A *fourth* prize fleet?! Dude, this game must like you! EDIT: HOLY BALLS THAT FIGHT AGAINST THE RENEGADE FLEET WAS AMAZING!! They came to snuff the Rooster…but you know she ain’t gonna die!
"I am so bad at this minigame. We don't know much about him except--*WOOF*" I love it when the pets of Let's Players feature in videos and throw small spanners into the commentary, it's very cute.
The fight against Renegade was monumental. I didn't think you were going to manage it after your first attempt. Holy hell that was some magnificent flying. You managed to get 8 stars from that fight. And you managed that after just fighting to win a prize ship. Beautiful.
"Hey Admiral Duke, I'm formal Gerat Admiral Guy! I used to happily work for Gerat, you know, the enemies of the Romani. Did I mention how I live in and work for Gerat and NOT the Romani Empire? Why not convince me to join you?" [chooses choice that puts down the Romani and exalts the Elaims] "Dude what the _fuck?_ I'm a proud Romani, I LOVE the Romani Empire! Me, one of the soldiers of their biggest enemies, the people who rebelled against them! You suck, I'm never working for you!" This is what I'm talking about with how this minigame is nothing more than trial and error. You have nothing to go on, everything is just a blind guess. If I ever pick up Highfleet again for another attempt I'm just to just savescum the heck out of all the Tarkan recruitment things.
@@Phrosphor Oh god, it *is* randomized? That just.... yeah. There _needs_ to be a way to find out what their personality traits are. Otherwise it's not a game, it's just hail mary after hail mary.
Planes armed with ground ordinance won't dogfight with guns and move slower in air to air combat. The enemy detected you coming and sent up CAP with guns to attack your incoming fighters.
@@Phrosphor Honestly, the mistakes are an important part of the LP. Both to show that even experienced players make them, and also to show you can succeed in spite of them. The game can be unforgiving, but it's not as brutally unfair as it can seem and you can recover from less than perfect play and setbacks quite well.
So if you launch planes with just guns, will they fight against other aircraft? I've always wondered why they wouldn't perform any attack runs on fleets when armed with guns, but if it's an AA weapon only, that makes sense.
Late to the conversation, but using unguided rockets to take down enemy planes is a recipe for disaster, both in game and real life. Air to air missiles are the way to go!
Okay, I realize this comment is too late, but I want to point out something. Khiva is a very ancient (at least 2500 years old) city located in modern Uzbekistan. If we measure a distance of 15,000 km to the south from it, then we will find ourselves at the South Pole
Nicely done, Tense fight. Now, I have more obnoxious thoughts to share. The social mini-game is pretty difficult, i failed at it frequently whenever I didn't have lots of gift. I recommend trying to hold on to your gifts until the final round to extend the conversation by an additional 2 rounds. I suspect that is a good rule of thumb, though I admit it isn't always viable. You could also consider leaving the Tarkan behind until you have accumulated a few gifts from looting crew quarters. Its a shame you got unlucky with some of the card draws I would have liked to see the gladiator in action. Good fight and against so many ships, well done. As a postmortem I want to theorize about how to best approach such a combat. During the first attempt you suffered from the prolonged engagement with the carrier despite disarming it quite effectively right off. With the benefit of hindsight, I suspect you would have been more successful had you switched targets after disarming it. Even had you only destroyed its fighters, the 37mm was less of threat than the weapons fielded by smaller more vulnerable targets. As an observer it was striking to see how you had to evade the attacks of every other ship except the one you were targeting. I think you'd probably also agree with the assessment that its fuel tanks ended up being too well protected. Ultimately you destroyed it by knocking out engines on one side. Given the lack of armor on those engines targeting them primarily may have been the fastest option to destroy the ship. It is awkward to set a plan because every step must include the possibility of a better opportunity emerging during the engagement. But, maybe as a priority list it works. - use proximity ammo to destroy the fighters (preferably before they launch) - target the smaller ships which are easier to destroy next - then target the gladiator from below (if its still alive) (AP would be optimal though I prefer the idea of proximity fuze to destroy fighters before they launch) - then target the engines of the Longbow (if its still alive) Do you agree with the priorities? Is it worth giving up AP ammunition to have an easier counter to fighters?
Great tip for the social minigame, I will be prioritizing gifts, radio rooms and captain cabins going forward as we shift into the mid/late game. And yes, you make a good assessment of the fight. It's hard at the time, especially when you see a GLADIATOR among the enemy combatants to effectively prioritize. My other thoughts were even if I lose the Lightning, the Longbow was the priority target and had to be destroyed, otherwise it could limp away and be repaired.
