To localize your trait correctly you must make your yml file look like this: traits_l_english_.yml so for example mine is this: traits_l_english_cheese_traits.yml THEN you must save that file ENCODED UTF-8 w/ BOM!!!! I use 'Sublime Text' to do this. Also copy a traits description code tree from the reg. game and change the name's to your trait. There should be 3 lines of description code in your localization file 1 the trait 2 the desc. of the trait & 3 the character desc. w/ the trait Please upvote so people see this!
This is all mentioned in the video, also by copying an existing localisation file to your mod, you get the file in the correct format so there is no need to change or worry about the format.
@@TheIronWorkshop i commented a while back asking y my trait was showing up as "trait_cheese" in game. Idk if anyone else had that problem but i went over ur guide 2-3 times & it still showed as "trait_cheese." Idk if u updated the vid? Either way im not trying to hate on you i love ur work and have watched many of ur vids & they acctually helped me when i 1st started modding & im subbed, Thank you!
Great videos, really love them. But i followed every step on this video and when i go into create a character and pick my trait it shows up like this- trait_cheese Any idea what is causing that? No where in my files do i have trait_cheese. BTW my trait is called cheese. please respond. Thanks!
Is it possible to add something like "random creation for culture x with chance y"? I want a trait that will randomly spawn for every character but only for some cultures.
I have an issue, where when I hover over the trait in game, it says trait_mercantile (I made a different one). I just copied the trigger thingy from another one and replaced the desc = xyz things with the correct localizations. I also saw the in the localization files they were using trait_[trait name]_desc:0 and trait_[trait name]_character_desc:0 so thats how i named my stuff too. What am I doing wrong?
I had this problem too, and fixed it, and I *think* it's because in his trait file the host didn't put "trait" before spongy in his desc. Either that or simply copying over the file from vanilla and changing it fixed it for me; I did both at once, so not sure which worked!
I made a trait file for a disease along with the death name, but it comes up in game as trait_diseasename instead of just diseasename and has died of the natural causes rather than died of diseasename despite making similar changes that you've described.
I was wondering why my mod wasn't working for 15 minutes after countless restarts of the game I remembered *I was a making a mod...* I launched the game with no mods
Thanks for the great video. For some reason, no matter what I do I cannot get names to work properly. I have the localization file set up and the description works in game, but the name shows up blank ):
Thanks for the video, i hope u read this, do you know how to get IMMORTAL FREAKING TRAIT?.. i just followed ur vid and made hole body with a bonus of 5000 i hope it works.. but iv seen in videos people with the immortal trait, did they just do the same as me but took the time to create a nice icon?
exaample - if your trait is called "my trait", you put it as "my_trait". You put the actual name you want to see in game in the localization file. So trait_my_trait:0 "here is where you put the trait name".
Hello m8, can you please make a mod on how to do a mod about other languages? I want to try and translate the game to my native language, but I do not know how. Tried to RUclips "Crusader kings 3 language modding", but nothing came of it. Would really appreciate if you would show it, of course if it isn't hard for you. Thanks in advance m8
@benzo Thanks for the info, I did yesterday (Thai language) and saw that they modified 2 files from localization , Gui and lifestyles. but I got the hang of it neverless. would still like to see a vid on it. Thanks for the answer anyawy m8
Hello guys. May somebody tell me how to make a trait with diffrent look? I mean like trait "albino". It makes white skin and hairs. I want to make something like that for my new trait.
great question, I'm currently struggling with this. So far I've only been able to copy/past Albino physical changes on my new trait (located at gfx\portraits\trait_portrait_modifiers). Then I tweaked it a bit, but it's kind of hard to find the right color (let's say I want "green eyes") by changing y & x numbers. Guess I could use a bit more insights on this matter !
nice tutorial but I don't understand why you showed how to make a trait and didn't show how to make children born with it. the mechanics of the game do not assume manual setting of features, why such a tutorial? ;p
I'm making a trait that is assigned at birth, and you have to go to the on_actions file in the common folder, and the file that covers child birth will have the code that assigns my trait when a child is born.
Thanks for this dude, also "doesn't matter which icon" while grabbing arbitrary cracks me up.
Phenomenal work. This is the introduction I needed to begin modding.
I think what would be cool is a video making a custom title or culture
This videos are a really good way for a noob like me too learn how too modd Ck ^^
thanks!
To localize your trait correctly you must make your yml file look like this: traits_l_english_.yml so for example mine is this: traits_l_english_cheese_traits.yml THEN you must save that file ENCODED UTF-8 w/ BOM!!!! I use 'Sublime Text' to do this.
Also copy a traits description code tree from the reg. game and change the name's to your trait. There should be 3 lines of description code in your localization file 1 the trait 2 the desc. of the trait & 3 the character desc. w/ the trait
Please upvote so people see this!
This is all mentioned in the video, also by copying an existing localisation file to your mod, you get the file in the correct format so there is no need to change or worry about the format.
@@TheIronWorkshop i commented a while back asking y my trait was showing up as "trait_cheese" in game. Idk if anyone else had that problem but i went over ur guide 2-3 times & it still showed as "trait_cheese." Idk if u updated the vid? Either way im not trying to hate on you i love ur work and have watched many of ur vids & they acctually helped me when i 1st started modding & im subbed, Thank you!
@@shanecarter116 I have that problem
@@shanecarter116 How to solve it?
