I have both Versions. Got to play both with several friends, unfortunately they knew nothing about Strategy. One for example playing the U.S in the Pacific version had the idea of 'I'm going to build a wall of ships and sail right to Japan." I played the Axis on both games vs 3 other playing the Allies. Easy victories. Going to bring it to my father's next time I spend time at his house and see how well he does.
5:54 - 6:05 Sorry to say, this is slightly incorrect. From the rulebook, page 11: "Strict neutrals are treated in exactly the same way as unfriendly neutrals, with one exception. An attack by either alliance on a strict neutral territory (whether successful or not) will result in all remaining strict neutrals immediately becoming pro-Allies or pro-Axis, depending on who violated the strict neutral’s neutrality. For example, if Germany attacks Sweden, all the other strict neutrals on the map would take on a pro-Allies status for all purposes." So, attacking one strict neutral will result in ALL OTHER strict neutral nations to become pro-[your enemy]
Thank you so much for this tutorial! I wish I watched this on my first play as I had no idea how to specifically do combat phase but you video did an excellent job at explaining everything! 😁
Thanks for your labor intensive and well produced game rules videos! My brother swears by them. A minor slip of tongue on this one at 34’06” where you reference JAPAN instead of Germany and Italy. Obviously you forgot to change that when reutilizing your material from Pacific 1940.
Hey Ben, I’ve noticed you haven’t uploaded the graphics from this video, but another on a comment below. If you have those graphics I would love to use them in my Axis and Allies games
Hi there, great serie of video for A&A so far but i found 1 major error you did in this video and in the one for the Pacific. Regarding Bombing raid (either Strategic or Tactical). ALL the air units involved (Bombers, Escorts and Interceptors) have an attack/ defense value of 1! So what you're saying is correct BUT what is written on the screen (30:15) is wrong! Thank you and keep the good work.
BobbyBaconHat So as in 9 players total or 4 or 5 players total? Stuff it i will take guess for all three 4: 1- Germany 2- Italy 3- Uk and France 4 - USA and Russia Or Russia and France or America and France your choice 5: 1- Germany 2- Italy 3- France and America 4- UK 5- Russia Just realised 9 players is impossible. If you play global 1940 4: 1-China and USA 2- uk and France and Anzac 3- japan, Germany, Italy 4 Russia 5: 1-China and USA 2- UK, Anzac and France 3- Germany and Italy 4- Japan 5- Russia
What about the Scramble Attack of the defending aircrafts? Did you forget about them? I Came here to check it and I didn't find it in your Harsh rules! Regards!
Cant transports load, move, then unload on the same turn , i. E. Non combat moves ? Im curious bc i havent seem this explained as per the original rules u could only load , move, n stay on til the next turn , unless bridging of course
You can load and offload on the same turn, the only exeption is multinational forces. Lets say brittain wants to transport infantry using american transport, then Brittain board the transports on America´s turn, the transport moves (or not!) and then the troops offload on Brittain´s turn
The Rules in quotes: For Friendly Neutral Territories "Friendly neutrals may not be attacked, and air units may not fly over them." For Strict Neutral Territories "Strict neutrals are treated in exactly the same way as unfriendly neutrals, with one exception. An attack by either alliance on a strict neutral territory (whether successful or not) will result in all remaining strict neutrals immediately becoming pro-Allies or pro-Axis, depending on who violated the strict neutral’s neutrality." For Unfriendly Neutral Territories "Air units can’t fly over an unfriendly neutral unless they are attacking it." Of course once you take over a neutral... "Once any formerly neutral territory becomes controlled by a major power, the rules regarding neutral territories no longer apply to it."
@@harsh-rules After I posted the question here, I sent an email to Avalon Hill publications. They replied today and said that because there are no rules in the book stating whether or not they can, that house rules must be used.
Our house rules are that Russia and United States are allowed to spend 10 APCs per turn to build their army. In real life, if a country is not planning to go to war, they will not be building a massive army. And if you think about it, USA spending 45 IPC‘s per turn in building their army is not fair. After three turns of being neutral, they will have an army so large that the game would be broken.
