it might be that the animation is setup to transition from itself to another animation before the event fire sometimes, if you have has exit time enabled you can set exit time to 1, and that will make the whole animation play before the transition.
Very helpful. One question, do you have a video on how you set up the animations to 'play' when being idle to walking/running? I've been looking everywhere but all the tutorials lead to C# or some visual scripting tutorials skip through some information. Thanks in advance for the reply
@@sslinger704 Inside by Playdead is made entirely with Visual Scripting. VS can do Anything C# do Choo Choo Charles is also made entirely with Blue Print in unreal engine
Only video I found that helped with imported animations and not just made in unity animations. Your a lifesaver!
Can we use this event for boss hit??
And what is proper way or any suggestion to create script for boss??
How would you do it using C# script instead of Script graph for older Unity versions?
Sometimes the animation event doesn't fire. know why?
it might be that the animation is setup to transition from itself to another animation before the event fire sometimes, if you have has exit time enabled you can set exit time to 1, and that will make the whole animation play before the transition.
@@khurum Yeah, I found out when you do any type of animation blending it can skip the event. Thanks
Thankyou brother 💚😊
How do I add this functions by scripting?? I don't use blueprints :P
thanks papa, love u
Very helpful. One question, do you have a video on how you set up the animations to 'play' when being idle to walking/running? I've been looking everywhere but all the tutorials lead to C# or some visual scripting tutorials skip through some information. Thanks in advance for the reply
Learn C#. Visual scripting only takes you so far. No game worth it's salt is made entirely with visual scripting.
@@sslinger704 Inside by Playdead is made entirely with Visual Scripting. VS can do Anything C# do
Choo Choo Charles is also made entirely with Blue Print in unreal engine
@@sslinger704 wrong
Thanks!!!
sometimes unity triggers my event, sometimes it doesnt, unity's animator is a mess...
🙄😳coool
your using an outdated version of unity, tutorial is deprecated ⚠️