The KEY To Halo Sandbox Design - Halo 2: REBALANCE Mod

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  • Опубликовано: 23 ноя 2024

Комментарии • 257

  • @TheVengefulVadam
    @TheVengefulVadam 5 месяцев назад +392

    A Ruby upload is an event.

    • @Spartan_Tanner
      @Spartan_Tanner 5 месяцев назад +53

      A Vadam upload is also an event.

    • @velhlar
      @velhlar 5 месяцев назад +19

      We are here for the premier

    • @RubyofBlue
      @RubyofBlue  5 месяцев назад +55

      🥳🎉

    • @holymosey2556
      @holymosey2556 5 месяцев назад +6

      You notice that shit too?

    • @LegoMaster_7778
      @LegoMaster_7778 4 месяца назад +2

      greetings vadam

  • @TheThrashed
    @TheThrashed 5 месяцев назад +168

    This feels like a modern bungie halo 2 behind the scenes video

  • @RejectedShotgun
    @RejectedShotgun 5 месяцев назад +180

    Amazing. The care and detail on display here is next level. Looking forward to the next upload and to finally getting to play!

    • @RubyofBlue
      @RubyofBlue  5 месяцев назад +23

      Thanks!

    • @ToaDrakua
      @ToaDrakua 5 месяцев назад +4

      Didn’t expect to see you here

    • @Yason77
      @Yason77 4 месяца назад +1

      @@RubyofBlue Love your work and content, and excited to experience your work! I just hope you go into more depth about the melee system, and how it differs from CE’s system. I also thought you’d give the BR the melee sequence that Vadam used in Uncut, but to a more refined, “rebalanced”, degree that you’re really good at applying. Thought it would give the weapon another unique utility, especially giving that the BR is a “jack of all trades” weapon. Scoped for long range, Reticle for mid range, and Melee for close range. I’ve recently discovered the unique melee system from H2’s early stages, and thought to add the idea to specific weapons rather than just the player out right. Makes players wonder what other weapons might have this unique melee trait, especially with the brute weapons. Good luck on your work and God Bless.

  • @TEMINIX
    @TEMINIX 5 месяцев назад +89

    You are a madman. All this time programming and you still produce these high quality in-depth videos.
    You are the man, Ruby.

  • @AdvancedEon
    @AdvancedEon 4 месяца назад +26

    What I like about the Brute Plasma Rifle redesign here is that it's not just had spikes and blades thrown on like I've seen in other redesigns, it actually looks like a weapon that's been tampered with to make it more lethal

    • @caseyhall2320
      @caseyhall2320 4 месяца назад +2

      Understanding brute art philosophy

  • @cromwellington441
    @cromwellington441 5 месяцев назад +68

    Honestly, the most enjoyable part of your halo vids is how you reveal halo's fundamental building blocks and what made it such special game.
    Its made me appreciate Halo in a new light getting to understand what exactly made this game special

    • @McBoofus
      @McBoofus 5 месяцев назад +7

      Same here. After I finished CE Rebalanced for the first time, I said to myself, "This is the best way to play CE's campaign."

  • @KnoxCarbon
    @KnoxCarbon 4 месяца назад +34

    "Rebalance" is kinda underselling it, this is a full blown overhaul. I wish I was half the modder you are.

    • @junioraltamontent.7582
      @junioraltamontent.7582 4 месяца назад +12

      For real. After playing Ruby's CE with my brother these might as well be new Halo releases to me. One AM coming home from GameStop on a school night type shit

  • @Williaso
    @Williaso 5 месяцев назад +67

    These videos really go to show just how much effort you put into your re-balancing. Very excited to try it out when it's finished

  • @NeoKaiser0
    @NeoKaiser0 4 месяца назад +35

    I find it hilarious that Bungie talked about how important balance was for multiplayer... and then made Halo 2 lol

    • @kainey
      @kainey 4 месяца назад +8

      They made CE first with the sniper pistol

    • @Espartanica
      @Espartanica 2 месяца назад +2

      Ye, but if you talk about how CE's sandbox is abysmally balanced all the people playing it since launch rush in to tell you it's actually the most perfect thing ever. ​@@kainey

    • @LennoxParsec
      @LennoxParsec 2 месяца назад

      ​@@EspartanicaIt is.

