Although my first language is german I understood fewer than half of the rules watching a german tutorial of this game. Your video is easy to understand and I can follow the rules step by step so it's a real fun to learn. Thank you very much!
It says near the beginning of the rule book, in the Neutral Territories section, that fighters can NOT fly over these territories. These territories are completely impassable by all units.
You're a saint for making this. Might've jumped the gun a bit going from Monopoly, to Betrayal at the House on the Hill, to this. 3 hours of trying to figure it out on my own and I found this video. Appreciate it a ton.
Simple and informative. I just bought the game and needed a friendly, simple guide to show my missus. She was a bit flummoxed with some of the other guides.
Some corrections to Germany setup: 10:44 - you said Norway gets 2 infantry and 1 fighter, but you only show an icon for 1 infantry. 11:01 - you said Poland gets 2 infantry, but there is no grey bar under the infantry icon. 11:51 - you said Morocco gets 1 infantry and 1 artillery, but you only show an icon for 1 infantry.
Another great video. One question:On the unit list breakdown (at about 21:50) are the silhouettes for the submarines and the transports in the wrong column? The IPC cost for each is correct at the bottom but it looks like the pictures of the two ships have been transposed under each others heading. I apologize if I am incorrect.
No problem. I do have one other then I'll stop bugging you with questions on your awesome and obviously time consuming work. On the mobilize new units Phase #5 around 36:14 is Germany's starting total unit production power 13 or 8? The breakdown along the bottom shows 8 but the list on the top right says 13.
I just found the game, brand new, for only $28 on amazon. Should have it next week. We are excited to play after watching both of your tutorials and playing 1941. Thanks again.
(Might have already been mentioned) The Rule Book does state there are 4 Neutral Territories that cannot be entered or flew over! Basically copmpletely unused! (We have gone as far as using the "Nuked Terrotory" Markers from RISK 2210AD, but you can use anything to cover up those as a reminder.)
Regarding air movement... I find it strange. In the 1941 version, you can't pass through or over a neutral territory. If that isn't in the rules, I'll house rule that in. Makes sense, in my opinion.
Just bought the game today... whille im waitin for it to come to meh this vid teached me rules in a waaay better way than other vids even tho this vid is longer but its worth it
I have the 1st edition, its pretty fun and very similar to the 2nd edition. The 2nd edition in my experience is a bit more fair. For any new players is recommend the 2nd edition just bc it's a lot cheeper than the 1st edition.(you can find the 2nd edition on Amazon for a good price) Hope this helps
I have a question about the fighters patrolling bombers during strategic bombing raids; do the fighters just shoot at each other? Or if there are "unprotected" bombers with defending fighters do they shoot at the bombers too? Awesome video by the way!! Will definitely be sending this to all my friends who want to get into a&a!!!
I have two questions. 1) can you have your battleship take one hit in a battle and then have another ship take another hit after to prevent the loss of a casualty? And 2) what is the submarine surprise attack?
1) battleships can take a single hit without sinking, if your fleet takes more hits than your battleships can absorb then you will lose ships. I remember how battleships have absorbed a hit by turning them on their side/upside down. For example if you have 2 battleships and 2 cruisers and take 3 hits, two can be absorbed by the battleships and you would then lose a cruiser. Battleships can only take a single extra hit each round, and damage to them is recovered at the beginning of rounds (you may need to be adjacent to a friendly territory, I can't quite remember how it worked in 1942 as I remember the 1940 system) 2) Surprise attack means any hits the submarine scores get removed from the battle before they can fire back. For example, if a submarine gets a hit on a lone cruiser then the cruiser will not get to fire back. If they miss, then the cruiser will get to fire back, and if the submarine survives they can choose to try the surprise attack again or submerge (removing it from the battle like a retreat, except this can also be done by defending submarines)
For strategic bombing can the AAA guns be used? I heard they dont do anything and i also heard that interceptors can choose if they want to take out a bomber or an escort.
1st Question: No. In this version of A&A the Industrial Complex has "built in defenses." 2nd Question. Yes. On a roll of 2 or less, the Attacker can choose their target. So yes they could select a bomber or an escort..
