Love it. There are not a lot of videos (that I have found) which so clearly, simultaneously explain strategies, tips, percentages. You're well-spoken and edit well too. Subscribed.
Thank you! You and the other wonderful people here and on Discord have motivated me to make more videos soon. I'm pretty busy with teaching and coaching, but I'm pumped to make a new video as soon as I can.
You see loads of videos that go on about the KGF and KJF strategies for allies, but very little about the strategy for the axis. Given that the allies will be implementing one of those 2 strategies, what are the counters? a) KGF: Germany is on a borrowed time - it needs to take Russian down before UK and USA are fully up and running and overloading the western defences. What I find odd is that knowing this, Japan always seems to go for India regardless and spends all its efforts going south and minimal effort against Russia itself. Fine, that means UK has to spend IPC defending it, but not a lot is needed to make that really difficult to take, leaving some to slowly build its attack on Germany and USA is left completely free to build its attack. If there is a timer counting down for Germany then surely Japan also has to break Russia in the east asap to pressure and and assist Germany. b) KJF: Japan just needs to survive long enough. Without a USA threat from the west, Germany should be able to overwhelm Russia. Again there is a timer counting down - not really seen any videos about strategy level decisions on how to defend the KJF. Both of the above strategies basically have a 5 turn plan for both sides of what they plan to achieve in that time, and should ideally deliver their target in those 5 turns. Obviously without Low Luck in play, things happen...but you need a starting place for what you want to achieve until Lady Luck gives you all 6s.
Good synopsis. That gives me an idea for my next video: How to Defend a KJF 1) keeping France stacked is important and shifting that stack if the opponent tries to dump units in NW Europe 2) J1 buy should get up to at least 3 tps, arguably 4 if no SZ37 attack 3) depending on how successful SZ37 was dictates a J1 buy. Could go 1 carrier, 1 transport, 3 inf or you could buy 5 subs 4) in genera,l as Japan, sub spamming and mixing a couple of destroyers when necessary 5) buying an IC in East Indies to play a little island defense is always a fun strategy when the J navy is clearly outmatched. There's a lot more to talk about than just that, but I think I'll make a video about it.
Ive played him 3 times before. I'm 1-2 against him all time. If I play him again, then I'll try to get a video. I have just concluded a game between Dav and myself that I'm going to post soon. I'll try to get it up this weekend hopefully.
Buying a bomber on G1 seems like a luxury. I 100% understand why it's needed, but I typically purchase a sub & tank. Guess I should give the bomber a shot.
Sub and a tank is definitely interesting. A sub does pretty much commit you to having to use it against Allied ships sooner than later. I do like the idea of it as cheap fodder. A tank or two is a strong build as well. Quintin opened up with 9 inf and 2 tanks last time I played him. I'm still trying to figure what's optimal with that, but I like the bomber for the reasons I listed in the video. Especially that it can threaten TJ if Allies leave the German Bismark available.
@@thedude0000 I was against it for so long, but it just allows for more options and scares most UK players into buying fighters or buying a destroyer instead of a second transport.
G1: 14:00 One infantry only in Northern Europe with the fighters might be risky : of course an attack with all air forces is a bad move for the UK. But what if they attack with only an Inf and a Tank (+Cruiser bombing) and no aircraft ? Of course they won't take the place, and the two land units will surely be killed. But they are quite likely to destroy the Inf + AA gun? wich is ennoying, and might also succed a 3 hit shot, with one German Fighter killed in the battle for little investment and risk. I would surely try it as the UK. (This cannot occur in a low luck game, we are speaking of the real game here !) So I will prefer to stack two land units here with the fighters to secure them completely.
