3 part weekly update format that we used to release 200 games on time

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  • Опубликовано: 2 окт 2024
  • Try my Highest Rated project management video course: CompleteEveryP... This update method began in a college game development club I cofounded in 2004 but stabilized in this particular form nearly ten years ago.

Комментарии • 5

  • @jonlima9897
    @jonlima9897 4 месяца назад +1

    Your videos are great bro!

    • @HomeTeamGameDev
      @HomeTeamGameDev  4 месяца назад +2

      Thanks! I appreciate it. Pace has clearly slowed down but I'm happy cool internet friends are still checking out when I post a new one.

    • @jonlima9897
      @jonlima9897 4 месяца назад +1

      @@HomeTeamGameDev Ive been a sub since your snake in 5min video!, Ive been practice and now my record to code that same game is 9min! I have a question though: what does It take to find a home office job in game dev nowdays Bro? I have some knowledge in js... Greetings from Brazil! ;-)

    • @HomeTeamGameDev
      @HomeTeamGameDev  4 месяца назад

      That is a question which does not have an easy answer to fit into a RUclips comment, because in addition to being an always evolving landscape of options it depends greatly on what your background, interests, priorities, risk tolerance, and so on are. Because it requires knowing the person this is more the sort of thing I work with members on in HomeTeam GameDev, but I'll share what can be said in a general sense here.
      While there are still more remote opportunities today than there were before COVID pushed more companies to try it, that many have been replaced with roles returning to office has reduced the number of openings relative to the far more people who are seeking them, so it is very competitive. This has long been the case for games in general, though.
      One definite thing I'll suggest, even though it is how you found me, is to no longer worry at all about giving time or attention to speed coding, if your interest is in finding a job. The 5min video was a marketing stunt of me showing off to get attention, but to lead people to that programming course where over 3 hours I then show and explain better ways to do things even for a basic introductory level. The gameplay side is often available in abundance due to game jams and that being a part people find fun to do, if seeking to build a career in it you might look into pathways that are less surface level - middleware companies, tools layer, real-time networking or database interactions - deeper skills in doing something that a company needs done and cannot quickly figure out in-house.
      A starting point to stay grounded for this is to search for actual remote job listings which you are not yet qualified for, but then instead of bouncing off of it by filtering it out as not for you, treat that as a checklist for some things to direct your next area of study, practice, and to show in your portfolio. Though that position will long be gone by the time that's accomplished, there is often a pattern to these things, and it reduces the mismatch between what people guess someone is hiring for and what there are actual jobs for at any given time.
      Best wishes! Greetings from Boston.

    • @jonlima9897
      @jonlima9897 4 месяца назад +1

      @@HomeTeamGameDev I knew It wasnt an easy answere for that question but now I have a more clear Idea of what we are talking about... Thanks a lot Bro! This question was just out of curiosity, currently I code simples games Just for fun as watching your Channel made it simpler! Once again, thanks!