Maya 2016 tutorial : How to create 3D geometry off 2D image

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  • Опубликовано: 26 окт 2024

Комментарии • 149

  • @caitanddot7017
    @caitanddot7017 Год назад +5

    This is one of the most helpful videos I have ever come across. The amount of times I have come back to this because it is exactly what I need is astounding. Thank you so much!!!!

  • @larvenkarlsson440
    @larvenkarlsson440 5 лет назад +5

    I saw this years ago and suddenly today I needed it! :D

  • @franciscoochoa1851
    @franciscoochoa1851 7 лет назад +29

    That's what I needed. down to the point.

    • @MHTutorials3D
      @MHTutorials3D  7 лет назад +2

      You are very welcome

    • @kamitekeiichi2376
      @kamitekeiichi2376 7 лет назад

      sir i just tried to do the same with an outline of a velociraptor (only in B/W colors) it shows failed to convert texture

    • @kamitekeiichi2376
      @kamitekeiichi2376 7 лет назад

      ok in my case it worked after i checked out "Fit to selection" option

  • @staticbuilds7613
    @staticbuilds7613 10 месяцев назад

    I was planning to make something annoying inside Zbrush and this made it so much easier. If I use this and then use Zbrush to add further detail I think my plan is achievable. Thank you for this amazing tutorial

  • @LetterfromourDearGod
    @LetterfromourDearGod 5 лет назад +19

    How do you separate the image from the plane? Also your tutorials are AMAZING!

    • @MrTesta21
      @MrTesta21 4 года назад +1

      +2 Please how

    • @CB-rv2lj
      @CB-rv2lj 4 года назад +7

      go into the hierarchy and unparent it from the parent object. if you try deleting the plane when its the parent, the child objects attached will be deleted.

    • @Einstellung
      @Einstellung 3 года назад +1

      @@CB-rv2lj if you unparent and then delete it the extruded (object) becomes jarbled?

    • @PantheraTigriz
      @PantheraTigriz 3 года назад +1

      Unparent it and duplicate the Mesh, then you can delete the originals. Worked for me

    • @wouter-
      @wouter- 2 года назад +3

      Unparent the image from the plane with shift + p, then use control + d on the image to duplicate it, delete all else that remains (including the original image). Worked for me on Maya 2020.

  • @michael_mc_donald
    @michael_mc_donald Год назад

    Nice and straight to the point.

  • @madfever010
    @madfever010 9 лет назад

    bro your tutorials are AWESOME!! just recently stumbled on your channel...KEEP THEM TUTORIALS COMING~~~~

  • @swNapoleon16
    @swNapoleon16 6 лет назад +4

    Hi Mike,
    I've followed the tutorial and it seems to work pretty great until i try to get rid of the plane behind the image i made a 3D version of. Is there something i am missing? I tried to separate the objects and even put them in different layers but maya won't let that logo detach from the plane.
    Thanks

    • @michaelorlando4405
      @michaelorlando4405 6 лет назад +3

      you need to remove the material, and apply a new one

    • @anandshukla9156
      @anandshukla9156 5 лет назад +4

      I figured it out and you select both of the object and the plane. Then combine them and then separate them and then delete the plane. It worked for me

    • @winabethdahilig9725
      @winabethdahilig9725 5 лет назад +1

      Helpful question just as this helpful tutorial and these helpful commentators. Thank you! :)

  • @IceGrenade
    @IceGrenade 2 года назад

    saved my bacon! LEGEND!

  • @danielmatascaballero1406
    @danielmatascaballero1406 6 лет назад +2

    Amazing, thank you very much! That was precisely what I was looking for :)

  • @josengan1
    @josengan1 4 года назад +2

    How do you separate the image from the plane?

  • @riaan077
    @riaan077 5 лет назад +2

    It seems that everytime i put it on the plane my image distorts, I want the exact image outline on my plane...is that possible?

  • @allanlago1
    @allanlago1 9 лет назад +4

    +Mike Hermes I did the same thing as you but when saved and came back another day it was glitched. Is deleting history a solution for that?

    • @GlennaCole
      @GlennaCole 6 лет назад +1

      The same happened to me. Is there a solution for this?

  • @BaileeMan
    @BaileeMan 9 лет назад +2

    Always fantastic Tuts!!! :)

  • @Teivel666
    @Teivel666 4 года назад +1

    This method is great for simple images but doesn't work well for complex and detailed pics. Is that a fair assumption? I was trying to use an image of a feather and it converted to very basic colors even though the feather was very detailed. If my assumption is incorrect, which I hope it is, is there a way to tell Maya to use more colors or whatever else is required? Thanks for your tutorials, I love them all!

