Let's rewrite Google File System in Rust! Rust Distributed File System RDFS: Project setup

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  • Опубликовано: 24 ноя 2024

Комментарии • 9

  • @lestex80
    @lestex80 Месяц назад +3

    great, keep going!

    • @watthedoodle
      @watthedoodle  Месяц назад

      thanks buddy for the kind words! yes I'll try my best :)

  • @omdevs
    @omdevs Месяц назад +1

    This is cool! keep up the great work!

    • @watthedoodle
      @watthedoodle  Месяц назад +1

      thanks buddy! appreciate it :) new update video will be coming soon this week 👍

  • @脑袋槑囿
    @脑袋槑囿 Месяц назад +2

    Started! Hopefully it will continue to be updated!

    • @watthedoodle
      @watthedoodle  Месяц назад +3

      thanks buddy your positive feedback gives me motivation!
      I'm excited about this project and will try my best!

  • @Left4cookie
    @Left4cookie Месяц назад +1

    I'm quite new to rust, but wouldn't it be possible to use features to conditionally build/install the binary? So one can have a a slim worker/master/client etc. ?

    • @Left4cookie
      @Left4cookie Месяц назад

      ps: Subscribed! :)

    • @watthedoodle
      @watthedoodle  Месяц назад

      Yes it's 100% possible to do conditional compilation, however for our purposes that would go against what we're trying to do, and we would end up compiling 3 different binaries (where as we wish to have one single polymorphic binary).
      At the moment everything compiles down to around 8mb which is damn awesome for what it is doing! (now it could probably be shrunk even smaller), but it's really optimising for the wrong things.
      Doing conditional compilation is more useful for library authors that want their library consumers to be able to enable/disable features that they need/want without having to compile everything!