my first thought when I heard the new skill would be necromancy was "isn't that what prayer is, lorewise?" but it's not like there's no precedent for two skills to be inseparable, just look at mining and smithing, fishing and cooking, attack and strength, ranged and fletching, magic and runecrafting, herblore and farming, or invention and its prereqs
Well not quite souls are made of anima which is what necromances manipulate when they use the souls of others but they also produce faith which is what is used to create prayer power.
The guthixian runes shown in the sneak peak and video are also related to divination as in we harvest guthix memories from springs emanating wisps and deposit back to balance, divination is also the brainchild of mod osborne who worked closely alongside mod raven in his time, they both cooked alot of things in necromancy
Im down for this being an actual combat skill. Not like summoning or prayer, but like range or mage. Necromancery is in other MMO's as a class, like Magic is to Wizards or Mages and Range is to Rangers. I'm thinking Max combat level won't change, as the calculations will be done similarly to how mage vs range is, where it is just the higher of the two that counts. Look up necromancers in Guild Wars 2 (or 1), or I guess Warlocks (kind of? In wow)
Glad I wasn't the only one to think Death and Icthlarin wouldn't be happy with us. Especially Death, we both were a Guardian of Guthix. Maybe we'll have Necromancer masters we learn from. We know a lot of them. Oreb taught Nomad near the Ourania altar. I think Oreb will eventually play a role as we stopped the people who attacked him. I thought this was interesting: The Magister's Journal 5 "This world is an untapped resource and they cannot see it. The Grand Library of Menaphos contains many texts that reference terrible atrocities of the past. Death on a scale beyond comprehension; a dark cataclysm that must have severed so many souls from their bodies. Such magic is inefficient and messy. It tears life apart and leaves souls ripped and torn. It leaves the soul incomplete. It does, however, mean there is that energy just waiting to be harnessed. Death on such a scale would mean that I might be able to achieve something I had hitherto thought impossible. The arrival of [player name] can only mean that I succeeded. I shall bring this world into a glorious new future. They will thank me one day." Lastly what did Moia do to Zemoregal? If he's alive will he come to us. And the machine in the desert and the Desert quest series is still unfinished.
Imagine if necromancy was just an idle skill afk'er. You'd summon an undead lumberjack that would go and wc for you, or a undead fisherman that would go fishing. when the summon dies you get whatever xp/items it would have gotten in its time. each summon is scalable so you'd have lower level resource collectors then have medium and high level collectors, depending on your necromancy level.
Not a bad idea. I think it would be good for the aging population of the game to skim a bit off the resource grinding so we can spend our limited time playing the more fun aspects of the game.
I don't like the idea of a new skills immediately making the game less involved and interactive. I feel like that's the opposite of what they would want to achieve.
I'm new here on your channel. Auto subtitle worked beautiful as to not wake the wife. Subtitles worked great as you speak clearly which was perfect. Thanks bro. A subscription from me. I've buying divine energy + yak hide + bones as I imagine it'll be a combination of the lot.... (kill a yak you get a charm, a hide and a bone) to respawn the yak you'd need all 3+ some energy (presumable divination energy) Just speculation. Need to have a look at the cache leaks. Keep up the great work bro!
