thanks for another well explained video, I will never be making my own mission lol, but I have played your scenarios before on the workshop and I appreciate the content you produce on it! Nice man cheers
Welcome and thanks! Ya mission building isn't for everyone, but thats where i spend most of my time in the editor, or looking at code, depends, you should try it though theres alot of things you can do with the editor, it dont have to be complex, its pretty fun too. Which scenarios have you played?
@@pandabear4321gogo Cool man! I probably got over a thousand hours on working on those missions, lol seriously i remember one weekend i put in 50hrs into one update. But i just had updated those missions at the start of April. If you haven't already rate those missions, that scenario is my baby so to speak i spent so much time and work on them more then anything else i've in Arma , other then my COWarMod for Arma2oa back in the day. If you run into anything on any of those maps that can be adjusted, like height of a wall, or something or a stair needs to be added somewhere let me know i play the scenario myself often. Have you seen my Tactical tutorial video using my Desert OPs Run scenario?
Welcome very much appreciate that, that is usually my goal is to be as clear and simple as possible. But any questions dont hesitate to ask i'll always respond as soon as i can.
Wow! What an amazing video!!! I don't believe I have ever seen a tutorial that explains everything so clear! Great job man! Keep it up. I do have to ask though. Does this formula work (I would say it does) if you want to have the music start once you reach (not already in it) a specific trigger area? I have tried to do so but it doesn't seem to work. There's more code in the description file but there isn't any mention about music so I just copied your code in the end. I hope you can reply when you find the time. Anyhow keep up the good work man! You are amazing. p.s. your text to intro code worked like a charm!
Thanks for that, yes with that trigger you can change the function of it, keep the code the same, but the only reason as you know that the music plays at the start because the player is already in the trigger hence "when player is present". So ya if you moved the trigger to some other location it will do the same thing, if you wanted to have the music play after a certain time then set the time in the trigger itself, if you wanted a radio trigger to go off when you choose it you can do that too, overall the trigger is basically whats calling the music. There are other ways to get the music to play but imo the trigger is the simplest. You could also do the same thing with more music types, you can have another music playing in another trigger when you reach that trigger, though you'll need to define it in the description.ext.
Hi, I appreciate your tutorials, thank you for your work 👍❤ I have a question. How to reduce Vehicle Sound when music play and wind, animals...in multiplayers? With script local or Global? I make a intro to my MP mission, when intro start, music will play. But my vehicle (helicopter)'s sound too loud, so, when everybody is in the heli, they will hardly to hear music. I try to use fadeSound, but it not work. Can you guys help me? Thanks for your answer ❤
Hi thanks! For your question, idk offhand how to lower the sound of other vehicles ect. ingame, you could just increase the volume of the music and adjust it accordingly.
Hello Gunter! I'm having issues with locality on using say3D in a script. I wanna play some sounds interacting with an object via script, but it's not working. It's for dedicated server, certainly a locallity issue. Can you help? Thanks!!
Hi, would be like this: class cfgMusic { tracks[]={song1}; class track1 { name="song1"; sound[] = {\music\song1.ogg, db+10, 1.0}; }; class track2 { name="song2"; sound[] = {\music\song2.ogg, db+10, 1.0}; }; class track3 { name="song3"; sound[] = {\music\song3.ogg, db+10, 1.0}; }; }; Then in another trigger you can add playmusic "track2"; for the 2nd song, do the same for another trigger.
I'm trying to add multiple songs to the EXT but I'm not sure I'm doing it right as I'm getting an error message. How do I format the script to add more songs to the EXT?
Like this: class CfgMusic { tracks[ ] = { }; class 0mb { name = "0mb"; sound[ ] = {"\music\0mb.ogg", db+5, 1.0}; }; class z1 { name = "0z1"; sound[ ] = {"\music\0z1.ogg", db+5, 1.0}; }; class 0dogsofwar { name = "0dogsofwar"; sound[ ] = {"\music\0dogsofwar.ogg", db+5, 1.0}; }; }; So each song is its own class, then at the end is the closing brackets.
@@Gunter_Severloh Thanks for reply I figured it out my doc was not .ext I got it to work, had a request I’m working on a inter city Law Enforcement training scenario how can I get the paramedics to heal those Ai who are not dead yet when they come to a active shooter scene. I got them to the location but can’t figure out how to make a trigger to have them heal the ai who are not dead yet
@@usrmtc1601 Good deal! Need some more context of your mission setup, i mean seems to me if you have an active shooter, then take him out first then go heal the downed ai. But a trigger to heal, how your going about it?
Idk offhand, about the only thing that comes to mind is have a sound file setup the same way that has no sound, then on a radio trigger to choose that, and that sound file should play even though there wont be any sound. That could work as another sound would cancel out the other.