  • @thejkconundrum9996
    @thejkconundrum9996 8 лет назад +1

    Really good tutorial. Helped me a lot.

  • @artpotato9838
    @artpotato9838 3 года назад +1

    I'm wondering if Png would be a better file format to use since png's allow transparency. Just curious.

    • @kamilamammadova8619
      @kamilamammadova8619 3 года назад +1

      thank youuu....I am trying now :) aaaand it worked :)

    • @artpotato9838
      @artpotato9838 3 года назад +1

      @@kamilamammadova8619 sweet glad it worked

  • @pasfsdcdsfmadffgvdfsy9571
    @pasfsdcdsfmadffgvdfsy9571 7 лет назад +3

    when i convert the plane to texture to geometry, there was an error saying "you must specify an an input texture file" what should i do? im using the 2016 version

    • @69VenomX
      @69VenomX 7 лет назад +1

      When selecting the Texture to Geometry button, click the little box on the right side next to the words

  • @세종대미래교육원-c3v
    @세종대미래교육원-c3v 4 года назад

    I use the Maya 2018 version, but the logo is not peeled off. How should I apply it in the hypershade section?

  • @branus0227
    @branus0227 9 месяцев назад

    SUPER NICE VIDEO BRO!!!!!!!!

  • @noctarofpv
    @noctarofpv 7 лет назад +1

    Very good explained! Thank you :)

  • @ozloya
    @ozloya 9 лет назад +1

    Great content. Thanks for sharing.
    There's another way (or many). I use the import method and Bevel tool.
    Playing around with the settings you'll get neat results.
    Greetings from North Mexico.

    • @MHTutorials3D
      @MHTutorials3D  9 лет назад

      +Oz Loya Hi Oz,
      Yes I know, I thought I would share this one too.
      Thanks,
      Mike

    • @CaptainKiwiii
      @CaptainKiwiii 4 года назад

      Hi there, could you elaborate please? I'm having issue with @mike hermes methods my image got distorded

  • @JohnMartin-pjasca
    @JohnMartin-pjasca 14 дней назад

    Thanks so much!

  • @balgovind81
    @balgovind81 6 лет назад

    Bravo... You Save My Life... Thanks a TONNNNNNNNNN...

  • @allanlago1
    @allanlago1 9 лет назад +2

    Good video, glad that you did it

  • @AvatarTTfan
    @AvatarTTfan 3 года назад

    So every time I click apply and close, nothing happens and I cant close the window or do anything

  • @rayscott-o2u
    @rayscott-o2u 9 месяцев назад

    hi i have just got a 3d crystal engeaving machine and was wondering if you can con vert a photo to 3d it will be obj file to dfx or lss i think in maya

  • @Vnzkb
    @Vnzkb 4 года назад +1

    How to make custom shape and make them engraved on a cube or any shape ? Without boolean !

  • @peter486
    @peter486 6 лет назад

    super inportant thing amd super usefull , thank you.

  • @riaan077
    @riaan077 3 года назад

    mine keeps crashing when I hit the hypershade button after conversion?

  • @sammie1729
    @sammie1729 6 лет назад

    How to make a complete 3D model out of it? Is there any possible way to do that?

  • @danielhostetter8115
    @danielhostetter8115 8 лет назад

    Thank you for posting!
    I'm having a pretty big problem though....
    I make my flat surface and all, and I have it selected when I go to Texture to Geometry, and I select my file, a sword with a few repetitive curves in it. I have it saved as a 10 by 10 jpg white on black exported from illustrator. And when I apply the conversion, it does not post on my flat surface. Its initial view is only fully viewable from the front perspective, I try to do the hyper shade, and its working all screwy. Did you have any trouble shooting from this?
    Thank you!

    • @MHTutorials3D
      @MHTutorials3D  8 лет назад

      +Daniel Hostetter Make sure you model scale isn't in meters

  • @hgulgen
    @hgulgen 6 лет назад +2

    Doesnt work for me When I convert it , It create empty plane or broken shape I dont understand :/

  • @greenfrog9702
    @greenfrog9702 6 лет назад

    I have a Q: i want to extrude a logo like this, and then add textures in substance painter, to then put this 3d textured model on a t-shirt or poster, how would I export an image of this model in a large enough resolution for a print? thanks Mike

  • @Mikelica69
    @Mikelica69 3 года назад +1

    Lol super thank you

  • @kusacubari1867
    @kusacubari1867 6 лет назад

    Spot on, top man thanks Mike

  • @HyunKyoJang
    @HyunKyoJang 5 лет назад +2

    thank you so much ❤❤❤

  • @user-pu8il2xq7u
    @user-pu8il2xq7u 9 лет назад +1

    thank you very helpful

  • @camilobanchon3392
    @camilobanchon3392 3 года назад

    how. about in maya 2020 ? how can I set the geometry to convert 2d to 3d in my recent Maya?

