Noob vs Pro artist: sewing clothes

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  • Опубликовано: 27 окт 2024

Комментарии • 399

  • @mario167100
    @mario167100 Месяц назад +2754

    The first method is better if you want something quick.

    • @osasart
      @osasart  Месяц назад +155

      Yeahh

    • @vi6ddarkking
      @vi6ddarkking Месяц назад +75

      Or more stylized.

    • @MadF8
      @MadF8 Месяц назад +45

      Or if you are making a model for a game

    • @Gazing-09
      @Gazing-09 Месяц назад +5

      ​@@MadF8 Oh really? Nice! Thanks for the tip!

    • @SilasMckeeIII
      @SilasMckeeIII Месяц назад +11

      The first one is easier to animate as well

  • @Blonder_Studio
    @Blonder_Studio Месяц назад +1284

    the noob method is actually good for when you model a character for a videogame

    • @osasart
      @osasart  Месяц назад +128

      Yeah depends on the game too some games have cloth physics

    • @eggchucker1
      @eggchucker1 24 дня назад +29

      ​@@osasart yes but they wouldn't use this method.

    • @Captain_Mamon
      @Captain_Mamon 20 дней назад +14

      As an indie developer both are fine, but I feel that making realistic designs is not enough to make much more unique designs, especially considering that the average development is realistic designs thanks to the AAA industry

    • @waffleautomata6362
      @waffleautomata6362 14 дней назад

      id use the noob one for npcs

    • @Blonder_Studio
      @Blonder_Studio 13 дней назад +4

      @@waffleautomata6362 i myself personally dont duplicate the character's faces and instead i make a plane and shrinkwrap it to the character and extrude it until i got my cloth... yeah sure its way longer but i have fun doing it this way IMO so i prefer it like that, at the end of the day you still need transfer weights from the character to the cloths in order for the cloths to move with the character's armature so the result is the same...
      in general for video games in order to make clothings for characters you actually have to have the cloths modelled into the character cuz game engines dont have cloth simulation like in 3D modelling softwares, cloth simulation for videogames is literally just moving the verticies of the clothings so they still need to be modelled on the character

  • @-RazorDogYT-
    @-RazorDogYT- Месяц назад +293

    I'm glad we have people to give us free knowledge on the Internet 🙏

    • @osasart
      @osasart  Месяц назад +8

      Awesome 😎

  • @ppbdzn
    @ppbdzn Месяц назад +399

    Both methods are good, depends on the use case

  • @artffan5413
    @artffan5413 Месяц назад +154

    Noob artist won here and he didn't even had to weight paint again

    • @osasart
      @osasart  Месяц назад +1

      😂😅😂

  • @alesio2946
    @alesio2946 Месяц назад +156

    Quickness vs naturality

  • @jeremiahvernon5266
    @jeremiahvernon5266 Месяц назад +554

    I definitely think duplicating topology is better you have much more control.

    • @formerlostcause3573
      @formerlostcause3573 Месяц назад +31

      This method is for better sculpting
      So topology doesnt matter

    • @saaddudin7163
      @saaddudin7163 Месяц назад +10

      If you want to keep what inside the clothes and then control those with armature, then yes you you need to match verticles from each meshes. but if you want to make your character to be just clothed, then just delete the Covered parts by the clothes from your character body for optimization. if you want to have high performences then use cloth simulation.

    • @TinaNewtonArt
      @TinaNewtonArt Месяц назад +5

      At that point MD if you want that level of simulation.

    • @osasart
      @osasart  Месяц назад +6

      😁😁

    • @alexjustalexyt1144
      @alexjustalexyt1144 Месяц назад +14

      ​@@osasartbro if you're going to respond to comments at least have some personality or have something to say, what's with this "😁😁" shit

  • @Texlow
    @Texlow Месяц назад +15

    feels like the two methods are swapped lmao, the noob would be trying to do all these complex physics whereas the pro just extrudes the legs.

    • @osasart
      @osasart  Месяц назад

      😂😅😂😂

  • @devin_97
    @devin_97 Месяц назад +219

    I'm not sure that pro method is better in this case....