@@Gunter_Severloh hmm,after browsing wiki for a bit i found the stopSound function, but it require an ID for the sound to work, and the ID is a return value for playSoundUI, no idea how to get this id. I might be onto something.
@@itsuk1_1 Ya have no idea either, have you tried using a blank music file, setting it up the same way, using the same code in another trigger, that will cancel out the current playing song or music.
@@Gunter_Severloh tried and it overlapped it, clearly I did not doing something correctly. i have yet to find a guide on stopSound yet since the function only came out after 2.12. Wish someone who knows more about coding than me can figure it out.
Can you show me your description.ext? If the name of the sound file is incorrect then it wont play. How do you have your trigger setup, is it player present or did you set it to be a radio trigger? Is the sound file an .ogg i'm assuming it is, you should be able to play the music on your computer in an .ogg format which will give you an idea that it plays. Is the sound file in a music folder or is it just in the mission folder itself?
@Gunter_Severloh my ext was identical to yours i copied and pasted it,i tried any player,Blufor present and still didnt work,And i put the music into an ogg format into a music folder n the mission folder,And also did the script in the trigger right,It was a youtube music clip so maybe thats why?
@@Redwood1993 Ok, theres 2 possibilities here: 1. Anytime you copy and paste the code from a the description box or even a forum post, there is that chance that you will acquire hidden characters. But it happens, not saying that is whats happening, so i suggest is to redo the Description.ext code by typing it in, and not copying and pasting, theres no guarantees that will change anything but doing so will eliminate that possibility of a hidden character. 2. The conversion, or format of the RUclips video you have may not work, thing is you converted the video to a sound file like a .wav and then used the website i showed to convert it to.ogg you should be able to play that sound right on your computer. If you can then theres nothing wrong with the .ogg file. So does the .ogg sound file you have play outside the game if so then the issue is something else, if not then thats the issue.
@@Redwood1993 Ok that solves that, so if it plays as an .ogg outside the game like a normal wave file or even mp3 file, then you'll need to check the code in the description.ext to make sure its correct, i would type the code in. If you want i can share the exact mission i have in the video, and then all you would need to do is replace the sound file with yours, you want to try that or you want to check some more?
Tells me nothing about what you did to try get it to work, what sound you used, if you converted the sound file properly, if the code is correct, if the file is in the correct folder, is the code in the trigger setup, and setup correctly , ect,. theres alot of factors that go into it. It does work because i've done it many times, and did it in the video, so if you want to get it to work then i need some details from you so i can point out what you did wrong as if its not working then you did something wrong somewhere. Its easy to make a mistake with code, or file placement, or whatever, i get it its a complex game it takes a bit to understand and do it right, but again you missed something somewhere or did something wrong, it could be tiny like missing a bracket, and a capital letter in the code. So up to you if you want my help tell me what you did, best to just link your mission so i can download it and look at it, then i can point out whats not working.
Gunter do you have any discord? I'd like to contact you in private reguarding a problem with Arma and I need to send you screenshots in order to make you understand :/
i do here discord.gg/AF4u67XtZu but i wont be on til the weekend as im working on the next video my time is limited, so just ask and when i get on saturday then i'll reply and we can see what can be done then.
I take it you didn't join my discord as i dont see you in the members list, if need be you can always send me a pm on BI forums here forums.bohemia.net/profile/755553-gunter-severloh/ as im there everyday, discord im only there on sundays. So if you have something your trying to figure out with the game, or having issues with it or what have you with Arma gimme a shout. Cheers!
@@Gunter_Severloh Yo Gunter, I've found a "bug" with UnitCapture. I've noticed that , for example, if you record multiple vehicles once you replay it they all will start moving at the same time crashing into each other without "respecting" the correct order in which they were recorded before. Is there any way to avoid this issue?
thanks for another well explained video, I will never be making my own mission lol, but I have played your scenarios before on the workshop and I appreciate the content you produce on it! Nice man cheers
Welcome and thanks!
Ya mission building isn't for everyone, but thats where i spend most of my time in the editor,
or looking at code, depends, you should try it though theres alot of things you can do with the editor,
it dont have to be complex, its pretty fun too.
Which scenarios have you played?
@@Gunter_Severloh several, I have about a thousand hours just on your CQB maps (the altis/malden(?)/vr setting)
@@pandabear4321gogo Cool man!
I probably got over a thousand hours on working on those missions, lol seriously i remember
one weekend i put in 50hrs into one update.
But i just had updated those missions at the start of April.
If you haven't already rate those missions, that scenario is my baby so to speak i spent so much time
and work on them more then anything else i've in Arma , other then my COWarMod for Arma2oa back in the day.
If you run into anything on any of those maps that can be adjusted, like height of a wall, or something
or a stair needs to be added somewhere let me know i play the scenario myself often.
