"Always pet the dog" fun fact. I have challenged myself to find all the doggos in rdr2 and take a photo of them because the fact that the dogs remember you when you come back, and come running towards you wagging their tails, brings me so much damn joy.
Works in real life too, mostly. I'm a trash guy for a living. You have to read the dog, and if it won't let you pet it, then pushing can be dangerous. But, the best way to keep your dog interactions safe is to pet every dog that *will* let you. It also lets me off a lot of stress because this way, after the first encounter, I know for sure the dog isn't going to be a problem. Plus, most of them are just a joy to meet anyway. There was one that would actually wrap her paws around me and give me a hug!
7:00 In Until Dawn, you can kick the dog and still have him help you. If you search nearby, there is a chest with bones, you can use a bone to make amends with the dog. The dog can also survive this way.
Fun side fact about sparing Cicero. Right before you get the quest to hunt him down you get a spell to conjure a dark brotherhood spirit who helps in combat. You can also talk to him and he claims, if he's summoned before entering the last chamber in the dungeon, that sithis wants cicero spared.
Wow, that´s something you don´t hear everyday, I usually just beat the hell out of Cicero, cause to be honest, he annoys me too much. I guess I should try your method.
@@ZedXIII not to mention most of the Falkreath Sanctuary members have long since abandoned the tenents that guided thier organization, Astrid especially. She's serving her punishment but all of them will eventually.... except potentially Babette because she's going to Molag Bal if Sithis doesn't claim her. Whereas Cicero has faithfully served Sithis and the Night Mother. He'll be greatly rewarded in the Void
Detroit: Become Human was almost entirely made up of making positive choices to survive. My favorite one is Kara and Alice making it across the border if the player has kept making the non violent decisions.
@@ApexZer0 if you have Marcus be non violent, Alice and Kara can go to the border crossing and the border guard will let them through. I’ve never made it across the river safely
In Cicero’s defense, it becomes very clear shortly after this interaction that there was a damn good reason he went nuts on the rest of the guild. If you know anything about the Dark Brotherhood from previous games in the series, it gets obvious that he’s actually in the right.
@@zupaj11 even tho after 10 years and over 1500 hrs I never started the dawnbringer guild quest. so ppl still can get spoilered. but we'll I wouldn't care ^^
I suppose one example that doesn't affect the game too much, but it just nice to see, is choosing to be a pacifist in Dishonored. If you look at Evie's drawings after you rescue her, they change depending on your choices. If you've been killing people, she'll draw Corvo as a demonic-looking guardian. But if you've been sparing enemies, she'll draw a heart-melting picture of Corvo as he normally looks, with the word "Daddy" written beneath.
Well the endings somewhat change and i heard in the DLC where you fight Corvo, he fights differently (extremely aggresive vs not so much so) depending on which ending you got
Deciding whether you kill or spare a monster during The Witcher 3, actually determines the outcome when the monsters corner you down in the pit in the Contract: Skellige's Most Wanted quest.
So, about Cicero, he was actually right. He was always doing the right thing by the rules of the Dark Brotherhood's own tenets. Astrid, was in fact, the traitor to the brotherhood.
One more for the list - in Bloodborne, if you enter Old Yharnam from the back entrance, you can talk to Djura (the hunter with the gatling gun) and choose not to hunt the beasts. You'll get a gesture and the powder keg hunter badge or bold hunter's mark if you already have the badge
In the fantastic Blood & Wine dlc in The Witcher 3 there is a sword called Aerondight which can be obtained by doing the right thing through multiple quests in the DLC , like lifting the curse of the spotted Wight instead of killing it etc. The sword is absolutely worth it as it's very powerful to use.
I remember that DLC. At the end, when he asks what you want, I was like "Holy crap, I want exactly nothing to do with this dude. I bet if I ask for something, he'll come up with some convoluted thing I have to do down the road." Thankfully, that's an option. Which doesn't actually get you anything, but I'd choose it again every time even after looking it up
Sure but I am not destroying my grandmaster feline set it looks better on my wall unless it’s iris and that because olgried gives it to you as a friend
The line at 7:29 reminded me - in Remnant: From the Ashes, you can get a free mod by petting the Stinkhound belonging to Wud, the merchant in Rhom. So yes, I agree; always pet the dog
In Divinity: Original Sin 2, if you spare the black cat and save it when you're leaving Fort Joy, the cat becomes a valuable asset who can teleport you around. If you do the quest, "Ugly Little Bird," and you kill Ferno with fire, you will get an egg. You have to have Pet Pal to talk to Ferno first, though. If you keep the egg in your bag until the epilogue of the game, you get a super cute little phoenix chick who talks to you and follows you around on your ship.
There is another one in Until Dawn I thought you all might have been referring to. I forget the exact characters, but if you refuse to shoot that one girl when your friend is messing with you she will save you later by holding the door, if you do try and shoot her she shuts the door on you and lets you die.
I just started to play Bioshock (yeah, I'm aware that I'm 15 years late) and I was saving the Little Sisters because it's the right thing to do! I already got one gift from the scientist, but I didn't know that in the long run it would be more advantageous. I was doing it because it seemed right.
I love these videos! I love that gameranx doesnt just do modern games, but includes classics as well! One thing that isnt an unlock per say, but more of an achievement, is in Assassins Creed 4 Black Flag. The game lets you pet animals, and you get an achievement for it. I happened to pet 5 dogs because its the right thing to do (and fun) and got the "Pet 5 dogs" achievement.
You guys are probably the best gaming channel on youtube. The effort and work you put into them is insane. Love the before you buy series as well. Real game reviews.
Agree it's the only one that I watch anymore the top 10s are fresh and not the same list over and over and I trust the before you buy I have similar tastes to Jake and Falcon
In Bad Comoany 2 the weapons you had on the previous mission carry over. It is such an unused concept that I still remember it. Also think some games retain the amount of ammo you had the end of a mission
If you like DnD-esque games, try Pillars of Eternity. If you complete the first game, you can port over your character to the second and some decisions have impact. (Or, you can just build how you would have ended the game if you get impatient like I did. It can be a loooong game. The story is worth it.)
I'm not sure, but I THINK Bioware (or possibly EA) patented that system to keep anybody else from using it. I know LotR: Shadow of War did that with their Nemesis system.
Been watching since for years and the fact you guys keep up with the lists and the content never lets me down to have a fresh video to watch keep up the great work
I became interested in video game, list videos when I discovered Jules over on What Culture Gaming. While I still keep up on Tues Your Own Adventure, mostly due to Jules' presentation style and humor, I rarely watch other lists on that channel since I found Gameranx. You guys do a great job of mixing up the games chosen for your lists. No matter how good a game is or how much the presenters like it, the same 5-6 games should not be included in 9 out of ten lists. The ones that come to mind are Bioshock, Borderlands, The Last of Us, Uncharted, Breath of the Wild and all the FromSoftware games. I don't think I have seen a WCG list that didn't include 2 or more of these unless it was an indie game list or TYOA.
I remember discovering the Xenogears one when I was low on fuel. They didn't do that much damage so I figured I'd take a few turns using Charge to top off. Next thing you know, it's repairing me. Helped a lot in that dungeon.
Xenogears had a couple othwr encounters where choosing not to fight was the right thing to do as well, like when encountering the boy from the first village in a tournament later.
The one I like the most is when games let you kill or knockout the npcs and then when you reach a checkpoint or a boss, they will know that you did kill or not they're allies, the best example I have is in the deus ex games and dishonored, even letting you win the boss by just talking without killing them.
another save the dog moment is in Final Fantasy 8, when youre running from the spider robot in the Dollet mission, if you interact with the dog before the robot gets near it, you earn like 10 moral points for your final score. every little bit to get that SEED rank up.
*Pitfall: The Lost Expedition:* The weird ginger dudes; you get Shaman points to gain new abilities. You dont have to rescue them at all to finish the game but it's alot easier if you do. *The Outer Worlds* If you go through the effort of making the Iconoclasts & MSI ally instead of slaughter each other, they'll help you defeat the main villain "The Board" in the finale of the game. Same if you go along with Lilya Hagen's crazy antics killing seemably innocent people. *GTA 5* One of the most well known ones, in GTA if you choose to save both Trevor & Michael, you get to continue playing as them. *Life Is Strange: True Colors* If you help out Eleanor with her Alzheimer's, she'll have your back when facing the end villain.
Sure, Cicero was irritating AF and I spared him in ALL of my playthroughs of the game, but I just LEFT him there at the new base because having him follow me around is something I just DON'T WANT, as powerful as he is may be. Not really what I would call a reward though, since I ALWAYS play using stealth and fight at long range.
