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Imagine 50 years from now , dark souls is already dead and forgotten when, suddenly someone uploads a time lapse video of them reaching max level in undead asylum only
Small funfact: The foggate at the shrine is not connected to a "the outside world is not fully loaded" reason. After many tests i decided to hack myself through the fog to see how much is loaded on the outside and everything is loaded quite well. So in the end, i've absolutly no idea why the firelink fog exists but loading durations is not the answer.
Well, it is triggered if you kill an NPC in Firelink (or at least if you kill Yuria - I never kill anyone else, but assuming..), so that could in part explain it's existence. Though that doesn't necessarily explain why it initially appears when you reload Firelink - unless it's to potentially trap you with an NPC you may have previously aggroed.
Btw, the area outside firelink doesn't take forever to load, the game doesn't load it by default because most people stay inside firelink. The game waits a standard amount of time the developers thought would be adequate for people to utilize firelink and maybe explore after. This helps with load time when traveling to firelink so often.
@@canter1ter even then it should automatically start loading, just the fact that I can load up any map in around 3 seconds but have to wait a minute for that one small little area because of some dumb timer is aweful
Great work once again! I'd agree that Firelink Shrine doesn't count as a different area from the tutorial/ cemetery btw. Not just out of convenience but because I don't trust area title cards as the sole factor in what distinguishes a location. I already disregard that in Dark Souls 1 in a bunch of places for a variety of reasons.
Plus, then we'd have to treat road of sacrifice as different from crucifixion woods, irithyll dungeon as different from the profaned capital, and smouldering lake as different from the demon ruins, as some notable examples.
I consider the tab that holds bonfires (I don't know the name for that, if it has one) the location. Besides Dark Firelink/Untended Graves, because while yes they are actually the same location, it's easier to casually refer to them as different areas. Also, I only just noticed that your name is all lowercase and now I will probably notice that when I watch your videos...
@@thaias9654 That's perfectly valid but I think there's never one way to really nail it down. :) You could talk about what an area is in terms of multi-player, for example. Then suddenly you have things like the Crystal Cave and Duke's Archives, and the Abyss and New Londo Ruins tied together, because it's considered one area in terms of who's the boss and how it's zoned for that. Then on the flip side you have something like the Demon Ruins, which doesn't get divided up further by name but has distinct zones separated by three different bosses. Or you have Darkroot Garden and Darkroot Basin having different names from each other but both sharing the same area boss (Moonlight Butterfly), then the part that is separated (forest area with Sif) doesn't get a different name and is just treated as more of the garden name-wise. It can all be broken up a bunch of different ways. :p
I've mostly played DS3, and that game has decent divides. FromSoft has definitely gotten better with organizing their areas, and I can only hope it gets better for Elden Ring. But since I haven't touched anything besides DS3 in a long time, zone by category plus a few personal splits is suitable for me. And I guess that's what this is all about. FromSoft has been improving in many areas, even the subtle things like bonfire categorization add up to a much more quality-of-life experience.
You can walk between the shrine and the Cemetery without a loading screen or fast travel. Its all part of the beginning area no matter what people says.
@@IrvineTheHunter Its a clear cut area. Firelink Shrine in Dark Souls 1 and 2 are the same thing. Not seperated by loading screens, but clearly seperate areas that are connected to the beginning of the game. DS1, going down the elevator or through the tunnel goes to completely new areas. DS2, there's doors and a giant hole that are clear markers for differnt areas. DS 3 is the same with how the beginning area is linked to firelink shrine and very clearly seperate from the rest of the game.
@@solidmoon8266 what about faron keep and the road of sacrifices and the undead settlement and the cathedral of the deep? All connected without loading screens or fast travels
By the way, those are Hollow Clerics, the Grave Wardens appear earliest in the Cathedral of The Deep. They do appear in the Untended Graves as well. The Grave Wardens wield Grave Warden Twinblades that deal bleed damage, and you can get their entire set and (armor and weapon) from loot drops. I do not know why Hollow Clerics are there in the first place, but I am glad the Grave Wardens are _not_ in Firelink & the spawn grave area. They are annoying AF.