By going for this attack, UK opts out of grabbing 6 ICPs to start and thus initiating trading with Germany which is so very much needed for Allies. Yes, they could land 3 hits, but the odds check out somewhere around 4% I believe. In a game where luck is involved, I'll take those chances every time. The chances of losing an inf and AA gun are still relatively low, but I'll take that over grabbing France and having UK start rd 2 with +6 ICPs
G1 :11:50 Inf+Art in Transjordan rather than Inf+Tank : it does the same ratio in combat. That's false : in the first round of combat only. But it may occur that no hit is done in that first round, while the attacking infantry is down : then on the 2nd round of combat, the Tank alone is from far stronger than the single Artillery against an Infantry. So If you want absolutely to secure the closure of the Suez Canal, the tank is better. Plus, after the battle, it will be stronger in defense and will cost more efficient units for the British to get rid of it. Meanwhile in the European theatre, I could say an Art is the same as a Tank in combat ! And that is surely near to it but of course less defensive against russian counter attacks, and faster if you want that unit in Carelia the sooner. Now, that choice between the tank or the art depends on the strengh of the russian after their first round of play : if they are weak, it is reasonable to send the Tank to the middle east. Or if they are very weak on the contrary, we might prefer to keep the tank in Europe, to accelerate the german domination, as well as if they are strong, to block the russian forces. In multiplayer games, it might also depends on the psychology of the opponents and their level. Will they attempt KGF or KJF. In tournaments with limited time of play and a winner after round five, thz KJF is more efficient for the Allies. Then the Tank in transjordan is preferable.
Interesting. I was wrong about the inf and art being the same as inf and tank. I should have specified and said for the first round only like you mentioned. Maybe inf and tank is the new meta now?
@@mvhuber not yet, but I would like to do a video of my different Allied games for the first 4 rounds or so. I would like to show people how I set up for certain timings like the Med Shuck and how I defend India or against a strong German tank rush for instance. I also want to do a "Tips and Tricks" video which I have a lot of videos compiled and ready for that.
I would like to when I get some time. I also want to do a video on 10 tricks or gadget like plays as well. For example, using a fighter from a carrier to attack transports even though an abundance of enemy ships block the carrier from catching the fighter. Theoretically, the carrier can "attack" the huge defensive stack and win, thus catching the fighter. This trick can get a lot of players.
@@victorzirkle1937 no I mean he moves all of his 6 fighters on france to not allow uk to build up a fleet r1, also ive seen players destroy usa fleet on european side r1
@@pietrosmusi6001 Before deciding to drop a UK fleet, make sure West Russia is secure. Do the math to ensure Germany can't kill Russian troops for profit. If West Russia is safe, then drop a UK fleet. If you can't drop a UK fleet because Germany will trade too effectively, then just buy 2 inf 1 art and 2 fighters on Rd 1. Those UK FGs can always come back to be a part of the UK naval drop on round 2. I would give Germany up to a 15 ICP profit on trading fighters on my UK fleet. You can always leave the UK transport back off of Western Canada too to mitigate losses.
@@pietrosmusi6001 do not leave India to be captured until you need to move troops back to prevent Japan from stacking Kazakh. Kazakh is a key territory for the Axis. Only times you should abandon India that early is if Russia is in dire need of troops bc there were bad results from dice. You should be moving all UK troops back from Africa to protect India. This does allow Germany some free reign in Africa for a moment, but you bring US troops to come back and reclaim.
Ok, because buying two tanks with Russia on turn 1 is risky. If dices are normal in 1st turn its ok. But if Russia fails to take Ukraine and Germans are going for a quick victory against Russia, you will be wishing you bought infantry and arty @@victorzirkle1937
On the U.K turn, concerning your fly over of SZ5 to kill the German transport you remarked that "sometimes the transport will hit on a 0" I'm a bit confused as I was of the understanding that transport's have no attack ability.
UK1 : 17:09 When you consider defense of West russia for the allies, it is now that you can see a second AA is really missing to the Allies : sacrificing it in Ukrain in R1 is not a so good invest to me : I prefer to keep it for russian defense precisely in West russia : not only does it threaten all german Air units (instead of only 3), but it can also be taken as a first loss if Germany dares to attack West russia turn 2 : so it reinforces it strongly. While in G1 in Ukrain, it did not embarass Germany so much.
I find the AA is much needed in Ukraine. Now it it's only 1 tank that survives, then there might be a point not to send in the AA. The AA makes Germany's attack inefficient, or they have to risk planes. Two planes attacking is 33% odds to strike one down. Sometimes Germany sends 3 fgs for a 50% risk of losing one. Losing 1 plane to start really hurts Germany.