    • @TheAbandoned_Explorers
      @TheAbandoned_Explorers Месяц назад +27

      It does look a lot better though, more natural

    • @trocer2235
      @trocer2235 Месяц назад +21

      But the reactions should probably be swapped in this case

    • @sen8078
      @sen8078 Месяц назад +11

      it is more complex but the result is way better

    • @newjeans_isgod
      @newjeans_isgod Месяц назад

      @@sen8078not at all. Rather use Marvelous in way easier way

    • @devin_97
      @devin_97 Месяц назад +9

      @@TheAbandoned_Explorers well I would assume you would sculpt it and add more details after the noob method first

  • @_JayaRaya_
    @_JayaRaya_ Месяц назад +34

    The pro is getting paid by the hour just so you know

    • @osasart
      @osasart  Месяц назад

      😂😂😂😂😂😂

  • @Lonner_IsTaken
    @Lonner_IsTaken Месяц назад +85

    I'm still In noob artist when comes to the fact learning clothing is the most challenging tool in my 3 years of experience

    • @osasart
      @osasart  Месяц назад +3

      Yeah it’s tricky especially in blender

  • @stuffzluvverz_7665
    @stuffzluvverz_7665 Месяц назад +66

    Good for the noob artist getting better

    • @osasart
      @osasart  Месяц назад +6

      😂😂😂

  • @SaidaliMirzakhodjaev
    @SaidaliMirzakhodjaev Месяц назад +7

    Pro uses Marvelous Designer

  • @chuckeplushie
    @chuckeplushie 11 часов назад +1

    Mr incredible got some incredible skills!

  • @derptweaker945
    @derptweaker945 14 дней назад +5

    Bender < marvelous designer. For professional work

    • @osasart
      @osasart  14 дней назад

      When it comes to clothes

  • @DarkerCry
    @DarkerCry 24 дня назад +11

    If you're good at sculpting the noob method is viable and the topology matches the character.

  • @jaydinotjd
    @jaydinotjd 2 дня назад

    I don’t think I’ve ever looked forward to any podcast more than this one
    Every single time even if I don’t know what the fuck is going on this podcast blesses my day and waters my crops

  • @pogg3081
    @pogg3081 7 часов назад +1

    Son : Dad I want marvelous designer
    Him : no we already got that
    The marvelous designer at home :

  • @eta5497
    @eta5497 22 дня назад +2

    Pro tip: Skip the stress of poly count by using a normal map! 🙌 Your models will look amazing without all the extra polygons.

    • @osasart
      @osasart  22 дня назад

      Nice technique

    • @Blonder_Studio
      @Blonder_Studio 20 дней назад

      or just delete the polygons of the body under the clothings (unless you want to make different outfits for the same character... in which case backup the model before that)

  • @EditingDog
    @EditingDog Месяц назад +5

    Please Explain Physics tab Completely (Beginner to Advance)
    (Physics Simulation) like fluid, Cloth etc. each and every tool
    🥺 Please, please, please 🥺

    • @osasart
      @osasart  Месяц назад +3

      Would try. Someday

  • @neverknowsbest1717
    @neverknowsbest1717 Месяц назад +11

    I spent the time to learn marvelous designer... i didnt know you could do this in blender

    • @osasart
      @osasart  Месяц назад +2

      Yeah you can do it in blender but. It’s good you learnt marvelous designer. You can’t compare both

  • @sudharshanr9931
    @sudharshanr9931 9 дней назад +1

    Marvellous designer

    • @osasart
      @osasart  8 дней назад +1

      Nice choice

  • @keneth.o740
    @keneth.o740 Месяц назад +5

    ❤️ Thanks for giving the best blender tutorials

    • @osasart
      @osasart  Месяц назад

      Thanks 😊 do much for being here too

  • @petrjanecka2069
    @petrjanecka2069 Месяц назад +6

    Enter Marvelous Designer

  • @CihuyyDuluGakSih
    @CihuyyDuluGakSih 15 дней назад +4

    Is there a slow speed version? I want to see the video to learn it! :3

    • @Nn32osiris
      @Nn32osiris 15 дней назад +1

      In this case, I advise you to watch full video lessons on this topic. But even in this case, you will not get enough information to use this tool, since it is very, very complex and has a huge number of factors, each of which can spoil the result or make the task completely impossible.
      This is a separate topic that needs to be studied for a long time and thoroughly using many examples.

    • @CihuyyDuluGakSih
      @CihuyyDuluGakSih 15 дней назад

      @@Nn32osiris Thanks for the advice😼

    • @osasart
      @osasart  14 дней назад +1

      Very well said

    • @osasart
      @osasart  14 дней назад +2

      Yeah I would still post the video if that helps too

    • @CihuyyDuluGakSih
      @CihuyyDuluGakSih 13 дней назад

      @@osasart thank you!!!