    • @Espartanica
      @Espartanica 2 месяца назад +1

      @@LennoxParsec It's heavily unbalanced and has glaring flaws

  • @Bash_Minimal
    @Bash_Minimal 4 месяца назад +19

    10:13 Immediately noticed the improvement to how the pistol Looks. Night and day

    • @Toast_94
      @Toast_94 4 месяца назад +2

      Honestly thanks for pointing it out! I don't know how I managed to miss it the first couple times I watched it.
      That green lighting akin to the halo 2 shotgun looks beautiful on the magnum.
      The sniper rifle too! 13:41

  • @henrymarshall8825
    @henrymarshall8825 4 месяца назад +3

    There is a certain tone that comes with intense, real experience with a topic.
    This video really has it.

  • @joshuasmith6909
    @joshuasmith6909 4 месяца назад +7

    One big thing about sandboxes is how fun is created by constraints. What is kept from you? What’s a limitation or unique advantage to this mission?
    We all know of Truth and Reconciliation giving you a deep-pocketed sniper rifle, but that mission also doesn’t have a single magnum. It completely changes the dynamic.
    That’s why I am happy to see the BR delayed in delivery and Carbine given a different utility. The sandbox is also defined by what is accessible to you after all!

  • @nohrii023
    @nohrii023 3 месяца назад +4

    I am really excited for this mod. I think SEV is also part of it who is working on the stencil shadow for this mod - which also makes this mod look cooler and more how it's supposed to look like.

  • @undeadkiva
    @undeadkiva 5 месяцев назад +22

    Man I love echos animations

  • @QuarrelsomeLocalOaf
    @QuarrelsomeLocalOaf 5 месяцев назад +8

    Really like the new look for the sniper scope in this mod, really nice blend of the 3 and Reach designs.

  • @chasehill7271
    @chasehill7271 5 месяцев назад +20

    1:15 i feel like a memory was just unlocked....was that art in the Halo manual book that came in the case?

    • @h0gheadS
      @h0gheadS 5 месяцев назад +5

      It's from the Halo Graphic Novel.

    • @texel76
      @texel76 4 месяца назад +4

      It even includes cut weapons. Like the H2 Flamethrower and the Satchel Charges

    • @chasehill7271
      @chasehill7271 4 месяца назад +2

      @utbunny I actually just remembered that I had a bunch of halo trading cards and this was the art of one of the cards. Never read the novel

  • @Xennode
    @Xennode 5 месяцев назад +24

    I've never liked dual wielding in 2 and 3 so I raised an eyebrow when you introduced the topic but your proposed changes are nothing short of genius. Can't wait to replay 2 once this mod comes out

    • @junioraltamontent.7582
      @junioraltamontent.7582 4 месяца назад +5

      It was way different when 2 first came out. A little less than a year after release there was a major rebalancing patch that changed it to what it is now. On release, Dualies were essentially the short-mid range meta and had an insane time to kill. Dual pistols especially were monsters and were near a one second kill if you were landing headshots. It was kind of disappointing when everything but PlsmaRfle/SMG became a novelty overnight.

  • @vaniellys
    @vaniellys 5 месяцев назад +20

    I'm a huge Real Time Strategy player, and I recently started to describe Halo as a First Person Strategic Shooter. Halo was supposed to be a RTS at first, and thr enemy design shows. I see weapons as our units, and that's where all the fun is. Using each weapon against its optimized target.

    • @shiguriyamamo6730
      @shiguriyamamo6730 5 месяцев назад +6

      Ye until you play legendary on Halo 2 and 3 and reach where a rifle head shot weapon is automatically needed xD

  • @DraphmirEmpire
    @DraphmirEmpire 4 месяца назад +3

    I must thank you once again Ruby, as I have been wanting a more modern consistent experience across each title on the MCC and you are the only one even coming close!

  • @Toast_94
    @Toast_94 4 месяца назад +4

    12:01 That sticky attempt got robbed so hard! It hit the elite's gun and fell off because the weapon isn't a part of their body. xD

  • @CatInSuit69
    @CatInSuit69 4 месяца назад +3

    the weapon models and animations in this are pure sex appeal

  • @r-fitz9739
    @r-fitz9739 4 месяца назад +10

    14:11 Dead Meat theme jumpscare

  • @deus_nsf
    @deus_nsf 4 месяца назад +2

    I'm probably asking for way beyond the scope of this project, but I'd love, if not an inclusion, but a collab with the restored lighting mod. It's very barebones for the time being but the potential is beyond massive.

