рулеткой - инструмент такой)) измерить все размеры...
Hey, do you need Help for German Translation?
I am always for
@@Flatczer good, so how can I do it :)
Dlaczego wyświetliło mi się to na głównej?
mam ten sam problem właśnie.
bo jesteś polakiem
@@Abyssal_Eel chyba ty.
@@MegaLol2xd no shit sherlock
digger die map war auf deutsch
Hey, your film is awsome ! I have a quenstion so can you give me your contact ? Thank you in advance :D
Flatczer#6441 - discord
Ooo to coś nowego