i did it this way local developerUsernames = { "DeveloperUsername1", "DeveloperUsername2" } -- Add usernames here game.Players.PlayerAdded:Connect(function(player) -- Check if the player is a developer if table.find(developerUsernames, player.Name) then player.CharacterAdded:Connect(function(character) -- Clone the BillboardGui and set it up local developerTitle = game.StarterGui.DeveloperTitle:Clone() developerTitle.Parent = character:WaitForChild("Head") -- Attach to the head developerTitle.Adornee = character:WaitForChild("Head") -- Set adornee to the head end) end end). Where it says DeveloperTitle, that is the name of the billboardGui, so just name the BillBoardgui to DeveloperTitle and change the script name to DeveloperTitleScript(just so i know which script it is, and i dont get lost) and then it should work.
Love your easy to follow videos. A Big Fan of your Scripting {{DESCRIPTIONS}} - It helps us learning ‼ Yes - I agree - your channel is Under Rated big time.
Can you possibly make it to where the name of people in your group get the tag? I feel like it would be easier to tell which players in your group or your game are one of these things, (“Member,” Tester,” “Analytics,” “Developer,” “Co-Owner,” and “Owner”) if they are then get some rewards within the game. I just thought of this as like a little reward system for people who want to complete the game faster.
Absolutely! You can use the Player:IsInGroup(groupId) function to check if the player is in a group. Then simply check their group value and go from there: local Players = game:GetService("Players") local function onPlayerAdded(player) if player:GetRankInGroup(2) == 255 then print("Player is the owner of the group, 'LOL'!") else print("Player is NOT the owner of the group, 'LOL'!") end end Players.PlayerAdded:Connect(onPlayerAdded) Here's the documentation to help you understand better: create.roblox.com/docs/reference/engine/classes/Player#GetRankInGroup
Could you please do a tutorial on placeable signs that players can customize? Like in infectious smile or rust_010's games. Ive been unable to make one.
Or otherwise, check for the output. If your script displays an error, or a warning then you have done a spelling mistake, or couldn’t find that part. However, the output does say what is the error, like “Part called “e” not found in workspace”
i did it this way
local developerUsernames = { "DeveloperUsername1", "DeveloperUsername2" } -- Add usernames here
game.Players.PlayerAdded:Connect(function(player)
-- Check if the player is a developer
if table.find(developerUsernames, player.Name) then
player.CharacterAdded:Connect(function(character)
-- Clone the BillboardGui and set it up
local developerTitle = game.StarterGui.DeveloperTitle:Clone()
developerTitle.Parent = character:WaitForChild("Head") -- Attach to the head
developerTitle.Adornee = character:WaitForChild("Head") -- Set adornee to the head
end)
end
end).
Where it says DeveloperTitle, that is the name of the billboardGui, so just name the BillBoardgui to DeveloperTitle and change the script name to DeveloperTitleScript(just so i know which script it is, and i dont get lost) and then it should work.
When i do it it just leaves the tittle on the spawn
2:01 *Attempts to do that on my laptop* _3 seconds later_ *realizes I’m on a Mac*
Nice video:)
TY🎉🎉🎉🎉
Love your easy to follow videos.
A Big Fan of your Scripting {{DESCRIPTIONS}} - It helps us learning ‼
Yes - I agree - your channel is Under Rated big time.
And I’m going to use this for my obby
Very very helpful thank you 😊
YESSSSSS a new version of this!!
Can you possibly make it to where the name of people in your group get the tag?
I feel like it would be easier to tell which players in your group or your game are one of these things, (“Member,” Tester,” “Analytics,” “Developer,” “Co-Owner,” and “Owner”) if they are then get some rewards within the game. I just thought of this as like a little reward system for people who want to complete the game faster.
Absolutely! You can use the Player:IsInGroup(groupId) function to check if the player is in a group. Then simply check their group value and go from there:
local Players = game:GetService("Players")
local function onPlayerAdded(player)
if player:GetRankInGroup(2) == 255 then
print("Player is the owner of the group, 'LOL'!")
else
print("Player is NOT the owner of the group, 'LOL'!")
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
Here's the documentation to help you understand better: create.roblox.com/docs/reference/engine/classes/Player#GetRankInGroup
thank you so much
Hi rusty! I have a vid idea. Make survival game, like make mining system and crafting table. I think that will be good
Oooooo! I like that one
Could you please do a tutorial on placeable signs that players can customize? Like in infectious smile or rust_010's games. Ive been unable to make one.
Can someone help me im getting this error on my story game: HTTP 403 (Forbidden) this happens when the game trys to teleport you to another game
Go in your game settings, go to the security tab, enable third party teleports. I think this works lmk if it helped
its not showing on my friends head. any fix to that?
Yessir show off roles now here(first? XD)
If it isn’t working remplace the Character:WaitForChild by Character:FindFirstChild i test it its work hope it help
W, thanks
hey can u tell me that how to use chat tags like vip chat tag owner chat tag stuff like that
please make a video on how to convert rblx file then boj... 😢
im giving myself a zesty title like “devcutie” am i cooked?
Definitely cooked 💀
Hello Rusty! It would be easier if you could send that script in comments, please...
plz help
without giving the model .... flop
It didnt work nooo 😭😭😭
I'm happy to help! Please make sure you check to see if everything is spelled correctly.
Or otherwise, check for the output. If your script displays an error, or a warning then you have done a spelling mistake, or couldn’t find that part. However, the output does say what is the error, like “Part called “e” not found in workspace”
@@rustysillybandmine isn’t working and I have spelt everything correct and recorrected errors but it’s still not working
bro its not workingggggg
It is
Bro you did it wronggggg
Make sure u check the script, also check for capitalization mistakes (Yes, ik im a month late)