Scan Data & Procedural Workflows: Behind the Scenes of Rebirth | Luiz Kruel & Galen Davis | GDC ...

Поделиться
HTML-код
  • Опубликовано: 2 янв 2025

Комментарии •

  • @lveronese
    @lveronese 5 лет назад +34

    damn, that scifi panel tool is amzing, would be great to have in the game dev toolset

  • @HAJJ101
    @HAJJ101 3 года назад

    Thanks for this in depth look, loved the information!

  • @fmaribo
    @fmaribo 5 лет назад +6

    Icemusic man is called Terje Isungset if anyones wondering

  • @MrCshx
    @MrCshx 5 лет назад +1

    Now I know what I will learn this summer. Thank you, guys.

  • @studiofrederikdewilde1275
    @studiofrederikdewilde1275 5 лет назад +5

    Brilliant work guys! That scifi panel tool is amazing. Would be a wonderful asset :-)

  • @theobod
    @theobod 5 лет назад +3

    amazing project, congrats guys!

  • @charlestigner2003
    @charlestigner2003 5 лет назад

    that was really awesome! I hope there's more in depth documentation on the terrain scan processing and map generation through to using Quixel textures on them! That was super cool

  • @PascalAchermann
    @PascalAchermann 5 лет назад

    thank you so much for all the tips an references!!

  • @zetsology
    @zetsology 5 лет назад +1

    Some mountain assets were done or adjusted by Dax Phandi, using Gaea software. Other than that, this was a mind-blowing source of information.

  • @vazak11
    @vazak11 5 лет назад

    Fascinating!

  • @sebastianotto3483
    @sebastianotto3483 5 лет назад

    foliage pivot finder will land in the game dev tools as well? great job youve done!

  • @C-0-C-0
    @C-0-C-0 5 лет назад

    Blowesome guys! Thank you!!

  • @gulagwarlord
    @gulagwarlord 5 лет назад +3

    For the volume flipbook... can anyone tell me what vex to put in the attribute wrangle to blend the two noises? Also, how to fade the volume with the bounding box would be very helpful as well. Thx, cheers.

    • @romainaugier9088
      @romainaugier9088 4 года назад

      You can wrangle this to fade along the bounds :
      //fade on z axis
      float bbz = relbbox(0, @P).z;
      @density *= chramp("fadez", bbz);
      //fade on y axis
      float bby = relbbox(0, @P).y;
      @density *= chramp("fadey", bby);
      //fade on x axis
      float bbx = relbbox(0, @P).x;
      @density *= chramp("fadex", bbx);
      And to blend the noises, you can use a vop with a mix and noise in the mix, or the lerp function in vex

  • @mathef
    @mathef 5 лет назад +1

    Very awesome! :) Thank you. It would be cool if SideFx has something like Blender Cloud. It could be also premium for few bucks a month. Some vault where we can download the source files and study them.

  • @andronkolaider
    @andronkolaider 5 лет назад +1

    Will this demo be released to public open source with all sources so users could reverse engineer it for learning purpose?

  • @098765432qwertyuiop
    @098765432qwertyuiop 5 лет назад

    Must have been a sweet job

  • @davidharrison5873
    @davidharrison5873 5 лет назад

    Where can we find the panel HDA?

  • @pajeetsingh
    @pajeetsingh 5 лет назад

    4:56 Hardware proprietary? Did they make their own lenses and camera too?

    • @leecaste
      @leecaste 5 лет назад +1

      I think it's more like a DIY photogrammetry setup with specific software written by themselves, based on the early Quixel videos I saw some years ago but I could be completely wrong.

    • @plyverge8476
      @plyverge8476 5 лет назад +3

      Camera rigs to capture the scans without shadows and real world light

    • @leecaste
      @leecaste 5 лет назад

      And I assume polarized light to separate specular and albedo maps.

    • @gulagwarlord
      @gulagwarlord 5 лет назад

      i.e. a ladder, some rolling carts or something and a camera most likely

  • @justterry6135
    @justterry6135 4 года назад

    The Unreal Engine makes photorealistic scenes possible, but you people are the few made it happen. Megascans is incredible btw.

  • @romanzhu
    @romanzhu 5 лет назад

    Awesome! Can you share it please? 35:32

  • @pajeetsingh
    @pajeetsingh 5 лет назад +6

    I guess SideFX has most hard working people. Did they hire from Japan?

  • @BenJamin-mq8eb
    @BenJamin-mq8eb 5 лет назад

    what tool do you need to load .laz files from open topogrophy?

    • @Lanaur_
      @Lanaur_ 4 года назад

      You could use cloud compare

  • @gulagwarlord
    @gulagwarlord 5 лет назад

    Can you guys share some of these tools or comment on whether or not they will make their way into the game dev toolset?

    • @lkruel
      @lkruel 5 лет назад +3

      Yes they will. We're seeing how to make it less specific for this art direction, but we might just release it as is

  • @AndreasNater81
    @AndreasNater81 5 лет назад

    Hi, which videogames supports houdini on xbox one ?

  • @Mulnader
    @Mulnader 4 года назад

    Who da fak disliked this video? How envy you have to be? :D