As many times as you've probably played skyrim your telling me you've never once switched up your play style? How is that fun? I've played maybe 30 different characters all with their own unique traits background and limitations. I made sure to do and see everything the game had to offer. I only ever played stealth when I played on Master difficulty tho bc as you can imagine it's super hard going head on. But after leveling enchantment to 100 you can basically enchant yourself into a God and the difficulty is no longer hard
@@RayOfSunhine2012 Yes... rush in to a thing that can crush you with a sword is a VERY SMART way to fight... Not exactly what I would call immersion when you want to put yourself in your character's position to fight. But hey, you do you...
i generally resurrected him. same reliable stabby jester, none of the "sass". thats if i wasnt picking out a dremora to prevent from respawning through eternal servitude. usually the pirate guy for wasting time.
In Skyrim, summoning Lucien Lachance throughout the Dark Brotherhood quests gives you lots of background on what's happening, he hints at the right thing to do during the cure of madness.
Finished Bioshock for the first time yesterday, the ending almost had me crying from happiness) P.S. Love your work, guys, keep it up and have a great day)
It's my all time favourite. I highly recommend you play the rest of the series, DLC included. No one really agrees what the best game in the series is but most people agree that they're overall pretty incredible games.
This is generally the case. Game writers seem to have difficulty making playing the villain into something deep and immersive so the player to get way more out of being the good guy.
in rdr2 there are a few encounters where you find an npc who got bit by a snake and if you help them out, you can find them later outside a store in a nearby town and he lets you buy anything on his tab
In Metal Gear Solid 4, you have opportunities to befriend rebels. In Act 1, I remember giving rations to rebels causes the rest of them to become non-hostile. At the start of Act 2, you see PMCs are about to execute rebels. Saving them makes them friendly. I don't think the rest of the game had friendly rebels.
The first game that came to my mind was Chrono Trigger, where everything you do or don't do at the fair affects your trial; also, if you save Fritz from being executed in the prison, he gives you 10 mid-Ethers later at his shop.
could add the "puzzle" to get the sunstone back in present, where it goes from impossible to expensive or free based on your action in the midle age (the jerky meat mini quest)
@gameranx I know its not quite the same, but it sounds like it's in a similar vain. In Megaman X Command Mission, there is an enemy that primarily boosts and heals the opponents. However if you defeat the other enemies and leave the healer it will beg for mercy and heal your party. Granted you then have another turn to abuse the heal and kill the healer for xp and zenny, or you can return the favor and let it live and flee. I didn't know there was another turn based game that shared this mechanic of the enemy healing the player but it's kinda neat to see it used elsewhere.
Legacy of Kain was my most favorite game for a loooong time as a child. The two worlds, the impaling of vampires and the void.. Its was great. Also the bossfights were kinda smart and challanging.
I remember playing a demo of it on another game disc. I kinda forgot what game had the demo, though. I found LoK a bit creepy back then because of me not being that old and getting scared by RE1, thinking all PS1 games were terrifying.
Dude, Legacy of Kain: Soul Reaver 1 and 2 and Blood Omen 1 and 2 are absolutely FANTASTIC GAMES. I've been wishing for over a decade now of a remake of Soul Reaver. That game was one of my all time childhood favorites.
In LOKSR I got stuck on the spider vampire boss for a while. I finally figured out to beat him you had to take the eggs he shoots at you and light them on fire. There was a dead vampire slayer in the back of the room with a lit flamethrower. You take the eggs to the flame, light them on fire and throw them at the boss. Another cool boss fight was towards the end of the game. It's the boss that you brought back to life by pulling the spears out of him. You then had to lead him back through the level about halfway to I think it was a flammable gas room. Then I think you injured him by lightning the gas vents up causing explosions that injured him. Can't quite remember it has been about 15 years since I last played it. But Soul Reaver definitely needs to comeback. It had some of the best lore and story of any game series.
I love Legacy of Kain as well and as someone already said I wish they'd remake the whole series. I remember the world changing mesmerised me. And the beginning cut scene was great graphics for its time. For some reason I just love that cut scene
Fun thing I (think) I heard in an interview. Somebody in charge of Bioshock said that they made the decision for 2 reasons: one, because if it was more "realistic" and killing the Little Sisters got you more Adam than the game would become known as "the game where you went underwater and killed a bunch of little girls!". Two, they said sometime along the lines of "Besides, when you make a game you are the God of that world.. and what kind of God doesn't reward good actions?"
I think the idea with Bioshock is Immediate Power vs Eventual Power. Maybe there's a rough fight you can't get past and you desperately need an upgrade or a new plasmid. Harvesting immediately gives you a large amount of Adam that you can use however you might come across another situation where you dont have enough for another fight and no more Sisters to harvest. Saving them slowly gives you more Adam over time and can have you running through late game fights easily. It's not just a moral dilemma but one about deciding whether it's best to have power early and be stripped of it later or struggle now but become powerful later
I think I remember in Bioshock if you save them you're also get the best ending? The Sisters you save eventually grow up to be a good ladies and they also visits you often because they remember the good deed you've done to them. Like a good father. I think.
It's a small thing, but throughout RDR2, if you say hello to people or pet dogs, it increases your honor/morality, which has an effect on the ending you get. It's a small thing that you can use to boost your honor when you have take some less-than-honorable actions.
Another Dragonage: Origins "good guy" thing is if you spare Logain near the end of the game and force him to become a Grey Warden, he becomes part of your party, much like Zevran...though a little more on the evil side than morally Grey. You do loose Alister, for doing this, and it does affect future games. But it is possible to "recruit" Logain.
A bit surprise that he went with Zevran and not the whole, sparing the Circle not only nets you a really strong healer but also the opportunity to save the kind at Red Rock.
No no no, Fuck Zevran, that Assassin Elf from Dragon Age One! If you have him in your party near the end, he betrays you and leaves your party half way(cause his part of the Crows or whatever) through a quest, and with the difficulty already so high, it becomes impossible without a fourth to complete that mission. What a tool. Just saying, fuck that guy!
On the Mass Effect one: In 2, there is a nod to the Rachni hive having saved an Asari lost in the desert. She's just an NPC to gets your attention to talk for a very short scene, but it's neat. I think you get a small reward too. In 3, having saved them in one also goes a long way towards another benefit. If you have Grunt and/or that special squad stand their ground while you save her, if it's the original one then they'll make it out of the situation too. If it is the clone, Grunt or the team can die for sticking around.
1: According to the developers, the dog in RE4 is the same one who's a pet in another game. So, yeah. He got away and either went home, or found a home. Either way, happy ending for the dog. 2: There's sometimes a difference between doing the right thing and doing the nice thing... Doing the nice thing may often get you the warm fuzzy feelings, but as you pointed out, sometimes trying to be too nice comes back to bite you. Fable 2 is a good example of where the nice thing results in effectively ending your play through, because you lose your dog, which is actually a huge part of the gameplay. Similarly, the obviously bad thing will also result in this. Choosing the Love option will give you your dog back, allowing you to continue playing things like the DLCs, exploring the world, etc. While these "can" be done without the dog, it's a severe handicap, and certain collectables can't be found at all without him. Plus, it does feel like a betrayal to not choose to save him. When you were shot out of the window of the tower, your dog never left your side and helped Theresa find you. The game without him just really feels unplayable.
Life is Strange 2 has also a nice "do the right thing" -path when you always make the decisions which bonds you with your brother you unlock another "secret" ending. (and you don't end up in jail for 10 years or so^^)
In a lot of cases this was done because the games at the time didn't have the ability to put much if any of this lore in the games themselves nor instructions on how to play so they stuck it in the manual. Now they can and are expected to put tutorials for everything in the first portion of the game and the lore can be placed at the appropriate location in the game.
0:19 hewie!!! first time I saw the dog he reminded me of the dog in haunting ground... and when he teamed up with me against that giant brute... amagawd, that was so awesome... just like in haunting ground
In Fallout 4 Far Harbor depending how many sidequests you do for the local people in Far Harbor, that can effect your ending for the DLC. If you helped majority of the people in Far Harbor, they can vouch for your heroism and good deeds on your behalf towards the final confrontation and swayed others to listen to the Sole Survivor.
I'm a fairly new gamer. Bought a PS4 pro August of 2021 and a PS5 in April 2022. Haven't played video games since the PS2 came out when I was 13. I looked at a lot of gaming channels and gameranx is by far my favorite. Don't even watch any other gaming channels unless I need help with a specific game. Most of your content is entertaining to me even if I've never heard of the games you're talking about. For the most part the gaming community has been awesome. Thanks gameranx and everyone who helped my noob ass out !
Mass Effect was the first game to ever blow me away with consequence, and when we got to the 3rd game and so many loose ends came together in pretty natural ways, I was so impressed. Now the ending...thats a different story. Still in love with the Indoctrination Theory.
