For druid I'd like to mention C'thun OTK, where you play C'thun the shattered, draw your deck, play the last C'thun piece after deck out, moonlit guidance to copy it and deal a crapton of damage to the enemy. It was tier 2 if I remember correctly
There were times where that deck was like giga turbo s tier everywhere but absolute top legend because half your matchups were some form of combo (quest mage, pillager, mechathun druid/warlock) that was faster than you. I got to rank 2 legend playing it. It absolutely shat on big priest (like 90/10 matchup) and pirate rogue (like 75/25), and had a playable game into even shaman (probably like 55/45, maybe a bit better) and was pretty even into shudderwock (probably 50/50) which was the majority of the ladder elsewhere. It also had really strong game into reno decks because you could abuse solar eclipse -> floops gloop -> scales, make absurd amounts of mana and combo kill them in one turn so all their disruption didn't matter. It helped a ton that skulking geist wasn't very popular and there weren't many forms of disruption that could effectively stop you.
I used to play discard warlock back when I played wild, one of my favorite decks ever (even crafted a golden Lakkari Sacrafice). The whole deck was built around discarding as fast as possible, ignoring what you discarded to get the quest reward to swarm the opponent with imps and Jekliks. Didn't run Malchezaar's imp because it would just make me deck out and flood my hand TOO fast (my entire hand tended to be Jeklik by the end of a game) The most reliable and common way I would do this was drawing a ton until turn 5, where I would clear the board and my hand with cataclysm, then cataclysm got hit and the deck became unplayable (doesn't help that summoning two imps a turn is just too slow nowadays). On a side note, wing welding makes for a funny board clear when you discard Fanottem with it, it's not good, but it's fun.
I heard that someone tried to replace Naval Mine in Egg Hunter with Kobold Sandtrooper to still be able to run Meat Wagon (and now Timeline Accelerator would tutor the Wagon instead of the Mine). Not sure how good that is.
I would also say Frog Shaman is its own thing. There have been Nature/burn shamans in standard, but they were always handcuffed to Shaman's classic design of limited draw. Spirit of the Frog is an aberration to all of this, and includes some interesting deckbuilding constraints to ensure a good chain (even so far as to include some oddball spells like frost shock and ancestral healing). There have been several variations, some even existing simultaneously. Labore and I played a lot of the giant stats w/ spores/echoes, but there was classic burn, questline, and even gimmicky builds around stacking as much overload as possible for overdraft. Thing is, even with how nerfed Spirit of the Frog is, it's juuuuust barely playable depending on the meta.
I really don't get why they nerfed the interaction with egg. It's not like it would change anything with standard and actually just murdered one of the most unique wild decks
Also, about the Spectral Pillager, as someone who consistently got legend playing only that deck ever since Galakrond was released, I really think the gutting was needed. Seeing Alex Rogue killing you on like, turn 4, maybe 5 from hand really makes me think abkut disgusting and anti-fun Pillager Rogue would be today
@@dabbingtt5857 I'm playing a Zul'jin Egg hunter deck and it's been very effective so far. You just play "fair" and go hollow hounds, shade hounds, mukla, tundra rhinos, buff your stuff, always a bigger jormungar. Resummon the bois with Stranglethorn. Go infinite by Fizzle'ing the Zul'jin, because the photograph gives Zul'Jin back. It's a lot of fun and pretty decent winrate too.
I mean they nerfed the most powerfull deck and the second most powerfull in wuld. While still buffing Hunter in standard since the deathrattle package is the only thing hunter has currently in standard. And it's now better
Miracle Priest main myself, so appreciate the mention. In my opinion right now Gravestone Horror version is better because of creation protocol and the ability to win without the combo, that gives you an opportunity to play your draw and setup more reliably using less combo pieces. Playing a list with some zero mana setup spells made me realise how much more reliably you can use draw from handmaiden, but your point still stands, potions are extremely good. Gnomeregan infantry version is by far the funniest deck i've ever played, blasting an opponent with 40/40 Gnomeregan infantry on turn 4 is a classic HS moment that I wish anybody who plays to experience himself.
My friend and I were cooking up a Deathroll Priest OTK. It's basically miracle inner fire priest. But you don't steal anything. You buff your opponents minion to 40/40 then kill it with Death roll. It is quite hilarious. Of course you can be flexible and steal it first. But what's the fun in that?
I think even rainbow DK is another "playable" DK deck since Eliza Goreblade is such a unit I even cut 2 hound men and add 1 parrot to draw her in my list
Even DK currently runs the rainbow version instead of the UUU. Being able to run all 4 "2 mana deal 3 do something" cards the class has is verr good both to deal with aggro and to get reach. Great video aside from that. I would have liked frog as the wild shaman deck, specially since you talked about bad wild nerfs, but i guess Odd shaman also deserves some attention
I have a lot of fun with infinite orb mage. If your only 3 mana spell is ice block and your only 4 mana spell is potion of illusion, Galactic Projection Orb stacks forever with the Grey Sage Parrot. Toss in Wildfire and a shuffle spell to make sure you have infinitely increasing damage and are safe from fatigue
Not sure if this counts because this card was really good in standard too, but all-in Velarock rouge with all of the bounces and gang up, shadow of death for cast when drawn charge minions and so on is one of my favourite wild decks. sadly now its not as good anymore because its too slow and obviosly velarock and secret passage got nerfed but it was really fun while it lasted.