  • @alaaalhamwi
    @alaaalhamwi 9 лет назад

    The image must be in black and white?

  • @ryanator109
    @ryanator109 5 лет назад

    Amazing tutorial!!!!!!!!

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад +1

      Thank you !

    • @ryanator109
      @ryanator109 5 лет назад

      @@MHTutorials3D Had a problem though when I saved and came back to the file it had glitched? Any fix for this?

  • @BitcoinBitz
    @BitcoinBitz 4 года назад

    I dont have the rendering editors choice in my drop down where else is itlocated?

  • @matthewduplessis1137
    @matthewduplessis1137 9 лет назад

    Can you post a tutorial on how to make a maelstrom/whirlpool with bifrost or fluid or particles?

  • @CSConnorthegreat
    @CSConnorthegreat 9 лет назад

    The shape I want it black instead of everything else meaning I can't extrude it. Is there a way to change the black polys to white(and what are they called), or a way to invert the colours when using texture to geometry?

    • @RalphManis
      @RalphManis 3 года назад

      Invert the colors (Ctrl I in photoshop) before applying the image to the plane.

  • @kamitekeiichi2376
    @kamitekeiichi2376 7 лет назад

    will this work with multicolored images as well or only 2-3 colors max?

  • @enmi329
    @enmi329 7 лет назад

    how do u make a plane as big as u want, because when I create a plane it appear a plane of 1x1, and I don't know how to create a plane with the dimensions I want
    thanks

    • @MHTutorials3D
      @MHTutorials3D  7 лет назад

      By default you can set the number of faces 1 x , 10 x 10 etc

    • @69VenomX
      @69VenomX 7 лет назад

      A little late, but for those with the same question in the future: Under the Create Menu->Polygon Primitives->Check the "Interactive Creation" box at the bottom

  • @caradepizza1749
    @caradepizza1749 6 лет назад

    That's great! But I need to extrude a map and there are too many details, and It doesn't works... Can you help me?

    • @banelemahlasela8663
      @banelemahlasela8663 4 года назад

      Hey Cara , I also need that as well, did you get the solution ?

  • @e.j.rajabi5878
    @e.j.rajabi5878 4 года назад

    can I convert image to only 2D and save as STL file?

  • @nicholaskemp6041
    @nicholaskemp6041 6 лет назад

    What are the limitations on this and does this work in later maya versions? I want to make a simple logo for my instagram page. Would this work with letters?

    • @MHTutorials3D
      @MHTutorials3D  6 лет назад

      I would actually work easier with letters

    • @nicholaskemp6041
      @nicholaskemp6041 6 лет назад

      Ok sweet! I will work on some mock ups and see how it goes thanks!

  • @stanimirgeorgiev.87
    @stanimirgeorgiev.87 9 лет назад

    You Show a realy good stuff ! :)

  • @fabiovaz233
    @fabiovaz233 9 лет назад

    Thank you Mike !! To celebrate Children's Day on October 12, you could model a wooden brinquendo? Thank you.

    • @MHTutorials3D
      @MHTutorials3D  9 лет назад

      +Fabio Vaz Hi Fabio, what's a brinquendo ?

    • @fabiovaz233
      @fabiovaz233 9 лет назад

      +Mike Hermes It would be a toy. Sorry mistake in typing.

    • @fabiovaz233
      @fabiovaz233 9 лет назад

      +Mike Hermes www.google.com.br/search?q=avi%C3%A3o+de+madeira&biw=1920&bih=963&source=lnms&tbm=isch&sa=X&sqi=2&ved=0CAYQ_AUoAWoVChMIp_60zNa4yAIVh4yQCh13mgJt#imgrc=AcLIKiXJni1zDM%3A

    • @MHTutorials3D
      @MHTutorials3D  9 лет назад

      +Fabio Vaz Nice, I will try to fit in a tutorial soon.
      Mike

    • @fabiovaz233
      @fabiovaz233 9 лет назад

      +Mike Hermes Thank you!!! :)

  • @seaniesi8555
    @seaniesi8555 9 лет назад

    thx I needed this

  • @crystaltyl924
    @crystaltyl924 6 лет назад

    thanks for sharing this tutorial. after i have done it, the object still attaching with the plane. how can i remove the plane?

