Definitely a part 2, but also a part 3 where we add hearing and reactions as well as being able to return the AI to its original pattern once the AI loses track of the player. What if they hear us and turn in our direction but we hid so they dont see us but we want them to investigate the area where we were and then return to their idle state if they cant find us? Also, how do we put weapons in their hands? How to make them block with shields? How do we add multiple attacks like sometimes they swing one time and sometimes they swing multiple times. How do we allow them to cast spells and decide when to cast them? Can you explain the State Machine and when and why to use it? Do we even need it?
To debug the AI sensing while playing press ' (apostrophe) then use numpad key's 1-5 to enable/disable the different parts of the AI system ( make sure to select the enemy you want to debug in the map). Tab will give you spectator mode. You can add a cooldown decorator to the attack task to easily stop the looping attack(Right click on the attack task in the tree and add a cooldown then set the cooldown time). Update the healthbar on the event any damage and not on tick. Otherwise not a terrible quick and dirty way to prototype if a enemy is fun to fight or not.
is it christmas already ? oh boy ! what a generous features packed tutorial !!! thanks a lot Mr Gorka !!!! and yeah feel free to spawn a visual fx part 2 :)
Hi, really like your video. But, some time, you make thing way different on each video or video are missing content. I'm currently working on the inventory system. I've followed the cast to put the actor in inventory based on your RPG video with the enum system and DB for weapon but now I cannot find a proper way to retreive the Static mesh from the BP_Weapon I've made and apply it to a Socket on the BP_ThirdPersonShooter.
Hey, new to making games in unreal engine 5 or programming in general. For some reason, everything works for me. I can interact with the mount I made, move them around. But I can't dismount off it, or even open the pause menu I made. I followed the code and it says it's working, but if I try to press "F" to dismount while I am on them, it just won't register the button press, or any other UI I made won't work either.
When the boss attacks and you move away he attacks and moves towards you at the same time. How can i make it stop moving while attacking even if the player is moving away?
Hey Gorka, I hope you're doing well! Just following up on my previous messages. I understand things can get busy, but I'm really eager to discuss my game idea with you and explore the possibility of collaborating. I've left my Discord ID on your grid spawner tutorial video comments, just in case you missed it. If you could take a moment to check your friend requests or change sort by 'newest first', you'll find it there. Looking forward to hearing from you soon! Thanks for considering my proposal. thanks!
Hello again, Gorka! I hope this message finds you well. I understand that you're likely inundated with messages, so I appreciate your time in considering mine. I'm reaching out once more regarding the game idea I mentioned previously. I truly believe it has the potential to be something special, and I'm eager to discuss it further with you. If you could spare a moment to check your comments or messages, I've left my Discord ID there for your convenience. Your insight and expertise would be invaluable to me, and I'm hopeful for the opportunity to collaborate. Thank you for your consideration, and I look forward to hearing from you soon. Best regards.
🔥Part 2 Is out: ruclips.net/video/Y8V51ao0LwM/видео.htmlsi=Q3Ic7mnA_Zd6yNzb
↪Project Files: bit.ly/GorkaGames_Patreon
Yes, need part 2!
Definitely a part 2, but also a part 3 where we add hearing and reactions as well as being able to return the AI to its original pattern once the AI loses track of the player. What if they hear us and turn in our direction but we hid so they dont see us but we want them to investigate the area where we were and then return to their idle state if they cant find us? Also, how do we put weapons in their hands? How to make them block with shields? How do we add multiple attacks like sometimes they swing one time and sometimes they swing multiple times. How do we allow them to cast spells and decide when to cast them?
Can you explain the State Machine and when and why to use it? Do we even need it?
@@mikelkram it's out! ruclips.net/video/Y8V51ao0LwM/видео.htmlsi=Q3Ic7mnA_Zd6yNzb
dude i feel illegal watching this for free….. mad respect brother
haha thank you man!!
To debug the AI sensing while playing press ' (apostrophe) then use numpad key's 1-5 to enable/disable the different parts of the AI system ( make sure to select the enemy you want to debug in the map). Tab will give you spectator mode. You can add a cooldown decorator to the attack task to easily stop the looping attack(Right click on the attack task in the tree and add a cooldown then set the cooldown time). Update the healthbar on the event any damage and not on tick. Otherwise not a terrible quick and dirty way to prototype if a enemy is fun to fight or not.