Miracle priest was playable and quite good in multiple times in hearthstone standard. grave horror priest was just straight up a thing during its time in standard. odd shaman i dont think i've ever seen in my life. same with even rogue lmao.
Damn. The only thing that made forged in the barrens era enjoyable for me was pillager rogue. I don't remember it being broken or anything, but it for sure was fun. Came back to the game just after the nerfs for miracle and there doesn't seem to be any fun decks around for the class anymore and I'm just kinda lost.
RIP pillager man. Alex is fun but it just isn’t the same : ( I had like 2-3k pillager games, by far my favorite deck I had ever played. Fuck blizzard’s need to randomly murder combo decks for fun while other decks get a slap on the wrist.
Calling Reno hunter viable is a stretch since it's only useful in hyper specific pockets against 3-4 decks out of dozens. And the new mine Hunter is not really looking that great, it gets worse when looking at actual legend stats since it gets ran over by every aggro deck and isn't that great without high rolling into slower decks
because it didn't actually help the standard deck very much you nonce it made the mini worse which severely limits your yelling yodeler turns also you'd think that with a video literally talking about wild you'd figure out that it's about wil
For druid I'd like to mention C'thun OTK, where you play C'thun the shattered, draw your deck, play the last C'thun piece after deck out, moonlit guidance to copy it and deal a crapton of damage to the enemy. It was tier 2 if I remember correctly
There were times where that deck was like giga turbo s tier everywhere but absolute top legend because half your matchups were some form of combo (quest mage, pillager, mechathun druid/warlock) that was faster than you. I got to rank 2 legend playing it. It absolutely shat on big priest (like 90/10 matchup) and pirate rogue (like 75/25), and had a playable game into even shaman (probably like 55/45, maybe a bit better) and was pretty even into shudderwock (probably 50/50) which was the majority of the ladder elsewhere. It also had really strong game into reno decks because you could abuse solar eclipse -> floops gloop -> scales, make absurd amounts of mana and combo kill them in one turn so all their disruption didn't matter. It helped a ton that skulking geist wasn't very popular and there weren't many forms of disruption that could effectively stop you.
I used to play discard warlock back when I played wild, one of my favorite decks ever (even crafted a golden Lakkari Sacrafice). The whole deck was built around discarding as fast as possible, ignoring what you discarded to get the quest reward to swarm the opponent with imps and Jekliks. Didn't run Malchezaar's imp because it would just make me deck out and flood my hand TOO fast (my entire hand tended to be Jeklik by the end of a game) The most reliable and common way I would do this was drawing a ton until turn 5, where I would clear the board and my hand with cataclysm, then cataclysm got hit and the deck became unplayable (doesn't help that summoning two imps a turn is just too slow nowadays).
On a side note, wing welding makes for a funny board clear when you discard Fanottem with it, it's not good, but it's fun.
I heard that someone tried to replace Naval Mine in Egg Hunter with Kobold Sandtrooper to still be able to run Meat Wagon (and now Timeline Accelerator would tutor the Wagon instead of the Mine). Not sure how good that is.
I would also say Frog Shaman is its own thing. There have been Nature/burn shamans in standard, but they were always handcuffed to Shaman's classic design of limited draw. Spirit of the Frog is an aberration to all of this, and includes some interesting deckbuilding constraints to ensure a good chain (even so far as to include some oddball spells like frost shock and ancestral healing). There have been several variations, some even existing simultaneously. Labore and I played a lot of the giant stats w/ spores/echoes, but there was classic burn, questline, and even gimmicky builds around stacking as much overload as possible for overdraft. Thing is, even with how nerfed Spirit of the Frog is, it's juuuuust barely playable depending on the meta.
I really don't get why they nerfed the interaction with egg. It's not like it would change anything with standard and actually just murdered one of the most unique wild decks
Also, about the Spectral Pillager, as someone who consistently got legend playing only that deck ever since Galakrond was released, I really think the gutting was needed. Seeing Alex Rogue killing you on like, turn 4, maybe 5 from hand really makes me think abkut disgusting and anti-fun Pillager Rogue would be today
Egg hunter is actually playable in standard now tho
@@dabbingtt5857 I'm playing a Zul'jin Egg hunter deck and it's been very effective so far. You just play "fair" and go hollow hounds, shade hounds, mukla, tundra rhinos, buff your stuff, always a bigger jormungar. Resummon the bois with Stranglethorn. Go infinite by Fizzle'ing the Zul'jin, because the photograph gives Zul'Jin back. It's a lot of fun and pretty decent winrate too.