Bro I like the idea!!!! I am an og since week one RuneScape. However I play in 6-12 month phases and I’m returning this week this news is amazing! If I could go 1-129 necromancy for the next yea ri will be so happy it will def be in depth they don’t disappoint
The said currencies which can be collected from monsters like charms, can also be put in a holder bag which can be available from said shops by death or icthlarin, they may even provide us to put that pouch in our toolbelt so it doesnt take up inventory space, it may be in the slayer shop reaper shop or dung shop
I have a theory... Necromancy was never supposed to be the next skill-ish. Hear me out (it's a short theory albeit put into a rather long text so I hope that you'll be able to read it without falling asleep halfway through) *Ahem* Jagex has made several hints towards a different skill (which also just so happens to be found in a different game of theirs, namely Melvor Idle) and this skill was/is called (you've probably already guessed it - Astrology). Now, why would Jagex have a skill about astrology in a different game but not on RS3 you may ask? Because it was discovered too soon. Y'see, one of the hints that Jagex gave to us, was the simple sentence "It's hidden in the Stars" which at first glance doesn't seem to be of much information to us outside of obviously leading us to believe that it would have to do with the stars. But then people (myself included) started digging for answers, which led us to the empty throne room, or, more specifically, a mural within the empty throne room. A peculiar and yet beautiful graphic artwork embedded into a wall as old as time itself, with the latin inscription "Abscondita in est Astra" (which translates to "It's hidden in the Stars"). And depicted on that mural was also what looked to be some sort of aberrant creatures (mahjarrats?) Worshiping what appeared to be two beings of immense power-in return of eternal life. Those two "beings" my fellow gielinorians... Turned out to be none other than Jas and Vos, the Elder Gods of Starlight and Time itself. Now, while some may argue that these are all just coincidences (which you are naturally entitled to believe) one thing made me personally convinced that Jagex did in fact intend to give us Astrology had we not been so curious... Namely the date of the release of aforementioned empty throne room. Six years, just as long as Jagex had once mentioned to be working on something rather huge. So, was Astrology the skill that got away? Yesn't. Y'see there was one thing that I "forgot" to mention about the mural... Namely that whomever and whatever the creatures were that worshiped Vos - did it via necromancy. A sacrificial ritual in return for eternal life, if you will (all magic comes at a price after all) So then what does this all mean? It means that Jagex wanted to initially give us the best of both worlds; Astrology AND Necromancy turned into one HUGE skill (which would likely have been called 'Astromancy' knowing their wits) but fret not because we might still be receiving Astrology, only as the next-next skill.. There might however be (and there probably are) several other reasons as to why Jagex chose to split the two skills up, including of course in order to give us the opportunity to train and explore more skills, but also because Astrology would have to follow in the storyline of the Elder Gods (and especially that of Vos) which, sadly, won't be anytime soon, as Jagex has already stated that they're aiming on turning the volume down on things (at least just a little bit for now) Anyway n' anyhow there goes my theory, I hope you liked it, and in case that you didn't (or that you had come to the same conclusion yourself) then hey no worries because everything is subjective and objective after all. In any case I can't wait to race you guys for the #1 spot on the Necromancy hiscores, and hopefully for Astrology the year after that. May the best of the worst cultist win!
I looked up the meaning of divination and it says "the practice of seeking knowledge of the future". I looked up the meaning of necromancy, and it gave a similar answer "the supposed practice of communicating with the dead, especially in order to predict the future". Both of these say something about knowing the future, so if divination was to be able to seek the knowledge of the gods and whatnot, necromancy may have the same idea.
New areas may include places laden with negative anima energy that we have to gather from like archaeology, a place like where zaros or reiniger went, we uncover stuff and submit it to npcs who give us collections, we complete to get relics from a purple/black monolith
Maybe we will need to collect divination energy first then transform it to something to be able to siphon souls from creatures...... wait what if we need to use div energy on existing runes to create something new like new runes and then use those runes to siphon creature souls?
Several things here worth responding to. Firstly we do have "evil" anima. Its the shadow anima that exists in Erebus. It was a major plotline that it was poison to the gods because they are made of regular anima. Secondly, icthlarin only ever came to gielinor because death was missing and the flow of souls stopped completely. He is unlikely to even notice us, nor can he really interfere due to the edicts. Death might get upset but we help him with balance keeping so he won't do anything. I do believe souls are going to be the major throughline of the skill, but not as a currency. I think we are now going to train ourselves in the mastery of controlling soul power. We have examples of this. Oreb, Nomad, Zemourgeal, Sliske. These are the high tier Necromancers we know of. Oreb and Nomad use souls as a power source. Zemourgeal and Sliske have their own power as mahjarrat, but use souls in the creation of their undead to make them stronger and more intelligent. Think Arrav and the barrows siblings. I expect we will do both of these things. It seems like souls and sigils will be a big part of the skill from the teaser, with symbols and ghosts both appearing.
I've been banking on the idea that this was going to be some kind of new combat skill with new abilities, but hearing this makes more sense. There's already so many abilities and weapons to manage in high tier pvm, it's hard to believe that they would clutter us even more so with new thing in this area. Love this idea and I think it's the closest description / speculation we've gotten so far! Love how you dove into the lore for these ideas as well.
Lol, around 1:54 and after, you activate my truck gps verbal actions. To activate it I have to say " voice conmand ", and somehow this video activated it lol.