  • @orewajoyboy-v5m
    @orewajoyboy-v5m Месяц назад +5

    noob artist = 5 minutes
    pro artist = 1 hour

    • @rocketB343s
      @rocketB343s Месяц назад +1

      1~3minutes* it takes very little time, unless there are some problems with the positioning of the faces and edges

    • @osasart
      @osasart  Месяц назад

      😂

    • @osasart
      @osasart  Месяц назад

      Very well said 😎

  • @Roman0ff_49
    @Roman0ff_49 Месяц назад +2

    Marvelous designer

    • @osasart
      @osasart  Месяц назад

      Nice software

  • @hopal6612
    @hopal6612 15 дней назад

    Marvelous Designer is clearly ahead.

    • @osasart
      @osasart  14 дней назад

      Yeahh

    • @osasart
      @osasart  14 дней назад

      For cloth simulation

  • @TalkyMikey
    @TalkyMikey 11 дней назад +2

    -Mom, can we have Marvelous Designer?
    -No, we have Marvelous Designer at home
    Marvelous Designer at home:

    • @osasart
      @osasart  8 дней назад

      😂😂😂😅😅😅

  • @AliBounds
    @AliBounds Месяц назад +3

    Oh my gosh ! That’s awesome 😎 happy for you

    • @osasart
      @osasart  Месяц назад +1

      Thank you so so much 😊😊

  • @nnakaudoh
    @nnakaudoh 13 дней назад

    senior artist marvelous designer

  • @slickricky769
    @slickricky769 27 дней назад +2

    Most of these are accurate but for this one I think both ways are fine … depending what you want

  • @NuiiCashy
    @NuiiCashy 12 дней назад +3

    If you want something realistic, I’d go with the second option and if you’d like to get something more stylized, my pick would be the first option.

  • @JohannesLervik
    @JohannesLervik 25 дней назад +2

    A pro artist would just use Marvelous

    • @osasart
      @osasart  25 дней назад +1

      Well said ☕️🗿

  • @pinkrabbititg
    @pinkrabbititg Месяц назад +2

    у нуба лудше выглядит, менее время затратно, пройтись кистью еще что изгибы ткани имулирует, карманы и ремень добавить на пример еще, если это джинсы, текстуру натянуть и норм

    • @osasart
      @osasart  Месяц назад

      Nice technique

  • @ThatBlenderGuy1
    @ThatBlenderGuy1 10 дней назад +1

    Ngl the first one looks a lot easier and better

  • @LegendaryLife
    @LegendaryLife 4 дня назад

    The noob did it in few steps. I actually did the second part 1000 times only to learn that first part exists and time saving and atleast 1000 times easier

  • @lilacangelblue2404
    @lilacangelblue2404 21 день назад +1

    1st=video game character modeler
    2nd=technical fashion designer or cg movie modeler

    • @osasart
      @osasart  19 дней назад +1

      Very true

  • @xymos7807
    @xymos7807 Месяц назад +2

    Me who's only modeled one thing ever: "Yes, that makes perfect sense, easily replicated"

  • @UsagiDimi
    @UsagiDimi Месяц назад +2

    I prefer select and shirt D
    To do a animation character
    Because this is easy to do a [3D animetion toon ] cel shader u call this right ?

  • @0MujaKina0
    @0MujaKina0 Месяц назад +2

    The noob kinda won on this one!😂

    • @osasart
      @osasart  Месяц назад

      😂😅😂😂

  • @CS_Star-w4i
    @CS_Star-w4i 24 дня назад +1

    Me over here using Marvelous designer like a savage beast. I totally forgot you could pin and drape clothes in blender. Thank you.

    • @osasart
      @osasart  23 дня назад +1

      😊 you are welcome

  • @guynelk
    @guynelk 25 дней назад +1

    I've already done the first one, but the problem is that if you do this for a girl's t-shirt, you can see the nipples through it. And if you want to hide them, that's a problem

    • @osasart
      @osasart  25 дней назад

      That is true you would have to adjust the mesh there

  • @tobiashagstrom4168
    @tobiashagstrom4168 8 дней назад +1

    I've never seen one of these videos where the "noob" way of doing it just looks easier, faster, more controllable, etc. I'm not sure what rate the two examples were sped up by respectively, but it at least looks like the noob method was faster in terms of real time.
    Sure, the sewing mechanics are sort of cool, I guess, I'm just not convinced I've ever really needed them. Especially if you like working with subdivided low-ish poly geometry, you probably already have good topology on the body, and you can re-use most of that for the clothes, with this sewing method, it looks like you'd have to do a bunch of extra retopology and such, I don't see the appeal.