I agree. There are more problematic decks in wild that they could have went after instead.
I mean they nerfed the most powerfull deck and the second most powerfull in wuld. While still buffing Hunter in standard since the deathrattle package is the only thing hunter has currently in standard. And it's now better
Miracle Priest main myself, so appreciate the mention. In my opinion right now Gravestone Horror version is better because of creation protocol and the ability to win without the combo, that gives you an opportunity to play your draw and setup more reliably using less combo pieces. Playing a list with some zero mana setup spells made me realise how much more reliably you can use draw from handmaiden, but your point still stands, potions are extremely good. Gnomeregan infantry version is by far the funniest deck i've ever played, blasting an opponent with 40/40 Gnomeregan infantry on turn 4 is a classic HS moment that I wish anybody who plays to experience himself.
My friend and I were cooking up a Deathroll Priest OTK. It's basically miracle inner fire priest. But you don't steal anything. You buff your opponents minion to 40/40 then kill it with Death roll. It is quite hilarious. Of course you can be flexible and steal it first. But what's the fun in that?
My favorite wild deck these days is Spell Demon Hunter. Love playing Jace with a fel pool full of Fan the Hammers
I think even rainbow DK is another "playable" DK deck since Eliza Goreblade is such a unit
I even cut 2 hound men and add 1 parrot to draw her in my list
It's definitely playable but the theme of the video is wild EXCLUSIVE decks 😇
Bloodsail Raider Warsong Commander - because we're not sure if 300 is lower or higher than 3.
Even DK currently runs the rainbow version instead of the UUU. Being able to run all 4 "2 mana deal 3 do something" cards the class has is verr good both to deal with aggro and to get reach.
Great video aside from that. I would have liked frog as the wild shaman deck, specially since you talked about bad wild nerfs, but i guess Odd shaman also deserves some attention
I have a lot of fun with infinite orb mage. If your only 3 mana spell is ice block and your only 4 mana spell is potion of illusion, Galactic Projection Orb stacks forever with the Grey Sage Parrot. Toss in Wildfire and a shuffle spell to make sure you have infinitely increasing damage and are safe from fatigue
Not sure if this counts because this card was really good in standard too, but all-in Velarock rouge with all of the bounces and gang up, shadow of death for cast when drawn charge minions and so on is one of my favourite wild decks. sadly now its not as good anymore because its too slow and obviosly velarock and secret passage got nerfed but it was really fun while it lasted.
Ngl I feel like Infuse was a mechanic they used to test out what DK could do before releasing it
Miracle priest was playable and quite good in multiple times in hearthstone standard. grave horror priest was just straight up a thing during its time in standard.
odd shaman i dont think i've ever seen in my life. same with even rogue lmao.
My favorite deck ever was Mecha'thun Warlock. I still hate discard synergies for getting cataclysm nerfed ;(
I didn't realize pillager got nerfed, that was one of my favorite cards :( they massacred my girl...
The best priest deck is yoink priest, it has the potential to win every game, I'm just too dumb to play it efficiently
Damn. The only thing that made forged in the barrens era enjoyable for me was pillager rogue. I don't remember it being broken or anything, but it for sure was fun. Came back to the game just after the nerfs for miracle and there doesn't seem to be any fun decks around for the class anymore and I'm just kinda lost.
As for apm combos I personally think they are only problematic if they can be pulled off consistently before turn 6 it's not healthy for the game
RIP pillager man. Alex is fun but it just isn’t the same : (
I had like 2-3k pillager games, by far my favorite deck I had ever played. Fuck blizzard’s need to randomly murder combo decks for fun while other decks get a slap on the wrist.
why couldn't it just go to like 7/8
@@FlareIsGone bc combo decks need to always get shot behind the barn instead of nerfed regularly for some reason
can someone link me a deck list for the potion/miracle priest? cant find much online on my own
much appreciated ❤
Egg hunter is literally one of the highest WR decks in the game and Reno hunter has been viable for months.
Calling Reno hunter viable is a stretch since it's only useful in hyper specific pockets against 3-4 decks out of dozens. And the new mine Hunter is not really looking that great, it gets worse when looking at actual legend stats since it gets ran over by every aggro deck and isn't that great without high rolling into slower decks
What about Togwaggle druid?
you forgot triple Bolvar Paladin
What was going with the pillager gif at around 10:00?
bugged but I thought it was funny so I left it
@@FlareIsGone it did look quite silly
Freakin sweet
Lesson for you bro, codes. We all want codes, essential if you’re going to list decks
Half of these don't exist anymore how the fuck can I give a code
Druid crying in the corner
Fuck druid
druid deserves no sympathy
😎👍
The buff to mystery egg was for standard. Wild is an afterthought dude, why so pissy
because it didn't actually help the standard deck very much you nonce it made the mini worse which severely limits your yelling yodeler turns also you'd think that with a video literally talking about wild you'd figure out that it's about wil
3:15 bro does not watch Mark
First!