Wrong. Literally the description of the Grave Warden on SoulsWiki says their location is Cemetery of Ash and Firelink Shrine. You’re confusing them with Cathedral Grave Wardens. Two different enemies.
@@phoenixproductions2021 why do they drop chimes then? And why are the same types of enemies in Lothric Castle (same clothes and model) casting miracles. They're also present in the Cathedral, Crucifixion woods. And why are the twinblade Grave Wardens' set call Grave Warden, instead of Cathedral Warden or something. (I will go read the description soon) "Hollow Clerics" might not be an appropriate name for all the variants of the enemies, but I'm pretty sure they're not there to tend the graves. I think they're Lothric missionaries gone hollow, considering the strongest ones are in Lothric/Consumed Garden. Or maybe they're Cathedral missionaries going to Lothric, though I wouldn't think so as much. It's hard to make a point about them since they don't drop their armor. And we can only make connections through the drops they do have more unique to them.
@@phoenixproductions2021 That's because Untended Graves and the Dark Shrine are *technically* located in the Cemetery of Ash and Firelink Shrine respectively. This is the same reason why messages left in the Untended Graves and Dark Shrine appear in their respective light locations as well
@@soldjaroffortun3 lol yea some soulsborne veterans first thought about being trasported is going to be something like "IVE BEEN WAITING MY WHOLE LIFE FOR THIS TIME TO SL1 THE WHOLE GAME" and they just run through everything naked with a bat
This hits different because I've done Convergence mod runs with the starting gifts that reduce damage or health to 1/4th, and farmed quite a few levels before the mods Gundyr replacement...
For anyone wondering about Elden Ring: From the bonfire down the pit you can kill four enemies and get back to the bonfire in 30 seconds (done using hero). The enemies give on average 50 souls per run (each one can drop 11 or 14). Average 100 souls per minute, 6000 souls per hour. Since I don't know how to calculate the total souls required for max level and I haven't seen a number for it anywhere I'll just use the total of 20,150,000 to reach level 205 that's given on the wiki. 20,150,000 / 6000 = 3358 hours 3358 / 24 = 140 days Let's say you spend 12 hours a day farming, so 280 days. Or 9 months and some change. Or about one human pregnancy. Just to get two stats maxed out. Out of eight. To do some rough extrapolation: Every 89 levels maxes out a stat, since each start at 10 (and I believe all the classes are stat balanced). To go from level 1 to level 90 takes 1.5 million souls (Which you could actually do in about three weeks of 12 hours per day. Very reasonable, as far as things like this go, at least.). To go from level 90 to 179 takes 11.4 million more souls. That's about an 8.6 fold increase on the total number of souls. Assuming that holds steady then getting your third stat maxed out takes 110.4 million, your fourth takes 946.8 million, your fifth takes 8.1 billion, your sixth 69.6 billion, your seventh 597.2 billion, and getting all of your stats maxed out takes 5,121,463,205,083 or 5.1 trillion souls. That would be 853,577,201 hours, 35,565,717 days, 97,440.3 years. Let's hope that rough extrapolation is very, very wrong. Even on a computer that could simulate that run 100 times per second that would be 5000 souls per second, 300,000 souls per minute, 18 million souls per hour. And even then that would still take the computer 32.5 years.
We would need to set up the grinding equivalent of a generation ship to get this done. Ten thousand years in the future and there's gonna be this weird insular archaeo-tech cult in some corner of the galaxy known for their ancient rituals passed down though the eons
When I got to 480ish I just started speedrunning the base game to get the 5 free levels near the start of the game. I only got to your level though, other games happened. What stinks in DS3 is that you can one shot the Golden Winged Knights at Grand Archives up until NG +6, but not in NG +7. (dark dagger, max attack levels, all of the buffs/rings) When that happened I turned to running the game because using the Rapport strategy I found too slow and boring. (yes it's fun and funny at first, but it gets old) I'm happy they made it a little easier in Elden Ring, and Lies of P has been a breeze compared to any FromSoft game. Max level is only 43,264 points on the last level up. Yeah you don't get as much per kill in that game, but it's still so much quicker. Reached max level 561 in only a month and will get their much faster on the other platform I started playing. Elden Ring I got to an even 700 but stopped to play Lies. I like grinding, but I do like to reach max level in a sane amount of time. DS2 was pretty good with this too.