    • @mistalozna
      @mistalozna 4 месяца назад +5

      Sev’s dynamic lights are already included with the mod 👍

  • @SmilingOrange
    @SmilingOrange 4 месяца назад +3

    Watching these makes me feel like I'm 11 years old watching the Halo 2 making of again.

  • @anthony-s026
    @anthony-s026 4 месяца назад +2

    Finally someone else that gets you can have weapons that fill the same role but have quirks to make them more useful for specific enemies and scenarios

  • @emilylefebvre5132
    @emilylefebvre5132 4 месяца назад +4

    This mod has gone from just another forgettable rebalance mod, to one of my more anticipated Halo 2 mods. Phenomenal work!

  • @terluj121
    @terluj121 4 месяца назад +2

    that was probably the most refreshing take i've seen on dual wielding in a while. looking forward to this!

  • @randomtslur
    @randomtslur 4 месяца назад +2

    This looks amazing, i can't wait to play. i love the little details added as well, like making the guns look a bit more like halo 3 with lights/ the sniper scope color and new animations.

  • @m0002856
    @m0002856 Месяц назад +1

    I ALMOST died when you said Dual wielding was a good feature.
    Then I heard your explanation and went, "Oh. Yeah, that'll make it actually fun without gutting the usability of every weapon when fired alone."
    I honestly don't know why I hadn't thought of that change. Maybe I did a long time ago, but I had just figured the problem was dual wielding itself like... because dual wielding existed, you couldn't balance the weapons to be good when alone.

  • @messer7450
    @messer7450 3 месяца назад +1

    Rube I’ve watched all the videos released on this like 4 times over. I NEEEED IT

  • @kinographer5926
    @kinographer5926 5 месяцев назад +22

    -343 Guilt Spark- Ruby of Blue, "I am a genius. Hehehehe"

  • @shaaz_r
    @shaaz_r 5 месяцев назад +9

    Bro, just looking at the gameplay alone, it's clear that this could be one of the greatest things that has come out of the modding community

  • @TheLastArbiter
    @TheLastArbiter 4 месяца назад +2

    So much thought, and character went into this with great understanding of the source material. I really want to try your version! Well done

  • @nicholasshealy9040
    @nicholasshealy9040 4 месяца назад +4

    Oh my God, THAT BPR LOOKS SO GOOD.
    Also, I bought a gaming PC and I’m currently halfway through CER. It’s been fun so far, can’t wait for Two Betrayals!

  • @theholygamer969
    @theholygamer969 Месяц назад +1

    10:30 YES. Killer Bean style.

  • @aabgjbtlfjcb
    @aabgjbtlfjcb 4 месяца назад +2

    Weapon balancing is soooooo good

  • @theamazingmeh1759
    @theamazingmeh1759 5 месяцев назад +2

    Always loved the brute plasma rifle, loved the redesign by Luna reminding me a lot of SPV3. Having the changes made especially to duel wielding is amazing, glad it was given new life on MCC in the multiplayer on Halo 3.
    P.S, had no idea about the increase melee attacks especially back in CE and probably Lumoria. That's so cool.

  • @mistalozna
    @mistalozna 5 месяцев назад +36

    Alright alright alright let’s do it, always glad for another look under the hood of this

  • @rafaelvaldez5341
    @rafaelvaldez5341 4 месяца назад +3

    Bro I played ce rebalanced and bro it felt like I was playing halo ce for the first time again

    • @rafaelvaldez5341
      @rafaelvaldez5341 4 месяца назад

      I also played halo 2 uncut so I’m curious to see this

  • @scottburgessmedia
    @scottburgessmedia 5 месяцев назад +1

    Before halo 2 launched, I remember seeing a video where the new BR was single shot when scoped in, and 3burst unscoped.

  • @STRONTIumMuffin
    @STRONTIumMuffin 5 месяцев назад +1

    So excited for this! Glad you've taken your time and mastered your craft!

