I think the cooling being strong is good, it will benefit modular engines that previously produced way more heat per power than prefab engines. It will also help compact builds.
Remember, the devs have pointed out that sea water will slowly damage the engines. Using straight sea water cooling the most shouldn't be surprising. In real life spraying sub 20c water on a hot radiator drops the temperature. So it shouldn't be surprising cold sea water is the best.
It's called scaling. From what I understand it happens slower or faster depending on how hot the engine gets. Scaling happens when a engine gets over waters boiling point and it boils the water and it deposits a hard structure of salt/calcium and other minerals in it. Inside the cooling passages of an engine. It's irreversible to my knowledge that only a engine rebuild in real life fixes it
You can flush the cooling passages with a certain chemical that removes the scaling, not too hard on smaller engines. Source: I have done it. Stormworks does not have this feature unfortunately.@@justnsaliga8518
It's so nice to see things starting to work again and working even better than before, this should've been how it was on release but I'm glad it's there now I might go do some building
I tried to replace two small engines in a boat with two small modular 4 cylinder ones after i finnaly researched them. The small engines had been cooled by a seawater intake, no pumps and ran at 20 rps no problem giving me 20 knots. The modular ones needed a small pump each, but still reach 110 degree relativly fast even running only at 15 rps. I added 2 more cylinder and another cooling manifold but no luck either. The modular engine is slower and runs hotter, the whole cooling system now takes more space, i don't see the improvement going from prefab to modular. I am certain i miss something crucial here but i honestly dont understand.
Playing again after a long break. Enjoying your videos espicially testing things after changes. SW is a nightmare on updates so I tend to shy away from things until it gets settled out.
Here is a challenge for you ;) Create a helicopter capable of carrying seven individuals, including the pilot. Equip it with two winter outfits, two ropes, two cables, four medkits, two defibrillators, and other relevant supplies. Optimize the system for efficiency, incorporating a signal searcher for rescue missions. The dimensions should be within 12 blocks in width, 22 blocks in height (preferably less), and a length of 20 blocks.
Happy Birthday, Would you think placing a heatsink or radiator into water makes a difference? I would think it does but I also would think 2 radiators is better than 1 but can't deny those results.
Ok. Now I'll likely take a look at the game again and might consider buying the space DLC. I put the game on the shelf doing other stuff when that update came out and I was considering giving it a look. Seeing this fix was essential for me.
A cooling water tank can buffer heat for burst power, but you still need to cool the water from the tanks. For sustained cooling don't use water tanks or T-pipes works best as they only ruin the flow rate.
@Adesterr don't know what you're talking about, as of the new update I added fluid tanks to my previous cooling system and it increased flow rate and cooling power. Check it out for yourself.
On my 8 cylinder 3x3 modular engine, the fix seems to have worked, the coolant flow has been improved, BUT my engine is now overheating? It wasnt before with like half the coolant flow. Thing is: the 8 5x5 Radiators arent going to temperature, they stay at like 30 degrees, while they went up to like 60 before. I have the theory that the coolant now flows too fast and the radiator cant take the heat das enough, but if I limit the flow, the temperature of the radiatora still stays low and the engine still overheats. I dont know what the problem is here.....
I never saw an issue with engines but is there really any advantage to having lower tempatures as long as the engine isn't blowing up? Does it increase efficiency or something?
For me, more effective cooling in a budget build means i can sustain higher RPM when i need the torque. Specifically dog fighting in an otherwise low powered prop plane. It burns fuel fast when doing this, but it's better than losing the fight
No idea what they changed again, but seawater cooling is the worst now ... I have a 4cy 3x3 engine, each with a pump in and pump out for sea water and yet they run only cool at 70% throttle and overheats with 100%
lmao cooling is so broken in this game, I swear anytime you try to do a multie stage cooling systems its worse than just using seawater and no pumps.... WAT. Also please do some for Modulars Im always struggling trying to cool them at like 20-30 RPS
I think the cooling being strong is good, it will benefit modular engines that previously produced way more heat per power than prefab engines. It will also help compact builds.
Totally agree - the whole point of the game is engines, so without a major component (diesel) working proper, it put a big damper on everything :)
Remember, the devs have pointed out that sea water will slowly damage the engines. Using straight sea water cooling the most shouldn't be surprising.
In real life spraying sub 20c water on a hot radiator drops the temperature. So it shouldn't be surprising cold sea water is the best.
Wow. Detailed. Props to them
It's called scaling. From what I understand it happens slower or faster depending on how hot the engine gets.