Man I felt so good when you said the amount of hours it would take and instinctively I said "DAMN THATS LIKE 10 YEARS!" glad I still know these things approximately, even tho the end result was closer to 11 years.
When the fog gate turns dark you can walk through it saving about 10 fames. I don’t know how much time that would save on your grind but more then 10 frames I think
Awesome video, love these grind to max level videos, also excited to see what you'll do next with the channel! I hate to be that guy but you showed the farming route taking 40 second when you DON'T pick up items. But you used the number of souls from when you DO pick up items. You'd have to factor in what the average time for the route is considering how often drops appear.
Nah, see, you only needs to sell items once. It might take a good half hour, but so long as you aren't selling the items as part of the route the calculations still work. The selling items phase happens last.
Always great to see an upload from you my guy as they're always pretty quality and a good time, not sure how I missed this one over the Holidays but I'm glad I found it in my recommendeds.
Thank you for all the tips and secrets at the start! I just started my first DS3 run and I didn't have any idea about all the stuff hidden around Firelink Shrine!!
I really enjoyed the story of yorm the giant. I like lighting the bonfires at selective locations. It gives players a sense of accomplishment. This video takes all of that away.
Jesus christ. I had to comment to commend you for making the tree jump first time. 👏 Unless it was just edited, but still; fair. That glitch jump is a huge pain. To anyone who stumbles across this comment on such an old video, if you want help with the tree I found that standing slightly down the stairs till you can run straight at the tree's roots was much easier than the dumb turn that most recommend.
Now that elden ring is out I think the parameter of a grinding video like this would be anything accessible before leaving the starting tomb into limgrave.
Woah, I never knew you could exit Firelink Shrine after teleporting to it. I always went to the Gundyr bonfire and moved on from there, thinking Firelink shrine is it’s own location and it doesn’t let you leave unless you teleport.
wait but you dont teleport to it unlike in Bloodborne or Demons Souls, you walk into it, so why shouldnt you be able to walk out again? Or am I missing something?
@@lord_vortekan first off what mongoloid has played ds3 but not the predecessors. And also, you definitely don’t teleport to firelink. Lol. If anything it’s really vital that you search the area around and above Firelink.
Wait... if firelink shrine is available, couldn't you level up and buy faster/stronger weapons from shrine handmaiden that way you could eventually get the overkill bonus from something like a weapon in the rapier class (damage would come out much faster than casting fireball). And for the further away enemies where fireball IS more effective, you could level dexterity to cast faster and faith/intelligence so splash damage also gets overkill
I always wondered about the fog wall appearing in the Firelink Shrine exit. It's so ominous... I didn't realize it was for that reason so the game didn't have to load the outside area. :p
That Iundex kill was super clean. The first time I ever played I barely squeaked out the win (~10% health remaining with zero estus left). My buddies were over and they had been struggling with earlier games. They were pretty impressed and it got my heart pumping for sure. Assassin class, by the way.
I literally no hit him and even Champ pretty much 99% of the time. I've played this game too much. Only bosses I still get hit by are Friede, Gael, and... Actually that's it.
my prefered method for this challenge: - start with the Sovereignless Soul and proceed to firelink as usual - install the Honest Merchant mod from Nexusmods - use the Sovereignless Soul to by 2,000 Soul of a Great Champion-s - return to the merchant to purchase as needed
out of curiosity once you start levelling INT wouldn't subsequent runs be a bit faster since you wouldn't need to spend extra seconds aiming your fireballs-- the splash damage would be strong enough to net you the overkill bonus regardless?
It's there so the player can quickly load into Firelink if they just want to level/sell/buy/upgrade stuff without having to wait for the entire area to load.
My wife tried Dark Souls 3 but had a very hard time with him. I however played the game enough that I can kill him as a thief without being hit. It is truly amazing to see your own personal skill improve over time, almost as if the player themselves level up in real life as your in game character levels up as well.
