I'm quite new to rust, but wouldn't it be possible to use features to conditionally build/install the binary? So one can have a a slim worker/master/client etc. ?
Yes it's 100% possible to do conditional compilation, however for our purposes that would go against what we're trying to do, and we would end up compiling 3 different binaries (where as we wish to have one single polymorphic binary). At the moment everything compiles down to around 8mb which is damn awesome for what it is doing! (now it could probably be shrunk even smaller), but it's really optimising for the wrong things. Doing conditional compilation is more useful for library authors that want their library consumers to be able to enable/disable features that they need/want without having to compile everything!
great, keep going!
thanks buddy for the kind words! yes I'll try my best :)
This is cool! keep up the great work!
thanks buddy! appreciate it :) new update video will be coming soon this week 👍
Started! Hopefully it will continue to be updated!
thanks buddy your positive feedback gives me motivation!
I'm excited about this project and will try my best!
I'm quite new to rust, but wouldn't it be possible to use features to conditionally build/install the binary? So one can have a a slim worker/master/client etc. ?
ps: Subscribed! :)
Yes it's 100% possible to do conditional compilation, however for our purposes that would go against what we're trying to do, and we would end up compiling 3 different binaries (where as we wish to have one single polymorphic binary).
At the moment everything compiles down to around 8mb which is damn awesome for what it is doing! (now it could probably be shrunk even smaller), but it's really optimising for the wrong things.
Doing conditional compilation is more useful for library authors that want their library consumers to be able to enable/disable features that they need/want without having to compile everything!