Have you seen my Tactical tutorial video using my Desert OPs Run scenario?
Great video you always explain things really well. Just getting back into doing mission making and your videos are really helping.
Welcome very much appreciate that, that is usually my goal is to be as clear and simple as possible.
But any questions dont hesitate to ask i'll always respond as soon as i can.
you never dissapoint, thank you so much!
Welcome!
Wow! What an amazing video!!! I don't believe I have ever seen a tutorial that explains everything so clear! Great job man! Keep it up. I do have to ask though. Does this formula work (I would say it does) if you want to have the music start once you reach (not already in it) a specific trigger area? I have tried to do so but it doesn't seem to work. There's more code in the description file but there isn't any mention about music so I just copied your code in the end. I hope you can reply when you find the time. Anyhow keep up the good work man! You are amazing. p.s. your text to intro code worked like a charm!
Thanks for that, yes with that trigger you can change the function of it, keep the code the same, but the only reason as you know that the music plays at the start because the player is already in the trigger hence "when player is present".
So ya if you moved the trigger to some other location it will do the same thing, if you wanted to have the music play after a certain time then set the time in the trigger itself, if you wanted a radio trigger to go off when you choose it you can do that too, overall the trigger is basically whats calling the music.
There are other ways to get the music to play but imo the trigger is the simplest. You could also do the same thing with more music types, you can have another music playing in another trigger when you reach that trigger, though you'll need to define it in the description.ext.
Brilliant!
Thank you
Hi, I appreciate your tutorials, thank you for your work 👍❤
I have a question. How to reduce Vehicle Sound when music play and wind, animals...in multiplayers? With script local or Global?
I make a intro to my MP mission, when intro start, music will play.
But my vehicle (helicopter)'s sound too loud, so, when everybody is in the heli, they will hardly to hear music. I try to use fadeSound, but it not work.
Can you guys help me?
Thanks for your answer ❤
Hi thanks!
For your question, idk offhand how to lower the sound of other vehicles ect. ingame, you could just
increase the volume of the music and adjust it accordingly.
@@Gunter_Severloh Thanks! I will do it👍
Hello Gunter! I'm having issues with locality on using say3D in a script. I wanna play some sounds interacting with an object via script, but it's not working. It's for dedicated server, certainly a locallity issue. Can you help?
Thanks!!
Hi, how are you interacting with the object, through the action menu im assuming?
What would the ext look like to add a second ogg file on another trigger? I can't seem to get a second song to play.
Hi, would be like this:
class cfgMusic
{
tracks[]={song1};
class track1
{
name="song1";
sound[] = {\music\song1.ogg, db+10, 1.0};
};
class track2
{
name="song2";
sound[] = {\music\song2.ogg, db+10, 1.0};
};
class track3
{
name="song3";
sound[] = {\music\song3.ogg, db+10, 1.0};
};
};
Then in another trigger you can add playmusic "track2"; for the 2nd song, do the same for another trigger.
I'm trying to add multiple songs to the EXT but I'm not sure I'm doing it right as I'm getting an error message. How do I format the script to add more songs to the EXT?
Like this:
class CfgMusic
{
tracks[ ] = { };
class 0mb
{
name = "0mb";
sound[ ] = {"\music\0mb.ogg", db+5, 1.0};
};
class z1
{
name = "0z1";
sound[ ] = {"\music\0z1.ogg", db+5, 1.0};
};
class 0dogsofwar
{
name = "0dogsofwar";
sound[ ] = {"\music\0dogsofwar.ogg", db+5, 1.0};
};
};
So each song is its own class, then at the end is the closing brackets.
@@Gunter_Severloh awesome, thank you! I was trying to put the tracks line in for every one. Thank you for clearing up what I did wrong
@@Scotty_C15 Welcome!
Great video, I got it to work but it only let's me play Arma music
Thanks, as long as its in the ogg format it should work regardless of the music, as i've used songs,
and music other then arma songs.
@@Gunter_Severloh
Thanks for reply I figured it out my doc was not .ext I got it to work, had a request I’m working on a inter city Law Enforcement training scenario how can I get the paramedics to heal those Ai who are not dead yet when they come to a active shooter scene. I got them to the location but can’t figure out how to make a trigger to have them heal the ai who are not dead yet
@@usrmtc1601 Good deal! Need some more context of your mission setup, i mean seems to me if
you have an active shooter, then take him out first then go heal the downed ai. But a trigger to heal,
how your going about it?
now how do i stop it? i want a trigger that can turn the music off
Idk offhand, about the only thing that comes to mind is have a sound file setup the same way that has no sound, then on a radio trigger to choose that, and that sound file should play even though there wont be any sound. That could work as another sound would cancel out the other.