I feel like you're on the right track with the anima thing but I'm thinking it symbolizes the 2 types of anima the blue color depicts normal anima where as the purple depicts shadow anima.
@@lasersharks Yes and no, the anima of Gilenor is depicted as a glowing green energy when it flows out of the heart. But the anima gathered from shattered worlds or anima Island is depicted as the same blue shown in the necromancy logo. Then if we look at Vorago whom is a being created by the anima mundi itself, when Vorago kills Tuska he uses a blast of energy the outer edges of the blast are green and purple creating blue energy beam.
Alternatively, perhaps we're practicing a more... purified version of Necromancy. Just thinking out loud: anima and its counterpart, memories, divination, souls, the dead... ...Maybe we are, in some way or another, cleansing souls, or using their memories and body rather than the soul itself, and allowing it to pass along whilst manipulating their remnants in some way, which wouldn't step on Death or Icthlarin's toes. Or perhaps we may be cleansing shadow anima, due to our soul's unique protections thanks to Guthix' intervention. We're taking control of the dead so they may undergo a process of cleansing while in our employ so they may properly pass on.
I had the crazy idea that Necro could become the 4th combat style, a sort of magic/range/melee hybrid summoner style class, command forth skeles to charge your enemy (rapid fire), cojour souls around you and blast them at your enemy (conc blast), but not only abilities for combat, but skilling abilities. Why not have some skeles help me chop logs/mine ore, summon souls to guide fish to your rod, div memories to yourself. I will say, following arch, there is some big shoes to fill for this skill.
this makes alot of sense seeing as they did introduce shadow anima/energy during the questlines with the elder gods also zaros going into the void in the monolith and after losing the guardian power i guess we can learn to harness the energy and use it for our own benefit and maybe battle a giant shadow leviathan.
I think it'll be kill monsters, get soul(s) of different types, use them to raise the dead and train, it'll be different types of souls, like demon, human, etc. Amulet of souls may have a bonus effect on soul drop rate
Traditional magic and div works with normal anima, so maybe necromancy works with shadow anima? That stuff is used quite a bit in the lore, and it's half of what let us be the World Guardian.
I think we’ll have two teachers. One being ichtlarin and the other being death or a majharat. One being good and showing us how to be nicer to the souls and the other luring us toward the power at our disposal
I reckon death is gonna be too busy to take all the souls so it’s up to us to capture them, maybe we ferry the souls to gain small xp or we re-animate the souls for more xp but at a cost of items
I do hope there's more to the skill than what I originally thought. I was thinking necromancy is just like reanimating the dead, which Oldschool has a version of. To me that kinda just sounded like summoning. But if there's more to it and it impacts other skills, Its gonna be real exciting
as long as i can summon undead from the afterlife to fight for me like a new combat style, i'll be happy. if there isn't at LEAST that, then they will have dropped the ball. necromancy is ALWAYS about summoning undeads to fight for you, it at LEAST needs to have that. and then they can add other stuff
In other words. Seems oddly similar to the path Goku has to take in Dbz, let's say that's power creep^... could this be the fist look into rs power creep? Max cash increase as well to help facilitate power creep...
Or even better...think of runecrafting but the runespann area on a bigger scale.....you kill a creature then siphon its energy and get new types of runes which can be then used somewhere?
Honestly, if Necromancy is just collecting souls to spend in a shop for other items, that sounds really dumb to me. I don't have high hopes for the skill for a number of reasons, including that I just don't like it thematically, but I'm going to reserve judgement until we get some actual info on what it's going to be.
i have been researching the topic for days and watching videos, everyone keeps saying summoning this and its only more summoning that. you are the first person to literally look up anything else. it takes one search on google to start thinking differently, it shows youve at least taken some effort. i go into more details in the necromancy discord, i encourage everyone to read it and use whatever is there for your own videos and ideas. necromancy is NOT summoning.
would you agree if death rework reduce death claim and death said "i think i need set up new shop" boom necromancy store sell soul for 1mil lmao death alrdy rich harvesting player death claim.