Awesome!!! Thanks for video, very helpful. I have a question, if for example a German territory has an AAA unit and Russia occupies that territory with infantry, what happens to the AAA unit, is it remove from board or Russia takes possession of it.
Glakul, per the rulebook, the AAA has no combat value and is automatically destroyed when units invade and take the territory. This is one of the differences between the AAA and the classic white AA of the previous games.
Can you maybe explain the end more detailled? Dont get it, with the amphibious assaulut, the offshore shot and the submarine first strike. Another question: Can Bomber and Fighter attacked by infantry or any ship? Or do you NEED an AAA gun? But what is on sea? I mean, some ships have better ANTI Air defense or some have none anti air (like Submarine) Maybe, you can make an extra short video to explain the specials a little more with examples. That would be great. Thanks for the good job :-)
Watch Part 2 of the Axis & Allies Revised Edition at 10:50. The Amphibious Assault explanation is more recent and hopefully clearer. ruclips.net/video/ccbAFjh5nnw/видео.html. And yes, Aircraft can be attacked by Infantry and ships.
1. I don't quite understand the currency mechanic. Is the nation production chart at the top of the board a symbol of how many IPC's you have or how many you produce each turn? If it's the latter, then it would seem like you would get a lot of IPC's that you would have in excess based of the prices of the units. For example, the most expensive unit is the battleship and it costs only 20 IPC's, while Germany produces 40 IPC's a turn so it could produce 2 a turn. 2. A follow up, do only the territories with Industrial Complexes produce IPC'S? 3. You're videos are great! They're very informative, keep it up!
1) It's how many you produce each turn, and you'd be surprised how much you can make in the late game, especially for Germany, Japan and the USA. You can buy quite a lot, Germany can buy 13 infantry units and has the industrial complexes to be able to do so and deploy all on them, but it's where you place them that's important. For example, the UK can afford to buy 3 fighters, but that's for an empire spread over the globe with 3 fronts they are usually fighting in (Europe, Africa and Asia). In your example, Germany could buy 2 battleships, but if the USA is helping the UK in Europe then that's a naval race Germany will definitely lose, and it will leave their front with Russia vulnerable as they are getting no reinforcements there. 2) No, all territories with value produce the listed amount of IPCs. I believe industrial complexes can only be built in territories with an IPC value of at least 2, and they can produce as many units as the IPC value of the territory they are in. The only territories that do not produce IPCs are Iceland, Greenland, Sudan and the small Pacific islands.
AaAAAAAAaAaAA that trAnsition gives me the clusters • ~ < AnywAy perfect video! I actuAlly understAnded it now! Its just simple all along! I'll wAtch this all day!
Great video, 2 questions come to mind though. 1: so if an aaa gun can only fire at 3 planes maximum do you have to have 3 aaa guns in that territory to do this? or just one that can fire at 3 planes if that amount of planes has entered the territory? 2: when land units can't blitz through the territory that has an aaa gun or industrial complex do they still take possession of that territory and the aaa gun and industrial complex become theirs automatically? thanks!!
One AAA can fire at up to 3 planes. For example if two planes attack a territory with an AAA the AAA fires two shots. In another example, if 4 planes attack a territory with and AAA the AAA fires 3 shots. Yes the tanks do retain control of those territories as long as there is no combat to be resolved. Any AAA guns belonging to the opposing power are destroyed though.
Given the unrealistic defence of industrial complexes, have games been played without that weird rule? Does doing that somehow throw off the balance of the game?
It depends if you are referring to 'fighter defense' or the defender rolling dice at all. Technically AAA guns no longer fight in a strategic bombing raid. For there to be no risk of losing bombers for the attackers, that would greatly throw off the balance. The fighter participation isn't needed as many A&A games have worked without it.
About the cluster trAnsition, can't u make an appropriate trAnsition like a "slides" like in the military when they talk About the plAns? Also it gave me the clusters • ~
I am not entirely convinced that destroyers are not as powerful as Cruisers I mean this isn’t evidence or what not but in World of Warships, the destroyer can easily destroy more ships than a cruiser.
