ENGINE COOLING IS FIXED - Compressed Gases Update

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  • Опубликовано: 18 ноя 2024

Комментарии • 44

  • @EdyAlbertoMSGT3
    @EdyAlbertoMSGT3 11 месяцев назад +7

    I think the cooling being strong is good, it will benefit modular engines that previously produced way more heat per power than prefab engines. It will also help compact builds.

    • @454ss_gaming
      @454ss_gaming  11 месяцев назад +3

      Totally agree - the whole point of the game is engines, so without a major component (diesel) working proper, it put a big damper on everything :)

  • @sijonda
    @sijonda 11 месяцев назад +4

    Remember, the devs have pointed out that sea water will slowly damage the engines. Using straight sea water cooling the most shouldn't be surprising.
    In real life spraying sub 20c water on a hot radiator drops the temperature. So it shouldn't be surprising cold sea water is the best.

    • @Bossdom2010
      @Bossdom2010 11 месяцев назад

      Wow. Detailed. Props to them

    • @justnsaliga8518
      @justnsaliga8518 11 месяцев назад

      It's called scaling. From what I understand it happens slower or faster depending on how hot the engine gets.
      Scaling happens when a engine gets over waters boiling point and it boils the water and it deposits a hard structure of salt/calcium and other minerals in it. Inside the cooling passages of an engine. It's irreversible to my knowledge that only a engine rebuild in real life fixes it

    • @Mike_Rogge
      @Mike_Rogge 10 месяцев назад

      You can flush the cooling passages with a certain chemical that removes the scaling, not too hard on smaller engines. Source: I have done it. Stormworks does not have this feature unfortunately.@@justnsaliga8518

  • @crazynachos4230
    @crazynachos4230 11 месяцев назад +1

    It's so nice to see things starting to work again and working even better than before, this should've been how it was on release but I'm glad it's there now I might go do some building

  • @Stuka-RT
    @Stuka-RT 11 месяцев назад +3

    I tried to replace two small engines in a boat with two small modular 4 cylinder ones after i finnaly researched them. The small engines had been cooled by a seawater intake, no pumps and ran at 20 rps no problem giving me 20 knots. The modular ones needed a small pump each, but still reach 110 degree relativly fast even running only at 15 rps. I added 2 more cylinder and another cooling manifold but no luck either. The modular engine is slower and runs hotter, the whole cooling system now takes more space, i don't see the improvement going from prefab to modular. I am certain i miss something crucial here but i honestly dont understand.

    • @454ss_gaming
      @454ss_gaming  11 месяцев назад +1

      Very interesting observation! I will look into this!

  • @mathias6369
    @mathias6369 11 месяцев назад +1

    now that modular engine cooling feels fair again, they should make generators and electric motors not suck either

  • @b1laxson
    @b1laxson 8 месяцев назад

    Playing again after a long break. Enjoying your videos espicially testing things after changes. SW is a nightmare on updates so I tend to shy away from things until it gets settled out.

  • @КостяЛізін
    @КостяЛізін 11 месяцев назад +1

    Happy Birthday!

  • @Bossdom2010
    @Bossdom2010 11 месяцев назад +5

    Finally it's fixed

    • @ionbg7
      @ionbg7 11 месяцев назад

      Fin

    • @stevy2
      @stevy2 11 месяцев назад +1

      Forced air intake only provides a fraction of the power it used to. If this was an intentional change I wish the devs would just say it.

    • @EdyAlbertoMSGT3
      @EdyAlbertoMSGT3 11 месяцев назад

      It is a same that superchargers are weaker, but they are still stronger than natural aspirated

  • @chronic7482
    @chronic7482 11 месяцев назад +1

    Now if we can get a revisit to trains.

  • @Berny4000
    @Berny4000 11 месяцев назад +1

    Happy birthday!

  • @Drefar
    @Drefar 11 месяцев назад

    Here is a challenge for you ;)
    Create a helicopter capable of carrying seven individuals, including the pilot. Equip it with two winter outfits, two ropes, two cables, four medkits, two defibrillators, and other relevant supplies. Optimize the system for efficiency, incorporating a signal searcher for rescue missions. The dimensions should be within 12 blocks in width, 22 blocks in height (preferably less), and a length of 20 blocks.

  • @Noxebo
    @Noxebo 11 месяцев назад +4

    Happy Birthday,
    Would you think placing a heatsink or radiator into water makes a difference?
    I would think it does but I also would think 2 radiators is better than 1 but can't deny those results.