@@Gunter_Severloh hmm,after browsing wiki for a bit i found the stopSound function, but it require an ID for the sound to work, and the ID is a return value for playSoundUI, no idea how to get this id. I might be onto something.
@@itsuk1_1 Ya have no idea either, have you tried using a blank music file, setting it up the same way,
using the same code in another trigger, that will cancel out the current playing song or music.
@@Gunter_Severloh tried and it overlapped it, clearly I did not doing something correctly. i have yet to find a guide on stopSound yet since the function only came out after 2.12. Wish someone who knows more about coding than me can figure it out.
@@itsuk1_1 Let me get back to you on this,
i asked my friend Rydygier who does alot of coding and scripting, im sure he would know.
For me its not working even after doing all the steps as shown,Any help?
Can you show me your description.ext?
If the name of the sound file is incorrect then it wont play.
How do you have your trigger setup, is it player present or did you set it to be a radio trigger?
Is the sound file an .ogg i'm assuming it is, you should be able to play the music on your computer in an .ogg
format which will give you an idea that it plays.
Is the sound file in a music folder or is it just in the mission folder itself?
@Gunter_Severloh my ext was identical to yours i copied and pasted it,i tried any player,Blufor present and still didnt work,And i put the music into an ogg format into a music folder n the mission folder,And also did the script in the trigger right,It was a youtube music clip so maybe thats why?
@@Redwood1993 Ok, theres 2 possibilities here:
1. Anytime you copy and paste the code from a the description box or even a forum post,
there is that chance that you will acquire hidden characters.
But it happens, not saying that is whats happening, so i suggest is to redo the
Description.ext code by typing it in, and not copying and pasting, theres no guarantees that
will change anything but doing so will eliminate that possibility of a hidden character.
2. The conversion, or format of the RUclips video you have may not work, thing is you converted the
video to a sound file like a .wav and then used the website i showed to convert it to.ogg you
should be able to play that sound right on your computer. If you can then theres nothing
wrong with the .ogg file.
So does the .ogg sound file you have play outside the game if so then the issue is something else,
if not then thats the issue.
@Gunter_Severloh the music file does work outside 1 million percent i tested it,So i should just change the init.sqf
@@Redwood1993 Ok that solves that, so if it plays as an .ogg outside the game like a normal wave file
or even mp3 file, then you'll need to check the code in the description.ext to make sure its correct,
i would type the code in.
If you want i can share the exact mission i have in the video, and then all you would need to do is
replace the sound file with yours, you want to try that or you want to check some more?
does this also work in a MP game?
Yes, my Aces of the Sky mission
steamcommunity.com/sharedfiles/filedetails/?id=2808471666
uses this same exact method for the intro song that plays.
how do you stop the song?
Dont know it only plays if player is present in the trigger, why do you want to stop the song?
does not work
Tells me nothing about what you did to try
get it to work, what sound you used, if you converted the sound file properly, if the code is correct, if the file is in the correct folder, is the code in the trigger setup, and setup correctly , ect,. theres alot of factors that
go into it.
It does work because i've done it many times, and did it in the video, so if you want to get it to work then i need some details from you so i can point out what you did wrong
as if its not working then you did something
wrong somewhere.
Its easy to make a mistake with code, or file placement, or whatever, i get it its a complex game it takes a bit to understand and do it right, but again you missed something somewhere or did something wrong, it could be tiny like missing a bracket, and a capital letter in the code.
So up to you if you want my help tell me what you did, best to just link your mission so i can
download it and look at it, then i can point out whats not working.
@_Severloh it works im just stupid thanks for the good video
@@foxbatentertainment2137 Thanks!
Gunter do you have any discord? I'd like to contact you in private reguarding a problem with Arma and I need to send you screenshots in order to make you understand :/
i do here discord.gg/AF4u67XtZu
but i wont be on til the weekend as im working on the next video my time is limited, so just ask
and when i get on saturday then i'll reply and we can see what can be done then.
I take it you didn't join my discord as i dont see you in the members list, if need be you can always
send me a pm on BI forums here
forums.bohemia.net/profile/755553-gunter-severloh/
as im there everyday, discord im only there on sundays. So if you have something your trying to figure
out with the game, or having issues with it or what have you with Arma gimme a shout. Cheers!
@@Gunter_Severloh Yeah sorry Gunter I forgot about it lol btw I sent you a message on discord where I explain everything to you! :) Thanks again.
@@blackfalco33 Hey no worries, i see you there and replied.
@@Gunter_Severloh Yo Gunter, I've found a "bug" with UnitCapture. I've noticed that , for example, if you record multiple vehicles once you replay it they all will start moving at the same time crashing into each other without "respecting" the correct order in which they were recorded before.
Is there any way to avoid this issue?