One thing that I didnt catch was actually during what phase can you perform a convoy raid? Is it during the non combat movement? During the combat movement?
Going on turn 4 and France is still kicking in my current game. They have a whopping 5 infantry on the board... but still in it! Now to capture back Paris!
Hi. I like these how-to-play videos, and they're both entertaining and enlightening. That having been said, I (Colombian-American) must point out that you misspelled Colombia. It's not "Columbia" as in the personification of the U.S. or the "District of Columbia," although, perversely both variations were coined as an homage to Cristopher Columbus. You might want to re-visit your video and fix it, or avoid making the same mistake in future ones.
Sorry, man but I'm looking right at the rules and it says ALL of the air units have atack and defense vlues of 1. Sounds weird to me too, but them's the Harsh Rules...in print.
Just ordered this version yesterday. Can’t wait to get it!
He never finished setting it up
I have both Versions. Got to play both with several friends, unfortunately they knew nothing about Strategy. One for example playing the U.S in the Pacific version had the idea of 'I'm going to build a wall of ships and sail right to Japan."
I played the Axis on both games vs 3 other playing the Allies. Easy victories.
Going to bring it to my father's next time I spend time at his house and see how well he does.
5:54 - 6:05 Sorry to say, this is slightly incorrect.
From the rulebook, page 11:
"Strict neutrals are treated in exactly the same way as
unfriendly neutrals, with one exception. An attack by either
alliance on a strict neutral territory (whether successful or
not) will result in all remaining strict neutrals immediately
becoming pro-Allies or pro-Axis, depending on who violated
the strict neutral’s neutrality. For example, if Germany
attacks Sweden, all the other strict neutrals on the map would
take on a pro-Allies status for all purposes."
So, attacking one strict neutral will result in ALL OTHER strict neutral nations to become pro-[your enemy]
Thank you, the rule book is incomprehensible
Got the game a few months ago and me and my friends love it thanks for explaining it all
Thank you so much for this tutorial! I wish I watched this on my first play as I had no idea how to specifically do combat phase but you video did an excellent job at explaining everything! 😁
Thanks for your labor intensive and well produced game rules videos! My brother swears by them. A minor slip of tongue on this one at 34’06” where you reference JAPAN instead of Germany and Italy. Obviously you forgot to change that when reutilizing your material from Pacific 1940.
Thanks man, massive help, really appreciated it 👍
Hi, are those graphics that you use available anywhere? I'd love to print and laminate them for use during the game.
I posted the slides on Boardgamegeek a while back. Below is the link:
boardgamegeek.com/filepage/165317/harsh-rules-slides-global-edition
This version sounds fantastic!
Hey Ben, I’ve noticed you haven’t uploaded the graphics from this video, but another on a comment below. If you have those graphics I would love to use them in my Axis and Allies games
I don't know about you but that INTRO though...
BTW I just ordered it so I'm STOKED
how was it?
Hi there, great serie of video for A&A so far but i found 1 major error you did in this video and in the one for the Pacific.
Regarding Bombing raid (either Strategic or Tactical). ALL the air units involved (Bombers, Escorts and Interceptors) have an attack/ defense value of 1!
So what you're saying is correct BUT what is written on the screen (30:15) is wrong!
Thank you and keep the good work.
Thanks for the catch! Per Rahdo's advice I'm going to implement Klingon subtitles that point out corrections.
I’m putting this question up before finishing the video but how best would you divide this game between four and five players respectively?
BobbyBaconHat
So as in 9 players total or 4 or 5 players total?
Stuff it i will take guess for all three
4:
1- Germany
2- Italy
3- Uk and France
4 - USA and Russia
Or Russia and France or America and France your choice
5:
1- Germany
2- Italy
3- France and America
4- UK
5- Russia
Just realised 9 players is impossible.
If you play global 1940
4:
1-China and USA
2- uk and France and Anzac
3- japan, Germany, Italy
4 Russia
5:
1-China and USA
2- UK, Anzac and France
3- Germany and Italy
4- Japan
5- Russia
@@unlockingsnow73 Thanks man! It helped a lot!
wow this is a really useful tutorial thank you! I only had to check the rules to get clarification on a few things!