Scaling happens when a engine gets over waters boiling point and it boils the water and it deposits a hard structure of salt/calcium and other minerals in it. Inside the cooling passages of an engine. It's irreversible to my knowledge that only a engine rebuild in real life fixes it
You can flush the cooling passages with a certain chemical that removes the scaling, not too hard on smaller engines. Source: I have done it. Stormworks does not have this feature unfortunately.@@justnsaliga8518
It's so nice to see things starting to work again and working even better than before, this should've been how it was on release but I'm glad it's there now I might go do some building
I tried to replace two small engines in a boat with two small modular 4 cylinder ones after i finnaly researched them. The small engines had been cooled by a seawater intake, no pumps and ran at 20 rps no problem giving me 20 knots. The modular ones needed a small pump each, but still reach 110 degree relativly fast even running only at 15 rps. I added 2 more cylinder and another cooling manifold but no luck either. The modular engine is slower and runs hotter, the whole cooling system now takes more space, i don't see the improvement going from prefab to modular. I am certain i miss something crucial here but i honestly dont understand.
Very interesting observation! I will look into this!
now that modular engine cooling feels fair again, they should make generators and electric motors not suck either
Playing again after a long break. Enjoying your videos espicially testing things after changes. SW is a nightmare on updates so I tend to shy away from things until it gets settled out.
Happy Birthday!
Finally it's fixed
Fin
Forced air intake only provides a fraction of the power it used to. If this was an intentional change I wish the devs would just say it.
It is a same that superchargers are weaker, but they are still stronger than natural aspirated
Now if we can get a revisit to trains.
Happy birthday!
Here is a challenge for you ;)
Create a helicopter capable of carrying seven individuals, including the pilot. Equip it with two winter outfits, two ropes, two cables, four medkits, two defibrillators, and other relevant supplies. Optimize the system for efficiency, incorporating a signal searcher for rescue missions. The dimensions should be within 12 blocks in width, 22 blocks in height (preferably less), and a length of 20 blocks.
Happy Birthday,
Would you think placing a heatsink or radiator into water makes a difference?
I would think it does but I also would think 2 radiators is better than 1 but can't deny those results.
1 radiator has coolin eg 1 but 2 radiators have cooling 1.5, each radiataor adds only 0.5 more colling after 1st one is 1 cooling
Happy Birthday
Happy birthday 🎉
Ok. Now I'll likely take a look at the game again and might consider buying the space DLC. I put the game on the shelf doing other stuff when that update came out and I was considering giving it a look. Seeing this fix was essential for me.
In earlier days the two radiators >pumped< was the best. 3 pumps needed. pump > Rad 1 > pump > pump
it looks its not fix for modular engines. My 3x3 still overheats and has a radiator per cylinder
My engine still overheats
I noticed that the more water tanks you add, the better the cooling
A cooling water tank can buffer heat for burst power, but you still need to cool the water from the tanks. For sustained cooling don't use water tanks or T-pipes works best as they only ruin the flow rate.
@Adesterr don't know what you're talking about, as of the new update I added fluid tanks to my previous cooling system and it increased flow rate and cooling power. Check it out for yourself.
Happy (late) birthday!
No way
It will be nice if they take a look at the fuel consumption as well
I cant wait to test this in my boat with a 3x3 engine inline 4. I had to put it 8 radiators a lot of pumps. that broke the game for me
Glad to see that cooling works as expected again. Any reason why you're still using the prebuilt engines?
Just a question, why do you use prebuilt engines instead of modular
how about adding a 2nd set of gears with that changed ratio? so you can switch between the 2?
On my 8 cylinder 3x3 modular engine, the fix seems to have worked, the coolant flow has been improved, BUT my engine is now overheating? It wasnt before with like half the coolant flow. Thing is: the 8 5x5 Radiators arent going to temperature, they stay at like 30 degrees, while they went up to like 60 before. I have the theory that the coolant now flows too fast and the radiator cant take the heat das enough, but if I limit the flow, the temperature of the radiatora still stays low and the engine still overheats. I dont know what the problem is here.....
I never saw an issue with engines but is there really any advantage to having lower tempatures as long as the engine isn't blowing up? Does it increase efficiency or something?
For me, more effective cooling in a budget build means i can sustain higher RPM when i need the torque. Specifically dog fighting in an otherwise low powered prop plane. It burns fuel fast when doing this, but it's better than losing the fight
No idea what they changed again, but seawater cooling is the worst now ...
I have a 4cy 3x3 engine, each with a pump in and pump out for sea water and yet they run only cool at 70% throttle and overheats with 100%
lmao cooling is so broken in this game, I swear anytime you try to do a multie stage cooling systems its worse than just using seawater and no pumps.... WAT. Also please do some for Modulars Im always struggling trying to cool them at like 20-30 RPS
i already quit
Happy birthday 🎉🎉