    • @lucasboyd1012
      @lucasboyd1012 11 месяцев назад

      1 radiator has coolin eg 1 but 2 radiators have cooling 1.5, each radiataor adds only 0.5 more colling after 1st one is 1 cooling

  • @gkcl1
    @gkcl1 11 месяцев назад +1

    Happy Birthday

  • @austinmckelvey8025
    @austinmckelvey8025 11 месяцев назад +1

    Happy birthday 🎉

  • @sijonda
    @sijonda 11 месяцев назад

    Ok. Now I'll likely take a look at the game again and might consider buying the space DLC. I put the game on the shelf doing other stuff when that update came out and I was considering giving it a look. Seeing this fix was essential for me.

  • @b1laxson
    @b1laxson 8 месяцев назад

    In earlier days the two radiators >pumped< was the best. 3 pumps needed. pump > Rad 1 > pump > pump

  • @juanda680
    @juanda680 11 месяцев назад +1

    it looks its not fix for modular engines. My 3x3 still overheats and has a radiator per cylinder

  • @nathanbowles4007
    @nathanbowles4007 10 месяцев назад +1

    My engine still overheats

  • @samuelmorton4422
    @samuelmorton4422 11 месяцев назад +1

    I noticed that the more water tanks you add, the better the cooling

    • @Adesterr
      @Adesterr 11 месяцев назад +2

      A cooling water tank can buffer heat for burst power, but you still need to cool the water from the tanks. For sustained cooling don't use water tanks or T-pipes works best as they only ruin the flow rate.

    • @samuelmorton4422
      @samuelmorton4422 11 месяцев назад

      ​@Adesterr don't know what you're talking about, as of the new update I added fluid tanks to my previous cooling system and it increased flow rate and cooling power. Check it out for yourself.

  • @rmntrsng
    @rmntrsng 3 месяца назад

    Happy (late) birthday!

  • @Bossdom2010
    @Bossdom2010 11 месяцев назад +3

    No way

  • @lawrenicium2845
    @lawrenicium2845 11 месяцев назад

    It will be nice if they take a look at the fuel consumption as well

  • @juanda680
    @juanda680 11 месяцев назад

    I cant wait to test this in my boat with a 3x3 engine inline 4. I had to put it 8 radiators a lot of pumps. that broke the game for me

  • @toast3
    @toast3 11 месяцев назад

    Glad to see that cooling works as expected again. Any reason why you're still using the prebuilt engines?

  • @culan_SCP
    @culan_SCP 10 месяцев назад

    Just a question, why do you use prebuilt engines instead of modular

  • @Berny4000
    @Berny4000 11 месяцев назад

    how about adding a 2nd set of gears with that changed ratio? so you can switch between the 2?

  • @guardduck987
    @guardduck987 11 месяцев назад

    On my 8 cylinder 3x3 modular engine, the fix seems to have worked, the coolant flow has been improved, BUT my engine is now overheating? It wasnt before with like half the coolant flow. Thing is: the 8 5x5 Radiators arent going to temperature, they stay at like 30 degrees, while they went up to like 60 before. I have the theory that the coolant now flows too fast and the radiator cant take the heat das enough, but if I limit the flow, the temperature of the radiatora still stays low and the engine still overheats. I dont know what the problem is here.....

  • @stevenmiller279
    @stevenmiller279 11 месяцев назад

    I never saw an issue with engines but is there really any advantage to having lower tempatures as long as the engine isn't blowing up? Does it increase efficiency or something?

    • @mgmchenry
      @mgmchenry 11 месяцев назад

      For me, more effective cooling in a budget build means i can sustain higher RPM when i need the torque. Specifically dog fighting in an otherwise low powered prop plane. It burns fuel fast when doing this, but it's better than losing the fight

  • @MrPupsi
    @MrPupsi 9 месяцев назад

    No idea what they changed again, but seawater cooling is the worst now ...
    I have a 4cy 3x3 engine, each with a pump in and pump out for sea water and yet they run only cool at 70% throttle and overheats with 100%

  • @mobius1504
    @mobius1504 8 месяцев назад

    lmao cooling is so broken in this game, I swear anytime you try to do a multie stage cooling systems its worse than just using seawater and no pumps.... WAT. Also please do some for Modulars Im always struggling trying to cool them at like 20-30 RPS

  • @Simtalnius
    @Simtalnius 11 месяцев назад

    i already quit

  • @Night_911P
    @Night_911P 11 месяцев назад +1

    Happy birthday 🎉🎉