UnlockingSnow73 world of warships has a rock-paper-scissors sot of thing lets add subs for the purpose of the rock-paper-scissors Battleships kill Cruisers Cruisers kill Destroyers Destroyers kill Submarines Submarines kill Battleships Aircraft carriers kill anyone who goes off alone Everyone kills spotted Aircraft carriers
It's quite inaccurate in that way, realistically trying to take on a battleship with a destroyer in a 1v1 fight is suicide for the destroyer, and only really works in game due to balancing mechanics such as detection range (realistically, excluding radar, both ships would see each other at about the same time). Cruisers also heavily outclass destroyers in almost all ways except anti-submarine work, costs (destroyers are much cheaper) and possibly torpedoes, although in particular many Japanese cruisers had similar torpedo armaments to destroyers while also being much tougher and having many more, bigger guns. 1v1, destroyers are definitely at the bottom, but they were still very useful fleet assets.
Great video.. I think you could've possibly skipped the 15-20 mins of telling where the starting units are setup... not a big deal, but not really necessary as that doesn't seem to be rules, but more of setup. No worries though, because with the magic of my mouse I am able to skip ahead to the last 25 mins, and watch the meat of the rules explanation... I really appreciate you put this together. As always, just an opinion... and it is easy to comment when you haven't put all the love and care and TIME into making the video... so with upmost respect, I say thank you and well done!
Em Gee the one I use isn’t available anymore (just checked). There’s several available that can track IPC’s and apparently can even calculate battle results
Although my first language is german I understood fewer than half of the rules watching a german tutorial of this game. Your video is easy to understand and I can follow the rules step by step so it's a real fun to learn. Thank you very much!
You're welcome! Glad it worked for you!
Starts the video off with "The Rules Are Simple" - 45 min video. Thanks for making the video though very helpful to everyone!
LOL! Yeah I need to figure out how to make these shorter.
i think axis and allies 1940 was longer
I know this is old, but to be fair, half the video was just setup you can skip.
@@harsh-rules can submarines move into a territory to attack, do a surprise strike, then immediately submerge without threat of taking any hits or no?
@@mappsmappings4025 No. Submarines escape at the end of a round of battle. So they're vulnerable.
It says near the beginning of the rule book, in the Neutral Territories section, that fighters can NOT fly over these territories. These territories are completely impassable by all units.
You're a saint for making this. Might've jumped the gun a bit going from Monopoly, to Betrayal at the House on the Hill, to this. 3 hours of trying to figure it out on my own and I found this video. Appreciate it a ton.
You're welcome, Jake! That's why I make these videos for new board game players. Glad it worked out!
1.5x speed is a god send.. everything in this video is slow
ward5150 thx ur right!
Yeah Thank You!!!
Thanks! That’s a pro tip for sure!!
This video is very informative and I am a sucker for long informative explanations if they are done well.
Thank you that was good advice
Simple and informative. I just bought the game and needed a friendly, simple guide to show my missus. She was a bit flummoxed with some of the other guides.
Some corrections to Germany setup:
10:44 - you said Norway gets 2 infantry and 1 fighter, but you only show an icon for 1 infantry.
11:01 - you said Poland gets 2 infantry, but there is no grey bar under the infantry icon.
11:51 - you said Morocco gets 1 infantry and 1 artillery, but you only show an icon for 1 infantry.
Great video, really well done, i love that graphics work!
Thank you for the feedback. I had fun making this one.
Another great video. One question:On the unit list breakdown (at about 21:50) are the silhouettes for the submarines and the transports in the wrong column? The IPC cost for each is correct at the bottom but it looks like the pictures of the two ships have been transposed under each others heading. I apologize if I am incorrect.
You're correct, Scott. I see it now. Thanks for the catch! I rearranged the order at the last minute and I must not have swapped these correctly.
No problem. I do have one other then I'll stop bugging you with questions on your awesome and obviously time consuming work. On the mobilize new units Phase #5 around 36:14 is Germany's starting total unit production power 13 or 8? The breakdown along the bottom shows 8 but the list on the top right says 13.