    • @osasart
      @osasart  8 дней назад

      Very valid point

  • @SAGERUNE
    @SAGERUNE 24 дня назад +1

    First method is smarter if you already rigged the legs. You can pull pre weighted geometry and then adjust by painting softer areas of weight in after.

    • @osasart
      @osasart  23 дня назад

      Nice technique

  • @imjustsomebunny
    @imjustsomebunny 5 дней назад

    Both are doing better than me. 😅

  • @FurryEskimo
    @FurryEskimo Месяц назад +1

    Call me crazy, but couldn't this technique be used to make a custom clothing brand, where people scan their legs, the program automatically fits a garment to them, and then another group manufactures it?
    I'm half seriously asking that, I hope you answer. 👍

    • @osasart
      @osasart  Месяц назад +1

      Sound like a great idea 💡

    • @FurryEskimo
      @FurryEskimo Месяц назад

      @@osasart Interestinggggg.
      Thank you,

  • @aryapumpkincat
    @aryapumpkincat Месяц назад +25

    Now im learning

    • @osasart
      @osasart  Месяц назад +1

      Awesome 😎

  • @jonathangarridoserna3846
    @jonathangarridoserna3846 Месяц назад +5

    Personalmente me parece que para playeras y pantalones la primera opción es mucho mejor, pero si hablamos de capas y bufandas, la segunda si te ahorraría mucho tiempo.

  • @polygun3D
    @polygun3D 8 дней назад +1

    didn’t know u could do that in blender lol , i always used marvelous designer 😅

    • @osasart
      @osasart  8 дней назад

      You can. Marvelous designer is more preferable

  • @almasbergas9904
    @almasbergas9904 19 дней назад +3

    Meanwhile everyone else struggling to make a cube pierced in the middle

    • @osasart
      @osasart  14 дней назад

      😂😅😂😅😂

  • @kivux499
    @kivux499 Месяц назад +2

    Best refreshing blender shorts that won't kill my motivation and actually motivate me more.

    • @osasart
      @osasart  Месяц назад +1

      Awesome. Thanks I am glad to have you here

  • @quochaihaikahai4309
    @quochaihaikahai4309 16 дней назад +2

    Hi, can u make a longer version for "Pro method"? I dont know how can you make your plane to be "quad", it's so quick I cant see what happend :(((

    • @mojahedabutaleb3921
      @mojahedabutaleb3921 14 дней назад +2

      He switched to the sculpting mode, and did remesh by clicking shift + R.

    • @osasart
      @osasart  14 дней назад +1

      Alright I would drop the video

  • @daemoncast
    @daemoncast Месяц назад +4

    gamedevs use the first one for everything. Noob artist finally won lol.

    • @osasart
      @osasart  Месяц назад

      😂😂😂😂

    • @Blonder_Studio
      @Blonder_Studio Месяц назад

      TBH i kinda make a plane mesh and shrinkwrap it to the character and just extrude around his body, instead of simple duplicating the body parts for said clothes... sure its slower but this is how i like to do it

  • @tercomada
    @tercomada Месяц назад +1

    Aras tutoriales, no explicando los procesos sino donde esta cada cosa, cada opcion?

  • @marcelievsky
    @marcelievsky 5 дней назад

    Is there a tutorial explaining how you do that?

  • @misumikaminari
    @misumikaminari 24 дня назад +1

    Can you make a toutorial for rigging clothes down to a base or armature?
    Ive been doing a process that goes for days of just fitting it manually and i know theres gotta be an easier way.
    please help me. PLEASE HELP MEE.

    • @osasart
      @osasart  23 дня назад +1

      Alright no problem

  • @gabriale739
    @gabriale739 Месяц назад +3

    The first option takes advantage of the base edge flow. At least for super basic things. Anything else the Pro choice is doing wathever directly using MD.