    • @MHTutorials3D
      @MHTutorials3D  6 лет назад

      Cut the faces away

    • @heidip.h.nikolaisen6249
      @heidip.h.nikolaisen6249 6 лет назад

      i also have that problem, i cannot cut the faces away, because they are connected to the object, so when i try to cut them, that messes up the object's geometry

    • @anandshukla9156
      @anandshukla9156 5 лет назад +3

      I figured it out and you select both of the object and the plane. Then combine them and then separate them and then delete the plane. It worked for me.

    • @skingofmarshes
      @skingofmarshes 5 лет назад +1

      @@anandshukla9156 Thank you!

    • @anandshukla9156
      @anandshukla9156 5 лет назад

      @@skingofmarshes No Problem

  • @ujjwalkumar6053
    @ujjwalkumar6053 7 лет назад

    When I click on the little box next to convert>texture to geometry and select the plane and apply and close, it says failed to convert.

  • @engineerallround6348
    @engineerallround6348 6 лет назад

    Thanks a lot for this simple and useful tutorial! Each time when I open a previously saved project with mesh created this way, the vertices and edges etc. are randomly recalculated. This absolutely ruins the geometry. Have You ever encountered this phenomenon? Do You know any way to prevent that?

    • @MHTutorials3D
      @MHTutorials3D  6 лет назад

      Thank you and , no I have never heard of that problem to be honest

    • @AmberedDragonfire
      @AmberedDragonfire 5 лет назад +1

      im having the same problem! a way around it is to have your created mesh selected, delete it's history under edit>delete by type>history. to be extra save i also tried freezing the object before saving and closing the file. that helped with the geometry destruction.
      im still having other issues with texture to geometry, and your comment is already a year old, but maybe this helps you!

  • @fernando3061
    @fernando3061 5 лет назад

    Mike Hermes Rocks!!!

  • @fernandotaborda
    @fernandotaborda 8 лет назад

    hello...how do you make the plane disapear?

    • @MHTutorials3D
      @MHTutorials3D  8 лет назад

      Ctrl+H

    • @fernandotaborda
      @fernandotaborda 8 лет назад

      Thank you a lot

    • @stefarrell7989
      @stefarrell7989 7 лет назад

      Ctrl+H Im sure just hides it. I highlighted the logo then export as Obj then re-Import and then delete the old logo that comes with the plane

    • @swNapoleon16
      @swNapoleon16 6 лет назад

      is there a way to just delete the plane without having to go through that Exporting process?

    • @anandshukla9156
      @anandshukla9156 5 лет назад

      I figured it out and you select both of the object and the plane. Then combine them and then separate them and then delete the plane. It worked for me

  • @siamaksaadatpur
    @siamaksaadatpur 4 года назад

    Thanks :)

  • @omkarchavan3236
    @omkarchavan3236 7 лет назад

    wow thank you sooo much

  • @iFletcherFord
    @iFletcherFord 5 лет назад

    what i got is crash :''((

  • @joaosantos1662
    @joaosantos1662 8 лет назад

    Doesnt work with maya 2015 :\

  • @k-cg4927
    @k-cg4927 7 лет назад

    useful thank you...

  • @emmi3292
    @emmi3292 9 лет назад +1

    is it possible to have a chat with you on facebook for more questions

    • @MHTutorials3D
      @MHTutorials3D  9 лет назад

      +ugo okeukwu Ugo, due to the number of questions I get every day that will be impossible, but you can ask questions via e-mail if you like mh-tutorials@hotmail.com

    • @emmi3292
      @emmi3292 9 лет назад

      cool i will

  • @AlukaGozen
    @AlukaGozen 6 лет назад

    wow this is like modeling cheating :o the only problem i found with it is that i couldn't rotate it afterward

    • @MHTutorials3D
      @MHTutorials3D  6 лет назад

      Why not ?

    • @AlukaGozen
      @AlukaGozen 6 лет назад

      i don't know why, but when i try to rotate it it mushes and deforms, i noticed that the top part of it rotate but the bottom is stuck. it's like the base of is still sticking on the plane

    • @AlukaGozen
      @AlukaGozen 6 лет назад

      Nvm, fixed it by using the method i learned from your export files video and it worked. all i had to do was delete history + freeze transformation + delete the plane shape in the outliner

  • @kamainvon7695
    @kamainvon7695 6 лет назад +1

    svg can do better i guesse....

  • @PattyHrc
    @PattyHrc 3 месяца назад

    crack

  • @nikunjmajithia5002
    @nikunjmajithia5002 4 года назад

    Lol I dont think any point of learning modeling anymore just convert any 2d image to 3d and you have your 3d model

  • @franciscoochoa1851
    @franciscoochoa1851 7 лет назад +2

    That's what I needed. down to the point.