Good eye. The starting production is 13. Germany itself should be 10 + 3 for Italy. I goofed up the bottom row.
I just found the game, brand new, for only $28 on amazon. Should have it next week. We are excited to play after watching both of your tutorials and playing 1941. Thanks again.
That's a great buy! Enjoy the game!
(Might have already been mentioned) The Rule Book does state there are 4 Neutral Territories that cannot be entered or flew over! Basically copmpletely unused! (We have gone as far as using the "Nuked Terrotory" Markers from RISK 2210AD, but you can use anything to cover up those as a reminder.)
Regarding air movement... I find it strange. In the 1941 version, you can't pass through or over a neutral territory. If that isn't in the rules, I'll house rule that in. Makes sense, in my opinion.
If you don't have currency from the old games use poker chips
OR you can track on paper 😏
Popcat films that’s shit
Monopoly money as well or making counterfeit dollars with paper and pen(cil)
Just bought the game today... whille im waitin for it to come to meh this vid teached me rules in a waaay better way than other vids even tho this vid is longer but its worth it
What happened to research? Did they take it out?
Yes
Apparently the 1941 and 1942 (second edition) version are condensed. I am new to the game and am learning that watching numerous videos and reading.
Better than the rule book! Your vids are top shelf!
What's better 1942 1st or 2nd edition?
I have the 1st edition, its pretty fun and very similar to the 2nd edition. The 2nd edition in my experience is a bit more fair. For any new players is recommend the 2nd edition just bc it's a lot cheeper than the 1st edition.(you can find the 2nd edition on Amazon for a good price)
Hope this helps
So you can put 3 units on the transport?
Have you done an axis and Allies 1942 first edition video?
When for example attacking with 2 soldiers or 2 tanks each unit rolls one dice?
Please make a tutorial of Civilization the 2002 version please
Realy helped me understand the game, much better than a wal of text
The music always gets me
I have a question about the fighters patrolling bombers during strategic bombing raids; do the fighters just shoot at each other? Or if there are "unprotected" bombers with defending fighters do they shoot at the bombers too?
Awesome video by the way!! Will definitely be sending this to all my friends who want to get into a&a!!!
If the bombers are undefended then yes they can be attacked.
Harsh Rules: Board Game Tutorials thanks!
I have two questions. 1) can you have your battleship take one hit in a battle and then have another ship take another hit after to prevent the loss of a casualty? And 2) what is the submarine surprise attack?
1) battleships can take a single hit without sinking, if your fleet takes more hits than your battleships can absorb then you will lose ships. I remember how battleships have absorbed a hit by turning them on their side/upside down. For example if you have 2 battleships and 2 cruisers and take 3 hits, two can be absorbed by the battleships and you would then lose a cruiser. Battleships can only take a single extra hit each round, and damage to them is recovered at the beginning of rounds (you may need to be adjacent to a friendly territory, I can't quite remember how it worked in 1942 as I remember the 1940 system)
2) Surprise attack means any hits the submarine scores get removed from the battle before they can fire back. For example, if a submarine gets a hit on a lone cruiser then the cruiser will not get to fire back. If they miss, then the cruiser will get to fire back, and if the submarine survives they can choose to try the surprise attack again or submerge (removing it from the battle like a retreat, except this can also be done by defending submarines)
time traveler : kicked rocks
all ships can submerge, except submarine
Can surface ships ( Battleships & Cruisers ) engage land targets such as infantry and air units without conducting an amphibious assault?
Ah, I just found the answer, which is NO.
For strategic bombing can the AAA guns be used? I heard they dont do anything and i also heard that interceptors can choose if they want to take out a bomber or an escort.
1st Question: No. In this version of A&A the Industrial Complex has "built in defenses." 2nd Question. Yes. On a roll of 2 or less, the Attacker can choose their target. So yes they could select a bomber or an escort..
For planes, is moving into a territory and attacking enemies in that territory two separate moves? Thanks!
Not if Planes are in range of their target and can declare a safe landing zone. You would conduct as a combat move.