interesting video...on the g1 turn, I think you may have missed a few options, such as... - using a "tank rush" strategy...definitely the optimal buy if west russia went badly (eg 4 inf or less remaining)...put 4 inf+aa in karelia, Baltic inf to belo, use battleship to kill destroyer or cruiser, stack Ukraine with med transport (either aa gun or tank from africa) - the 'kriegsmarine' move (5 to sz7, 1 sub to sz10, battleship + transport to sz13, cap Gibraltar)...useful for when russia doesn't put a fighter in archangel, as allies cannot attack both sz5 and get good odds on sz13... - stacking Belorussia when stacking Karelia or Ukraine is "too risky" as a way to keep your options open for r2... - building a g1 carrier... I also think UK doesn't really have an optimal buy for r1 (same for Japan and US)...it really depends on the board state, whether you lean towards kgf or kjf... either a sz37 attack, or attacking sz61, Borneo, and new Guinea, then moving ac to sz48 to block a recapture goes well with a 3 fighter or 3 tank+1 fighter purchase... I personally think the best spot for the uk bomber on r1 is Kazakh...threatens all Japan's sea zones, making it harder for japan to buy 3 transports and attack everywhere efficiently....it also can help with an Africa attack.. similar with Japan... ..if uk attacked sz37 and won, or if uk built navy in India, then buying 3 transports is probably not the optimal move...more likely that navy+air is a better purchase..
I agree overall with you. The moves for Germany are optimal for a typical strong R turn. Given a normal 12/9 attack with normal results, I would go first with 7/2 bomber buy, but a close second would be 9 inf 2 tanks. Perhaps I could have added what to do if Russia had bad results or didn't place a fighter in Arch, but I wanted to keep the video length around the 30 min mark for my first video. I feel like all the German strategies you listed could be its own video. The tank rush, especially after a weak WR, is probably the optimal move based on my experiences too. I have stacked Belo before as well to consolidate troops; however, I think the mini stacks still out edge this move in most cases. I slightly disagree that the UK and US don't have optimal buys, but that is based on my success with going KGF. I think UK's optimal buy (if it can get away with it) is 1 carrier, destroyer, and 3 inf. Next, would be 2 fighters and ground in India. This is all contingent on normal results with Russia. If Russia has very poor results, then I will go SZ37 and then most likely KJF. US is pretty much a variant of 1 carrier, 2 transports, and 4 ground, or I buy 1 carrier, 1 destroyer, 2 transports and 2 inf. I would go with these buys and consider these optimal if given normalish results for each of the 4 previous powers. I hope one day KJF becomes more effective, but until then, I'm going to go KGF in almost every game.
@victorzirkle1937 Have you ever tried a G1 buy of 2 transports + 2 cruisers for Sea Zone 5? I have been testing the math to accomplish Atlantic cleanup (Med Battleship kills UK Cruiser) while leaving 1 cruiser in 5, then we have a strong England-facing G2 attack (3 or 4 transports to carry troops from SZ 5 and SZ 13) + 5 fighters and up to 4 bombardments; if England stacks Inf on UK, just pivot and use the 3 transports to stack Karelia (essentially skipping a round of Inf movement). It seems to force unique decisions for UK air power, making it very difficult for them to drop an Atlantic Fleet (due to the Cruiser threat and Fighters on NW Europe) while stretching UK in the Pacific. Germany can afford to absorb some territory loss up to Poland, since the threat of smashing through Archangel while also stacking Karelia is way to strong. Thanks for the thoughtful video!
Sorry I missed this comment somehow. I have not thought about that buy as Germany. Only problem I see with it is later on in the game the Allies can really snowball Germany bc of a lack of troops. 2 Cruisers and 2 transports = 10 men and 2art@@zaldinfox might be a decent strategy if going for a quick VC snipe as Axis Also, can't UK just hit the Cruisers with 2 fgs and a bomber and ignore SZ7?
Love it. There are not a lot of videos (that I have found) which so clearly, simultaneously explain strategies, tips, percentages. You're well-spoken and edit well too. Subscribed.
Thank you! You and the other wonderful people here and on Discord have motivated me to make more videos soon. I'm pretty busy with teaching and coaching, but I'm pumped to make a new video as soon as I can.
One of the better instruction Vid, clear voice and good explain how and why. Thx man
Thank you! I'm glad to help! I'll be coming out with another video in a couple months.
Great video! Well structured, hope to see more videos from you in the future
Thank you, I will be looking to do some more for sure. A bit busy this season, but I'll be back with more as soon as I can. I'll figure something out!
wow this is rly good content plz make more
Ok enabled the comments on here now.
A Very well made video full of Good advice. I enjoyed watching very much !
Thank you! I love sharing any helpful strategies.
Thanks vic. Learned a lot!
