Blender: Cloth Pinning For Beginners

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  • Опубликовано: 27 дек 2024

Комментарии • 64

  • @dotpenji
    @dotpenji Год назад +13

    Your tutorial on cloth pinning in Blender is both informative and presented in a clear and easy-to-follow manner. You've made a complex topic seem much more accessible, and I appreciate that. If you could create a unique clothing design using Blender's cloth simulation, what would it be, and what kind of animation or scene would you set up to showcase it? Get as creative as you like, and I'm excited to hear your ideas!

    • @monicasoriano8581
      @monicasoriano8581 Год назад

      Amazing tutorial! Creating a unique clothing design using Blender's cloth simulation opens up a world of creative possibilities. Keep up the good work!

    • @ryanvalenzuela551
      @ryanvalenzuela551 Год назад

      amazing content thanks for sharing this information

    • @monalizapantoja8490
      @monalizapantoja8490 Год назад

      This Blender cloth pinning tutorial is helpful!

    • @motivatedbeastph
      @motivatedbeastph Год назад

      You made this tutorial so easy, it's easy to understand the step by step!

    • @aicetaylor8332
      @aicetaylor8332 Год назад

      Fantastic cloth pinning tutorial! Your clarity in explaining complex topics is much appreciated.

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 4 дня назад

    Thank you for making light up🤗

  • @vickylau4981
    @vickylau4981 Год назад +4

    Thanks so much @pixxo3d for putting out such terrific vids on cloth sims and beginner physics. Always wrap up watching hell motivated and inspired to keep learning!

  • @herrremo
    @herrremo Год назад +4

    4:19 or you can have selected the vertices and then control+H and select hook to an object and voilà! already hooked

    • @jajoothecoolman
      @jajoothecoolman Год назад

      ty

    • @L1GHT.3D1TZ
      @L1GHT.3D1TZ 3 месяца назад

      thx bro

    • @DavidESSOELOKAN
      @DavidESSOELOKAN 5 дней назад +1

      I tried Hook but found some difficulties when the empty had to follow another Mesh. So I tried to make the Mesh directly parent of the cloth, it works well

    • @herrremo
      @herrremo 22 часа назад

      @DavidESSOELOKAN oh! good tip, thanks for share this solution my friend

  • @grantfoley5414
    @grantfoley5414 Год назад +1

    Perfect tutorial thank you. Just about to make a cloth awning and this is just what I needed

  • @rilijohnmichael
    @rilijohnmichael Год назад +2

    Thank you so much man, I was looking for something like this on a specific animation I'm doing. You're literally a lifesaver.

    • @Corn_Pone_Flicks
      @Corn_Pone_Flicks 7 месяцев назад

      "Literally?" So, you were actually going to die if you didn't figure it out?

  • @TomasHradckyComposer
    @TomasHradckyComposer Год назад +2

    Solid as usual. Very helpful.

  • @VICTIMDIE
    @VICTIMDIE 5 месяцев назад

    You said everything that need to be said. thanks man i wish i watched ur video 3 hours instead of searching online

  • @DCLeadboot
    @DCLeadboot 2 месяца назад

    Cool tutorial! 😁
    Does the cloth also react to a collision object moving through it too?

  • @InfinityLearning3D
    @InfinityLearning3D 11 дней назад

    This is great!

  • @felipedemelostudio
    @felipedemelostudio 3 месяца назад

    Great tutorial! fast and objective

  • @herrremo
    @herrremo Год назад

    2:14 another way to subdivide a mesh is by geometry nodes. I am a noob in blender and I haven't explore yet the geometry n odes area but this is simple, just add new nodes (just in like shading nodes tab) and put between the two nodes a SUBDIVIDE MESH and there you can subdivide, this is a non destructive way to subdivide the mes, so you can test your cloth parameters back and forward and keep a mesh with just 2 or 3 subdivides on the mesh itsefl, hope it can help someone, cheers!

    • @GrawvyRobber
      @GrawvyRobber 10 месяцев назад +1

      This deserves top comment. Thank you!

    • @herrremo
      @herrremo 10 месяцев назад +1

      @@GrawvyRobber sharing is caring 🧡

  • @ChainsawDNA
    @ChainsawDNA 6 месяцев назад

    Excellent tutorial. Thank you for posting.

  • @3DAnimationBlender-17
    @3DAnimationBlender-17 Месяц назад

    Thanks so much

  • @HatmanDzn
    @HatmanDzn Месяц назад

    Thank you

  • @ardova
    @ardova 11 месяцев назад

    I'm trying to make cape, how did u manage to reach the situation in 0:43?

  • @herrremo
    @herrremo Год назад +1

    thanks for this content, amazing

  • @arcticfox8288
    @arcticfox8288 4 месяца назад +5

    Maybe I'm stupid. I don't understand how you added multiple control points when there's only one slot for a pinning group 🤔

    • @alejandromar9880
      @alejandromar9880 2 месяца назад +3

      Vertex 1 - pin group and group a
      Vertex 2 - pin group and group b
      Hook 1 group a
      Hook 2 group b
      Cloth sim pin group

  • @ionic_
    @ionic_ Месяц назад

    3:30 - 3:40 for those who know how to do cloth and just needed the pin....