I'm not sure how much a difference it makes, but I find it better to detach everything but the ships I want to keep going directly to the target. The ones that detach get some sideways kick (to fork them out) -- referring to around 19:00 in the video. Also, nice fight at the end there. Longbows are tougher when they aren't mine, I guess.
This is true! However the ship that is 'left behind' is the one that ends up carrying your inventory items. Doing it your way means that my lightning would be heading into fights carrying nukes, looted guns, etc. I can't risk that as the skylark can run away with the loot I have already collected if it loses.
Great set of videos for learning the game! Perhaps you could do some theme specific tutorials? Like ship design from scratch. And ship rebuilding based on the vanilla designs. Some weapon discussions. And so on. Would probably be great for your viewcount as well, since the available stuff is pretty limited and sometimes a bit too uninformed.
It does! There is all sorts to take in here, bit one of the big things is the reason. We are in this desert wasteland with archaic technology is sometime in the past someone blew up the moon! Bits of the mood crashed into the planet and the resulting calamity caused all the 'old machines' to be wiped clean, meaning they lost their computers and technology.
Youre assuming 1 Highfleet KM = 1 current KM. My assumption is that its set on earth but the distance a km represents has changed since our current time. A bit like 1 Nautical Mile =/= 1 Imperial mile.
I am 99% he is the deposed King of Gerat. Not only should he hate Romani's - he was literally deposed by a Romani officer (who defected immediately but still). He should HATE the Romani. Ugh I felt so stupid after that mingame.
@@Phrosphor As a viewer, I didn't mind it at all. You're mopping the floor w/ The Gathering thus far... there needs to be _some_ challenges. (I realize this is a very hard game and you're just making it look easy)
Yeah their stances are randomised/semi-randomised through each playthrough so you can't just learn their likes and disliked and instantly get them to all join you.
13:10 "[We could speak] 'Of how the weak appeal to justice to undermine the strong.' That _could_ go with him; it might not..." Wow. You really _are_ bad at the diplomacy in this game. What exactly leads you to believe that a man you understand _loves_ Order and Justice might perhaps appreciate you launching into an extended tirade about how so-called "Law" and "Order" and "Justice" are all just pretty little lies that the weak made up in a futile attempt to impede the strong?
Sometimes it is hard to internalise what you are reading when you are also talking at the same time. I kind let my surface thoughts process this and that's why I look SOOO DUMB.
"there are two aircraft carrier groups named renegade"
well that's one way to mindfuck your enemy intelligence in a war
It certainly blew my mind!
A *fourth* prize fleet?! Dude, this game must like you!
EDIT: HOLY BALLS THAT FIGHT AGAINST THE RENEGADE FLEET WAS AMAZING!! They came to snuff the Rooster…but you know she ain’t gonna die!
Hahahaha, you will not believe what happens in the next video...
"I am so bad at this minigame. We don't know much about him except--*WOOF*"
I love it when the pets of Let's Players feature in videos and throw small spanners into the commentary, it's very cute.
The fight against Renegade was monumental. I didn't think you were going to manage it after your first attempt. Holy hell that was some magnificent flying. You managed to get 8 stars from that fight. And you managed that after just fighting to win a prize ship. Beautiful.
Next video is on Friday. I can't even put into words what happens.
@@Phrosphor Why you gotta say something like that and then make me agonize for days wondering what could've happened.
Is it at least early Friday?
"Hey Admiral Duke, I'm formal Gerat Admiral Guy! I used to happily work for Gerat, you know, the enemies of the Romani. Did I mention how I live in and work for Gerat and NOT the Romani Empire? Why not convince me to join you?"
[chooses choice that puts down the Romani and exalts the Elaims]
"Dude what the _fuck?_ I'm a proud Romani, I LOVE the Romani Empire! Me, one of the soldiers of their biggest enemies, the people who rebelled against them! You suck, I'm never working for you!"
This is what I'm talking about with how this minigame is nothing more than trial and error. You have nothing to go on, everything is just a blind guess. If I ever pick up Highfleet again for another attempt I'm just to just savescum the heck out of all the Tarkan recruitment things.
It's even worse when they randomize what they like between each playthrough!
@@Phrosphor Oh god, it *is* randomized? That just.... yeah. There _needs_ to be a way to find out what their personality traits are. Otherwise it's not a game, it's just hail mary after hail mary.
