that was really awesome! I hope there's more in depth documentation on the terrain scan processing and map generation through to using Quixel textures on them! That was super cool
For the volume flipbook... can anyone tell me what vex to put in the attribute wrangle to blend the two noises? Also, how to fade the volume with the bounding box would be very helpful as well. Thx, cheers.
You can wrangle this to fade along the bounds : //fade on z axis float bbz = relbbox(0, @P).z; @density *= chramp("fadez", bbz); //fade on y axis float bby = relbbox(0, @P).y; @density *= chramp("fadey", bby); //fade on x axis float bbx = relbbox(0, @P).x; @density *= chramp("fadex", bbx); And to blend the noises, you can use a vop with a mix and noise in the mix, or the lerp function in vex
Very awesome! :) Thank you. It would be cool if SideFx has something like Blender Cloud. It could be also premium for few bucks a month. Some vault where we can download the source files and study them.
I think it's more like a DIY photogrammetry setup with specific software written by themselves, based on the early Quixel videos I saw some years ago but I could be completely wrong.
damn, that scifi panel tool is amzing, would be great to have in the game dev toolset
Thanks for this in depth look, loved the information!
Icemusic man is called Terje Isungset if anyones wondering
Now I know what I will learn this summer. Thank you, guys.
Brilliant work guys! That scifi panel tool is amazing. Would be a wonderful asset :-)
amazing project, congrats guys!
that was really awesome! I hope there's more in depth documentation on the terrain scan processing and map generation through to using Quixel textures on them! That was super cool
thank you so much for all the tips an references!!
Some mountain assets were done or adjusted by Dax Phandi, using Gaea software. Other than that, this was a mind-blowing source of information.
Fascinating!
foliage pivot finder will land in the game dev tools as well? great job youve done!
Blowesome guys! Thank you!!
For the volume flipbook... can anyone tell me what vex to put in the attribute wrangle to blend the two noises? Also, how to fade the volume with the bounding box would be very helpful as well. Thx, cheers.
You can wrangle this to fade along the bounds :
//fade on z axis
float bbz = relbbox(0, @P).z;
@density *= chramp("fadez", bbz);
//fade on y axis
float bby = relbbox(0, @P).y;
@density *= chramp("fadey", bby);
//fade on x axis
float bbx = relbbox(0, @P).x;
@density *= chramp("fadex", bbx);
And to blend the noises, you can use a vop with a mix and noise in the mix, or the lerp function in vex
Very awesome! :) Thank you. It would be cool if SideFx has something like Blender Cloud. It could be also premium for few bucks a month. Some vault where we can download the source files and study them.
Will this demo be released to public open source with all sources so users could reverse engineer it for learning purpose?
Must have been a sweet job
Where can we find the panel HDA?
4:56 Hardware proprietary? Did they make their own lenses and camera too?
I think it's more like a DIY photogrammetry setup with specific software written by themselves, based on the early Quixel videos I saw some years ago but I could be completely wrong.
Camera rigs to capture the scans without shadows and real world light
And I assume polarized light to separate specular and albedo maps.
i.e. a ladder, some rolling carts or something and a camera most likely
The Unreal Engine makes photorealistic scenes possible, but you people are the few made it happen. Megascans is incredible btw.
Awesome! Can you share it please? 35:32
I guess SideFX has most hard working people. Did they hire from Japan?
ikr!!
what tool do you need to load .laz files from open topogrophy?
You could use cloud compare
Can you guys share some of these tools or comment on whether or not they will make their way into the game dev toolset?
Yes they will. We're seeing how to make it less specific for this art direction, but we might just release it as is
Hi, which videogames supports houdini on xbox one ?
Who da fak disliked this video? How envy you have to be? :D