What about the Scramble Attack of the defending aircrafts? Did you forget about them? I Came here to check it and I didn't find it in your Harsh rules! Regards!
You’re the best Ben!
Thanks!
Thanks Mr. Ben harsh ❤️
Great tutorial. Thank you.
Thank you sir.
Cant transports load, move, then unload on the same turn , i. E. Non combat moves ? Im curious bc i havent seem this explained as per the original rules u could only load , move, n stay on til the next turn , unless bridging of course
You can load and offload on the same turn, the only exeption is multinational forces. Lets say brittain wants to transport infantry using american transport, then Brittain board the transports on America´s turn, the transport moves (or not!) and then the troops offload on Brittain´s turn
Awesome Vid! Thanks, man.
Is there a difference between the 2010 and 2st version?
The differences are listed over at axisandallies.org. www.axisandallies.org/forums/topic/32049/global-1940-1st-edition-vs-2nd-edition
@@harsh-rules thx
Mozambique is twice as neutral
What neutral teriories can aircraft fly over?
The Rules in quotes:
For Friendly Neutral Territories
"Friendly neutrals may not be attacked, and air units may not fly over them."
For Strict Neutral Territories
"Strict neutrals are treated in exactly the same way as unfriendly neutrals, with one exception. An attack by either alliance on a strict neutral territory (whether successful or
not) will result in all remaining strict neutrals immediately becoming pro-Allies or pro-Axis, depending on who violated the strict neutral’s neutrality."
For Unfriendly Neutral Territories
"Air units can’t fly over an unfriendly neutral unless they are attacking it."
Of course once you take over a neutral...
"Once any formerly neutral territory becomes controlled by a major power, the rules regarding neutral territories no
longer apply to it."
Can you move a carrier and then fly the planes during the combat phase to extend the planes range?
No. Sorry. It’s prohibited by the rules.
Ahhhh yes hearts of iron the board game
very well done. thank you
is loading and unloading on transport considered 1 move?
No
Nice video. BTW, you misspelled Colombia.
Great vid but you forgot to talk about scrambling
Can the US and Russia buy units while they are neutral?
Yes.
@@harsh-rules After I posted the question here, I sent an email to Avalon Hill publications. They replied today and said that because there are no rules in the book stating whether or not they can, that house rules must be used.
Our house rules are that Russia and United States are allowed to spend 10 APCs per turn to build their army. In real life, if a country is not planning to go to war, they will not be building a massive army. And if you think about it, USA spending 45 IPC‘s per turn in building their army is not fair. After three turns of being neutral, they will have an army so large that the game would be broken.
Thank you for making these videos, they help a lot.
Why did it make 2 coments?
One thing that I didnt catch was actually during what phase can you perform a convoy raid? Is it during the non combat movement? During the combat movement?
Convoy Raids are conducted during the collect income phase. Pg. 24 in the rule book has the specifics on how to conduct them.
@@harsh-rules ah okay, thank you very much!
12:20 der stor (Danish) Sovietunionen l(long word) AND! The USA is player to
aAAaAaAaAaAa aaaaaaaahhhhhh
Yay I’m danish too
Why wouldnt france just be its own player, the video said its 2-6 players
Because they are defeated right at the start of the game.
Going on turn 4 and France is still kicking in my current game. They have a whopping 5 infantry on the board... but still in it! Now to capture back Paris!
BEST INTRO HAHAHA
Hi. I like these how-to-play videos, and they're both entertaining and enlightening.
That having been said, I (Colombian-American) must point out that you misspelled Colombia. It's not "Columbia" as in the personification of the U.S. or the "District of Columbia," although, perversely both variations were coined as an homage to Cristopher Columbus. You might want to re-visit your video and fix it, or avoid making the same mistake in future ones.
Sorry, man but I'm looking right at the rules and it says ALL of the air units have atack and defense vlues of 1.
Sounds weird to me too, but them's the Harsh Rules...in print.
This is not the most advanced that is axis and allies 1936
bbykaykay nah that’s 3rd Party
Thank you and well done.