Ya know, I'm kinda glad Soul Reaver was mentioned. While that mechanic was never reintroduced after that game, it fit the circumstances of the story and world lore that it would be permissible, and it was, as far as I knew, the only 3D adventure game in that era that had it as a game wide mechanic (as in, wasn't a one and done moment, but effected the game from start to finish). Truly ahead of it's time. Another good one is MGS3, where if you are stealthy and passive through the game, eventually you'll face "The Sorrow", who's boss fight is basically a test of morality, and if you've literally killed no one (save for the bosses, who die due to "dead man triggers", no matter what method you use), the "fight" just becomes a leisurely stroll down the river.
I found out about by accident, I didn't have a memory card and one day I speedran the game. Ignored the human archers and when I made it to the human village they were offering themselves or praising me like a savior my 8 year old brain connected the dots and was like "WOAH!"
@@1Synner you might to google it... just saying, I mean the same publisher parent did a console port of Titan Quest, and they had multiple expansions develope for that 10+ year old game... plus the remaster of Destroy All Humans 1 & 2...
@1:00 Actually the dog shows up a few times if you save it the dog can show up in a few places up until you enter the castle and if you follow it it will usually lead you to items you can pick up not really as useful once you know where everything is but still the dog isnt a one off
One of the Strangers and Freaks random encounters during GTA V allows you to rescue Packie McReary, who if you do so will become available to recruit in the heist missions. He's extremely useful, starting off with the best stats, topping any heist recruit in the same class.
Saving and taking in the puppy in MGSV basically gives you the best companion in the entire game. Nothing, not even Quiet is better than D-Dog. Negotiating with the demons, lets you keep them or level them up if you already gave them, in Persona 5, like you know, in every Persona game. Feeding the foxes at Dragonspine and the dog at Liyue's gates, gives you two separate achievements that give you actual in-game premium currency for the gacha in Genshin Impact. If you decide to talk to Saren in Mass Effect before the final battle and try to convice him, he decides to commit suicide, instead of fighting you prior to his transformation, actually making the final battle a lot easier.
Always found myself saving the Rachni, they too were victims of the Rachni Wars. Felt kinda sorry for them. The Reapers souled their songs (indoctrinated them) forcing them to fight, which in turn led to the Salarians uprising of the Krogan.
In RDR2 you can decide to not kill the soldiers in the camp when retrieving the artifact for Eagle Flies, if you don't then you will get a talisman from him.
Hopefully the remake of Res E. 4 gives some closure to the dog's involvement... I'm thinking Leon sees watches him depart majestically into the woods at the very end... or adopts him... and he becomes an AI partner when they eventually remake, and hopefully improve, Res E. 6.
There was a mission in destiny 2 on titan that you are trying to get a reactor. There is a Falken captain that you meet several times but not till end do you either spare him or kill him and the hive knight. Sparing him a few years later unlocks a mission to get the exotic gun, Outbreak Perfected. With how many redid that, this captain is now one of our best allies.
A fine addition to this list would be Metal Gear Solid V, in which you can rescue a puppy and later it will become D-Dog, and also spare Quiet, the silent sniper who tried to kill you. In both cases, they will end up being your companions if you make the right choices
I actually ended up recruiting Zevran a bit unintentionally. Lol. I was fishing for information on what Logain was up to and when the option to have him join you appeared I was like ‘wait really?’ I’m glad I did because I had actually missed Leliana earlier in the game so now I at least had more than just me as a rogue. Zev and Alistair made my life so much easier with Alistair drawing everyones attention while Zev and I backstabbed them. Enemies went down like 10x faster with 2 people backstabbing.
4:40 ... I think we played different ME games... I remember freeing her in 2 only to have in 3 we learn the Rachnai just got enslaved again and became evil again and we have to wipe them out.
Earthbound could have made it on this list. This guy in the Twoson hospital mentions he left something in the hospital in Threed. If you bring him the Insignificant Item after taking care of Threed's problem, he'll reward you with a rare magic truffle that you won't be able to find until much later on in the game. These things can restore 80 Psychic Points each, so it can be pretty useful early on in the game.
I played BioShock several times I think I killed a little sister one time in my first playthrough and I felt so damn guilty about it that I saved the rest and every playthrough after that I saved them I just could not bring myself to do it and yes I know it's a video game it was just something about harming children even in a video game that I could not do :-)
The best games with moral choices manage to make you not want to do the evil choices because of how endearing the characters are and thus you don't want to screw them over. The bad ones do a poor job making you give a damn about anyone in the game so good or evil doesn't matter.
I remember this one mission in Borderlands 2 where the Loaders take Roland and they attack the bandits. If you only target the loaders and not fight a single bandit, when you come back, they do not attack you afterwards which is helpful when you go back for finding a new body of the destroyed loader.
Most fun, loyal & professional gaming channel in the world . I literally don't miss an upload, even if it's about something I'm not interested in, like Nintendo and stuff like that . God bless y'all .
i remember this showing up in a book where the main character is in the middle of a city wide calamity, only when backup shows up there is a whole freakin lot of it... and a support character says "you've done something right, sacrificing for others the way you do." Everyone is trying to help and even making something of a party out of the bleakness of it all.
In Xenoblade Chronicles 2, there's a bison-like baby creature in one of the farms and a farmer nearby tells you to feed it so it can grow stronger. Its not exactly a quest, it doesn't show up in quest log and the creature shows up as a red dot on the map (meaning its an enemy). You can choose to kill it at ANY time, and it will drop the normal drops for that enemy. Choose to give it food from all across the world and....well, it becomes the best way to get legendary items. Of course, you still have to fight it in the end, but its a great quest of helping your enemy grow to benefit both parties in the end.
Dude, Legacy of Kain: Soul Reaver 1 and 2 and Blood Omen 1 and 2 are absolutely FANTASTIC GAMES. I've been wishing for over a decade now of a remake of Soul Reaver. That game was one of my all time childhood favorites. I can't believe it got mentioned on a video in 2022. Awesome.
2:26 My friends always thought Cicero was annoying but he was one of the first few friends in the beginning of the game for me. I remember helping him out with his wagon and when I ran into him again he has happy to see me. Sure he was creepy, voice very high pitched and he wouldn't shut up sometimes, but he always had a Joker quality about him. He had some interesting and sometimes hilarious ramblings about the place I was currently at and he never truly betrayed The Listener, unlike Astrid. He carried me through some tough times getting out of Dwemer Ruins 😅🤣
I like the hidden moral points mechanic. The first time I encountered it was in the old Star Wars Galaxies Online game. It had a similar system for secretly determining who would become a Jedi. That system was rough around the edges to say the least, and not everyone was a fan of it.
In Bioshock it also bothered me when I realized the cost-benefit of ADAM was so clearly weighed towards sparing the Little Sisters. It would have been better if you got less total ADAM but instead got unique upgrades. Also it bothered me that the player never experienced any of the purported side effects of splicing. The main reason the city fell was that splicers went insane and no one stepped in to regulate the industry.
I have heard they were going to have jack experience the side effects of splicing with the deformities and what not but decided not to because the game was being made in first person, don't know if they is true or completely accurate so grain of salt
You actually get 320 more overall adam by harvesting the little sisters(little over 9% more) excluding the tonics/plasmids they give Thr plasmids you gain is hypnotize big daddy 1 and 2 Tonics are safe cracker, armed shell 2 and Prolific Inventor Which depending on your playstyle all of these rewards are not worth it, if you can hack fast safe cracker is bad, if you don't like/take advantage of creating stuff at U invent, Inventor isn't great for you, and I personally never needed armored shell 1, much less 2, i always had a ton of health kits to spare, hypnotize big daddy 1 and 2 might be nice, but takes too much eve and accidentally attacking them even indirectly or if their hostile stops it from working Btw Adam rewards are 3840 3520
The thing you got wrong is that Cicero went mad because the Night Mother didn’t talk to him. Guy was forced into the role of Keeper, still did his job diligently, killed a false Listener, had the laughter of a jester he killed pop in his head, that and the silence of the Night Mother, both to him and anyone else, sent him further into madness. Hell that wasn’t even an issue with the others. His insanity was tempered by his loyalty to the Brotherhood. The clash is his loyalty was to the old ways that Astrid’s sanctuary abandoned.
Well said. He didn't even snap until he overheard Astrid disrespect the Night Mother. Nobody disrespects Mother. And the poor argonian guy just got in the way. Astrid doesn't even follow the Five Tenets. Pfffft. Lucien Lechance is spinning in his unmarked grave. I'm with Cicero on this one. (I always save him obviously. Murder besties.)
