Build A Level Transfer System To Spawn At Any Location In Any Level
HTML-код
- Опубликовано: 2 авг 2024
- In this video I show you how to create a level transfer system using the player start component. This system does not use level streaming so it keeps all levels completely separate.
The level transfer system allows you to control where you spawn on a level based on where you exited from the previous level. For example, if you enter a cave you'll spawn at the cave entrance and when you exit the cave you'll spawn outside of the cave entrance.
This may sound simple but unfortunately Unreal Engine doesn't make something like this easy as they want developers to use their level streaming system.
Talk to me on my Discord Channel:
/ discord Игры
Apologies for the bad audio. I was too close to my mic. 😅
I can't tell you how long I have been trying to find a solution for my game. Thank you!
Audio is fine, thank you. Everyone else out there seems to only know how to move the starting point at which is compleatly useless
Just to make sure im not misunderstood, this video was perfect for exactly what i needed. Thanks!!
THANK YOU SO MUCH this was such an simple and straightforward tutorial for what I wanted to do and I couldn't find anything else that explained this correctly.
Dude you just saved my entire end of semester project for uni- None of the checkpoint/respawn systems I could find worked but THIS worked perfectly as a respawn and move from stage to stage system. Thank you, o wise random internet stranger
This took me years to figure out. I searched everywhere for a solution and never found one.
@@ElusivePandaGames Well thank you for having the exact issue I'm having then lol
Thanks for such a really easy to follow tutorial! Exactly what I was looking for, so many others just don't work. Got it working nicely in my project now, thank you!
Thank you so much. I spent a lot of time researching how to implement it. Thank you for your teaching. I wish you happiness and success.
Good video as always! This was a bit complicated for me, but it seems like a smart way to do it
Reach out to me on Discord if you need help! My link is in the description.
Thank you so much! It was a necessary feature for me, but it works perfectly as I explained it! Thank you from Korea!
Good tutorial, it’s unbelievable how convoluted UE5 makes simple concepts
Awesome! Thanks so much!
You need a drawing or something bro because it's difficult to visualize what points have the name especially when what you're saying isn't happening on screen yet.
amazing video thank you so much
this video just ended an existential crisis, thank you
this is genius. thank you
Thanks a lot
Life saver!
Perfekt!!!!
Great
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
how do we can travel between level landscapes multiple positions along the map?
I did everything you did, twice, but it still reopens the map through the wrong player start. Can you please help me? I am stuck on my school project. Do you have a discord I can contact? Thank you.
If this will help anyone in the future, mine didnt work until I checked that in the 'World Settings", "Game Mode Override" matched my game mode title in each map, also "Default Pawn Class" set to my character.
Thank you very much. This did indeed help me out. Thanks for the unknown amount of time saved!!
@@BunkBeazy Glad to help! 😊
I was able to implement this system flawlessly into a simulation game I’m making, but I wanted to not have the loading be automatic. The system I had in place before for pressing E to load into a level worked… but i couldn’t get it to load into a specific location like this. Is there a way I can get some support for this specific issue I’m having ?
I want to use this system but I want the player to have to interact to load into the level
if I have multiple levels with villages and I want to set the time of day/night how can I do it? I hope to receive a response
Depends on how you integrated your day/night cycle. You need to create a variable for the time of day and update that variable on level open.
Level streaming works for multiplayer. But what about this method? Will it work for multiplayer
no, unless the server is the one changing the level and not the player. it will change it for all players.
@@TrojanLube69 for some reason it works for me when i play with 2 players. i can be in separate levels. im a noob idk if it only works bc its in the editor and not
my master spawn point is set as none on both things and i still spawn at a different point, help? edit: now it ONLY spawns at the main spawn point even though all i did was look at stuff FINAL EDIT: i didn't connect a condition to the branch in third person
Does anyone know why, when I go through it, it resets the previous level, so if I moved a block it would be reset? If so is there a solution?
You mean in game you moved the block in the level then went to a different level and came back to that original level and the block was reset? If so you need to save the blocks location. The way I save variables across levels is by using a game instance. If you don't save the data it will always reset.
I’ll try it thank!
wow awesome you are back in make videos, but i'm still hoping for a continuation for the life simulation video, like a serie to show how to make ai too and others stuffs, i really loved that other video and is really the only video i found so far for this type of game and i really trying to make a life simulation game and really looking for tuts to help with that.
any chances for this to happens???