Great job, Myk. Well presented and you addressed some of the things that you run into when you are actually using the DAW that might not get covered in documentation. I've been using Pro Tools since Eisenhower was president, but do stripped down cinematic guitar rock and Pro Tools is feeling bloated and slow right now. Cheers!
Thank you! Definitely could have been better, I should have paid more attention to the snap offsets, as I've had to go back and manually adjust a little bit 🤣
Great stuff as always. Just one thing: I talked a time ago with the studio wher i record my first EP and they said that to edit guitars its better split and crossfade then strech because of glitchs and stupid effects. Do you agree? Or its a technique to use only for milimeter editing?
Depends on the source material, really. Typically with stretch markers, it's a good idea to add anchor points just outside of the material to be stretched to prevent warping things outside the desired area. In many cases, a combination of split/crossfade slip editing AND stretch markers works great. Other times, one or the other is fine. For this particular use case, the stretch markers did the trick and made short work of lining up those transients, but again, depending on the source and the desired affect, you may have to change your approach (lead guitar comes to mind). But since this was a section that was simple 16th notes, the dynamic split and stretch option seemed the fastest way and it sounded alright. Stretching can get quite wonky beyond 90% speed, in my experience, if the section being stretched is a bit long
I can't stand the dynamic split option, it never works for me. It cuts up the audio in all the wrong places, no matter how I toggle the settings. It's a nightmare, I'd much rather just do it manually.
There's not really an exact answer for that, it will depend greatly on the material. I usually leave it at whatever the project default is unless it sounds funny, then try some of the others and see if it improves
A detailed Guitar editing course like the drum editing would be great 🤘
You have a great voice over voice!
Thank you!
Amazing video! I'm going to have to watch this over and over! SUBSCRIBED.
Great job, Myk. Well presented and you addressed some of the things that you run into when you are actually using the DAW that might not get covered in documentation. I've been using Pro Tools since Eisenhower was president, but do stripped down cinematic guitar rock and Pro Tools is feeling bloated and slow right now. Cheers!
Very very good detail video explanation. Not once did I have to fast forward. You're straight to the point. Love it.
Very good video, easy to follow and great informations, i loved it!
Good cover! Bass tone is killer!
This man is a beast. Love from Alberta, Canada.
Awesome lesson. Good work! Thanks!
Thank you! Definitely could have been better, I should have paid more attention to the snap offsets, as I've had to go back and manually adjust a little bit 🤣
Great video. Thanks for this 😎🤘
There's always something to learn. Thanks for this!
This was super helpful! Thanks
Thank you so much! Very usefull stuff!
Very well explained sir 👏
Learned so much thank you!
Hey, thank YOU for watching!
thanks Mike 🎸
q to quantize media items? I had no idea ... (cries over wasted hours of snapping items to grid)
Yep, a gold mine here...
Great video with practical examples - this will save me a lot of time - thanks!
Perhaps I should do a follow up and work on something less percussive and without space. Slip editing is great for leads and heavier rhythms
@@LetsTalkAboutReaperYes that would be great 👍 I will stay tuned 😀
Thank you!!
Amazing video! Thank you!
Thanks for this. Very helpful.
Very nicely done!
Amazing! Thanks a lot!
sick tysm
Great video
nice! Thank you
Thanks!
nice indeed.
cooolawsome how do you render that with fx added in the final mix
A1
Great stuff as always. Just one thing: I talked a time ago with the studio wher i record my first EP and they said that to edit guitars its better split and crossfade then strech because of glitchs and stupid effects. Do you agree?
Or its a technique to use only for milimeter editing?
Depends on the source material, really. Typically with stretch markers, it's a good idea to add anchor points just outside of the material to be stretched to prevent warping things outside the desired area. In many cases, a combination of split/crossfade slip editing AND stretch markers works great. Other times, one or the other is fine.
For this particular use case, the stretch markers did the trick and made short work of lining up those transients, but again, depending on the source and the desired affect, you may have to change your approach (lead guitar comes to mind). But since this was a section that was simple 16th notes, the dynamic split and stretch option seemed the fastest way and it sounded alright.
Stretching can get quite wonky beyond 90% speed, in my experience, if the section being stretched is a bit long
Cool tricks!
check out MK Slicer from reateam scripts
I can't stand the dynamic split option, it never works for me. It cuts up the audio in all the wrong places, no matter how I toggle the settings. It's a nightmare, I'd much rather just do it manually.
Question: Which algorithm is the best for the stretch markers you think?
There's not really an exact answer for that, it will depend greatly on the material. I usually leave it at whatever the project default is unless it sounds funny, then try some of the others and see if it improves
@@LetsTalkAboutReaper Ok I do the same. Hey thanks for taking the time to answer brother.