  • @gAmeD117
    @gAmeD117 3 месяца назад +1

    What about when you melee with the needler, the needles stuck in the target and explode, that would be awesome.

  • @WardenPhi
    @WardenPhi 5 месяцев назад +17

    Ruby has become Yu-Gi-Oh.

    • @Wuunderboy
      @Wuunderboy 4 месяца назад +1

      The ultimate combination of early 2000s glory! HALO and yugioh

  • @klimaxkid
    @klimaxkid 4 месяца назад +2

    THE VIEWMODELS RUBY THE NEW ANIMATIONS YOURE TICKLING MY BRAIN

  • @dr.pastrami5272
    @dr.pastrami5272 3 месяца назад +1

    Give the Carbine a DOT mechanic (Damage over time) to unshielded targets. How much dmg and how long it should last is where you come in.
    The thing fires radioactive slugs. I cant imagine a more gruesome way to die than radiation poisoning.
    They also took inspiration from the M1 Garand for its style of magazine and reload animation. You can make it so that the reload speed is a bit slower (with a different animation if possible) if the player decides to reload before emptying the magazine. It adds an additional quirk to the carbine so it stands itself apart further from the battle rifle.
    You can look at COD: WaW M1 Garand to see what im referring to
    You & your team are doing a great job here Ruby. I can't wait till this releases.
    We've never had small arm in the sandbox that does DOT. This is the perfect weapon to experiment with it. Fire & forget should be the name of the game for the carbine. I would argue that you should remove its zoom function as well but I think that would be a bridge too far for a lot of people.

  • @prototyler30
    @prototyler30 4 месяца назад +1

    These vids remind me kinda like the old Bungie Vidoc's theyd release before Halo 3 & Reach. Fantastic job Ruby!

  • @RaveWolfTheSwede
    @RaveWolfTheSwede 5 месяцев назад +7

    You've put more thought into this than some devs put into their latest titles. Im excited to replay this and see what new stuff you bring along! :D

  • @TheInfiniteAmo
    @TheInfiniteAmo 5 месяцев назад +5

    Did you end up increasing the impulse of the BPR? Because I feel like that could be a great upgrade to it that isn't just pure stacking damage. Make it actually able to push Brutes and Flood around and stunlock them. Of course it still needs a DPS buff.

    • @RubyofBlue
      @RubyofBlue  5 месяцев назад +6

      Such a thing isn't feasible to do in Halo 2, because instant acceleration in this game and CE, which is high enough to displace AI by a notable amount, results in AI being flipped around - their backs toward you, which would be insanely broken on a rapid fire weapon like the BPR

    • @TheInfiniteAmo
      @TheInfiniteAmo 5 месяцев назад +6

      @@RubyofBlue Fair enough. I didn't know if the engine determined hitstun by physics impulse, damage per second, or some third variable unique to each weapon projectile.
      Looking forward to the final release of the mod!

  • @regularphill
    @regularphill 5 месяцев назад +5

    Is this the CE rebalance guy? That was awsome!

  • @clintcook8691
    @clintcook8691 3 месяца назад +5

    "Sir where are all of the Battle Rifles!?"
    "On the Third level down!"
    "WHY!? This is a military defense station who's bright idea was this?"
    This is what I think about delaying the intro to the battle rifle. It makes sense gameplay wise but absolutely 0 sense in terms of world smarts.

    • @RubyofBlue
      @RubyofBlue  3 месяца назад +7

      Someone pissed on all of them so they were absent for cleaning.

    • @messer7450
      @messer7450 3 месяца назад +1

      Honestly I don’t mind it, maybe the wall racks only have quick security weapons like the SMG and magnum, with the armoury or other hard points having shotguns and battle rifles.

  • @59spadesofalife52
    @59spadesofalife52 4 месяца назад +1

    I would say take some notes from your Halo CE rebalance changes that really made the sandbox feel unique again and fun.

  • @Wuunderboy
    @Wuunderboy 4 месяца назад +1

    Excellent! One thing id add. Is the Ai.
    The elites in halo 2 always felt so clunky in the way they move. Id change them to look more fluid and floaty , give them that graceful "skip" that they have in Halo CE.

