For the love of Kefka! thank you for NOT degrading the importance of the organ in this piece by adding a bunch of unnecessary choral parts Especially in the 3rd movement! The heaven segment should always be a organ solo imo. This is automatically the greatest fan arrangement on RUclips! 🖤
It's always the part that I am eager to hear for any cover. Part 1 and 3 are hard to mess up because they're the famous parts, but part 4... part 4 man. It's like after all that craziness you remember Kafka was once sane and humane. That ultimately he too was a victim of sorts and there is no winner in this fight. But of course, he must be put down.
@@milesdavis607 That theme is legendary, it's part of the top tier list of the most difficult piece to play. Some video games tracks have an insane difficulty in their Opera versions which are as challenging as some big classical pieces
You not know? They said back in 2016 or 2017, forget when but you could find it if you looked it up, that once they finish with FF7R until they’re satisfied, they’re doing a remake of FF6 next in a similar style. I would be scared, but then I look at the FF14 content and it makes me so hopeful for it...
You do an excellent job of updating songs with crisp nice sounding instruments while keeping the fidelity of the original piece's sound and unique fingerprint. Great work! May I ask what program(s) you use to compose with? As an amateur composer with a love of old game music, your remakes pique my curiosity. :)
Thanks a lot! :)I wasn't the happiest with some elements of this particular one, but I'm glad it's being enjoyed. As for my equipment, for a DAW I use FL Studio. For instruments, it's a mix of sample libraries and, believe it or not, good old soundfonts. I've built up quite a collection of them over the years, & they're what I started off using, so I know some audio tricks to spice them up. Plus they're great in the background to beef up a sample library's sound, add a bit of texture. For this song in particular, I combined pipe organ samples from EWQL Colossus & IK Multimedia's Miiroslav Philharmonik libraries, Addictive Drums + EWQL Symphonic's drum kit for the percussion, Sylenth for synth parts like the bass lines, & Ivy Audio's Claire Solo for the vocals (which is an AMAZING free VST vocal, you should get it). The Rock part near the end's almost all EWQL Colossus samples + Addictive Drums, with some Sylenth thrown in too. Believe it or not, all this is done a 10 year old basic HP Pavilion desktop PC, lol. Been tight on funds for a while, so I've had to make due. Just means all this takes a bit longer, have to render it in pieces, then construct it all in the end with a second program, usually Audacity, plus adding little mixing/mastering tweaks. Everything I do is all self-taught,. Started off doing only FF7 soundfont versions of other songs using midis (And the first few were BAD! Deleted a lot of them recently, but some are still there), & then gradually worked my way up to here through trial and error. The best tip I could give is: LAYERS. Layer your mixes to death. Even if they're barely audible, they're still there, & make a difference. Try to make a deep, dynamic 'wall' of sound. Also, If you do remake old VGM, put your own flare to it, but most of all respect the original arrangements. If it was from a very old game, with extremely limited instruments, imagine what the exact same arrangement wound sound like if it was done today, & shoot for that. Hope all this helps ;)
It's also beneficial at times to try & find an online midi of what you're trying to do, & use it as a basic framework to construct your own arrangement.
@@Neo-Midgar Wow, thanks for the very detailed explanation man. I really appreciate it! And the layers tip is a great suggestion. I definitely have caught on to that now (only took me a couple years to finally realize how much even small sounds can make the difference between something that sounds flat and a dynamic rolling beautiful track). I've run into the potato computer (due to low funds) problem a bit myself, so I feel your pain. Still, restrictions/limitations often breed ingenuity! I hope to see more of your stuff in future! You do good work. :) Cheers man.
@@Neo-MidgarTechnically I have two snog requests, The 1st song I'm near certain would be possible, the 2nd song i'm not so sure because in another one of your posted remix's you mentioned how a lot of video-games from 1998-2003? (or a similar time frame), were never fully unified between "Pre-programmed sound-fonts" and "Live recordings" compressed onto games disk/files for creating soundtracks. 1st: From Persona 3, "Kimi no Kioku (end credits version)" redone into the "Pokemon Mystery Dungeon 2" sound-font. 2nd: From Final Fantasy Tactics, "In Pursuit" redone into the "Digimon World for ps1" sound-font.
Decent job, keep working on it though. Most versions mess up by trying to add too much. But I had to thumbs down the video because you put ads in during the phase changes which is very distraction from the feels. don't do that.
I mean they both have their merits. I'd argue that the best parts of Dancing Mad are better than the best parts of One-Winged Angel, but Dancing Mad is a little inconsistent. One-Wing Angel's quality remains pretty consistent all the way through.
Best part starts @ 12:01 ;)
you mean 8:13
Congrats on tackling the God Kefka
For the love of Kefka! thank you for NOT degrading the importance of the organ in this piece by adding a bunch of unnecessary choral parts
Especially in the 3rd movement! The heaven segment should always be a organ solo imo. This is automatically the greatest fan arrangement on RUclips! 🖤
No problem, I love the purity of the original composition, & tried to keep it as faithful as possible.
Statue 1 - Hell: 0:00
Statue 2 - Purgatory: 4:30
Statue 3 - Heaven: 8:13
Before the False God: 11:32
Dancing God of Magic, Kefka the Mad Farse: 12:01
Great job dude, third tier with headphones sounds like the craziness inside my head
Perdition. Purgatory. Paradise. Apotheosis. Make the climb.