Where do naval units spawn? The sea zone closest to the industrial complex?
Yes, the sea zone.
Awesome!!! Thanks for video, very helpful.
I have a question, if for example a German territory has an AAA unit and Russia occupies that territory with infantry, what happens to the AAA unit, is it remove from board or Russia takes possession of it.
Glakul, per the rulebook, the AAA has no combat value and is automatically destroyed when units invade and take the territory. This is one of the differences between the AAA and the classic white AA of the previous games.
@@harsh-rules really I was still playing with the old rules when you took a territory you also captured the AAA gun.
Can you maybe explain the end more detailled? Dont get it, with the amphibious assaulut, the offshore shot and the submarine first strike. Another question: Can Bomber and Fighter attacked by infantry or any ship? Or do you NEED an AAA gun? But what is on sea? I mean, some ships have better ANTI Air defense or some have none anti air (like Submarine) Maybe, you can make an extra short video to explain the specials a little more with examples. That would be great. Thanks for the good job :-)
Watch Part 2 of the Axis & Allies Revised Edition at 10:50. The Amphibious Assault explanation is more recent and hopefully clearer. ruclips.net/video/ccbAFjh5nnw/видео.html. And yes, Aircraft can be attacked by Infantry and ships.
how many combat moves can I do in a turn
How do know where you stand on the industry track
Your status on the Industry Track is the total number of the economic value of all your territories added together.
1. I don't quite understand the currency mechanic. Is the nation production chart at the top of the board a symbol of how many IPC's you have or how many you produce each turn? If it's the latter, then it would seem like you would get a lot of IPC's that you would have in excess based of the prices of the units. For example, the most expensive unit is the battleship and it costs only 20 IPC's, while Germany produces 40 IPC's a turn so it could produce 2 a turn.
2. A follow up, do only the territories with Industrial Complexes produce IPC'S?
3. You're videos are great! They're very informative, keep it up!
1) It's how many you produce each turn, and you'd be surprised how much you can make in the late game, especially for Germany, Japan and the USA. You can buy quite a lot, Germany can buy 13 infantry units and has the industrial complexes to be able to do so and deploy all on them, but it's where you place them that's important. For example, the UK can afford to buy 3 fighters, but that's for an empire spread over the globe with 3 fronts they are usually fighting in (Europe, Africa and Asia). In your example, Germany could buy 2 battleships, but if the USA is helping the UK in Europe then that's a naval race Germany will definitely lose, and it will leave their front with Russia vulnerable as they are getting no reinforcements there.
2) No, all territories with value produce the listed amount of IPCs. I believe industrial complexes can only be built in territories with an IPC value of at least 2, and they can produce as many units as the IPC value of the territory they are in. The only territories that do not produce IPCs are Iceland, Greenland, Sudan and the small Pacific islands.
37:15 I like how ur voice sounds all cool all of the sudden 😂
I just bought the second edition 1942, and it doesn't come with green chips. Just Grey and Red.
AaAAAAAAaAaAA that trAnsition gives me the clusters • ~ <
AnywAy perfect video! I actuAlly understAnded it now! Its just simple all along!
I'll wAtch this all day!
But are the new mtg boosters worth buying?
Wait how did you know? I was going to force monopoly for the war effort? How?!
Great video, 2 questions come to mind though. 1: so if an aaa gun can only fire at 3 planes maximum do you have to have 3 aaa guns in that territory to do this? or just one that can fire at 3 planes if that amount of planes has entered the territory? 2: when land units can't blitz through the territory that has an aaa gun or industrial complex do they still take possession of that territory and the aaa gun and industrial complex become theirs automatically?
thanks!!
One AAA can fire at up to 3 planes. For example
if two planes attack a territory with an AAA the AAA fires two shots. In another example, if 4 planes attack a territory with and AAA the AAA fires 3 shots.
Yes the tanks do retain control of those territories as long as there is no combat to be resolved. Any AAA guns belonging to the opposing power are destroyed though.
@@jlav9594 Thank you sir!!