The “boys” Jagex studios are a bit lazy, one person will do his job with some kind of new content .the rest of the” lemmings ” will template that idea and copy it to make basically the same things (i.e) runes span being div in the sky
@@lasersharks that's rough, osrs dev team are going to decide our new skill and what it does through polls, hopefully it turns out good and doesn't kill the game
Sounds really odd but do you think Necromancy could also involve Necronium/Necrite feels off to have a metal that closely named its even green and it not be related? Could the new metals have their own semi purpose like bronze - rune bars and their minotaurs in summoning? Just an idea
This is the best discussion on the topic I’ve seen so far. Really cool ideas and they make sense. Excited to see what it turns out to be!
I really really appreciate this comment
Finally some good & well rounded explanation.
Instead of just empty assumptions.
Spot on 💯
Thank you so much I am really trying, as much as I love my sarcasm I do know my stuff sometimes lol
my first thought when I heard the new skill would be necromancy was "isn't that what prayer is, lorewise?" but it's not like there's no precedent for two skills to be inseparable, just look at mining and smithing, fishing and cooking, attack and strength, ranged and fletching, magic and runecrafting, herblore and farming, or invention and its prereqs
Well not quite souls are made of anima which is what necromances manipulate when they use the souls of others but they also produce faith which is what is used to create prayer power.
The guthixian runes shown in the sneak peak and video are also related to divination as in we harvest guthix memories from springs emanating wisps and deposit back to balance, divination is also the brainchild of mod osborne who worked closely alongside mod raven in his time, they both cooked alot of things in necromancy
Im down for this being an actual combat skill. Not like summoning or prayer, but like range or mage. Necromancery is in other MMO's as a class, like Magic is to Wizards or Mages and Range is to Rangers. I'm thinking Max combat level won't change, as the calculations will be done similarly to how mage vs range is, where it is just the higher of the two that counts. Look up necromancers in Guild Wars 2 (or 1), or I guess Warlocks (kind of? In wow)
I believe that Necromancy is to Divination, what Firemaking is to Woodcutting.
Glad I wasn't the only one to think Death and Icthlarin wouldn't be happy with us. Especially Death, we both were a Guardian of Guthix. Maybe we'll have Necromancer masters we learn from. We know a lot of them. Oreb taught Nomad near the Ourania altar. I think Oreb will eventually play a role as we stopped the people who attacked him. I thought this was interesting:
The Magister's Journal 5
"This world is an untapped resource and they cannot see it. The Grand Library of Menaphos contains many texts that reference terrible atrocities of the past. Death on a scale beyond comprehension; a dark cataclysm that must have severed so many souls from their bodies.
Such magic is inefficient and messy. It tears life apart and leaves souls ripped and torn. It leaves the soul incomplete.
It does, however, mean there is that energy just waiting to be harnessed. Death on such a scale would mean that I might be able to achieve something I had hitherto thought impossible.
The arrival of [player name] can only mean that I succeeded.
I shall bring this world into a glorious new future.
They will thank me one day."
Lastly what did Moia do to Zemoregal? If he's alive will he come to us. And the machine in the desert and the Desert quest series is still unfinished.
It's like sailing, but with magic and dead bodies
Imagine if necromancy was just an idle skill afk'er. You'd summon an undead lumberjack that would go and wc for you, or a undead fisherman that would go fishing. when the summon dies you get whatever xp/items it would have gotten in its time. each summon is scalable so you'd have lower level resource collectors then have medium and high level collectors, depending on your necromancy level.
Not a bad idea. I think it would be good for the aging population of the game to skim a bit off the resource grinding so we can spend our limited time playing the more fun aspects of the game.
Honestly, genius idea
That’s stupid, makes absolutely no sense within the context of the game. And overall is just a bad expectation of necromancy.
ahhhh I see I have attracted the dualities of man.
I don't like the idea of a new skills immediately making the game less involved and interactive. I feel like that's the opposite of what they would want to achieve.
I'm new here on your channel.
Auto subtitle worked beautiful as to not wake the wife.
Subtitles worked great as you speak clearly which was perfect.
Thanks bro. A subscription from me.
I've buying divine energy + yak hide + bones as I imagine it'll be a combination of the lot.... (kill a yak you get a charm, a hide and a bone) to respawn the yak you'd need all 3+ some energy (presumable divination energy)
Just speculation. Need to have a look at the cache leaks.
Keep up the great work bro!
Bro I like the idea!!!! I am an og since week one RuneScape. However I play in 6-12 month phases and I’m returning this week this news is amazing! If I could go 1-129 necromancy for the next yea ri will be so happy it will def be in depth they don’t disappoint
Sounds good!
