How to create a Roguelike game from scratch with Construct 3 - PT1

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  • Опубликовано: 28 окт 2024

Комментарии • 24

  • @tigerboy5237
    @tigerboy5237 Год назад +6

    3 YEARS CRAZY i remember trying to follow your tutorials ages ago lol happy your back ❤

  • @stefanbartolo
    @stefanbartolo Год назад +1

    Good timing for this tutorial given that most Game Devs are looking into a shift from Unity :) - Smart move!

  • @ibwasted1884
    @ibwasted1884 Год назад

    just started construct like 2 days ago and been using your tutorial lmao glad youre back

  • @robertkudlovich8405
    @robertkudlovich8405 Год назад

    Glad you're back, and eagerly awaiting the other videos in this tutorial series!

  • @judgebao
    @judgebao Год назад

    im just at 15:37 and im so enjoying this! thank you very much!

  • @Michaelbbdk
    @Michaelbbdk Год назад +1

    A great video thank you. However, I do have a problem with the bullet colliding with the wall.
    I tried your method where you use this on-Bullet-step with a nested, is-overlapping (the 'wall' with a solid behavior) + action, bullet destroy. That doesn't work for me. there is no collision.
    However, if I just say 'on collision with another object' + action, bullet destroy, everything works fine. Not sure why though

  • @halleru5068
    @halleru5068 Год назад

    Please keep this rogue like style going I would love to follow this

  • @lucasbird6367
    @lucasbird6367 Год назад +1

    Great channel, I love to learn in construct thank you so mutch for all the awesome tutorials you have created and share! Maybe you could make a serie on how to create a game like Vampire Survivors! Would be great! :D

    • @bliskenx7239
      @bliskenx7239  Год назад +2

      Great idea!

    • @lucasbird6367
      @lucasbird6367 Год назад

      May do you have a tutorial on how to set the player to walk following the mouse and auto shooting?@@bliskenx7239 Would help me alot!

  • @WorstDeveloper
    @WorstDeveloper Год назад

    This is a really good tutorial, I'm learning a lot from it! This is exactly what the Construct community needs. I'm looking forward to following along through the whole project. I'm definitely subscribing. 😊

  • @ayatwaly
    @ayatwaly Год назад

    can you explain drawing canvas please , I couldn't find any tutorial for it, and I want to design a coloring game with it.

  • @metaphysgaming7406
    @metaphysgaming7406 Год назад

    awesome

  • @halleru5068
    @halleru5068 Год назад

    Please can you do the character set up for gamepad tutorial for me

  • @WorstDeveloper
    @WorstDeveloper Год назад

    I'm not sure I understand exactly WHY you are creating an extra PlayerCollision sprite for the collision box. You mentioned that it had something to do with navigation.
    To me it looks like it just complicates things, especially when you did the same for an enemy in the next video. Won't it also cause the hit detection to be incorrect since the box is bigger than the player?

    • @bliskenx7239
      @bliskenx7239  Год назад +2

      The collision must be smaller than the animation yes. We will focus on this soon. The playerCollision helps for a number of things but mostly to save the headache of having to deal with the angles on animations. i will explain in my next video

  • @Manny.Fresh.
    @Manny.Fresh. 7 месяцев назад

    I don’t have a player animation for some reason how do I make one?

    • @Manny.Fresh.
      @Manny.Fresh. 7 месяцев назад

      When I go to pick an object. Tryna make the player go idle

  • @JeremiahWegernoski
    @JeremiahWegernoski Год назад

    Looking for the link to the sprites used.

    • @bliskenx7239
      @bliskenx7239  Год назад

      Ive added a link in description on some assets you can use. Thanks

  • @_Garm_
    @_Garm_ Год назад

    no sound ? :)

    • @bliskenx7239
      @bliskenx7239  Год назад +1

      Sure? HD still rendering

    • @_Garm_
      @_Garm_ Год назад

      @@bliskenx7239 ill check after work :D

    • @bliskenx7239
      @bliskenx7239  Год назад +1

      Seems good! Thanks