Haha, sounds like you're having some technical difficulties! Maybe Sanic and the dog are on a coffee break. Try refreshing the page or giving it another go. You're definitely adding some fun to my day!
My beautiful brother, thank you for this video, and if you make an android packaging video with unreal engine 5.4.3 version, it would be really very, very nice because with 5.4.3, the system has changed a lot and there is no one who makes videos about this subject, it would be good as a viewer, thanks in advance. It won't take much time for sure.
Im using an android Galaxy A53 with Android 14 and it says that the version is not compatible with the apk file when i launch it on my phone. But the PC part is perfect❤
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Z:\app\src\main\java\com\fdgs\artest\DownloaderActivity.java:787: error: package R does not exist why it give to me this debug?-?
Dear sir I'm keep getting this error UATHelper: Packaging (Android (ASTC)): Execution failed for task ':app:compileDebugJavaWithJavac'. I searched most of internet but I found no solution. Please can you help me with that.
In the location of Java it says "\jbr", instead of "\jre", and in SDK management (on package for Android platform) says "Error info, the platform sdk status was not returned from turnkey" :C I have followed so many tutorials and it's always the same result...
Not worked. After install to a device I got an error: "failed to open descriptor file ../../../myProject.uproject". Can you show Android project settings?
Build sucessfull! But when I try to play it on android (tried 2 different devices) It crashes after splash screen, if I remove splash screen crashes immediately. Do you know what could it be? I started a new fresh project and still the same :(
thanks a lot for your video. I still get failed at packaging. Could you please verify if you have visual studio installed on your machine? also, what JDK version do you have? thanks.
Hey mate, yes sure Visual studio 100% needed, i have VS 2022 and Rider, but VS must have. JDK 17.0.6 2023-01-17 Also you can try to search in google for the error or in chat GPT, that is also helpful.
how exactly you will be able to play that game in android 34 version since it's r25 sdk only? i have android 34 but i am not able to update allowed sdk version
Hey mate, i have that setting and with another video "Unreal 5.3 Android package for Google Play Market". And with that, I successfully published the project to Play Market, Touch Manager product.
@@immortal3164 Mb later mate i can do that, but honestly, there are a lot of tutorials on the web. I'm trying to add a tutorial for something specific, complicated that was without answers. The tutorial I find you can check that one: ruclips.net/video/CRDDgFKuPh8/видео.htmlsi=FbZ28kW4FlmTjE8L
@@Owl_UA_Unreal there are no tutorials for 5.3.2 tho.. also, oculus just got an update and now the api is 32. You can also do a tutorial on how to migrate ALL project to another project if the same or newer version. Or even better, if someone has many maps, how he can build them all together and not go to each one separately
LEGEND you covered this so well, Thank you! I don't understand why these things cant be automated or made easier
It's because Epic Devs are lazy and choose to focus more on bleeding edge stuff instead of making development more efficient.
Thank you for that tutorial, everything works perfectly!
You are welcome mate, it will be great to like the video!
Thanks! Finally worked for me. You are best🙂
Happy to hear that
дуже-дуже дякую!
Thanks! This worked for me as well...I spent hours trying to get it right on my own. Appreciate the help!
lovely to hear that i saved time, you can like a video for that 🙂
the Sanic and dog didnt come up on my screen @ 1:30? did i do something wrong?
Haha, sounds like you're having some technical difficulties! Maybe Sanic and the dog are on a coffee break. Try refreshing the page or giving it another go. You're definitely adding some fun to my day!
Thank you man! You saved me hours or days!
Thank You! Worked perfect for me.
Great to here that mate, you can press like! Hopefully, you can find more helpful videos on my channel.
My beautiful brother, thank you for this video, and if you make an android packaging video with unreal engine 5.4.3 version, it would be really very, very nice because with 5.4.3, the system has changed a lot and there is no one who makes videos about this subject, it would be good as a viewer, thanks in advance. It won't take much time for sure.
Hey mate, 5.4 works the same for publishing i made video with a pinned comment for small changes in 5.4 to publish
Im using an android Galaxy A53 with Android 14 and it says that the version is not compatible with the apk file when i launch it on my phone. But the PC part is perfect❤
Thank you! It helped a lot!
Send my regards to Anastasiia!
THANK YOU SO MUCH DUDE
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Z:\app\src\main\java\com\fdgs\artest\DownloaderActivity.java:787: error: package R does not exist
why it give to me this debug?-?
Thank you so much !
thank you, its working for me, in which device you can test the app? because it not working on bluestack
Hey, on android devices 26+ SDK version but not an emulator
@@Owl_UA_Unreal thank you +1 susbcribe
Dear sir I'm keep getting this error
UATHelper: Packaging (Android (ASTC)): Execution failed for task ':app:compileDebugJavaWithJavac'.
I searched most of internet but I found no solution.
Please can you help me with that.
In the location of Java it says "\jbr", instead of "\jre", and in SDK management (on package for Android platform) says "Error info, the platform sdk status was not returned from turnkey" :C I have followed so many tutorials and it's always the same result...
Mb you have an old PC or an old android SDK. Search in google or in chat gpt, that something weird
Not worked. After install to a device I got an error: "failed to open descriptor file ../../../myProject.uproject". Can you show Android project settings?
mb you have a bad path of the project, try to make a new one in the desktop or default UE project with English-only names.
Build sucessfull! But when I try to play it on android (tried 2 different devices) It crashes after splash screen, if I remove splash screen crashes immediately. Do you know what could it be? I started a new fresh project and still the same :(
Hey mate, that's strange i did not had that, try on other devices or different android SDK versions
Спасибо большое!
thanks a lot for your video. I still get failed at packaging. Could you please verify if you have visual studio installed on your machine? also, what JDK version do you have? thanks.
Hey mate, yes sure Visual studio 100% needed, i have VS 2022 and Rider, but VS must have. JDK 17.0.6 2023-01-17 Also you can try to search in google for the error or in chat GPT, that is also helpful.
docs.unrealengine.com/4.26/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/
how exactly you will be able to play that game in android 34 version since it's r25 sdk only?
i have android 34 but i am not able to update allowed sdk version
Hey mate, i have that setting and with another video "Unreal 5.3 Android package for Google Play Market". And with that, I successfully published the project to Play Market, Touch Manager product.
Can you do a video about the project settings also? Would help a lot
Hey project settings about Android setup for Google Play Market is already done
ruclips.net/video/GboUqKB1GbU/видео.htmlsi=jym3uIMIXCoIVeJV
@@Owl_UA_Unreal that’s for Google play, I mean general vr project settings for packaging on the device
@@immortal3164 Mb later mate i can do that, but honestly, there are a lot of tutorials on the web. I'm trying to add a tutorial for something specific, complicated that was without answers. The tutorial I find you can check that one:
ruclips.net/video/CRDDgFKuPh8/видео.htmlsi=FbZ28kW4FlmTjE8L
@@Owl_UA_Unreal there are no tutorials for 5.3.2 tho.. also, oculus just got an update and now the api is 32. You can also do a tutorial on how to migrate ALL project to another project if the same or newer version. Or even better, if someone has many maps, how he can build them all together and not go to each one separately
will it work on android version 15 ?
Hey, yes
Sonic XD
Still not working here, getting a new error that says: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:198: error: cannot find symbol
find a solution?
Same here , Did you find a solution
@@denizforst Did you find a solution
@@mikaznavodya9300 I just used 5.2
it is not working for me. still the build fail
Hey mate, than you need to check the error in google it's can be helpful to detect the issue
setting "latest" for the api levels solved my issues
lovely to hear that, like video for that 🙂
kiram to mic et