Winning Games with Reserves in Warhammer 40K - Tips, Tricks + Rules of Thumb!

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  • Опубликовано: 25 ноя 2024

Комментарии • 83

  • @jacobcrawford886
    @jacobcrawford886 23 дня назад +213

    It’s always so sad when your playing the game and your feeling good, but then you realize a third of their army is in reserves

    • @ThePaintedHope
      @ThePaintedHope 23 дня назад +12

      As a GreyKnight player, does that mean you hate me ?:(

    • @andrewblock5339
      @andrewblock5339 23 дня назад +24

      ​@@ThePaintedHopeProbably not bc GK have their whole army in reserves.

    • @Dovakhin94
      @Dovakhin94 23 дня назад +3

      A third? I could start with no units in small games with my GSC 😂

    • @jimmysmith2249
      @jimmysmith2249 23 дня назад +3

      ​@@Dovakhin94Drop pod an infantry marine army.

    • @isaacfoley6728
      @isaacfoley6728 23 дня назад +4

      god emperor i love being a blood angels player

  • @garnmornelilith6591
    @garnmornelilith6591 23 дня назад +89

    Rule 1: Don't forget you have them.
    Played a game as Eldar and forgot I had units in reserve till turn 3.

    • @saintmayhem9873
      @saintmayhem9873 22 дня назад +2

      The number of times I've forgotten my pterraxii until turn 3 or 4 is significant.

    • @benbaxter1047
      @benbaxter1047 19 дней назад +1

      The number of times I've forgotten...what were we talking about? 😂

  • @narfoshin3726
    @narfoshin3726 23 дня назад +92

    Nothing quite like fighting tooth and nail against an opponent and thinking the worst is out of the way then realizing that the unit in reserves is stronger than the units you’ve been fighting to up until this point

    • @solev657
      @solev657 23 дня назад +4

      How could thay happen (im new to warhammer)

    • @narfoshin3726
      @narfoshin3726 23 дня назад +5

      @ the current rules of warhammer allow you to place a certain amount of points into reserves to come in later. Naturally the more expensive a unit is, the more powerful it is. For example a 200 point unit of terminators would be more powerful than 100 points of regular space marines. So in game if you’re struggling with a unit that costs a certain amount of points then realize your opponent has a more expensive, stronger unit that hasn’t sustained any damage throughout the battle, it can be disheartening to realize there’s even more of an uphill battle to fight

    • @nomassgoer8350
      @nomassgoer8350 23 дня назад +3

      @solev657 hiding your best units is a great way to play the game. Then you jump out with them. If you can hide your best units off the board then there’s no way they can get shot off. Then bring them in to hit them hard

    • @Michaelkayslay
      @Michaelkayslay 22 дня назад

      You can do the same thing. Stop crying

    • @andrewcrane5105
      @andrewcrane5105 21 день назад

      ​@solev657 you don talk like a proper ork you does

  • @nicholasharmer7415
    @nicholasharmer7415 22 дня назад +9

    "A threat is frequently more powerful than its execution" (Nimzowitsch). Having a unit or two in reserves is often worth it just because of how it forces the other player to change their plans. If it's cheap enough, you might get the unit's points back just from the loss of value that the other player has in their units worrying about your reserve unit.

  • @TheAnton024
    @TheAnton024 23 дня назад +6

    Every list I put together I ALWAYS have a unit that I can rapid ingress. Always something like 200 pts, it’s always good to have something to counter your enemy’s plans and movement.

    • @AggressiveLemur
      @AggressiveLemur 17 дней назад +1

      Two 3 man squads of Venatari Custodians just sitting there .... menacingly.

  • @Rich-in6ds
    @Rich-in6ds 23 дня назад +4

    Best video in a while. Really informative and helpful!

  • @hti5795
    @hti5795 22 дня назад +2

    I feel this because I terribly positioned my deep strike Chaos terminators today and spent 2 turns trying to actually be able to shoot or charge anything to little success

  • @patrickswayze3086
    @patrickswayze3086 23 дня назад +27

    Great feeling when your army gets decimated turn one and you know the unit you have in reserve will mean nothing

  • @benbaxter1047
    @benbaxter1047 19 дней назад

    Another cracking video full of helpful hints and tips 😊. Thank you Mr Auspex Tactics.

  • @adamcarey7712
    @adamcarey7712 9 дней назад

    Recently used a Scion guard army list. Deepstriked in 6 10 man Scion squads, 3 Scion command squads, and 20 aquilons down on turn 2. My enemy had felt confident again my other 1000 points he had shot upmpretty god on turn 1 and top of turn 2. He moved forward into midfield. My deepstrikers then dropped in and blasted most of his important units off the table and aquilons took 2 objectives. It was glorious. Very effective.

  • @adamn8156
    @adamn8156 21 день назад

    My Scions have been doing well for me so far, they hop into wherever they're needed and take objectives or shoot at things. My new plan is to add a tank and a Chimera full of infantry to my reserves so I can open another front on my opponent.