    • @messer7450
      @messer7450 3 месяца назад

      Yeah I saw on stream he got rid of the marine crouching mechanic that bungie implemented to prevent players from headshotting them by accident which means they’re more mobile and aggressive, and I’m more than certain the elite ai has been tuned to be more aggressive or defensive accordingly

  • @jacobgale4792
    @jacobgale4792 5 месяцев назад +8

    Babe wake up Ruby posted

  • @stormbreaker7373
    @stormbreaker7373 4 месяца назад +2

    Hopefully this mod is out by November 9th

  • @nathane5287
    @nathane5287 4 месяца назад +1

    "Dual-wielding is the single BEST INNOVATION of Halo's formula" Thank you for saying that! I absolutely adore dual wielding in H2&3.

  • @michaelwalter7913
    @michaelwalter7913 5 месяцев назад +7

    Your description of balancing and tuning sandboxes is just absolute gold. Thank you for offering such amazing info so concisely and for free

  • @gojizard704
    @gojizard704 4 месяца назад +2

    I am excited for this...I always liked halo ever since i first played the games in 2021...except for 4 and 5.....Infinite was fun tho. and yet most people only play it for multiplayer. I play halo for the campaign and I am excited to see how you work this game as well as my favorite campaign....that being halo 3. I will watch you with great interest

    • @junioraltamontent.7582
      @junioraltamontent.7582 4 месяца назад

      That's how it was back in the day, everyone played Halo for the campaign, esp with CE, as split screen and LAN started out as a bonus. Online multilayer made Halo a global phenomenon, but it also made Microsoft consider the campaign an afterthought when they finally got the IP.

  • @serphnoto9656
    @serphnoto9656 12 дней назад +1

    Would you be able to implement the HI thing where covenant weapons get ammo when walking over other covenant weapons?

  • @asimplepie2279
    @asimplepie2279 4 месяца назад

    You’re insane, I’m so ready for this mod!

  • @Abigdummy4life
    @Abigdummy4life 4 месяца назад +1

    Yo, that Yuu-Gi-Ou esque artstyle
    RIP Kazumi Takahashi and Taiki Matsuno.

  • @Blazzes1001
    @Blazzes1001 5 месяцев назад +1

    darn, I now need to replay H2

  • @chasehill7271
    @chasehill7271 5 месяцев назад +3

    The only thing I was wondering about, is the damage of the sniper rifle against the flood. I might be thinking about something else but i think it's supposed to do very little since the flood are meant to be torn apart and the sniper just pierces through them. Everything else seems perfect and i couldnt be more excited. I almost can't go back to vanilla CE with your rebalance

    • @BrandonFlint-ro2ns
      @BrandonFlint-ro2ns 5 месяцев назад +4

      The sniper rounds have such a high velocity that they just punch through rather than dealing the damage that's necessary in killing Flood such as dismemberment. Destroying things like the bones and internal organs which is its primary function would do nothing against them. This change to the sniper is the only thing I don't agree with. If applied to the beam rifle though it would make sense because it's plasma which has heat and heat is the Flood's number one weakness.

    • @Leo.23232
      @Leo.23232 5 месяцев назад +7

      The problem with that is it's extremely inconsistent, if that logic applied not only would all bullet weapons be bad against the flood (even the shotgun wouldnt be that effective) but also plasma would be insanely effective because its an incendiary weapon. The key is consistency, if you decide to adhere to logic like this, then adhere to it consistently, if you decide that gameplay takes priority over logic then be conisistent with that. So yeah this sniper rifle argument i find ridiculous.

    • @texel76
      @texel76 4 месяца назад +1

      If the Sniper can destroy vehicles. Then i don't see why it cannot be able to obliterate the Flood.

    • @HyperZergling
      @HyperZergling 4 месяца назад +1

      A sniper bullet with its energy would absolute liquefy in the insides of flood matter. A large projectile going very fast doesn't just punch a clean hole. All that energy is going to move other stuff out of the way.