    • @osasart
      @osasart  Месяц назад

      😂😂😂😂

  • @Mysteriebolt26
    @Mysteriebolt26 11 часов назад +1

    Wait how did you crest the character got any tips on that

  • @brucewayne251
    @brucewayne251 29 дней назад +2

    You set it up the pro method once, and you can save preset😤

  • @myvoice189
    @myvoice189 Месяц назад +1

    plz tell me first Method. howany video or link .

  • @Klaux
    @Klaux 17 дней назад +1

    Pro artist didn't use Mirror modifier=not optimal

  • @Bophades93
    @Bophades93 Месяц назад +1

    but that geometry would suck for rigging

    • @osasart
      @osasart  Месяц назад

      ☕️🗿😂

  • @FranchoMT
    @FranchoMT Месяц назад +2

    The first one is good for thigh clothes and the second one for big clothes

  • @alstor4746
    @alstor4746 14 дней назад +1

    I never succeed to use that method on a Daz3d character, the clothing always messed up.

    • @osasart
      @osasart  14 дней назад +1

      It gets technical. But would have to do with the cloth settings

  • @jlninja9403
    @jlninja9403 5 дней назад +1

    Tremenda diferencia xd

  • @Hafd_Entertainment
    @Hafd_Entertainment Месяц назад +1

    I think each approach had it's cons and pros so for my crappy computer the cloth simulation is too much for me also duplicating is just easier and u have more control on it

    • @osasart
      @osasart  Месяц назад

      Yeah true 😅

  • @gambikules
    @gambikules День назад

    first method is better for games. Cause your mesh have +- same amount of polygons and bone weights

  • @szeszélyes_cipő
    @szeszélyes_cipő Месяц назад +2

    How do you even learn to do the pro stuff

    • @rocketB343s
      @rocketB343s Месяц назад +1

      You have to pay or just find the good tutorials

    • @osasart
      @osasart  Месяц назад

      😅 lol yeah

    • @osasart
      @osasart  Месяц назад +1

      Very true. Or experiment by yourself. All stressful

    • @rocketB343s
      @rocketB343s Месяц назад +1

      @@osasart All the times I've tried to experiment, most of the time it didn't work, it's possible when there aren't too many parameters or it's quite simple to work, for more complex things you should learn what some of the parameters are for

  • @mikelandgeloops1621
    @mikelandgeloops1621 14 дней назад +1

    По моему, про добавил бы модификатор зеркало

  • @foncon9642
    @foncon9642 10 дней назад +1

    I have ptsd from using cloth sim in Blender

  • @lunarvoidvr
    @lunarvoidvr 6 часов назад

    first way good for games and better for animations
    second was is good for realistic animations and clothing design

  • @moethewastelander3925
    @moethewastelander3925 8 дней назад +1

    Real pro artists would use a software like Marvelous designer or CLo 3D

    • @osasart
      @osasart  8 дней назад

      ☕️🗿😅. Yeah if he is doing it outside the blender software. Very true

  • @iancunha6874
    @iancunha6874 6 дней назад

    Do you teach animation of clothing physics?

  • @miscellaneousz2022
    @miscellaneousz2022 Месяц назад +1

    I actually always model it just from the mesh because my models are in time crunch and they don’t actually move that Much bc I ususally just use it for posing, and even for animation I don’t think it need too much movement. If anything it makes the rigging better because I can transfer weight and it has the same topology with body so it can deform pretty good. However the second method might be a good thing to try, I just don’t rely on it too much because I am not sure if Maya has the function

    • @osasart
      @osasart  Месяц назад

      Yeah valid point

  • @MsZyraMMD
    @MsZyraMMD Месяц назад +1

    The pro method is actually alot more time consuming then just copying the mesh and using bevel i believe

    • @osasart
      @osasart  Месяц назад +1

      Yeah it’s a lot more time consuming

  • @Alphanerd2
    @Alphanerd2 8 дней назад +1

    Do you have writeups of all of these online somewhere? Alternatively, do you want help getting those up?

    • @osasart
      @osasart  8 дней назад

      That sounds interesting. Send me a chat on instagram

  • @StardewCarrot
    @StardewCarrot День назад

    Yeah I uhh, I think I’m gonna go with the moon for this one. Just sculpt with the cloth brush.