That last fight was pretty epic!
Lightnings are really pulling their weight in this campaign. Romani engineering at it's absolute finest!
Damn, taking that lone lightning in against a full CV Group was pretty nuts. Well freaking done!
Sometimes you just gotta go for it you know?
Planes armed with ground ordinance won't dogfight with guns and move slower in air to air combat. The enemy detected you coming and sent up CAP with guns to attack your incoming fighters.
I was under the misguided understanding that rockets could be used for both air and ground, hence my confusion.
@@Phrosphor Honestly, the mistakes are an important part of the LP. Both to show that even experienced players make them, and also to show you can succeed in spite of them. The game can be unforgiving, but it's not as brutally unfair as it can seem and you can recover from less than perfect play and setbacks quite well.
So if you launch planes with just guns, will they fight against other aircraft? I've always wondered why they wouldn't perform any attack runs on fleets when armed with guns, but if it's an AA weapon only, that makes sense.
Late to the conversation, but using unguided rockets to take down enemy planes is a recipe for disaster, both in game and real life.
Air to air missiles are the way to go!
My Like and Comment. Jesus that last fight was something, i was on the edge of my seat
This last fight even I forgot to breath. Great work!
I don't think I breathed for most of this playthrough!
Man your lightning is insane can’t believe it took on all those opponents, they’re gonna be covered in medals when the wars over
Okay, I realize this comment is too late, but I want to point out something. Khiva is a very ancient (at least 2500 years old) city located in modern Uzbekistan. If we measure a distance of 15,000 km to the south from it, then we will find ourselves at the South Pole
The planet we are on is called Elaat (Erat), a supermassive planet which has had it's moon destroyed.
Nicely done, Tense fight. Now, I have more obnoxious thoughts to share.
The social mini-game is pretty difficult, i failed at it frequently whenever I didn't have lots of gift. I recommend trying to hold on to your gifts until the final round to extend the conversation by an additional 2 rounds. I suspect that is a good rule of thumb, though I admit it isn't always viable. You could also consider leaving the Tarkan behind until you have accumulated a few gifts from looting crew quarters. Its a shame you got unlucky with some of the card draws I would have liked to see the gladiator in action.
Good fight and against so many ships, well done. As a postmortem I want to theorize about how to best approach such a combat.
During the first attempt you suffered from the prolonged engagement with the carrier despite disarming it quite effectively right off. With the benefit of hindsight, I suspect you would have been more successful had you switched targets after disarming it. Even had you only destroyed its fighters, the 37mm was less of threat than the weapons fielded by smaller more vulnerable targets. As an observer it was striking to see how you had to evade the attacks of every other ship except the one you were targeting. I think you'd probably also agree with the assessment that its fuel tanks ended up being too well protected. Ultimately you destroyed it by knocking out engines on one side. Given the lack of armor on those engines targeting them primarily may have been the fastest option to destroy the ship.
It is awkward to set a plan because every step must include the possibility of a better opportunity emerging during the engagement. But, maybe as a priority list it works.
- use proximity ammo to destroy the fighters (preferably before they launch)
- target the smaller ships which are easier to destroy next
- then target the gladiator from below (if its still alive) (AP would be optimal though I prefer the idea of proximity fuze to destroy fighters before they launch)
- then target the engines of the Longbow (if its still alive)
Do you agree with the priorities? Is it worth giving up AP ammunition to have an easier counter to fighters?
Great tip for the social minigame, I will be prioritizing gifts, radio rooms and captain cabins going forward as we shift into the mid/late game.
And yes, you make a good assessment of the fight. It's hard at the time, especially when you see a GLADIATOR among the enemy combatants to effectively prioritize. My other thoughts were even if I lose the Lightning, the Longbow was the priority target and had to be destroyed, otherwise it could limp away and be repaired.
I'm not sure how much a difference it makes, but I find it better to detach everything but the ships I want to keep going directly to the target. The ones that detach get some sideways kick (to fork them out) -- referring to around 19:00 in the video.
Also, nice fight at the end there. Longbows are tougher when they aren't mine, I guess.
This is true! However the ship that is 'left behind' is the one that ends up carrying your inventory items. Doing it your way means that my lightning would be heading into fights carrying nukes, looted guns, etc. I can't risk that as the skylark can run away with the loot I have already collected if it loses.
@@Phrosphor ah yes, touche.