  • @Jerry2die4
    @Jerry2die4 23 дня назад +3

    My favorite combo is 10-man i filtrator squad, and a Phobos Librarian attached, and use them at home.
    They deny deepstrike within 12" instead of 9", so like you used, a 24" diameter no-go-zone. The librarian then says you cannot be shot outside 12", so that nearly guarantees a turn to respond to a threat attempting to stop them, allowing you to move away.
    Positioned well, you completely deny you deployment-zone, as well as a good chunk of no-man's-land.
    Then you take the other 1730 points of your army, since that combo is only 270 points currently, and push them forward and take the midfield, thus denying even more reserve and deepstrike space

    • @Jerry2die4
      @Jerry2die4 23 дня назад +1

      I am also a anvil siege/fist player, so achitect enhancement is cherry since it allows you to get +1 hit, wound, and ignore cover means they will work over chaff/light infantry very effectively

  • @RevanR
    @RevanR 23 дня назад +8

    Reserves shenanigans?

  • @drmwatson15
    @drmwatson15 23 дня назад +5

    So just for clarification, you can have 25% of your army in strat reserve and 25% in deep strike? And you can RE from either of those portions? Trying to wrap my head around it as it's quite important for me as a T'au player.

    • @bloodfest8510
      @bloodfest8510 22 дня назад +1

      You cam have 50% in reserves
      If it has deepstrike it can be deployed using deepstrike rules from reserves

    • @adept5500
      @adept5500 22 дня назад +1

      Strategic Reserve lets you put up to 25% of your army into reserves, even if they have no other rule allowing them to. Then your total reserves limit is 50%

  • @pnwprospecting
    @pnwprospecting 23 дня назад +10

    Necrons are great for this

    • @CloudBorne
      @CloudBorne 23 дня назад +1

      Been exclusively playing Hypercrypt since the Codex released. So much fun.

    • @jamesygamesy5124
      @jamesygamesy5124 23 дня назад +3

      ​@@CloudBorne not fun for other people playing them thi

    • @CloudBorne
      @CloudBorne 23 дня назад +1

      @@jamesygamesy5124 I mean, my buddy plays Eldar. He's fine. XD

    • @jamesygamesy5124
      @jamesygamesy5124 23 дня назад +1

      @@CloudBorne i guess its not bad against shooting armies but man i played world eaters against it and it was awful haha

    • @CloudBorne
      @CloudBorne 23 дня назад +1

      @@jamesygamesy5124 that's fair.

  • @RSBurgener
    @RSBurgener 23 дня назад

    Maybe it's not competitively ideal, but I would love to reserve the new Death Company Brutalis, just to see the reaction when it shows up. Maybe they don't know it kinda sucks. It seems really scary!

    • @marmuhardestboss9197
      @marmuhardestboss9197 23 дня назад

      Would be funny! I think it would be sort of anticlimactic into some armies (imagine being all “look at my scary walker all of a sudden” and they just laugh standing behind their imperial knights) but it would certainly be awesome to have it charge onto the board against something it’s more suited to!

  • @Sirilere
    @Sirilere 22 дня назад +1

    Question: If a unit starts on the board, and is withdrawn to reserve in a subsequent turn, when it moves back on to the board does it still carry any wounds it may have taken when it started on the board?

  • @LordCrate-du8zm
    @LordCrate-du8zm 23 дня назад +1

    Inceptors and Terminators are fun with this rule. Drop in and scare the shit out of people.

    • @william9557
      @william9557 23 дня назад

      If only terminators were actually scary with their S4 AP0 storm bolters....

    • @rickkcir2151
      @rickkcir2151 23 дня назад +2

      @@william9557
      To be fair they have their power fist with A3 S8 AP-2 D2
      Though I do think storm bolters should have more attacks. They’re supposed to be full on machine guns, yet only have 2. Yeah they have rapid fire 2. But you aren’t exactly banking on that with 16 dice rolls.

  • @aidanclifford2164
    @aidanclifford2164 21 день назад

    Someone told me custode terminators can go up end of turn 1 if your opponent went first using golden light. Then dropped down your turn in round 1

    • @auspextactics
      @auspextactics  21 день назад

      Yes, that's right - I glossed over it a bit in the redployed units section, but those restrictions don't apply if thet start on the board

  • @Pedro1136
    @Pedro1136 23 дня назад

    Maybe I’m just lucky with my draw of opponents but I find reserves completely useless. My opponent always has the board screened out well enough that I can only bring them in well in the back of my deployment zone.

  • @nottjohn3514
    @nottjohn3514 19 дней назад

    Are stratagems detachment dependent? Am I able to use rapid ingress if I’m running righteous crusaders?

    • @manuellorenzo4655
      @manuellorenzo4655 17 дней назад +1

      Stratagems are detachment dependant, however Rapid Ingress is a core stratagem available to every detachment, always.

  • @JadeCatMinis
    @JadeCatMinis 23 дня назад

    Wouldn't the scouts at the end of the lines still have to be within 2 inches of 2 models? Thereby reducing slightly their screening range.