I always like that epic emotional last movement 13:27
It's always the part that I am eager to hear for any cover. Part 1 and 3 are hard to mess up because they're the famous parts, but part 4... part 4 man. It's like after all that craziness you remember Kafka was once sane and humane. That ultimately he too was a victim of sorts and there is no winner in this fight. But of course, he must be put down.
@@milesdavis607 That theme is legendary, it's part of the top tier list of the most difficult piece to play. Some video games tracks have an insane difficulty in their Opera versions which are as challenging as some big classical pieces
0:54
I could listen to that chorus on loop for hours
Good news- no more ads! (apparently there were some before) haha. nice job!!
16:03 amazing
good work is amazing bro keep doing this themes
His signature laugh is conspicuously absent
FF6 needs a PS5 REMAKE to make this game repayable with a remix LIKE THIS... SO
You not know? They said back in 2016 or 2017, forget when but you could find it if you looked it up, that once they finish with FF7R until they’re satisfied, they’re doing a remake of FF6 next in a similar style. I would be scared, but then I look at the FF14 content and it makes me so hopeful for it...
pero para switch y series x también, habemos gente que no nos convence la Ps5.
@@Ex-LINCe pues entonces juega en el ps4
You do an excellent job of updating songs with crisp nice sounding instruments while keeping the fidelity of the original piece's sound and unique fingerprint. Great work!
May I ask what program(s) you use to compose with? As an amateur composer with a love of old game music, your remakes pique my curiosity. :)
Thanks a lot! :)I wasn't the happiest with some elements of this particular one, but I'm glad it's being enjoyed.
As for my equipment, for a DAW I use FL Studio. For instruments, it's a mix of sample libraries and, believe it or not, good old soundfonts. I've built up quite a collection of them over the years, & they're what I started off using, so I know some audio tricks to spice them up. Plus they're great in the background to beef up a sample library's sound, add a bit of texture.
For this song in particular, I combined pipe organ samples from EWQL Colossus & IK Multimedia's Miiroslav Philharmonik libraries, Addictive Drums + EWQL Symphonic's drum kit for the percussion, Sylenth for synth parts like the bass lines, & Ivy Audio's Claire Solo for the vocals (which is an AMAZING free VST vocal, you should get it). The Rock part near the end's almost all EWQL Colossus samples + Addictive Drums, with some Sylenth thrown in too.
Believe it or not, all this is done a 10 year old basic HP Pavilion desktop PC, lol. Been tight on funds for a while, so I've had to make due. Just means all this takes a bit longer, have to render it in pieces, then construct it all in the end with a second program, usually Audacity, plus adding little mixing/mastering tweaks.
Everything I do is all self-taught,. Started off doing only FF7 soundfont versions of other songs using midis (And the first few were BAD! Deleted a lot of them recently, but some are still there), & then gradually worked my way up to here through trial and error.
The best tip I could give is: LAYERS. Layer your mixes to death. Even if they're barely audible, they're still there, & make a difference. Try to make a deep, dynamic 'wall' of sound. Also, If you do remake old VGM, put your own flare to it, but most of all respect the original arrangements. If it was from a very old game, with extremely limited instruments, imagine what the exact same arrangement wound sound like if it was done today, & shoot for that.
Hope all this helps ;)
It's also beneficial at times to try & find an online midi of what you're trying to do, & use it as a basic framework to construct your own arrangement.
@@Neo-Midgar Wow, thanks for the very detailed explanation man. I really appreciate it!
And the layers tip is a great suggestion. I definitely have caught on to that now (only took me a couple years to finally realize how much even small sounds can make the difference between something that sounds flat and a dynamic rolling beautiful track).
I've run into the potato computer (due to low funds) problem a bit myself, so I feel your pain. Still, restrictions/limitations often breed ingenuity! I hope to see more of your stuff in future! You do good work. :) Cheers man.
@@Neo-MidgarTechnically I have two snog requests, The 1st song I'm near certain would be possible, the 2nd song i'm not so sure because in another one of your posted remix's you mentioned how a lot of video-games from 1998-2003? (or a similar time frame), were never fully unified between "Pre-programmed sound-fonts" and "Live recordings" compressed onto games disk/files for creating soundtracks.
1st: From Persona 3, "Kimi no Kioku (end credits version)" redone into the "Pokemon Mystery Dungeon 2" sound-font.
2nd: From Final Fantasy Tactics, "In Pursuit" redone into the "Digimon World for ps1" sound-font.
@@keith3278 I'll look into it & see what I can do. Even some of the newer "mp3" game songs have had midis made of them by others.
the tird tier sounds like Jesus resurrection... i think is the BEST ff track of ever!!!
Endeed
@@filippocoleschi9454 did-did you just reply to your own comment two years later? Madman.
You might say he's... dancing mad? *shades*
@@Nobleshield could have been better but good joke, BWAHAHAHAHAHA.
Decent job, keep working on it though. Most versions mess up by trying to add too much. But I had to thumbs down the video because you put ads in during the phase changes which is very distraction from the feels. don't do that.
Well, you just gave it a thumbs down for something I have no control over. Square Enix did that.
Amazing piece but one winged angel is better for me. He made it darker and more intense.
I mean they both have their merits. I'd argue that the best parts of Dancing Mad are better than the best parts of One-Winged Angel, but Dancing Mad is a little inconsistent. One-Wing Angel's quality remains pretty consistent all the way through.