Can airplanes and bombers attack ground units? And Can ground units attack back... i Know the aaa Can attack back
Wait so on the amphibious assault how much do you have to roll for the battle/ cruiser ships to get a hit.
The same as in normal combat, but they only get one shot during amphibious assault.
Can a battleship directly attack a land territory?
ANDY HE only during an amphibious assault. This attack resolved first before your land units invade if you bring transports
21:15 so you are implying we are stupid...
...at least you are being honest
BlackSkull83 ?
Given the unrealistic defence of industrial complexes, have games been played without that weird rule? Does doing that somehow throw off the balance of the game?
It doesn't imbalance anything. It's just a little strange thematically.
Ok thanks
It depends if you are referring to 'fighter defense' or the defender rolling dice at all. Technically AAA guns no longer fight in a strategic bombing raid. For there to be no risk of losing bombers for the attackers, that would greatly throw off the balance. The fighter participation isn't needed as many A&A games have worked without it.
@@BoldWittyName I'm talking about just the industrial complexes themselves shooting down planes. I think the best alternative is having the AAAs fire.
Actually, a lot of factories, especially in Germany, had built-in AA housed on their roofs. It isn't as unrealistic as you might expect.
About the cluster trAnsition, can't u make an appropriate trAnsition like a "slides" like in the military when they talk About the plAns?
Also it gave me the clusters • ~
3:25 lmao berlin is so far off
So is Moscow
Great Video!
Thank you, Fernando!
If you do a video on the first edition you will be my friend forever!!!!!
I can’t find any and the Rulebook makes my brain hurt lol
By the way I like your tutorials
I didn't know Liberty Ships were submarines.
It looks like he's got transport and submarines mixed up. Oops!
me neither bro
Very well done; thanks!
I am not entirely convinced that destroyers are not as powerful as Cruisers
I mean this isn’t evidence or what not but in World of Warships, the destroyer can easily destroy more ships than a cruiser.
UnlockingSnow73 world of warships has a rock-paper-scissors sot of thing lets add subs for the purpose of the rock-paper-scissors
Battleships kill Cruisers
Cruisers kill Destroyers
Destroyers kill Submarines
Submarines kill Battleships
Aircraft carriers kill anyone who goes off alone
Everyone kills spotted Aircraft carriers
Aaron Huddleston
True true
It's quite inaccurate in that way, realistically trying to take on a battleship with a destroyer in a 1v1 fight is suicide for the destroyer, and only really works in game due to balancing mechanics such as detection range (realistically, excluding radar, both ships would see each other at about the same time). Cruisers also heavily outclass destroyers in almost all ways except anti-submarine work, costs (destroyers are much cheaper) and possibly torpedoes, although in particular many Japanese cruisers had similar torpedo armaments to destroyers while also being much tougher and having many more, bigger guns. 1v1, destroyers are definitely at the bottom, but they were still very useful fleet assets.
ahhhh the smoke stack shot my bomber rip
Great video.. I think you could've possibly skipped the 15-20 mins of telling where the starting units are setup... not a big deal, but not really necessary as that doesn't seem to be rules, but more of setup. No worries though, because with the magic of my mouse I am able to skip ahead to the last 25 mins, and watch the meat of the rules explanation... I really appreciate you put this together. As always, just an opinion... and it is easy to comment when you haven't put all the love and care and TIME into making the video... so with upmost respect, I say thank you and well done!
Thanks for video
You're welcome!
The intro is good
I use an app to track IPCs. Simple and saves time. I actually don’t miss the paper currency
what app do you use?
Em Gee the one I use isn’t available anymore (just checked). There’s several available that can track IPC’s and apparently can even calculate battle results
23:40
*Japan* :You sure about that?
Thanks
Thanks you so much! A sub for you.
21:14 you have a banker for that reason
Legit ‘harsh’ rules amiright
30min et 35
Industrie et bombers 41:35
😂🎉🎉🎉🎉🎉I love this generation
girls: why didn't boys cried in titanic, they dont have emotion
boys: 32:10 this is enough to make a man cry😭
3-5 hours..... lol ya no....