Hey, you're welcome! I'm happy to share! I'll try to come out with another video in the next couple of months.
You see loads of videos that go on about the KGF and KJF strategies for allies, but very little about the strategy for the axis. Given that the allies will be implementing one of those 2 strategies, what are the counters?
a) KGF: Germany is on a borrowed time - it needs to take Russian down before UK and USA are fully up and running and overloading the western defences. What I find odd is that knowing this, Japan always seems to go for India regardless and spends all its efforts going south and minimal effort against Russia itself. Fine, that means UK has to spend IPC defending it, but not a lot is needed to make that really difficult to take, leaving some to slowly build its attack on Germany and USA is left completely free to build its attack. If there is a timer counting down for Germany then surely Japan also has to break Russia in the east asap to pressure and and assist Germany.
b) KJF: Japan just needs to survive long enough. Without a USA threat from the west, Germany should be able to overwhelm Russia. Again there is a timer counting down - not really seen any videos about strategy level decisions on how to defend the KJF.
Both of the above strategies basically have a 5 turn plan for both sides of what they plan to achieve in that time, and should ideally deliver their target in those 5 turns. Obviously without Low Luck in play, things happen...but you need a starting place for what you want to achieve until Lady Luck gives you all 6s.
Good synopsis. That gives me an idea for my next video: How to Defend a KJF
1) keeping France stacked is important and shifting that stack if the opponent tries to dump units in NW Europe
2) J1 buy should get up to at least 3 tps, arguably 4 if no SZ37 attack
3) depending on how successful SZ37 was dictates a J1 buy. Could go 1 carrier, 1 transport, 3 inf or you could buy 5 subs
4) in genera,l as Japan, sub spamming and mixing a couple of destroyers when necessary
5) buying an IC in East Indies to play a little island defense is always a fun strategy when the J navy is clearly outmatched.
There's a lot more to talk about than just that, but I think I'll make a video about it.
Great video, well produced. I would love to see a video w/ play-by-play of a game btw you and Quinton!
Ive played him 3 times before. I'm 1-2 against him all time. If I play him again, then I'll try to get a video.
I have just concluded a game between Dav and myself that I'm going to post soon. I'll try to get it up this weekend hopefully.
Great video!
Thank you!
I'm a little late here. Great Video.
@@Realhawker thank you!
Buying a bomber on G1 seems like a luxury. I 100% understand why it's needed, but I typically purchase a sub & tank. Guess I should give the bomber a shot.
Sub and a tank is definitely interesting. A sub does pretty much commit you to having to use it against Allied ships sooner than later. I do like the idea of it as cheap fodder.
A tank or two is a strong build as well.
Quintin opened up with 9 inf and 2 tanks last time I played him.
I'm still trying to figure what's optimal with that, but I like the bomber for the reasons I listed in the video. Especially that it can threaten TJ if Allies leave the German Bismark available.
@@victorzirkle1937 disregard my comment. I've been buying that bomber on round one and loving it!!!
@@thedude0000 I was against it for so long, but it just allows for more options and scares most UK players into buying fighters or buying a destroyer instead of a second transport.
G1: 14:00 One infantry only in Northern Europe with the fighters might be risky : of course an attack with all air forces is a bad move for the UK. But what if they attack with only an Inf and a Tank (+Cruiser bombing) and no aircraft ? Of course they won't take the place, and the two land units will surely be killed. But they are quite likely to destroy the Inf + AA gun? wich is ennoying, and might also succed a 3 hit shot, with one German Fighter killed in the battle for little investment and risk. I would surely try it as the UK. (This cannot occur in a low luck game, we are speaking of the real game here !)
So I will prefer to stack two land units here with the fighters to secure them completely.
By going for this attack, UK opts out of grabbing 6 ICPs to start and thus initiating trading with Germany which is so very much needed for Allies.
Yes, they could land 3 hits, but the odds check out somewhere around 4% I believe. In a game where luck is involved, I'll take those chances every time.
The chances of losing an inf and AA gun are still relatively low, but I'll take that over grabbing France and having UK start rd 2 with +6 ICPs
Nice video! Can you add the link to that calculator and to the Discord you mentioned to the description?
Sure can!