That was the biggest nailbiter yet. The little Rooster that could. Just WOW.
Holy... did I see 9% fuel left? That was bonkers! Well done!
I didn't think there was any way you could take out that fleet with just the lightning...but you did it.
Sometimes you just have to win, there isn't another option.
@@Phrosphor lol well there is always the option that you lose.
That's what tends to happen to me in these kinds of situations
Great job on that last battle!
Great set of videos for learning the game! Perhaps you could do some theme specific tutorials?
Like ship design from scratch.
And ship rebuilding based on the vanilla designs.
Some weapon discussions.
And so on.
Would probably be great for your viewcount as well, since the available stuff is pretty limited and sometimes a bit too uninformed.
I can easily do some of these, I didn't think people would be that interested!
@@Phrosphor Such videos could easily become your most watched ones by far (depending on the youtube algorithm of course).
THE ROOSTER!
Our first great loss :'(
18:30 "We're gonna buzz them with the Lightning..." Get ready for a copyright strike from Pixar.
And it isn't over yet, just scraping by here. I really hope you have a few days to let the fleet take a break soon.
Right, a break. Hmm, not sure that is in my fleet doctrine anywhere..
Bro I was so excited about this video, this game is so hard, I started to play by myself but, Its very very complex and hard. Keep it up sir.
Again... the distances in this game. I'm currently about 13,000 kilometers from the south pole...
We are on some crazy huge planet!
@@Phrosphor Does it ever enter into any part of the lore? Or was it just a weird arbitrary decision on the part of the devs???
It does! There is all sorts to take in here, bit one of the big things is the reason. We are in this desert wasteland with archaic technology is sometime in the past someone blew up the moon! Bits of the mood crashed into the planet and the resulting calamity caused all the 'old machines' to be wiped clean, meaning they lost their computers and technology.
Youre assuming 1 Highfleet KM = 1 current KM. My assumption is that its set on earth but the distance a km represents has changed since our current time. A bit like 1 Nautical Mile =/= 1 Imperial mile.
@@Ice5643 no I’m not. I’m basing it on the in-game distance of 10k kilometers and converting it to miles for the convenience of non-metric Americans.
I am 99% sure that Tarkhan was set as hating romanis in my playthrough. Weird.
I am 99% he is the deposed King of Gerat. Not only should he hate Romani's - he was literally deposed by a Romani officer (who defected immediately but still). He should HATE the Romani. Ugh I felt so stupid after that mingame.
Are some of the options not randomized with each campaign?
@@Phrosphor As a viewer, I didn't mind it at all. You're mopping the floor w/ The Gathering thus far... there needs to be _some_ challenges. (I realize this is a very hard game and you're just making it look easy)
Yeah their stances are randomised/semi-randomised through each playthrough so you can't just learn their likes and disliked and instantly get them to all join you.
sky pirate
You ain't seen nuthin' yet!
weird how your fighter planes are marked yellow on the map, but in the dogfight they're blue and the enemy is marked yellow
wouldn't say you're bad at the Tarkhan persuasion minigame, you just blindly rush through it instead of taking your time with it.
Aiming is easier if you increase the length of the aiming arrow...
Yes it is, but I am a weird purist and like dumb things that make games harder for me. So I haven't increased it on purpose.
@@Phrosphor I see, perfect for what Tortuga called Russian game design, where suffering from the UI is considered a feature. ;-)
@@locarnus255 Go play Escape from Tarkov and see what true suffering in Russian UI looks like :p Mix of hardcore milsim with Tetris
The negotiations mini game is really frustrating to watch.
it's not your fault, I swear the game gives you all bad conversation options sometimes.
13:10 "[We could speak] 'Of how the weak appeal to justice to undermine the strong.' That _could_ go with him; it might not..."
Wow. You really _are_ bad at the diplomacy in this game.
What exactly leads you to believe that a man you understand _loves_ Order and Justice might perhaps appreciate you launching into an extended tirade about how so-called "Law" and "Order" and "Justice" are all just pretty little lies that the weak made up in a futile attempt to impede the strong?
Sometimes it is hard to internalise what you are reading when you are also talking at the same time. I kind let my surface thoughts process this and that's why I look SOOO DUMB.
it would be more enjoyable if you included your dog into these decisions!
I am sure she has some keen tactical intelligence to share.
Pretty sure the dog will have better luck with Tarkan recruitment. Jk
how are you so terrible at the negotiation minigame lmao