@@simosandboifan989 I have it too, im guessing is the UTF-8 with BOM, so ill copy a paraddox localization and see if that works.
Thanks for these man
Thank you for giving clear concise instructions
Hey man love these videos so far! Do you think you could do a video on adding custom provinces and nations to the game?
I wish there was a video like this for Total War Warhammer 3 ... I want to change/buff some existing traits. No idea how to do it
So how can we add our traits to a custom made character?
There will be one to create a new map?
Great videos, really love them. But i followed every step on this video and when i go into create a character and pick my trait it shows up like this- trait_cheese Any idea what is causing that? No where in my files do i have trait_cheese. BTW my trait is called cheese. please respond. Thanks!
Anybody else know why im seeing trait_cheese instead of what i have in localization file? My trait is called cheese
ok, you lost me at 0:46
my launcher doesn't have those options.
Is it possible to add something like "random creation for culture x with chance y"? I want a trait that will randomly spawn for every character but only for some cultures.
Could you make a modding tutorial video about how to add court events in the new DLC, Royal Court?
Man you are the man!
Would be cool a video about creating decisions or new merc and holy orders
Working on it
@@TheIronWorkshop thanks for making these videos, you are a great and a very valuable helper in paradox games, have a good day :)
whats the 0 in the localization for. Some people put 1 or 100... not too sure what that mean
Thanks a lot.
I have an issue, where when I hover over the trait in game, it says trait_mercantile (I made a different one). I just copied the trigger thingy from another one and replaced the desc = xyz things with the correct localizations. I also saw the in the localization files they were using trait_[trait name]_desc:0 and trait_[trait name]_character_desc:0 so thats how i named my stuff too. What am I doing wrong?
I had this problem too, and fixed it, and I *think* it's because in his trait file the host didn't put "trait" before spongy in his desc. Either that or simply copying over the file from vanilla and changing it fixed it for me; I did both at once, so not sure which worked!
I made a trait file for a disease along with the death name, but it comes up in game as trait_diseasename instead of just diseasename and has died of the natural causes rather than died of diseasename despite making similar changes that you've described.
Copy the cancer trait and just change the names, and then remember to do localization
Take a like, my man.
Great work. Have you thought about doing a nickname mod tutorial? I tried to do it myself, but it failed :D
I'll take a look at it :)
Actually! It's very easy, PM me and i can explain if you want :)
@@BrumEldar I can't find an option to send you a message on your profile.
@@karoltomsia8057 oh then hmm, do you have discord?
@@BrumEldar Nope, but you can send me an email on: ktomsia@vp.pl
How can you make the trait accessible in the character creator?
I was wondering why my mod wasn't working for 15 minutes after countless restarts of the game I remembered *I was a making a mod...* I launched the game with no mods
Was great thanks.
But how do you distribute the trait to others?
Would any one other than the hardcoded character be able to have that trait?
By adding random_creation = 0.05 (for example)
It will spawn for other characters too.
Thanks for the great video. For some reason, no matter what I do I cannot get names to work properly. I have the localization file set up and the description works in game, but the name shows up blank ):
in the trait file. insert the line "name = trait_yourtraitname". This will point the game to the localization code you set up for your trait.
nice
Thanks for the video, i hope u read this, do you know how to get IMMORTAL FREAKING TRAIT?.. i just followed ur vid and made hole body with a bonus of 5000 i hope it works.. but iv seen in videos people with the immortal trait, did they just do the same as me but took the time to create a nice icon?
and if the trait have two words? how to remove underscore?
exaample - if your trait is called "my trait", you put it as "my_trait". You put the actual name you want to see in game in the localization file. So trait_my_trait:0 "here is where you put the trait name".
how do I add a scheme to a trait?
what do u mean? i don't think that's possible. Go into the games Trait folder & open the Trait_info file, it tells you what you can add to traits.
Can you please make a tutorial for making HOI4 loading screens?
Not much to it, just drop the dds files into the gfx/loadingscreens folder.
just switch the picture in the file
Hello m8, can you please make a mod on how to do a mod about other languages?
I want to try and translate the game to my native language, but I do not know how. Tried to RUclips "Crusader kings 3 language modding", but nothing came of it.
Would really appreciate if you would show it, of course if it isn't hard for you.
Thanks in advance m8
@benzo Thanks for the info, I did yesterday (Thai language) and saw that they modified 2 files from localization , Gui and lifestyles. but I got the hang of it neverless. would still like to see a vid on it.
Thanks for the answer anyawy m8
Hello guys. May somebody tell me how to make a trait with diffrent look? I mean like trait "albino". It makes white skin and hairs. I want to make something like that for my new trait.
great question, I'm currently struggling with this. So far I've only been able to copy/past Albino physical changes on my new trait (located at gfx\portraits\trait_portrait_modifiers). Then I tweaked it a bit, but it's kind of hard to find the right color (let's say I want "green eyes") by changing y & x numbers. Guess I could use a bit more insights on this matter !
7:43 i dont actually
nice tutorial but I don't understand why you showed how to make a trait and didn't show how to make children born with it. the mechanics of the game do not assume manual setting of features, why such a tutorial? ;p
I'm making a trait that is assigned at birth, and you have to go to the on_actions file in the common folder, and the file that covers child birth will have the code that assigns my trait when a child is born.
why cant i join the discord, i was unable to comment or ask questions now im unable to join?
same thing here :(
he closed it down, not enough time or help to run the server, he also stopped making tutorials@@slctd_chrctr