  • @Pharos89
    @Pharos89 Год назад

    Thanks for your tutorial

  • @ismaelferreira6447
    @ismaelferreira6447 Месяц назад

    Select your pin group and then. F3 Hook to a new object. Put it before clothing simulations. Now you can move your clothes ❤

  • @អាឆ្កួត-ច6ជ
    @អាឆ្កួត-ច6ជ 4 месяца назад

    thank brother, for this, I am really stuck now, how to create tearing package, like tearing cady package for example, which there no lessson to find for blender in the internet, can you help?

  • @oscarayala1339
    @oscarayala1339 11 месяцев назад

    Lifesaver!

  • @MyStudio-io3so
    @MyStudio-io3so 4 месяца назад

    Great video, I notice when I go to object and apply scale to the plane I am using for my cloth simulation the modifier don't function with the object that I apply a collision modifier to. What can I do to fix this?

  • @r.id.2236
    @r.id.2236 Год назад +1

    hmmm, can i pin it to curve tho?

  • @henrique2799
    @henrique2799 5 месяцев назад

    2:59 The time he starts to talk about the pin part

  • @antonioazzolino8827
    @antonioazzolino8827 Месяц назад

    3:57 HOOK TO IT

  • @mxdwnm
    @mxdwnm 3 месяца назад

    How can i pin it on both sides?

  • @Noble5Consultants
    @Noble5Consultants 8 месяцев назад

    Thank you for sharing

  • @teresashinkansen9402
    @teresashinkansen9402 6 месяцев назад

    But how do I pin cloth to two different objects?

  • @peterlaverty9397
    @peterlaverty9397 Год назад +2

    How can I add multiple pins. i am trying to simulate a canopy opening and closing. I hit a wall lol

    • @Aaron628318
      @Aaron628318 Год назад +4

      Did you solve this? I've just managed to get curtains opening by attaching multiple points on the cloth via one vertex group to a single hook to an object changing scale.

    • @drbonemaster2
      @drbonemaster2 Год назад

      @@Aaron628318 I was looking for a solution like that! Thanks for the tip!

    • @vay911.
      @vay911. 11 месяцев назад

      ❤ u made text tutorial.. thanks bro..

    • @peterlaverty9397
      @peterlaverty9397 11 месяцев назад

      Not yet I need to make an animation this week so I will give it a go
      @@Aaron628318

    • @peterlaverty9397
      @peterlaverty9397 11 месяцев назад

      What do you mean?@@vay911.

  • @habibsoufi
    @habibsoufi 5 месяцев назад

    god stuff thank you

  • @thisisloren3606
    @thisisloren3606 11 месяцев назад

    I am curious why does Blender called that part"shape", since it is for pin group

  • @jajoothecoolman
    @jajoothecoolman Год назад

    thanks

  • @PyubX
    @PyubX 5 месяцев назад +1

    When i pin a vertex group it works well when i click space but when i start moving the mesh it lags behiind and clips

  • @PinkeySuavo
    @PinkeySuavo 8 месяцев назад

    is it normal that my hook seems to auto key my movement? I put play, move it around, then after i play it around cloth tries to follow old movement...

  • @marvluebke
    @marvluebke 10 месяцев назад

    Starts at 2:55

  • @MyStudio-io3so
    @MyStudio-io3so 4 месяца назад

    MPORTANT READ: I am doing a cloth simulation in experiment testing cube and plane object only. I notice when I add my plane for the cloth and subdivide it works well even after adding the cloth physics. Blender viewport runs with a good frame rate. I add in a cube made it a collision object, everything works fine, Blender runs at a good speed. I apply the collision modifier and after that the cloth falls through the cube as if I added no collision. The same thing will happen if I apply the scale to the plane I used for the cloth. I tried baking the cloth sim and still the same issue. I also notice if you apply the same modifier twice to the same object, Blender viewport runs at less that one frame per second. How to solve this? I also notice Blender slow play back and lag has nothing to do with the Physics but the modifiers. Because if you apply the physics modifiers Blender runs without much lag, however, the modifiers don't function when applied

  • @Lonely_Animation
    @Lonely_Animation 5 месяцев назад

    Thanks you1!1!1!1!!1!

  • @neillpretorius
    @neillpretorius Месяц назад

    How would you Parent this to say a bone in an armature? Child of constraint grabs the empty but the cloth pin groups dont follow :(

  • @anonimowyuzytkownik8372
    @anonimowyuzytkownik8372 Год назад +1

    the thumbnail is misleading

    • @PIXXO3D
      @PIXXO3D  Год назад

      Please explain how?

    • @TheJacobiak
      @TheJacobiak Год назад

      @@PIXXO3D because you are pining to the whole side of the cloth, and how to use a point? imagine if you have a tissue with four corners and you want to hook only the points, or as the picture shows, only specific points on the texture. This video is more like a flag, where the whole side of the object has been pinned.

    • @grantfoley5414
      @grantfoley5414 Год назад +1

      You can use the Same process you just won’t be selecting a whole side of verts to a group. You’d be selecting only the corners of the tissue or specific point of the flag you wish to be pinned to a wall.