@@lisah-p8474 And Cicero even regrets hurting Veezara even if he called them stupid. To Cicero, getting the sanctuary back on track was important, you were a shining beacon to him about that, and it's honestly for the best for the brotherhood. So yeah, let him live. Hell I've had a moment where i got so into playing the role I almost hit him, turned in time, and dropped a healing potion for him before leaving.
@@fireblast133 Oh my god I have totally done that when RPing. 😆 When you have the spirit of Lucien Lechance telling you Sithis wants you to spare him it feels like the right thing to do, so I feel responsible for him. After reading his diary I just felt awful. I've never killed him in any playthrough.
In Gears of War 3, there's this mission where you have to pass through people who've turned into ash. You get rewarded a variety of loot for not bumping into any of them. Never forgetting Gears, game meant everything to the gamer in me.
I actually stumbled into the true pacifist ending. Once I realized the characters had backstories and were ‘real’ in their universe. Like they had feelings and connections I couldn’t kill any of them.
Witcher 3 blood and wine gets a REALLY different ending based on a few things you do wrt to the sister. Needless to say, my first time through, it was stabby stabby and everyone was dead in the ending... :| and, of course, with Ciri in the main game, you have to let her make her own choices, and not mother her, in order to get the good ending too.
Neverwinter Nights 2 when working for the city guard theres a mission youre in a slum trying to intercept a shipment for the thieves guild but youre also up against rival guilds and corrupt guards. following the walkthrough at the time tells you to you bribe the guards you just saw thieves guild bribing to not report or attack you, set fire to the slums to distract a large group of corrupt guards so you only fight thieves guild members, convince a rival guild to walk away b/c you will handle the shipment, and then kill the thieves and corrupt guards at the shipment. alternatively, you can also ask that rival guild to watch your back and that allows you to talk down the corrupt guards at the end so youre only fighting thieves guild and take the shipment for yourself. its been a long time since i played so i hope ive remembered that correctly. charisma builds for the win :D sadly you cant just talk the final boss into unliving themselves or going away.
8:15 not checking the manual of PS2 was one of the things I regretted to do when I play Prince of Persia and the sands of times. I went through the entire game without knowing the dagger power (yes, the power to rewind time).
Only betrays you again if you don't get your opinion up with him. And he's fairly easy to gain opinion with. Unless you play a holier than thou lawful good char or something.
I love this list! However folks, just cuz you're the nice one for doing the right thing in a game doesn't necessarily mean you yourself are that person in real life. I myself always take the moral ground in games but in real life I'm an absolute sack of $#!t.
metro exodus has a much better example than just the ending. save two cultists in the Volga chapter from a cage in a bandit hideout, they will give you key. this key unlocks a door in the terminal where Krest left his railcar granting you access to NVG goggles early during this section. if you missed the key, you can still get the goggles, but you have to play the entire encounter and get to the end.
Cyberpunk 2077: The Beast in Me quest. In the final race, the reward depends on what you managed to do. If you finish the race, Claire will hate you and you only get the winning reward money. If you follow Sampson after he drops out, here is where the extra rewards are. If you let Claire kill Sampson, or fail to talk her down to not doing so, you will get Claire's car but after a week you get Sampson's car on sale which you can buy. If you manage to talk down Claire to not kill Sampson, which by itself a Guide Dang It! thing on its own, you will get Claire's car immediately like the other ending, but after a week or so, Sampson will hand you his car for free after it was repaired.
Those good karma moments in Metro Exodus are special. Sometimes IRL you go through so much trouble just to do something nice for the people you love, and when you look back there's no way it could possibly be an equal tradeoff but it just...is. That's exactly what it feels like when you hand over the teddy bear or give Stepan the guitar, when you're stuck in a bleak frozen hellscape it's really the little things that bring you happiness. Always doing the right thing is part of my playstyle (except when I saw Patches in Elden Ring, bro never had a chance) and I know better than anyone that it doesn't always pay off, so I really love Exodus for that.
Fun fact, the quest during the hunt for Cicero is SLIGHTLY altered if you run into him BEFORE he shows up to the sanct anyway. You can find him at Lucians farm and help him fix his broken cart
5:38 It might be distinctive on the very first time playing. I have heard WAY too many Tabaxi, Inigo, "Khajiit has coin". It's lost its luster. Hell, even the Nahualli speaks like a cat person in D&D. It's been massively stereotyped now.
For the king , when you meet the hobo. You will be given a very hard decision. Give up all player gold. Correctly choosing to give up all player gold will then unlock him for your next runs. Always enjoyed this
Fable III was full of these- basically every interaction has a good or evil arc. It culminates with the final battle- if you've done all the right things you're basically fighting the Big Bad (TM) as an avenging angel. If not, you're fighting them as a demon. After you've beaten the game, if you've kept to the good side of the coin, villagers will give you free stuff all the time.
I don’t remember all the details but my roommate was guiding me through Fable 1 and told me to not get the powerful sword near the end. She then led me to a sword of good nature that was hidden in the adventurer’s guild base. I don’t believe it’s as strong as the other one but it’s strong if you’re going the hero route.
"Always pet the dog" fun fact. I have challenged myself to find all the doggos in rdr2 and take a photo of them because the fact that the dogs remember you when you come back, and come running towards you wagging their tails, brings me so much damn joy.
That's adorable.
Works in real life too, mostly. I'm a trash guy for a living. You have to read the dog, and if it won't let you pet it, then pushing can be dangerous. But, the best way to keep your dog interactions safe is to pet every dog that *will* let you. It also lets me off a lot of stress because this way, after the first encounter, I know for sure the dog isn't going to be a problem. Plus, most of them are just a joy to meet anyway. There was one that would actually wrap her paws around me and give me a hug!
Except the dog in the Walking Dead 2.
Always pet the dog, unless you work for the ATF.
What if the dog is Cerberus? Kind of a hard dog to pet.
7:00 In Until Dawn, you can kick the dog and still have him help you. If you search nearby, there is a chest with bones, you can use a bone to make amends with the dog. The dog can also survive this way.
What game is this?
@@chachan3220 "Until Dawn" for PS4/5
@@chachan3220 Where is The Great Wall Of China located?
@@bigdick4090ti Oh, god. Um... Is it...? No... Dang it, don't put me under pressure!
@@bigdick4090ti i dont know, was it located in Cuba?
Fun side fact about sparing Cicero. Right before you get the quest to hunt him down you get a spell to conjure a dark brotherhood spirit who helps in combat. You can also talk to him and he claims, if he's summoned before entering the last chamber in the dungeon, that sithis wants cicero spared.
Wow, that´s something you don´t hear everyday, I usually just beat the hell out of Cicero, cause to be honest, he annoys me too much. I guess I should try your method.
Lucien lechance, legend. When I heard it, I spared Cicero and haven't ever betrayed him since
@@richardmh1987 missing out on a really strong companion
>Sith wants Cicero
Makes sense, guy has been the Keeper of the Night Mother through some fairly tumultuous times.
@@ZedXIII not to mention most of the Falkreath Sanctuary members have long since abandoned the tenents that guided thier organization, Astrid especially. She's serving her punishment but all of them will eventually.... except potentially Babette because she's going to Molag Bal if Sithis doesn't claim her. Whereas Cicero has faithfully served Sithis and the Night Mother. He'll be greatly rewarded in the Void
Detroit: Become Human was almost entirely made up of making positive choices to survive. My favorite one is Kara and Alice making it across the border if the player has kept making the non violent decisions.
being positive had an incredible impact on kara and alice.
I must of screwed something up. Because Alice ended up dying
along w that they had to steal a young couples tickets and not return it to them to make it on the bus, that hurt tbh
I liked the moment between Alice and Todd there if you are doing a pacifist playthrough
@@ApexZer0 if you have Marcus be non violent, Alice and Kara can go to the border crossing and the border guard will let them through.
I’ve never made it across the river safely
In Cicero’s defense, it becomes very clear shortly after this interaction that there was a damn good reason he went nuts on the rest of the guild. If you know anything about the Dark Brotherhood from previous games in the series, it gets obvious that he’s actually in the right.
He was proven right when the dark brotherhood betrays you
@@zupaj11 Well I was trying to keep it spoiler free, but yes, with Astrid breaking all of the core rules of the DB, he definitely was in the right.
Yup. Asterid shirked all the tenants and was planning on selling you out to maintain her superiority
@@thecornettmultiverse My man skyrim has been out 10 years, I don’t think anyone is worried about spoilers 💀
@@zupaj11 even tho after 10 years and over 1500 hrs I never started the dawnbringer guild quest. so ppl still can get spoilered. but we'll I wouldn't care ^^
I suppose one example that doesn't affect the game too much, but it just nice to see, is choosing to be a pacifist in Dishonored. If you look at Evie's drawings after you rescue her, they change depending on your choices. If you've been killing people, she'll draw Corvo as a demonic-looking guardian. But if you've been sparing enemies, she'll draw a heart-melting picture of Corvo as he normally looks, with the word "Daddy" written beneath.