This man is a gift from the gods
boss fight was really needed ❤ thank you so much sir !
my pleasure!!
Hey Gorka thanks for this and all the videos you done as I'm learning unreal been a great help to understand it.
my pleasure!!
Awesome tutorial, golem wasn't free anymore so I used dragon. Was a lot of fun, thanks Gorka!
just what i wanted to learn for today's work haha u are awesome!
thank you!!
i just made my project with this golem and you uploaded this boss fight exactly for me
Love it, ❤. Can you make a video on VFX Niagra like an attack slash or something like that, that would be great!
thank you!! I was actually thinking on that!!
@@GorkaGames Nice 👍
Thank you friend!
thank you my man!! I really appreciate it!!
Would love to see an advanced AI tutorial using the Goblins animation pack from Ramsterz :D Keep up the good work!
11:19 "There is no specific socket to attach it to." Scrolls past the 2 sockets that you are supposed to attach those meshes to. 😅
Life saver. This isn't the only tutorial I have seen miss the sockets.
is it christmas already ? oh boy ! what a generous features packed tutorial !!! thanks a lot Mr Gorka !!!! and yeah feel free to spawn a visual fx part 2 :)
Exactly when i needed it. Thanks a lot. Of course looking forward to part 2
Really appreciated this even though I'm not even making the golem a boss but an npc instead lmao
You're Awesome , thank you for all your help as I develop my indie game!
wow u the best.
start 2 lern ue with ur videos. Great job. Hope i can do it.
Epic!!! Needed this 💯 TY Gorka
Hi, really like your video. But, some time, you make thing way different on each video or video are missing content. I'm currently working on the inventory system. I've followed the cast to put the actor in inventory based on your RPG video with the enum system and DB for weapon but now I cannot find a proper way to retreive the Static mesh from the BP_Weapon I've made and apply it to a Socket on the BP_ThirdPersonShooter.
Much love brother please when u can do a how to make a 3D fight game like SIFU please it’s rare to find something like this I asked many times 😢😢😢
Thanks!
thanks for the support again!!
Hey, new to making games in unreal engine 5 or programming in general. For some reason, everything works for me. I can interact with the mount I made, move them around. But I can't dismount off it, or even open the pause menu I made. I followed the code and it says it's working, but if I try to press "F" to dismount while I am on them, it just won't register the button press, or any other UI I made won't work either.
When the boss attacks and you move away he attacks and moves towards you at the same time. How can i make it stop moving while attacking even if the player is moving away?
man good tutorial ❤❤❤
awesome as usual ❤❤❤
Thanks! 👍
thank you so much for the support!
Thank you man!
Looks good!
thank you!!
this blueprint was too difficult for me. I was thinking something more simple. ai move > box collision > attack animation 👌
Thanks Sir ❤
would you like to active Subtitle ... thanks a lot.
Very good tutorial, btw will you maybe make C++ for Unreal or something similiar? would be nice to have that as tutorial or course
Hey Gorka, I hope you're doing well! Just following up on my previous messages. I understand things can get busy, but I'm really eager to discuss my game idea with you and explore the possibility of collaborating. I've left my Discord ID on your grid spawner tutorial video comments, just in case you missed it. If you could take a moment to check your friend requests or change sort by 'newest first', you'll find it there. Looking forward to hearing from you soon! Thanks for considering my proposal. thanks!
Amigo vas a tener q usar más zoom en tu pantalla no llego a leer casi nada
Can you make this for shooting ai
Where were you when i wanted to make this last month 😭, jk Still good video
for some reason it dosent detect me
24:59
22:22
can you make a ue5 c++ for the very beginner's in ue5 c++ ?
Hello again, Gorka! I hope this message finds you well. I understand that you're likely inundated with messages, so I appreciate your time in considering mine. I'm reaching out once more regarding the game idea I mentioned previously. I truly believe it has the potential to be something special, and I'm eager to discuss it further with you. If you could spare a moment to check your comments or messages, I've left my Discord ID there for your convenience. Your insight and expertise would be invaluable to me, and I'm hopeful for the opportunity to collaborate. Thank you for your consideration, and I look forward to hearing from you soon. Best regards.
I watch this awesome tutorial. So, I can make cool game on UE. Let Rockstar games cry hard on GTA 6.😭Hey, Rockstar GTA 6 sucks😱😭😭
👌