Rendering a 3-Way Image in Blender - Great for Technical / Product Renders!

Поделиться
HTML-код
  • Опубликовано: 18 окт 2024
  • In this video, we look at one way of automating a 3-up render! It's a little hackish, but it works!
    *Ways to Support this Channel*
    Patreon: / johnnymatthews
    Free Assets at Gumroad: johnnygizmo.gu...
    ---------------------------------------------------------
    Affiliate Links for Channel Sponsor XP-PEN
    Artist 13.3 Pro - Tablet Display - amzn.to/3EvI6hT
    Artist 15.6 Pro - Tablet Display - amzn.to/3Ox9v7U
    XP-PEN Meow Meow Drawing Glove - amzn.to/3U3XiZk (THIS IS SUPER CUTE!)

Комментарии • 22

  • @Alex-bv5se
    @Alex-bv5se Год назад

    I pretty much like your trick with the camera markers, thanks for sharing the idea 🙏😊

  • @danialsoozani
    @danialsoozani Год назад

    as always, a great thinking out of the box by you!!!! admirable!!

  • @benveasey7474
    @benveasey7474 Год назад +1

    Really exciting work! Is there a way to get a technical drawing border on the composited view?

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад +1

      Maybe add a grease pencil line art modifiers?

    • @benveasey7474
      @benveasey7474 Год назад

      @@JohnnyMatthews This tutorial is being discussed in the OSarch (BlenderBIM) forum!

  • @uriinbar6046
    @uriinbar6046 Год назад +3

    if you want to reverse the sign of a value field, you don't need to type it in. just hover over it and press the minus (-) key

    • @Alex-bv5se
      @Alex-bv5se Год назад

      I directly tried this but "-" key only unzooms for me

    • @uriinbar6046
      @uriinbar6046 Год назад +1

      @@Alex-bv5se I thought I remembered it worked with both "-" keys, but I was wrong - It only works with the "-/_" key (not the one on the numpad)

    • @Alex-bv5se
      @Alex-bv5se Год назад

      @@uriinbar6046 Ah! Yes found it! On French keyboards it is " AltGr + - " which makes a " | " 😛. Thank buddy !

  • @wadeeliason969
    @wadeeliason969 Год назад

    I approve of the amp render. Looks like an AC30

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад

      I love my AC10. It’s little but it sounds awesome.

  • @ConorFenlon
    @ConorFenlon Год назад +1

    Couldn't you just use Quad View? (Ctrl+Alt+Q) and set your viewport shading to Rendered, then just turn off gizmo visibility and overlays, and take a screenshot. Done.

    • @ConorFenlon
      @ConorFenlon Год назад +1

      Oh, and dont forget to go to the toolbar (press N) and go to View > Quad View > and make sure that Lock Rotation, and Sync Zoom/Pan are both checked

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад +1

      I suppose you could, but I think you can gain some extra flexibility here. What is you need to render at print quality? 300dpi or 600dpi?

    • @ConorFenlon
      @ConorFenlon Год назад +1

      @ZakTransfr It's been in Blender since 2.79 (and possibly before, but I couldn't find an older version entry in the documentation)

    • @ConorFenlon
      @ConorFenlon Год назад +1

      @@JohnnyMatthews Fair point. Just for context, I mainly use blender for 3D printing and part design, and often need to iterate parts and send images with dimensional changes to clients as quickly as possible. They don't need 300dpi, as most people are viewing the images on their phones anyways. But for quality graphic design, your method trumps Quad View hands down. I guess it's all about what you or your client needs, given the context.

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад

      True, If you want to keep sizes synced up but have a couple of other perspective views and maybe some text in another area, you have pretty unlimited flexibility this way too. I’m thinking about making a script that would automate the creation of this whole setup.

  • @michaelbuddy
    @michaelbuddy Год назад

    why not just alt-d the model, use one camera and capture it that way? I guess I see a benefit to this in some respects, but it 's limiting in others. oh well. cool stuff.

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад

      Oh no doubt there are plenty of ways to do it. If your model is made of lots of objects this might be a better way.

    • @benveasey7474
      @benveasey7474 Год назад +1

      Imagine trying to produce views for a hospital using duplicates.....I love Johny's method!