    • @rukusrenus
      @rukusrenus 23 дня назад +4

      If only 6+ model units must do this

  • @EruCoolGuy
    @EruCoolGuy 23 дня назад

    Tactic gotten on youtube : to rapid ingress some big lone operatives like Mephiston or Shadowsun, or equivalents like Kayvaan Shrike or Phobos Libby, at 12+ inches.
    Guaranteed safety for the unit during the entire turn (unless Vindicare assassin of course), then you get to do anything you want during your next turn. Say, a 5 inches charge frop mephiston, or 2 inches charge from Kayvaan, or anything else.

    • @Guo1234bob
      @Guo1234bob 23 дня назад +1

      Mephiston has built in advance and charge too, if that makes a difference.

  • @gabrielegranocchia
    @gabrielegranocchia 22 дня назад

    I still don't get why ppl are saying the GSC primus can go back in reserves anf deep strike on first turn. Somebody can point out why and if is real? Pariah Nexus mission steps are kind explicit it doesn't work

    • @alexisauld7781
      @alexisauld7781 16 дней назад

      Yeah no that doesn't work with the Primus rule. It *would* with Return to the Shadows, given the precedent of the Daemon stratagem, however.

  • @rowanwinged
    @rowanwinged 23 дня назад +2

    Big question you missed: Can yo deep strike into your opponent's deployment zone turn 2?
    This gets rule checked every game. The confusion comes from deep strike wording and strategic reserve's 'except enemy deployment zone'. Please put this into a video.

    • @Eager_Eli
      @Eager_Eli 23 дня назад +1

      He mentions it at 2:12

    • @bloodfest8510
      @bloodfest8510 22 дня назад +1

      Yes
      You can
      It's called harassment
      And it's an art

    • @adept5500
      @adept5500 22 дня назад +1

      Strategic Reserve is a subtype of reserve. Deep Strike [Reserve] is a separate subtype with separate restrictions.

    • @darakwilliams7244
      @darakwilliams7244 22 дня назад

      Can you deep strike on turn 1?

  • @ChickenCraftia
    @ChickenCraftia 22 дня назад

    If reserves have to be deployed OVER 9" away, doesn't that mean you need a 10" charge to get WITHIN 1"?

    • @therealaY
      @therealaY 22 дня назад

      No, because 9” plus a sliver thinner than a hair is more than 9”.

    • @adept5500
      @adept5500 22 дня назад

      If you deploy 9.1 inches away, you are over 9. With a 9” charge, you are now 0.1” away from the enemy, which is within engagement range.

  • @D0sku9
    @D0sku9 22 дня назад

    you can put 50% your army to deepstrike? (if they have it)

    • @davidring681
      @davidring681 22 дня назад

      Yes. If all deep strike. Let’s say 1000 points of terminators. Totally fine.

  • @rukusrenus
    @rukusrenus 23 дня назад

    How u do Rapid ingress units without Deep strike?

    • @jacket2848
      @jacket2848 23 дня назад +1

      By walking on from a board edge.

  • @mr08evox
    @mr08evox 21 день назад

    Ok, so my tyrannocite says that it can come down 1st,2nd,3rd turn in my reinforcement step. Can it deep strike turn 1 or have I been cheating lol.

    • @auspextactics
      @auspextactics  21 день назад

      Yes it can deep strike turn 1, a few things have specific rules to do so :)

  • @Splattacide
    @Splattacide 23 дня назад +1

    So when I put a Hive Tyrant in a tyrannocyte, in a tyrannocyte, in a tyrannocyte, in a tyrannocyte, in a tyrannocyte, in a tyrannocyte and drop it in round 1 (because of their rules) and make a wall of monsters in front my enemies deployment zone, how hard is the opponent allowed to punch me?

  • @behemoth9543
    @behemoth9543 23 дня назад +1

    The fewer points you play with and the more melee heavy the enemy army is, the fewer units you can afford to put into reserves. In 1k points games your reserves are mostof the time best left empty in my experience, let alone in Combat Patrol.

    • @everettcolby8976
      @everettcolby8976 23 дня назад

      Agreed. Just finished a 1000 point game, and the only unit I had in reserves was the solitare that I used rapid ingress on. Deployment was search and destroy

    • @bloodfest8510
      @bloodfest8510 22 дня назад

      Played a 1000pt game
      Counter argument
      Rapid ingress turn 2 with a vashtorr or a daemon prince with wings.
      Precision their guy off board, win the game.
      GG

  • @aarong250
    @aarong250 23 дня назад +10

    Wow bots out early

  • @Damnedlegion40k
    @Damnedlegion40k 23 дня назад +1

    Add a comment...
    Don't forget that assassin hidden in terrain 😂

  • @bass.5822
    @bass.5822 23 дня назад +2

    3" deepstike is such a bad rule and it is so easy to abuse aginst certain armys.. just bad

  • @rickkcir2151
    @rickkcir2151 23 дня назад

    Am I the only one who thinks the Lion should have the ability to go back into reserves with another unit within 6” that also has deep strike. At least once a battle. Actually utilize his forest walk ability GW. Let me deepstrike the lion and some DW knights next to the enemy, fade into the mist, then do it again next round.

    • @bloodfest8510
      @bloodfest8510 22 дня назад

      No
      No he should not
      And that's not how forest walk works