  • @josuefairy
    @josuefairy 18 дней назад +2

    Noob Artist: bottom sizes
    Pro Artist: wearing pants

    • @osasart
      @osasart  14 дней назад +1

      😂😅😂

  • @Phenom0100
    @Phenom0100 Месяц назад +1

    You could say the same for people who have only programmed in C/C++ and then starting in Python where a good amount of what you want to do are in easy to use modules!

    • @osasart
      @osasart  Месяц назад

      Yeah true. You don’t have to reinvent the wheel. Most of the techniques are available to be used

  • @kaloyanterziev3792
    @kaloyanterziev3792 Месяц назад +1

    Skintight suit vs pants

    • @osasart
      @osasart  Месяц назад

      😅🙌☕️🗿

  • @SeductiveMask
    @SeductiveMask Месяц назад +1

    Nha, first one is better for so many reasons.

  • @KwehShiro
    @KwehShiro 2 дня назад

    to be fair, the first method is basically about what i got thought in 3D school lol.

  • @Maske4
    @Maske4 Месяц назад +2

    So thats how the overwatch animators do it

    • @Maske4
      @Maske4 Месяц назад

      and im not talking about the official ones.

    • @osasart
      @osasart  Месяц назад

      😂😂😂

    • @osasart
      @osasart  Месяц назад

      ☕️🗿😅

  • @jthewelshwarlord6331
    @jthewelshwarlord6331 28 дней назад

    Former's good for skintight like skinny jeans, leggings etc. (sculpting folds for normals after) but the latter is good for articles with volume like loose cut, cargos or Renaissance puffy trousers.

  • @felipebatalha3063
    @felipebatalha3063 13 дней назад +1

    pro method took longer and has WAY more probability to not work ingame

  • @naointeressa2251
    @naointeressa2251 Месяц назад +1

    That noob isn't wrong, but that's only works for thin clothing

  • @videos5072
    @videos5072 20 дней назад +1

    Yo me quedo con la opción del noob no necesito que la ropa se mueva por choques o por el aire

    • @osasart
      @osasart  19 дней назад

      Alright nice

  • @geline55
    @geline55 Месяц назад +1

    How to duplicate what did you click

  • @Yupianddaalien
    @Yupianddaalien 8 дней назад +4

    Don't torture yourself like that, just design clothing with marvelous designer. It's just superior in every way and has tons of features

    • @osasart
      @osasart  8 дней назад +1

      I agree

    • @Specter_1125
      @Specter_1125 4 дня назад +1

      Most people watching a tutorial on RUclips aren’t going to spend $300 a year on a separate program just because it’s better at modeling clothes.

    • @Yupianddaalien
      @Yupianddaalien 4 дня назад +1

      @@Specter_1125 Absolutely agree with you there, but hey pirating is an option if you don't work for a company

  • @ChimpuPrime
    @ChimpuPrime 2 дня назад

    use marvelous 6 clicks im ready xD

  • @JG-wl3id
    @JG-wl3id Месяц назад +1

    Just use marvelous designer it’s better

    • @osasart
      @osasart  Месяц назад

      Yeah can’t deny that

  • @Singleraxis
    @Singleraxis Месяц назад +1

    Tbh first one is way better lol

    • @osasart
      @osasart  Месяц назад

      lol easier or better ?

  • @tyvivid616
    @tyvivid616 Месяц назад +1

    Honestly , just use marvelous 😂

    • @osasart
      @osasart  Месяц назад

      Can’t argue that 😂

  • @jimmybigproyes
    @jimmybigproyes Месяц назад +5

    that one Ishowspeed moment:

  • @kilianpellissier6273
    @kilianpellissier6273 16 дней назад +1

    pro use Marvelous Designer ;)

    • @osasart
      @osasart  14 дней назад

      😂😅😂

  • @namixless9732
    @namixless9732 Месяц назад +1

    the pro version is so un optimal for so many things Jesus christ

    • @osasart
      @osasart  Месяц назад

      😂😅😂😂😅

  • @isaaccooper862
    @isaaccooper862 5 дней назад

    I need this whole video in slow motion

  • @bananabread3360
    @bananabread3360 Месяц назад +2

    Shift+D Alt+S. My job here is done

    • @osasart
      @osasart  Месяц назад +1

      😂😅😂😅😅

  • @J03_M4m4
    @J03_M4m4 Месяц назад

    Both are good but I usually go with the first one, mostly because (for some reason) sewing never really worked for me and it made my pc crash

    • @osasart
      @osasart  Месяц назад +1

      Yeah it is a pain to work with at times