G1 :11:50 Inf+Art in Transjordan rather than Inf+Tank : it does the same ratio in combat. That's false : in the first round of combat only. But it may occur that no hit is done in that first round, while the attacking infantry is down : then on the 2nd round of combat, the Tank alone is from far stronger than the single Artillery against an Infantry. So If you want absolutely to secure the closure of the Suez Canal, the tank is better. Plus, after the battle, it will be stronger in defense and will cost more efficient units for the British to get rid of it.
Meanwhile in the European theatre, I could say an Art is the same as a Tank in combat ! And that is surely near to it but of course less defensive against russian counter attacks, and faster if you want that unit in Carelia the sooner.
Now, that choice between the tank or the art depends on the strengh of the russian after their first round of play : if they are weak, it is reasonable to send the Tank to the middle east. Or if they are very weak on the contrary, we might prefer to keep the tank in Europe, to accelerate the german domination, as well as if they are strong, to block the russian forces.
In multiplayer games, it might also depends on the psychology of the opponents and their level. Will they attempt KGF or KJF. In tournaments with limited time of play and a winner after round five, thz KJF is more efficient for the Allies. Then the Tank in transjordan is preferable.
Interesting. I was wrong about the inf and art being the same as inf and tank. I should have specified and said for the first round only like you mentioned. Maybe inf and tank is the new meta now?
great job. Do you have a round 2 version?
@@mvhuber not yet, but I would like to do a video of my different Allied games for the first 4 rounds or so. I would like to show people how I set up for certain timings like the Med Shuck and how I defend India or against a strong German tank rush for instance.
I also want to do a "Tips and Tricks" video which I have a lot of videos compiled and ready for that.
@@victorzirkle1937 Thx. You did a great job. I will be looking out for the next one.
Planning on uploading a Ranked gameplay and going move by move?
I would like to when I get some time.
I also want to do a video on 10 tricks or gadget like plays as well. For example, using a fighter from a carrier to attack transports even though an abundance of enemy ships block the carrier from catching the fighter. Theoretically, the carrier can "attack" the huge defensive stack and win, thus catching the fighter. This trick can get a lot of players.
What is KGF and KJF?
I always played with allies but i rarely wins , and how to counter a germany player that conquer middle east and spam fighters on france r1?
When you say spam fighters in France, do you mean Germany bought an industrial complex in France?
@@victorzirkle1937 no I mean he moves all of his 6 fighters on france to not allow uk to build up a fleet r1, also ive seen players destroy usa fleet on european side r1
@@pietrosmusi6001 Before deciding to drop a UK fleet, make sure West Russia is secure. Do the math to ensure Germany can't kill Russian troops for profit. If West Russia is safe, then drop a UK fleet.
If you can't drop a UK fleet because Germany will trade too effectively, then just buy 2 inf 1 art and 2 fighters on Rd 1. Those UK FGs can always come back to be a part of the UK naval drop on round 2.
I would give Germany up to a 15 ICP profit on trading fighters on my UK fleet. You can always leave the UK transport back off of Western Canada too to mitigate losses.
@@victorzirkle1937 yes but I leave india open to be captured
@@pietrosmusi6001 do not leave India to be captured until you need to move troops back to prevent Japan from stacking Kazakh. Kazakh is a key territory for the Axis. Only times you should abandon India that early is if Russia is in dire need of troops bc there were bad results from dice.
You should be moving all UK troops back from Africa to protect India. This does allow Germany some free reign in Africa for a moment, but you bring US troops to come back and reclaim.
What are your win percentages?
This season it was 82% for Allies and 84% for Axis
Ok, because buying two tanks with Russia on turn 1 is risky. If dices are normal in 1st turn its ok. But if Russia fails to take Ukraine and Germans are going for a quick victory against Russia, you will be wishing you bought infantry and arty @@victorzirkle1937
On the U.K turn, concerning your fly over of SZ5 to kill the German transport you remarked that "sometimes the transport will hit on a 0" I'm a bit confused as I was of the understanding that transport's have no attack ability.
Sorry, that was a joke
UK1 : 17:09 When you consider defense of West russia for the allies, it is now that you can see a second AA is really missing to the Allies : sacrificing it in Ukrain in R1 is not a so good invest to me : I prefer to keep it for russian defense precisely in West russia : not only does it threaten all german Air units (instead of only 3), but it can also be taken as a first loss if Germany dares to attack West russia turn 2 : so it reinforces it strongly. While in G1 in Ukrain, it did not embarass Germany so much.