    • @chasehill7271
      @chasehill7271 4 месяца назад +1

      @Leo.23232 like I said I might be thinking of something else, or it was just something another content creator said. That being said I think the plasma weapons do decent damage already, if I remember, and the other thing is the shotgun and AR (at least in CE) were so effective because the AR is shooting 60 rounds of 7.62x51 and the shotgun isn't just a 12ga, it's an 8ga 0000 and 00 buckshot, while the sniper uses armor-piercing ammo. Personally, I think the logic still holds that the others should do more damage and the sniper shouldn't do as much (3 or 4 shots maybe)

  • @yoshipeamachinespawn3658
    @yoshipeamachinespawn3658 4 месяца назад +2

    Oooh, I can agree that dual-wielding was the best innovation Halo 2 made.
    Apparently, 343 doesn't like it. Might as well take matters into our own hands.

    • @Joe-xq3zu
      @Joe-xq3zu 4 месяца назад +1

      343 doesn't like Halo

  • @MatthewLee-fo3me
    @MatthewLee-fo3me 4 месяца назад +1

    I was actually really worried you were either gonna remove dual wielding or nerf it to uselessness. Glad to know you're on the "2 guns is awesome" side of the opinion.

  • @DraphmirEmpire
    @DraphmirEmpire 4 месяца назад +3

    "The Carbine is harder to get consistent headshots"!? I have always had better odds landing headshots with the Carbine, DMR, and CE Magnum over anything else to the point I never use snipers and I can get up to 4 kills with the BR before delpenting all of its ammo if I am having a good day so I rarely ever used it, at the end of the day my disorder gives an 80% headshot accuracy with simi-auto no-scop, iron sights 1.5x, 2x, 2.5x and 3x scopes but drops down to 50% or lower for burst fire, and full-auto weapons as well as any zoom magnification 4x or higher in every FPS I have ever played

  • @walkings7ick58
    @walkings7ick58 5 месяцев назад +11

    Amazing keep up the good work

  • @CRab-ne6gh
    @CRab-ne6gh 4 месяца назад +1

    Was wondering if you could explain why a unique aspect of CEs philosophy was lost over later titles. I’ve also not seen it mentioned specifically, and it is - you the player have 100% control over every single projectile any weapon fires. For every weapon in CE this is true (yes even AR). There are incredible nuances that lead to a very high skill ceiling for every weapon in the game. Best example is CE plasma rifle, its magic was never recaptured. From Halo 2 the SMG and plasma rifles have no skill ceiling, BR and Carbine spread will just rob you via RNG (like you showed with Jackal snipers). Why did this philosophy change?

  • @williamwest9204
    @williamwest9204 2 месяца назад

    The rocket, brute shot, sentinel beam, and FRG all one shotted with a jump melee in H2O anyway so this should be fun

  • @tropicaljupiter
    @tropicaljupiter 2 месяца назад +2

    CE mod was sick. Can’t wait for halo 2 rebalanced

  • @charleswinters9567
    @charleswinters9567 4 месяца назад

    Love these update videos. Keep them coming!

  • @chrisripper9777
    @chrisripper9777 4 месяца назад

    Amazing, love everything you showed on the video

  • @xGir42x
    @xGir42x 4 месяца назад +1

    Great to see my favorite game of all time, HALO 2, get some love! Overall the rebalance seems like a great tweak of the sandbox. However, there is one small, maybe too nit-picky, disagreement I have. 13:50 The sniper rifle rework I think is great except for the one-shoting flood combat forms. The sniper is a anti material/armor piercing focused rifle, and in being so, over penetrates the soft tissue of a flood form who does not have vital organs. Again, this is very nit-picky and I'm sure this specific rework makes for better gameplay for the average player, but I tend to like how the lore and backstory of a game translate to the actual gameplay. Overall though, as I said, great work!

  • @TheHutDave
    @TheHutDave 5 месяцев назад +1

    Yo Ruby, do you have some plans also for cut levels and weapons/amour permutations that digsite has released recently? ❤

  • @PandaJerk007
    @PandaJerk007 4 месяца назад +1

    8:01 I'm excited you are into dual-wielding! It has a lot of potential. If you can solve that challenging balance it'll be so fun :) The brute plasma rifle especially I'm eager to try! Did you say what you're doing with the Needler?

  • @VRHyoumaru
    @VRHyoumaru 4 месяца назад

    I really hope the Halo 2 SMG gets a new firing sound, or at least gets its Halo 3 firing sound, the pitiful popgun sound of vanilla Halo 2 really takes a lot of the fun out of using it.