Well the endings somewhat change and i heard in the DLC where you fight Corvo, he fights differently (extremely aggresive vs not so much so) depending on which ending you got
Deciding whether you kill or spare a monster during The Witcher 3, actually determines the outcome when the monsters corner you down in the pit in the Contract: Skellige's Most Wanted quest.
Def remember staring at that a good second like this WILL be important
Yeah I spared the smart monsters and only the Werewolf wanted to die
Was thinking sending everyone to Kaer Mohen too
I spared all of em except like the wolf who wanted to die. I also liked the troll that thought he was an army man. That was funny.
Why can’t I remember this? I played the game like 3 times… sigh
So, about Cicero, he was actually right. He was always doing the right thing by the rules of the Dark Brotherhood's own tenets. Astrid, was in fact, the traitor to the brotherhood.
He did feel bad about hurting the non-traitor to be fair.
One more for the list - in Bloodborne, if you enter Old Yharnam from the back entrance, you can talk to Djura (the hunter with the gatling gun) and choose not to hunt the beasts. You'll get a gesture and the powder keg hunter badge or bold hunter's mark if you already have the badge
In the fantastic Blood & Wine dlc in The Witcher 3 there is a sword called Aerondight which can be obtained by doing the right thing through multiple quests in the DLC , like lifting the curse of the spotted Wight instead of killing it etc. The sword is absolutely worth it as it's very powerful to use.
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@@gameranxTV better do a part 2 of this I guess
I remember that DLC.
At the end, when he asks what you want, I was like "Holy crap, I want exactly nothing to do with this dude. I bet if I ask for something, he'll come up with some convoluted thing I have to do down the road."
Thankfully, that's an option.
Which doesn't actually get you anything, but I'd choose it again every time even after looking it up
Sure but I am not destroying my grandmaster feline set it looks better on my wall unless it’s iris and that because olgried gives it to you as a friend
@@Nerobyrne wrong dlc and you let olgried die you monster
The line at 7:29 reminded me - in Remnant: From the Ashes, you can get a free mod by petting the Stinkhound belonging to Wud, the merchant in Rhom. So yes, I agree; always pet the dog
The good boy mod.
That's my favorite weapon mod too he beats just about any enemy by himself
That's my favorite weapon mod too he beats just about any enemy by himself
Funnily enough on my first time playing petting the dog was one of the first things I did when I got there
It’s one of the best mods.
In Divinity: Original Sin 2, if you spare the black cat and save it when you're leaving Fort Joy, the cat becomes a valuable asset who can teleport you around. If you do the quest, "Ugly Little Bird," and you kill Ferno with fire, you will get an egg. You have to have Pet Pal to talk to Ferno first, though. If you keep the egg in your bag until the epilogue of the game, you get a super cute little phoenix chick who talks to you and follows you around on your ship.
There is another one in Until Dawn I thought you all might have been referring to. I forget the exact characters, but if you refuse to shoot that one girl when your friend is messing with you she will save you later by holding the door, if you do try and shoot her she shuts the door on you and lets you die.
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Ah yes Chris and Ashley!
I just started to play Bioshock (yeah, I'm aware that I'm 15 years late) and I was saving the Little Sisters because it's the right thing to do! I already got one gift from the scientist, but I didn't know that in the long run it would be more advantageous. I was doing it because it seemed right.
I did a gray Playthrough, killed half and saved half. Plus, I don't like being a nice in videogames, only when it benefits me. Like Dragon Age Origin
@@axemansjazz6670 you could of play it, during the Christmas event. When Epic games gave the Triology for free
I have the entire series; I haven't played any of them yet. I will, just not right now.
Honestly, the good ending alone is enough to make sparing the Little Sisters absolutely worth it.
@@HungryLoki exactly my thoughts. Op is in for some tearjerker
I love these videos! I love that gameranx doesnt just do modern games, but includes classics as well! One thing that isnt an unlock per say, but more of an achievement, is in Assassins Creed 4 Black Flag. The game lets you pet animals, and you get an achievement for it. I happened to pet 5 dogs because its the right thing to do (and fun) and got the "Pet 5 dogs" achievement.
You guys are probably the best gaming channel on youtube. The effort and work you put into them is insane. Love the before you buy series as well. Real game reviews.
Thanks.
Agree it's the only one that I watch anymore the top 10s are fresh and not the same list over and over and I trust the before you buy I have similar tastes to Jake and Falcon
Absolutely the best channel
there are always comments like that
I agree. I love watching this show!
They need more games like Mass Effect where your decisions carry over to the sequel I always hated that that never took off as a mainstream feature
In Bad Comoany 2 the weapons you had on the previous mission carry over.
It is such an unused concept that I still remember it.
Also think some games retain the amount of ammo you had the end of a mission
Only ever seen very very few games do it, .hack//G.U. was the last I played if I remember correctly and that was PS2 era
The Walking Dead Telltale series did this to an extent.
If you like DnD-esque games, try Pillars of Eternity. If you complete the first game, you can port over your character to the second and some decisions have impact. (Or, you can just build how you would have ended the game if you get impatient like I did. It can be a loooong game. The story is worth it.)
I'm not sure, but I THINK Bioware (or possibly EA) patented that system to keep anybody else from using it.
I know LotR: Shadow of War did that with their Nemesis system.
Been watching since for years and the fact you guys keep up with the lists and the content never lets me down to have a fresh video to watch keep up the great work
Will do. thanks
I became interested in video game, list videos when I discovered Jules over on What Culture Gaming. While I still keep up on Tues Your Own Adventure, mostly due to Jules' presentation style and humor, I rarely watch other lists on that channel since I found Gameranx. You guys do a great job of mixing up the games chosen for your lists. No matter how good a game is or how much the presenters like it, the same 5-6 games should not be included in 9 out of ten lists. The ones that come to mind are Bioshock, Borderlands, The Last of Us, Uncharted, Breath of the Wild and all the FromSoftware games. I don't think I have seen a WCG list that didn't include 2 or more of these unless it was an indie game list or TYOA.
I fully agree, thank you guys for the great content!:)
I remember discovering the Xenogears one when I was low on fuel. They didn't do that much damage so I figured I'd take a few turns using Charge to top off. Next thing you know, it's repairing me. Helped a lot in that dungeon.
Xenogears had a couple othwr encounters where choosing not to fight was the right thing to do as well, like when encountering the boy from the first village in a tournament later.
@@Armorlord04 Yeah, missed that one the first time I played it XD
The one I like the most is when games let you kill or knockout the npcs and then when you reach a checkpoint or a boss, they will know that you did kill or not they're allies, the best example I have is in the deus ex games and dishonored, even letting you win the boss by just talking without killing them.
I love games where your moral choices effect the gameplay, such an awesome mechanic. It's almost as if you're the one writing the story
Play until dawn, man of medan, the quarry or Detroit become human
another save the dog moment is in Final Fantasy 8, when youre running from the spider robot in the Dollet mission, if you interact with the dog before the robot gets near it, you earn like 10 moral points for your final score. every little bit to get that SEED rank up.
*Pitfall: The Lost Expedition:*
The weird ginger dudes; you get Shaman points to gain new abilities. You dont have to rescue them at all to finish the game but it's alot easier if you do.
*The Outer Worlds*
If you go through the effort of making the Iconoclasts & MSI ally instead of slaughter each other, they'll help you defeat the main villain "The Board" in the finale of the game. Same if you go along with Lilya Hagen's crazy antics killing seemably innocent people.
*GTA 5*
One of the most well known ones, in GTA if you choose to save both Trevor & Michael, you get to continue playing as them.
*Life Is Strange: True Colors*
If you help out Eleanor with her Alzheimer's, she'll have your back when facing the end villain.
Sure, Cicero was irritating AF and I spared him in ALL of my playthroughs of the game, but I just LEFT him there at the new base because having him follow me around is something I just DON'T WANT, as powerful as he is may be.
Not really what I would call a reward though, since I ALWAYS play using stealth and fight at long range.
As many times as you've probably played skyrim your telling me you've never once switched up your play style? How is that fun? I've played maybe 30 different characters all with their own unique traits background and limitations. I made sure to do and see everything the game had to offer. I only ever played stealth when I played on Master difficulty tho bc as you can imagine it's super hard going head on. But after leveling enchantment to 100 you can basically enchant yourself into a God and the difficulty is no longer hard
@@RayOfSunhine2012
Yes... rush in to a thing that can crush you with a sword is a VERY SMART way to fight...
Not exactly what I would call immersion when you want to put yourself in your character's position to fight.