I was looking forward to it being like a witch doctor on diablo, and entire new combat style
The said currencies which can be collected from monsters like charms, can also be put in a holder bag which can be available from said shops by death or icthlarin, they may even provide us to put that pouch in our toolbelt so it doesnt take up inventory space, it may be in the slayer shop reaper shop or dung shop
there is somany ways they could do the new skill I have no idea what there going to do
same
Crazy when you said lost souls
The Wilderness Flash Event: Lost Souls has started in the Forgotten Cemetery, followed by Guthixian Cache.
I have a theory...
Necromancy was never supposed to be the next skill-ish.
Hear me out (it's a short theory albeit put into a rather long text so I hope that you'll be able to read it without falling asleep halfway through)
*Ahem* Jagex has made several hints towards a different skill (which also just so happens to be found in a different game of theirs, namely Melvor Idle) and this skill was/is called (you've probably already guessed it - Astrology).
Now, why would Jagex have a skill about astrology in a different game but not on RS3 you may ask? Because it was discovered too soon. Y'see, one of the hints that Jagex gave to us, was the simple sentence "It's hidden in the Stars" which at first glance doesn't seem to be of much information to us outside of obviously leading us to believe that it would have to do with the stars. But then people (myself included) started digging for answers, which led us to the empty throne room, or, more specifically, a mural within the empty throne room.
A peculiar and yet beautiful graphic artwork embedded into a wall as old as time itself, with the latin inscription "Abscondita in est Astra" (which translates to "It's hidden in the Stars"). And depicted on that mural was also what looked to be some sort of aberrant creatures (mahjarrats?) Worshiping what appeared to be two beings of immense power-in return of eternal life. Those two "beings" my fellow gielinorians... Turned out to be none other than Jas and Vos, the Elder Gods of Starlight and Time itself.
Now, while some may argue that these are all just coincidences (which you are naturally entitled to believe) one thing made me personally convinced that Jagex did in fact intend to give us Astrology had we not been so curious... Namely the date of the release of aforementioned empty throne room. Six years, just as long as Jagex had once mentioned to be working on something rather huge.
So, was Astrology the skill that got away? Yesn't. Y'see there was one thing that I "forgot" to mention about the mural... Namely that whomever and whatever the creatures were that worshiped Vos - did it via necromancy. A sacrificial ritual in return for eternal life, if you will (all magic comes at a price after all)
So then what does this all mean? It means that Jagex wanted to initially give us the best of both worlds; Astrology AND Necromancy turned into one HUGE skill (which would likely have been called 'Astromancy' knowing their wits) but fret not because we might still be receiving Astrology, only as the next-next skill..
There might however be (and there probably are) several other reasons as to why Jagex chose to split the two skills up, including of course in order to give us the opportunity to train and explore more skills, but also because Astrology would have to follow in the storyline of the Elder Gods (and especially that of Vos) which, sadly, won't be anytime soon, as Jagex has already stated that they're aiming on turning the volume down on things (at least just a little bit for now)
Anyway n' anyhow there goes my theory, I hope you liked it, and in case that you didn't (or that you had come to the same conclusion yourself) then hey no worries because everything is subjective and objective after all. In any case I can't wait to race you guys for the #1 spot on the Necromancy hiscores, and hopefully for Astrology the year after that. May the best of the worst cultist win!
I looked up the meaning of divination and it says "the practice of seeking knowledge of the future". I looked up the meaning of necromancy, and it gave a similar answer "the supposed practice of communicating with the dead, especially in order to predict the future". Both of these say something about knowing the future, so if divination was to be able to seek the knowledge of the gods and whatnot, necromancy may have the same idea.
New areas may include places laden with negative anima energy that we have to gather from like archaeology, a place like where zaros or reiniger went, we uncover stuff and submit it to npcs who give us collections, we complete to get relics from a purple/black monolith
Maybe we will need to collect divination energy first then transform it to something to be able to siphon souls from creatures...... wait what if we need to use div energy on existing runes to create something new like new runes and then use those runes to siphon creature souls?
Several things here worth responding to.
Firstly we do have "evil" anima. Its the shadow anima that exists in Erebus. It was a major plotline that it was poison to the gods because they are made of regular anima.