  • @julyccg117
    @julyccg117 4 месяца назад

    Maybe for the blue sentinel beam you can make it feel similar to the focus rifle and give it a reticle.

  • @Designation6
    @Designation6 4 месяца назад +1

    Technically the magnum isn’t a new weapon. They took most of the Plasma Pistol DMG & made the Magnum but its bullet instead of plasma & gave it shit accuracy for a precision weapon…
    Thanks for the visuals showing the spread. Is it possible to change the dual wield reticule to better showcase the increased spread?

  • @primusvsunicron1
    @primusvsunicron1 5 месяцев назад +7

    friendly and enemy AI video next please

  • @justinvalentine7544
    @justinvalentine7544 5 месяцев назад

    This Mod & Halo Reborn are the only things keeping me excited about playing Halo. I wish could say the same for the rumored Halo CE Remake but knowing it's 343 and hearing the awful news from Mint Blitz recent video from earlier today I'm sure they're gonna drop the ball once again.

    • @themindfulmoron3790
      @themindfulmoron3790 11 дней назад

      Just clarifying something here, even months later, but Mint Blitz is a reactionary commentary RUclipsr who cherrypicks and exaggerates drama without checking sources or verifying anything, and his videos are chock full of misinformation as a result, and he even covers the exact same topic multiple times in a row while just very slightly changing his commentary to make it seem like he has something to add.
      Mint Blitz's videos are absolute nothing-burgers, which should be obvious considering just how quickly he makes them, and he only does it for money since RUclips monetizes quantity more than quality, regurgitating unverified Twitter posts and screaming outrage for 7-10 minutes a video because that's just how little he has to actually say.

  • @rafaelvaldez5341
    @rafaelvaldez5341 4 месяца назад +2

    Also who was crying in halo ce in the hallway in the mission Keyes😭😭 female elite grunt?!?

  • @revolverswitch
    @revolverswitch 4 месяца назад

    Would the SMG having a slight damage increase in shorter ranges further emphasize it's unique role?

  • @cyborgparrot1996
    @cyborgparrot1996 3 месяца назад

    Since the Digsite Team had found and restored the cut Flamethrower and its Covenant equivalent the Disintegrator, would there be any likelihood of adding them back into Halo 2 Rebalanced?

  • @Nefnoj
    @Nefnoj 4 месяца назад

    Was 2:Anniversary any inspiration at all? It's very interesting how Certain Affinity took a similar approach to buffing the magnum as you did.
    I also love how you managed the Brute Plasma Rifle, I've always thought it should be closer to a plasma shotgun than anything else with its range and power.

  • @Aurum100
    @Aurum100 4 месяца назад

    Wish you could replace the BPR with the Spiker. Still I can see what you're goin for, great work!

  • @DragonAce98
    @DragonAce98 4 месяца назад

    The Needler and Plasma Rifle in your Halo CE rebalance were very overpowerd. That was the first CE playthrough, were I never used the pistol

    • @crashbash8549
      @crashbash8549 4 месяца назад +2

      Did you play on legendary?

    • @texel76
      @texel76 4 месяца назад +1

      Fr? For me i instead use the Plasma Pistol over the Plasma Rifle and i see no reason to use the PR over the PP with how OP the later is.

  • @EvilParagon4
    @EvilParagon4 4 месяца назад

    When I was a kid, I always got so excited when I was able to dual wield both the brute and normal plasma rifles at the same time.
    So part of my was gently hoping for some sort of synergy here.
    Unfortunately, no such thing, but a man can dream.
    Anyway, cool stuff.

    • @dr.pastrami5272
      @dr.pastrami5272 3 месяца назад

      I mean lets talk about it.. What do you think would be a good synergistic ability if you spammed the cherry and blueberry gun at the same time?
      Maybe it can stun hunters.
      Maybe it can generate an EMP.
      What did you have in mind back then?