But hey, you do you...
Ah, the mythical stealth assassination art... Stealth Archer, is that the name? Or was it Sneak Bow?
He doesn't mind. It gives him more time with Mother.
i generally resurrected him.
same reliable stabby jester, none of the "sass".
thats if i wasnt picking out a dremora to prevent from respawning through eternal servitude. usually the pirate guy for wasting time.
In Skyrim, summoning Lucien Lachance throughout the Dark Brotherhood quests gives you lots of background on what's happening, he hints at the right thing to do during the cure of madness.
Can't you only ever summon him like three times, though?
@@GrassPokeKing that's Karstaag. The spectral assassin is on a timer. Wait an hour and summon him. He also has a neat interaction with Shadowmere!
Finished Bioshock for the first time yesterday, the ending almost had me crying from happiness)
P.S. Love your work, guys, keep it up and have a great day)
If i could replay a game for the first time again bioshock would be so high on that list. Only second to the last of us 1
It's my all time favourite. I highly recommend you play the rest of the series, DLC included. No one really agrees what the best game in the series is but most people agree that they're overall pretty incredible games.
Doing the right thing always benefited more in games, like Infamous, Fallout 3, and others.
That and it just feels plain good being good.
Finally someone mentions fallout 3
This is generally the case. Game writers seem to have difficulty making playing the villain into something deep and immersive so the player to get way more out of being the good guy.
in rdr2 there are a few encounters where you find an npc who got bit by a snake and if you help them out, you can find them later outside a store in a nearby town and he lets you buy anything on his tab
In Metal Gear Solid 4, you have opportunities to befriend rebels. In Act 1, I remember giving rations to rebels causes the rest of them to become non-hostile.
At the start of Act 2, you see PMCs are about to execute rebels. Saving them makes them friendly. I don't think the rest of the game had friendly rebels.
The first game that came to my mind was Chrono Trigger, where everything you do or don't do at the fair affects your trial; also, if you save Fritz from being executed in the prison, he gives you 10 mid-Ethers later at his shop.
could add the "puzzle" to get the sunstone back in present, where it goes from impossible to expensive or free based on your action in the midle age (the jerky meat mini quest)
@@filypefx Yup, you're right!
Don't forget sparing Magus too
@@klissattack True! There's a lot of little and big things in CT that afects the story a lot, right? So awesome
@gameranx I know its not quite the same, but it sounds like it's in a similar vain. In Megaman X Command Mission, there is an enemy that primarily boosts and heals the opponents. However if you defeat the other enemies and leave the healer it will beg for mercy and heal your party. Granted you then have another turn to abuse the heal and kill the healer for xp and zenny, or you can return the favor and let it live and flee. I didn't know there was another turn based game that shared this mechanic of the enemy healing the player but it's kinda neat to see it used elsewhere.
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Legacy of Kain was my most favorite game for a loooong time as a child. The two worlds, the impaling of vampires and the void.. Its was great. Also the bossfights were kinda smart and challanging.
I remember playing a demo of it on another game disc. I kinda forgot what game had the demo, though. I found LoK a bit creepy back then because of me not being that old and getting scared by RE1, thinking all PS1 games were terrifying.
Dude, Legacy of Kain: Soul Reaver 1 and 2 and Blood Omen 1 and 2 are absolutely FANTASTIC GAMES. I've been wishing for over a decade now of a remake of Soul Reaver. That game was one of my all time childhood favorites.
In LOKSR I got stuck on the spider vampire boss for a while.
I finally figured out to beat him you had to take the eggs he shoots at you and light them on fire. There was a dead vampire slayer in the back of the room with a lit flamethrower.
You take the eggs to the flame, light them on fire and throw them at the boss.
Another cool boss fight was towards the end of the game. It's the boss that you brought back to life by pulling the spears out of him.
You then had to lead him back through the level about halfway to I think it was a flammable gas room.
Then I think you injured him by lightning the gas vents up causing explosions that injured him.
Can't quite remember it has been about 15 years since I last played it.
But Soul Reaver definitely needs to comeback. It had some of the best lore and story of any game series.
I love Legacy of Kain as well and as someone already said I wish they'd remake the whole series. I remember the world changing mesmerised me. And the beginning cut scene was great graphics for its time. For some reason I just love that cut scene
@@tylerwilliams6022 "Zephon, your visage becomes you. It's an appropriate reflection of your soul."
Fun thing I (think) I heard in an interview. Somebody in charge of Bioshock said that they made the decision for 2 reasons: one, because if it was more "realistic" and killing the Little Sisters got you more Adam than the game would become known as "the game where you went underwater and killed a bunch of little girls!". Two, they said sometime along the lines of "Besides, when you make a game you are the God of that world.. and what kind of God doesn't reward good actions?"
I think the idea with Bioshock is Immediate Power vs Eventual Power. Maybe there's a rough fight you can't get past and you desperately need an upgrade or a new plasmid. Harvesting immediately gives you a large amount of Adam that you can use however you might come across another situation where you dont have enough for another fight and no more Sisters to harvest. Saving them slowly gives you more Adam over time and can have you running through late game fights easily. It's not just a moral dilemma but one about deciding whether it's best to have power early and be stripped of it later or struggle now but become powerful later
I think I remember in Bioshock if you save them you're also get the best ending? The Sisters you save eventually grow up to be a good ladies and they also visits you often because they remember the good deed you've done to them. Like a good father. I think.
LOVE that you included Zevran. Still one of my favorite characters of all time!
It's a small thing, but throughout RDR2, if you say hello to people or pet dogs, it increases your honor/morality, which has an effect on the ending you get. It's a small thing that you can use to boost your honor when you have take some less-than-honorable actions.
Another Dragonage: Origins "good guy" thing is if you spare Logain near the end of the game and force him to become a Grey Warden, he becomes part of your party, much like Zevran...though a little more on the evil side than morally Grey. You do loose Alister, for doing this, and it does affect future games. But it is possible to "recruit" Logain.
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I could say the same thing about Mass Effect series as well.
A bit surprise that he went with Zevran and not the whole, sparing the Circle not only nets you a really strong healer but also the opportunity to save the kind at Red Rock.
No no no, Fuck Zevran, that Assassin Elf from Dragon Age One!
If you have him in your party near the end, he betrays you and leaves your party half way(cause his part of the Crows or whatever) through a quest, and with the difficulty already so high, it becomes impossible without a fourth to complete that mission. What a tool.
Just saying, fuck that guy!
This is probably a spoiler but doesn't Zevran still betrays near the end?
This is the best gaming channel. I love your energy guys, your honest before you buy and the love you put in your videos. You guys are awesome.
Thanks
On the Mass Effect one: In 2, there is a nod to the Rachni hive having saved an Asari lost in the desert. She's just an NPC to gets your attention to talk for a very short scene, but it's neat. I think you get a small reward too. In 3, having saved them in one also goes a long way towards another benefit. If you have Grunt and/or that special squad stand their ground while you save her, if it's the original one then they'll make it out of the situation too. If it is the clone, Grunt or the team can die for sticking around.
1: According to the developers, the dog in RE4 is the same one who's a pet in another game. So, yeah. He got away and either went home, or found a home. Either way, happy ending for the dog.
2: There's sometimes a difference between doing the right thing and doing the nice thing... Doing the nice thing may often get you the warm fuzzy feelings, but as you pointed out, sometimes trying to be too nice comes back to bite you. Fable 2 is a good example of where the nice thing results in effectively ending your play through, because you lose your dog, which is actually a huge part of the gameplay. Similarly, the obviously bad thing will also result in this. Choosing the Love option will give you your dog back, allowing you to continue playing things like the DLCs, exploring the world, etc. While these "can" be done without the dog, it's a severe handicap, and certain collectables can't be found at all without him. Plus, it does feel like a betrayal to not choose to save him. When you were shot out of the window of the tower, your dog never left your side and helped Theresa find you. The game without him just really feels unplayable.
Life is Strange 2 has also a nice "do the right thing" -path when you always make the decisions which bonds you with your brother you unlock another "secret" ending. (and you don't end up in jail for 10 years or so^^)
I honestly miss reading the manuals for games that had artwork, combos, and lore. The lore was great to read and understand the character.
In a lot of cases this was done because the games at the time didn't have the ability to put much if any of this lore in the games themselves nor instructions on how to play so they stuck it in the manual. Now they can and are expected to put tutorials for everything in the first portion of the game and the lore can be placed at the appropriate location in the game.
@@immortalfrieza That makes perfect sense. I guess I just miss the artwork.