Secondly, icthlarin only ever came to gielinor because death was missing and the flow of souls stopped completely. He is unlikely to even notice us, nor can he really interfere due to the edicts. Death might get upset but we help him with balance keeping so he won't do anything.
I do believe souls are going to be the major throughline of the skill, but not as a currency. I think we are now going to train ourselves in the mastery of controlling soul power. We have examples of this.
Oreb, Nomad, Zemourgeal, Sliske. These are the high tier Necromancers we know of. Oreb and Nomad use souls as a power source. Zemourgeal and Sliske have their own power as mahjarrat, but use souls in the creation of their undead to make them stronger and more intelligent. Think Arrav and the barrows siblings.
I expect we will do both of these things. It seems like souls and sigils will be a big part of the skill from the teaser, with symbols and ghosts both appearing.
That definitely changes up how I thought it could be!
it would be interesting if shade remains are used in place of the charm concepts.
If this skill is anything like arch on realise it will be insane.. hope to see you in game again pal
I've been banking on the idea that this was going to be some kind of new combat skill with new abilities, but hearing this makes more sense. There's already so many abilities and weapons to manage in high tier pvm, it's hard to believe that they would clutter us even more so with new thing in this area. Love this idea and I think it's the closest description / speculation we've gotten so far! Love how you dove into the lore for these ideas as well.
Maybe necromancy is going to have something to do with erebus and shadow anima?
energy from skilling plots too, not just creatures killed. good predictions.
Lol, around 1:54 and after, you activate my truck gps verbal actions. To activate it I have to say " voice conmand ", and somehow this video activated it lol.
I feel like you're on the right track with the anima thing but I'm thinking it symbolizes the 2 types of anima the blue color depicts normal anima where as the purple depicts shadow anima.
Normal anima is bright green so I don’t think it would be that personally but good idea
@@lasersharks Yes and no, the anima of Gilenor is depicted as a glowing green energy when it flows out of the heart.
But the anima gathered from shattered worlds or anima Island is depicted as the same blue shown in the necromancy logo.
Then if we look at Vorago whom is a being created by the anima mundi itself, when Vorago kills Tuska he uses a blast of energy the outer edges of the blast are green and purple creating blue energy beam.
Just a thought might be connected to erubus which is the after life of the zarosians we visit in extinction
I hope it’s an addition to the combat triangle. I would love new variety to pvm
Combats SQUARE
Alternatively, perhaps we're practicing a more... purified version of Necromancy.
Just thinking out loud: anima and its counterpart, memories, divination, souls, the dead...
...Maybe we are, in some way or another, cleansing souls, or using their memories and body rather than the soul itself, and allowing it to pass along whilst manipulating their remnants in some way, which wouldn't step on Death or Icthlarin's toes.
Or perhaps we may be cleansing shadow anima, due to our soul's unique protections thanks to Guthix' intervention. We're taking control of the dead so they may undergo a process of cleansing while in our employ so they may properly pass on.
I had the crazy idea that Necro could become the 4th combat style, a sort of magic/range/melee hybrid summoner style class, command forth skeles to charge your enemy (rapid fire), cojour souls around you and blast them at your enemy (conc blast), but not only abilities for combat, but skilling abilities. Why not have some skeles help me chop logs/mine ore, summon souls to guide fish to your rod, div memories to yourself. I will say, following arch, there is some big shoes to fill for this skill.
this makes alot of sense seeing as they did introduce shadow anima/energy during the questlines with the elder gods also zaros going into the void in the monolith and after losing the guardian power i guess we can learn to harness the energy and use it for our own benefit and maybe battle a giant shadow leviathan.
long time but current osrs player. coming back and seeing whats going on with rs3 is kinda mind blowing
I think it'll be kill monsters, get soul(s) of different types, use them to raise the dead and train, it'll be different types of souls, like demon, human, etc. Amulet of souls may have a bonus effect on soul drop rate
I'd like to see barrows get a refresh with necromancy. It be fitting, I think.
Traditional magic and div works with normal anima, so maybe necromancy works with shadow anima? That stuff is used quite a bit in the lore, and it's half of what let us be the World Guardian.