  • @miketacos9034
    @miketacos9034 4 месяца назад

    This makes me wanna play Halo 2 again. ❤

  • @CommanderWolf611
    @CommanderWolf611 4 месяца назад

    was just wondering what is the hypothetical release date for this version of the mod ive played them all when mcc didnt break them so im pumped to play this

  • @nsawatchlistbait289
    @nsawatchlistbait289 4 месяца назад

    Would be rad to see stensil shadows in halo 2

  • @petesaguy1707
    @petesaguy1707 4 месяца назад +4

    The blue sentinel beam doesn't look fun here. It looks like you can't control the gun in all the ways that matter. A laser gun is most fun when you have total control over it rather than making it a lock on weapon that requires very little player input to use.

    • @spyczech
      @spyczech 4 месяца назад +2

      I agree that's the only weapon I don't love the change of

    • @RubyofBlue
      @RubyofBlue  4 месяца назад +3

      The problem with the Elim Beam is, its vanilla functionality is way too one-dimensional to justify making it notably more powerful than its counterpart. But limiting its distribution is very hard too since it drops from a common enemy for its two missions. I wanted to do something that'd create more interesting strategizing. That means the best route to take is limiting the weapon's lifespan and imposing functional limitations to justify a noticeable increase in its lethality (like the charging time and mandatory overheat here). But I've haven't formally gotten to SI or QZ yet, so I'm open to other suggestions on how to make the Elim Beam function uniquely!

    • @crashbash8549
      @crashbash8549 4 месяца назад +1

      But we already have a laser weapon that we have total control of, there's no point in having a duplicate weapon that has no differences except one does more damage

    • @petesaguy1707
      @petesaguy1707 4 месяца назад +2

      @@RubyofBlue just off the top of my head, I think it would be cool to make the eliminator operate like The Predator's shoulder mounted plasma cannon, where it shoots beam-like projectiles and can instantly make flood explode (without causing an actual explosion so as not to be too similar to a rocket weapon). That way, players still have total control over the weapon and you can make it totally distinct from the regular sentinel beam. Just a thought.

    • @petesaguy1707
      @petesaguy1707 4 месяца назад

      @@crashbash8549 I don't think it needs to be just like the regular sentinel beam. I just think a weapon that removes a lot of player input won't be much fun to use. Even the needler with its homing properties needs a good deal of poster control to utilize properly, whereas this eliminator beam looks like you can stand still, charge it up, and most things in front of you die.

  • @diekomet6950
    @diekomet6950 4 месяца назад

    THE SECRET TO HALO BALANCE IS TO MAKE EVERY WEAPON DUEL WEILDABLE (EVERY SINGLE ONE)

  • @gimmietoastplz2168
    @gimmietoastplz2168 5 месяцев назад

    Id love to see the ar added back into halo 2 for this mod but I think it’s mainly just wishful thinking. It could create a new middle ground between the br and the smg with higher damaging and more accurate shots but with a far lower rate of fire and clip size. It could also penetrate through targets due to its higher caliber of bullets while the smg has smaller less powerful bullets that can’t penetrate a target but are great at general crowd control. I know I pretty much described what Ruby’s rebalanced halo 3 did but I think it could really work in halo 2’s sandbox. Plus it would make more sense than how the base game just removed the ar from existence for sandbox reasons and then just putting it back in for halo 3.

  • @CAL2ski
    @CAL2ski 4 месяца назад

    If the brute plasma rifle had increased melee damage, it’d be really nice to use upclose

  • @purporium6902
    @purporium6902 3 месяца назад

    11:30 AAAAAAWUBDAUGH!

  • @JetFeather
    @JetFeather 5 месяцев назад +6

    The modding community keeps halo afloat

  • @ToaDrakua
    @ToaDrakua 5 месяцев назад +4

    Ruby hitting the nail on the head of everything I think about when pondering Halo’s weapon sandbox.

  • @stinkydinky9419
    @stinkydinky9419 4 месяца назад +1

    Where'd you get the art that pops up right before 1:17?

  • @AudibleFist
    @AudibleFist 4 месяца назад

    I can’t seem to find the discord anymore, no idea what happened. I tried clicking on the link in the description and I get redirected and then nothing.

  • @gryffonphoenix4471
    @gryffonphoenix4471 4 месяца назад +1

    IS THAT THE KILL COUNT MUSIC AT 14:12?

  • @CompletelyNewguy
    @CompletelyNewguy 4 месяца назад

    See bungie? THIS is the guy you should be hiring to make your games!