0:19 hewie!!! first time I saw the dog he reminded me of the dog in haunting ground... and when he teamed up with me against that giant brute... amagawd, that was so awesome... just like in haunting ground
In Fallout 4 Far Harbor depending how many sidequests you do for the local people in Far Harbor, that can effect your ending for the DLC. If you helped majority of the people in Far Harbor, they can vouch for your heroism and good deeds on your behalf towards the final confrontation and swayed others to listen to the Sole Survivor.
I'm a fairly new gamer. Bought a PS4 pro August of 2021 and a PS5 in April 2022. Haven't played video games since the PS2 came out when I was 13. I looked at a lot of gaming channels and gameranx is by far my favorite. Don't even watch any other gaming channels unless I need help with a specific game. Most of your content is entertaining to me even if I've never heard of the games you're talking about. For the most part the gaming community has been awesome. Thanks gameranx and everyone who helped my noob ass out !
Mass Effect was the first game to ever blow me away with consequence, and when we got to the 3rd game and so many loose ends came together in pretty natural ways, I was so impressed. Now the ending...thats a different story. Still in love with the Indoctrination Theory.
Ya know, I'm kinda glad Soul Reaver was mentioned. While that mechanic was never reintroduced after that game, it fit the circumstances of the story and world lore that it would be permissible, and it was, as far as I knew, the only 3D adventure game in that era that had it as a game wide mechanic (as in, wasn't a one and done moment, but effected the game from start to finish). Truly ahead of it's time.
Another good one is MGS3, where if you are stealthy and passive through the game, eventually you'll face "The Sorrow", who's boss fight is basically a test of morality, and if you've literally killed no one (save for the bosses, who die due to "dead man triggers", no matter what method you use), the "fight" just becomes a leisurely stroll down the river.
I am looking forward to the remaster for Legacy of Kain so I can experience it.
I found out about by accident, I didn't have a memory card and one day I speedran the game. Ignored the human archers and when I made it to the human village they were offering themselves or praising me like a savior my 8 year old brain connected the dots and was like "WOAH!"
@@ArcaneSorceror Probably won't happen... but, I won't lie, I'd be happy if it did. Loved the series when I was a little lad.
@@Tony73727 Sounds about right. I'm sure a lot of OG players did something similar, even without going full speedrun/oneshot on the game.
@@1Synner you might to google it... just saying, I mean the same publisher parent did a console port of Titan Quest, and they had multiple expansions develope for that 10+ year old game... plus the remaster of Destroy All Humans 1 & 2...
@1:00 Actually the dog shows up a few times if you save it the dog can show up in a few places up until you enter the castle and if you follow it it will usually lead you to items you can pick up not really as useful once you know where everything is but still the dog isnt a one off
One of the Strangers and Freaks random encounters during GTA V allows you to rescue Packie McReary, who if you do so will become available to recruit in the heist missions. He's extremely useful, starting off with the best stats, topping any heist recruit in the same class.
He has pulled off at least one fantastically difficult heist previously(GTAIV)
Saving and taking in the puppy in MGSV basically gives you the best companion in the entire game. Nothing, not even Quiet is better than D-Dog.
Negotiating with the demons, lets you keep them or level them up if you already gave them, in Persona 5, like you know, in every Persona game.
Feeding the foxes at Dragonspine and the dog at Liyue's gates, gives you two separate achievements that give you actual in-game premium currency for the gacha in Genshin Impact.
If you decide to talk to Saren in Mass Effect before the final battle and try to convice him, he decides to commit suicide, instead of fighting you prior to his transformation, actually making the final battle a lot easier.
Always found myself saving the Rachni, they too were victims of the Rachni Wars. Felt kinda sorry for them. The Reapers souled their songs (indoctrinated them) forcing them to fight, which in turn led to the Salarians uprising of the Krogan.
When you save the dog in Re, and it comes back to help you, it’s extremely heartwarming
In RDR2 you can decide to not kill the soldiers in the camp when retrieving the artifact for Eagle Flies, if you don't then you will get a talisman from him.
Hopefully the remake of Res E. 4 gives some closure to the dog's involvement... I'm thinking Leon sees watches him depart majestically into the woods at the very end... or adopts him... and he becomes an AI partner when they eventually remake, and hopefully improve, Res E. 6.
A genius idea... if CAPCOM actually does it.
There was a mission in destiny 2 on titan that you are trying to get a reactor. There is a Falken captain that you meet several times but not till end do you either spare him or kill him and the hive knight. Sparing him a few years later unlocks a mission to get the exotic gun, Outbreak Perfected. With how many redid that, this captain is now one of our best allies.
A fine addition to this list would be Metal Gear Solid V, in which you can rescue a puppy and later it will become D-Dog, and also spare Quiet, the silent sniper who tried to kill you. In both cases, they will end up being your companions if you make the right choices
I actually ended up recruiting Zevran a bit unintentionally. Lol. I was fishing for information on what Logain was up to and when the option to have him join you appeared I was like ‘wait really?’ I’m glad I did because I had actually missed Leliana earlier in the game so now I at least had more than just me as a rogue. Zev and Alistair made my life so much easier with Alistair drawing everyones attention while Zev and I backstabbed them. Enemies went down like 10x faster with 2 people backstabbing.
I spared zevran first playthrough. I found him amusing and was so glad I kept him
and I am so glad he appears in Drogan Age 3, I brought my broody elf to meet him 😂
4:40 ... I think we played different ME games... I remember freeing her in 2 only to have in 3 we learn the Rachnai just got enslaved again and became evil again and we have to wipe them out.
Earthbound could have made it on this list. This guy in the Twoson hospital mentions he left something in the hospital in Threed. If you bring him the Insignificant Item after taking care of Threed's problem, he'll reward you with a rare magic truffle that you won't be able to find until much later on in the game. These things can restore 80 Psychic Points each, so it can be pretty useful early on in the game.
👍🏼
been watching this channel for a while now and absolutely love the consistent content you guys pump out! looking forward for more!!
Thanks for your support.
Ayo, isn’t the “dog” at Resident Evil a wolf?
Facts
Wolfs are technically dogs but yea they should have said wolf. Its a bit like calling humans animals.
Nah that's a turtle.
No
I played BioShock several times I think I killed a little sister one time in my first playthrough and I felt so damn guilty about it that I saved the rest and every playthrough after that I saved them I just could not bring myself to do it and yes I know it's a video game it was just something about harming children even in a video game that I could not do :-)
The best games with moral choices manage to make you not want to do the evil choices because of how endearing the characters are and thus you don't want to screw them over. The bad ones do a poor job making you give a damn about anyone in the game so good or evil doesn't matter.
I remember this one mission in Borderlands 2 where the Loaders take Roland and they attack the bandits. If you only target the loaders and not fight a single bandit, when you come back, they do not attack you afterwards which is helpful when you go back for finding a new body of the destroyed loader.
OH WOW, now I gotta replay the entire Borderlands Saga
But XP
@@mozyman05 It's arguably even more important than ph@t l00tz
Most fun, loyal & professional gaming channel in the world .
I literally don't miss an upload, even if it's about something I'm not interested in, like Nintendo and stuff like that .
God bless y'all .
Ugh, trying to sneak through the one enemy camp and save the hostages in the original Metro game is so hard. I still can't do it reliably.
I had the best reaction in Mass Effect 3 when I realized that releasing the queen actually had a consequence, especially since it was a positive one.
Zevran is a good companion character...
unless you're not playing a rogue and have to unlock any chest or door.
i remember this showing up in a book where the main character is in the middle of a city wide calamity, only when backup shows up there is a whole freakin lot of it... and a support character says "you've done something right, sacrificing for others the way you do." Everyone is trying to help and even making something of a party out of the bleakness of it all.
In Xenoblade Chronicles 2, there's a bison-like baby creature in one of the farms and a farmer nearby tells you to feed it so it can grow stronger. Its not exactly a quest, it doesn't show up in quest log and the creature shows up as a red dot on the map (meaning its an enemy). You can choose to kill it at ANY time, and it will drop the normal drops for that enemy. Choose to give it food from all across the world and....well, it becomes the best way to get legendary items. Of course, you still have to fight it in the end, but its a great quest of helping your enemy grow to benefit both parties in the end.
Dude, Legacy of Kain: Soul Reaver 1 and 2 and Blood Omen 1 and 2 are absolutely FANTASTIC GAMES. I've been wishing for over a decade now of a remake of Soul Reaver. That game was one of my all time childhood favorites.
I can't believe it got mentioned on a video in 2022. Awesome.
Same here. Have you played Soul Reaver through emulation with the HD texture pack?
@@D-NastyNoise I have not. Is it good and how do I do it?
