Rendering a 3-Way Image in Blender - Great for Technical / Product Renders!
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- Опубликовано: 18 окт 2024
- In this video, we look at one way of automating a 3-up render! It's a little hackish, but it works!
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I pretty much like your trick with the camera markers, thanks for sharing the idea 🙏😊
as always, a great thinking out of the box by you!!!! admirable!!
Thank you! Cheers!
Really exciting work! Is there a way to get a technical drawing border on the composited view?
Maybe add a grease pencil line art modifiers?
@@JohnnyMatthews This tutorial is being discussed in the OSarch (BlenderBIM) forum!
if you want to reverse the sign of a value field, you don't need to type it in. just hover over it and press the minus (-) key
I directly tried this but "-" key only unzooms for me
@@Alex-bv5se I thought I remembered it worked with both "-" keys, but I was wrong - It only works with the "-/_" key (not the one on the numpad)
@@uriinbar6046 Ah! Yes found it! On French keyboards it is " AltGr + - " which makes a " | " 😛. Thank buddy !
I approve of the amp render. Looks like an AC30
I love my AC10. It’s little but it sounds awesome.
Couldn't you just use Quad View? (Ctrl+Alt+Q) and set your viewport shading to Rendered, then just turn off gizmo visibility and overlays, and take a screenshot. Done.
Oh, and dont forget to go to the toolbar (press N) and go to View > Quad View > and make sure that Lock Rotation, and Sync Zoom/Pan are both checked
I suppose you could, but I think you can gain some extra flexibility here. What is you need to render at print quality? 300dpi or 600dpi?
@ZakTransfr It's been in Blender since 2.79 (and possibly before, but I couldn't find an older version entry in the documentation)
@@JohnnyMatthews Fair point. Just for context, I mainly use blender for 3D printing and part design, and often need to iterate parts and send images with dimensional changes to clients as quickly as possible. They don't need 300dpi, as most people are viewing the images on their phones anyways. But for quality graphic design, your method trumps Quad View hands down. I guess it's all about what you or your client needs, given the context.
True, If you want to keep sizes synced up but have a couple of other perspective views and maybe some text in another area, you have pretty unlimited flexibility this way too. I’m thinking about making a script that would automate the creation of this whole setup.
why not just alt-d the model, use one camera and capture it that way? I guess I see a benefit to this in some respects, but it 's limiting in others. oh well. cool stuff.
Oh no doubt there are plenty of ways to do it. If your model is made of lots of objects this might be a better way.
Imagine trying to produce views for a hospital using duplicates.....I love Johny's method!