Bro I bet this is gonna be a combat skill all to its own
if it gets me closer to t95 wand and core ill do anything
I think we’ll have two teachers. One being ichtlarin and the other being death or a majharat. One being good and showing us how to be nicer to the souls and the other luring us toward the power at our disposal
at 99 necromancy we can resurrect guthix
Now I can finally be Sung Jin woo in runescape
I reckon death is gonna be too busy to take all the souls so it’s up to us to capture them, maybe we ferry the souls to gain small xp or we re-animate the souls for more xp but at a cost of items
I do hope there's more to the skill than what I originally thought. I was thinking necromancy is just like reanimating the dead, which Oldschool has a version of. To me that kinda just sounded like summoning. But if there's more to it and it impacts other skills, Its gonna be real exciting
as long as i can summon undead from the afterlife to fight for me like a new combat style, i'll be happy. if there isn't at LEAST that, then they will have dropped the ball. necromancy is ALWAYS about summoning undeads to fight for you, it at LEAST needs to have that. and then they can add other stuff
wonder if animate dead spell is going to have something to do with necromancy
I swear to god, if it's Divination 2.0 I'm taking a bath with my toaster.
In other words. Seems oddly similar to the path Goku has to take in Dbz, let's say that's power creep^... could this be the fist look into rs power creep? Max cash increase as well to help facilitate power creep...
panic sell hilts unless you are a man of le iron hHh-way, bring on another 120 I wonder will its 120 cape-fsw adjacent be a thing?
I was researching last night. Please look into this , "Diablo" wiki Necromancer class. The lore I can see easily manipulated for rs
Or even better...think of runecrafting but the runespann area on a bigger scale.....you kill a creature then siphon its energy and get new types of runes which can be then used somewhere?
Id like to have a use for these sum charms after 200m... Would be nice if it was used some way in it.
You hit 200m you beat the game bro you don’t need anything to do with them
So we kill creatures (slayer) to collect soul charms (summoning) to create items with (divination)?
Necromancy is essentially just a combination of Slayer and Summoning
Since J1mmy won’t do it, you should consider doing a by release for RS3. I think you’d be great at narrating through the lore.
love this style we need more
"soulnotes"
Honestly, if Necromancy is just collecting souls to spend in a shop for other items, that sounds really dumb to me. I don't have high hopes for the skill for a number of reasons, including that I just don't like it thematically, but I'm going to reserve judgement until we get some actual info on what it's going to be.
If this isn’t a combat skill they really fumbled the ball
what if we get 120 runecafting from this? it would also be a good time for 120 div
Bruh the colors are the prayer and summoning color pools 😐 it's obviously gnna be a related skill to prayer and summoning.
coffee enema
i have been researching the topic for days and watching videos, everyone keeps saying summoning this and its only more summoning that.
you are the first person to literally look up anything else. it takes one search on google to start thinking differently, it shows youve at least taken some effort.
i go into more details in the necromancy discord, i encourage everyone to read it and use whatever is there for your own videos and ideas.
necromancy is NOT summoning.
would you agree if death rework reduce death claim and death said "i think i need set up new shop" boom necromancy store sell soul for 1mil lmao death alrdy rich harvesting player death claim.
God i hope you dont have to collect another thing like divination
Philosophers stone coming?
gooood thoughts
The “boys” Jagex studios are a bit lazy, one person will do his job with some kind of new content .the rest of the” lemmings ” will template that idea and copy it to make basically the same things (i.e) runes span being div in the sky
Really good video
yes! haha :D im looking forward to this new skill :D :D
really good video.
Really, really good video, but I just can't over the fact that you pronounce "Anima" closer to "Enema" than anything else.
Do RS3 players not get to decide what comes into the game?
Nope
@@lasersharks that's rough, osrs dev team are going to decide our new skill and what it does through polls, hopefully it turns out good and doesn't kill the game
What's this about enema's?
Sounds really odd but do you think Necromancy could also involve Necronium/Necrite feels off to have a metal that closely named its even green and it not be related? Could the new metals have their own semi purpose like bronze - rune bars and their minotaurs in summoning? Just an idea
Annnnnd all of it is untradeble.
Combat skill pls
can we pleasenot have it sweeat switchscpe please
This is still just speculation.
people are gonna max this skill in a week with the silly amount of xp you can get in rs3.
They usually do 6 month where you can’t use lamps and stars on it
This needs to be an elite skill, Jim . Rune crafting div, and summoning
enema
Will it be f2p too? Or just never getting a skill again.