2:26 My friends always thought Cicero was annoying but he was one of the first few friends in the beginning of the game for me. I remember helping him out with his wagon and when I ran into him again he has happy to see me. Sure he was creepy, voice very high pitched and he wouldn't shut up sometimes, but he always had a Joker quality about him. He had some interesting and sometimes hilarious ramblings about the place I was currently at and he never truly betrayed The Listener, unlike Astrid. He carried me through some tough times getting out of Dwemer Ruins 😅🤣
I like the hidden moral points mechanic. The first time I encountered it was in the old Star Wars Galaxies Online game. It had a similar system for secretly determining who would become a Jedi. That system was rough around the edges to say the least, and not everyone was a fan of it.
Absolutely love your videos! Especially for things like this where the game rewards you for your choices.
Glad you like them!
@@gameranxTV you're most welcome! Ever since I found you guys on FB I've been an avid follower/watcher of your channel
one of the few gaming journalists out there that feel like it's made by gamers that actually enjoy video games
In Bioshock it also bothered me when I realized the cost-benefit of ADAM was so clearly weighed towards sparing the Little Sisters. It would have been better if you got less total ADAM but instead got unique upgrades. Also it bothered me that the player never experienced any of the purported side effects of splicing. The main reason the city fell was that splicers went insane and no one stepped in to regulate the industry.
I have heard they were going to have jack experience the side effects of splicing with the deformities and what not but decided not to because the game was being made in first person, don't know if they is true or completely accurate so grain of salt
You actually get 320 more overall adam by harvesting the little sisters(little over 9% more) excluding the tonics/plasmids they give
Thr plasmids you gain is hypnotize big daddy 1 and 2
Tonics are safe cracker, armed shell 2 and Prolific Inventor
Which depending on your playstyle all of these rewards are not worth it, if you can hack fast safe cracker is bad, if you don't like/take advantage of creating stuff at U invent, Inventor isn't great for you, and I personally never needed armored shell 1, much less 2, i always had a ton of health kits to spare, hypnotize big daddy 1 and 2 might be nice, but takes too much eve and accidentally attacking them even indirectly or if their hostile stops it from working
Btw Adam rewards are
3840
3520
The side effects were planned but didn't make the cut, likely because it wouldn't have been a fun game in the long run.
The thing you got wrong is that Cicero went mad because the Night Mother didn’t talk to him.
Guy was forced into the role of Keeper, still did his job diligently, killed a false Listener, had the laughter of a jester he killed pop in his head, that and the silence of the Night Mother, both to him and anyone else, sent him further into madness.
Hell that wasn’t even an issue with the others. His insanity was tempered by his loyalty to the Brotherhood. The clash is his loyalty was to the old ways that Astrid’s sanctuary abandoned.
Well said. He didn't even snap until he overheard Astrid disrespect the Night Mother. Nobody disrespects Mother. And the poor argonian guy just got in the way. Astrid doesn't even follow the Five Tenets. Pfffft. Lucien Lechance is spinning in his unmarked grave. I'm with Cicero on this one. (I always save him obviously. Murder besties.)
@@lisah-p8474 And Cicero even regrets hurting Veezara even if he called them stupid. To Cicero, getting the sanctuary back on track was important, you were a shining beacon to him about that, and it's honestly for the best for the brotherhood. So yeah, let him live. Hell I've had a moment where i got so into playing the role I almost hit him, turned in time, and dropped a healing potion for him before leaving.
@@fireblast133 Oh my god I have totally done that when RPing. 😆 When you have the spirit of Lucien Lechance telling you Sithis wants you to spare him it feels like the right thing to do, so I feel responsible for him. After reading his diary I just felt awful. I've never killed him in any playthrough.
Jake's humor can sometimes really be top notch
In Gears of War 3, there's this mission where you have to pass through people who've turned into ash. You get rewarded a variety of loot for not bumping into any of them. Never forgetting Gears, game meant everything to the gamer in me.
I actually stumbled into the true pacifist ending. Once I realized the characters had backstories and were ‘real’ in their universe. Like they had feelings and connections I couldn’t kill any of them.
My personal little headcanon is that the dog in RE4 belongs to the Merchant and he's helping you because you saved his pet.
Witcher 3 blood and wine gets a REALLY different ending based on a few things you do wrt to the sister. Needless to say, my first time through, it was stabby stabby and everyone was dead in the ending... :|
and, of course, with Ciri in the main game, you have to let her make her own choices, and not mother her, in order to get the good ending too.
Neverwinter Nights 2
when working for the city guard theres a mission youre in a slum trying to intercept a shipment for the thieves guild but youre also up against rival guilds and corrupt guards. following the walkthrough at the time tells you to you bribe the guards you just saw thieves guild bribing to not report or attack you, set fire to the slums to distract a large group of corrupt guards so you only fight thieves guild members, convince a rival guild to walk away b/c you will handle the shipment, and then kill the thieves and corrupt guards at the shipment. alternatively, you can also ask that rival guild to watch your back and that allows you to talk down the corrupt guards at the end so youre only fighting thieves guild and take the shipment for yourself. its been a long time since i played so i hope ive remembered that correctly.
charisma builds for the win :D
sadly you cant just talk the final boss into unliving themselves or going away.
Generally be nice to doggos in games. It’s gaming 101
8:15 not checking the manual of PS2 was one of the things I regretted to do when I play Prince of Persia and the sands of times.
I went through the entire game without knowing the dagger power (yes, the power to rewind time).
always hated Zevran in DA lol - spared him and he ends up betraying you again. Killing him and Arl Howe was the most satisfying moments.
Only betrays you again if you don't get your opinion up with him. And he's fairly easy to gain opinion with. Unless you play a holier than thou lawful good char or something.
8:12 I am someone who always liked to check out the game manuals to get more of an idea of the world and also for the art.
Is it just me or would a lot people play the shit out of a Bioshock remake?
Remake? They already remastered all them franchise
@@54032Zepol I don't play remasters tbh but I would a remake.
i never knew there was a "bad" ending for Metro Exodus, i just simply did good deeds whenever i could, now i kinda wanna check out what happens
I love this list! However folks, just cuz you're the nice one for doing the right thing in a game doesn't necessarily mean you yourself are that person in real life. I myself always take the moral ground in games but in real life I'm an absolute sack of $#!t.
This is hilarious
I'd say the Fable series was filled to the brim with Good and Bad outcome decisions. Moral alignment is honestly half of the game imo
metro exodus has a much better example than just the ending. save two cultists in the Volga chapter from a cage in a bandit hideout, they will give you key. this key unlocks a door in the terminal where Krest left his railcar granting you access to NVG goggles early during this section. if you missed the key, you can still get the goggles, but you have to play the entire encounter and get to the end.
Cyberpunk 2077: The Beast in Me quest. In the final race, the reward depends on what you managed to do. If you finish the race, Claire will hate you and you only get the winning reward money. If you follow Sampson after he drops out, here is where the extra rewards are. If you let Claire kill Sampson, or fail to talk her down to not doing so, you will get Claire's car but after a week you get Sampson's car on sale which you can buy. If you manage to talk down Claire to not kill Sampson, which by itself a Guide Dang It! thing on its own, you will get Claire's car immediately like the other ending, but after a week or so, Sampson will hand you his car for free after it was repaired.
Those good karma moments in Metro Exodus are special. Sometimes IRL you go through so much trouble just to do something nice for the people you love, and when you look back there's no way it could possibly be an equal tradeoff but it just...is. That's exactly what it feels like when you hand over the teddy bear or give Stepan the guitar, when you're stuck in a bleak frozen hellscape it's really the little things that bring you happiness. Always doing the right thing is part of my playstyle (except when I saw Patches in Elden Ring, bro never had a chance) and I know better than anyone that it doesn't always pay off, so I really love Exodus for that.
Fun fact, the quest during the hunt for Cicero is SLIGHTLY altered if you run into him BEFORE he shows up to the sanct anyway. You can find him at Lucians farm and help him fix his broken cart
5:38 It might be distinctive on the very first time playing. I have heard WAY too many Tabaxi, Inigo, "Khajiit has coin". It's lost its luster. Hell, even the Nahualli speaks like a cat person in D&D. It's been massively stereotyped now.
For the king , when you meet the hobo. You will be given a very hard decision. Give up all player gold. Correctly choosing to give up all player gold will then unlock him for your next runs. Always enjoyed this
Fable III was full of these- basically every interaction has a good or evil arc. It culminates with the final battle- if you've done all the right things you're basically fighting the Big Bad (TM) as an avenging angel. If not, you're fighting them as a demon. After you've beaten the game, if you've kept to the good side of the coin, villagers will give you free stuff all the time.
I don’t remember all the details but my roommate was guiding me through Fable 1 and told me to not get the powerful sword near the end. She then led me to a sword of good nature that was hidden in the adventurer’s guild base. I don’t believe it’s as strong as the other one but it’s strong if you’re going the hero route.