I find the AA is much needed in Ukraine. Now it it's only 1 tank that survives, then there might be a point not to send in the AA. The AA makes Germany's attack inefficient, or they have to risk planes. Two planes attacking is 33% odds to strike one down. Sometimes Germany sends 3 fgs for a 50% risk of losing one. Losing 1 plane to start really hurts Germany.
@@victorzirkle1937 ok
interesting video...on the g1 turn, I think you may have missed a few options, such as...
- using a "tank rush" strategy...definitely the optimal buy if west russia went badly (eg 4 inf or less remaining)...put 4 inf+aa in karelia, Baltic inf to belo, use battleship to kill destroyer or cruiser, stack Ukraine with med transport (either aa gun or tank from africa)
- the 'kriegsmarine' move (5 to sz7, 1 sub to sz10, battleship + transport to sz13, cap Gibraltar)...useful for when russia doesn't put a fighter in archangel, as allies cannot attack both sz5 and get good odds on sz13...
- stacking Belorussia when stacking Karelia or Ukraine is "too risky" as a way to keep your options open for r2...
- building a g1 carrier...
I also think UK doesn't really have an optimal buy for r1 (same for Japan and US)...it really depends on the board state, whether you lean towards kgf or kjf... either a sz37 attack, or attacking sz61, Borneo, and new Guinea, then moving ac to sz48 to block a recapture goes well with a 3 fighter or 3 tank+1 fighter purchase...
I personally think the best spot for the uk bomber on r1 is Kazakh...threatens all Japan's sea zones, making it harder for japan to buy 3 transports and attack everywhere efficiently....it also can help with an Africa attack..
similar with Japan...
..if uk attacked sz37 and won, or if uk built navy in India, then buying 3 transports is probably not the optimal move...more likely that navy+air is a better purchase..
I agree overall with you. The moves for Germany are optimal for a typical strong R turn. Given a normal 12/9 attack with normal results, I would go first with 7/2 bomber buy, but a close second would be 9 inf 2 tanks.
Perhaps I could have added what to do if Russia had bad results or didn't place a fighter in Arch, but I wanted to keep the video length around the 30 min mark for my first video.
I feel like all the German strategies you listed could be its own video. The tank rush, especially after a weak WR, is probably the optimal move based on my experiences too. I have stacked Belo before as well to consolidate troops; however, I think the mini stacks still out edge this move in most cases.
I slightly disagree that the UK and US don't have optimal buys, but that is based on my success with going KGF. I think UK's optimal buy (if it can get away with it) is 1 carrier, destroyer, and 3 inf. Next, would be 2 fighters and ground in India. This is all contingent on normal results with Russia. If Russia has very poor results, then I will go SZ37 and then most likely KJF.
US is pretty much a variant of 1 carrier, 2 transports, and 4 ground, or I buy 1 carrier, 1 destroyer, 2 transports and 2 inf. I would go with these buys and consider these optimal if given normalish results for each of the 4 previous powers.
I hope one day KJF becomes more effective, but until then, I'm going to go KGF in almost every game.
@victorzirkle1937 Have you ever tried a G1 buy of 2 transports + 2 cruisers for Sea Zone 5? I have been testing the math to accomplish Atlantic cleanup (Med Battleship kills UK Cruiser) while leaving 1 cruiser in 5, then we have a strong England-facing G2 attack (3 or 4 transports to carry troops from SZ 5 and SZ 13) + 5 fighters and up to 4 bombardments; if England stacks Inf on UK, just pivot and use the 3 transports to stack Karelia (essentially skipping a round of Inf movement).
It seems to force unique decisions for UK air power, making it very difficult for them to drop an Atlantic Fleet (due to the Cruiser threat and Fighters on NW Europe) while stretching UK in the Pacific. Germany can afford to absorb some territory loss up to Poland, since the threat of smashing through Archangel while also stacking Karelia is way to strong.
Thanks for the thoughtful video!
Sorry I missed this comment somehow. I have not thought about that buy as Germany. Only problem I see with it is later on in the game the Allies can really snowball Germany bc of a lack of troops. 2 Cruisers and 2 transports = 10 men and 2art@@zaldinfox might be a decent strategy if going for a quick VC snipe as Axis
Also, can't UK just hit the Cruisers with 2 fgs and a bomber and ignore SZ7?
Lets play a game General Lee send me an invite
@@michaelwool5960 I have quite a few games going right now, but I'm open for one in a week or two. Does that sound like something that works for you?