I beat Gundyr once as a Knight with Blackfirebomb spam and a basic idea of s from playing Nioh 2 on the first try. Second time I beat him, I spammed L1 with the Sellsword Twinblades as a Mercenary and it started clicking with me how much armor and Poise don't matter in that game, which helped me understand better how to get past the Abyss Watchers on my Knight character. Grinding on Souls for my Knight also taught me I can bait enemies with the Zweihander's charged Heavy Attack like I'm playing Monster Hunter.
I was just thinking every time you got 99 of each item, you would need to make a run to sell those items, which would add up massively over the course of those 10 years...
I have a question, wouldn't it be faster later to just utilize the heavy gem hawkwood gives? you should be able to 1 shot enemies with enough str later I'm sure?
Did you watch the video? He has no trouble one-shotting enemies WITH the overkill bonus. More damage is pointless for this grind. Plus he's only using melee for a single kill, which utilizing a plunging attack making the damage even more overkill.
Ok but if you do your leveling as the challenge goes on, there will be time spent on selling the items as well as leveling up. However wouldnt the time it takes to do a run go down significantly if you leveled up enough to be able to get the overkill bonus with your axe?
Iudex Gundyr is such a good tutorial fight. It's just challenging enough to people who are getting into the souls series (like me) without being something that is meant to kill you. The only from software game that did the. "Your not meant to beat this here and die" boss is Sekiro honestly because sekiro feels somewhat more narrative without a blank slate character
My best grinding place was high wall of lothric. Run down the left hand side. Kill the one walking, then the one that comes up the stairs. Then run up to the bit where the dead dragon is and kill the other one that screams. Then run to the edge and the dragon will kill all of them. Equip the sword and kill all the ones sitting down on your way back to the sword.
Newest run challenge for Soulsborne. Completing the entire Soulsborne series while grinding up to max level in the first area! Distortion2 in shambles.
If we are able to utilize things in the firelink why don't we also level up while doing it, we can utilize the overkill mechanic much more easily with a melee weapon Also how long does it take to kill 5 of them instead of 9?
When I smoked some bud a couple weeks ago I realized that dark soul is supposed to be a timeless game that you can play for your whole life cuz you never truly finish it until you get to max level so they’re genius for doing this I think I’ll be playing dark souls and Elden ring for the next 20 years til I get to max level
Now, about how long would it take for a NG+ with the Symbol of Avarice, Covetous Silver Serpent Ring +3 (The Ringed City DLC), the Staff and Shield of Want?
I am fairly certain the fog wall preventing exit from Firelink is just on a fixed timer independent of the area loading. In fact I made a mod deleting both fog walls and I'd run upstairs after spawning to find the area fully loaded or at worst a distant asset or two would pop in.
@AriyaTheWendigo go ahead, do it, touch/click that cute little 11:52. Google made it all bright and shiny for smooth brained crows like you. Do it I won't judge.
Aw man can't to see how much time you sacrificed, And how much of your sanity is still intact. I would've gone hollow before even thinking of that idea.
Great work, but you will be happy to find out you don't have to do the tree jump twice. Just backtrack from the lizard to the ledge where the archway into the scaffolding is.
The only thought I have after finishing this video is "why would... Why are they..." Yeah it's just why would you do this. Great vid, painful instigating thought
Oh hey! New algorithm push on this video, that's sweet. Hope you enjoyed it! If you did, maybe check out my most recent video. It's okay if you haven't played the game it's based on because I made the video with YOU in mind! ruclips.net/video/LkD_2EmuWhc/видео.html
If you're allowed to visit Majula and Firelink in DS2 and 3 it only makes sense that you redo DS1 with Firelink visits allowed
Wait, so you didn't do it for ten years??
Imagine 50 years from now , dark souls is already dead and forgotten when, suddenly someone uploads a time lapse video of them reaching max level in undead asylum only
Souls veterans rise as undead to watch it xD ..
@@leme686 many of em would be literally dead
Bold of you to assume that Dark Souls 1 would go dead in 50 years
@@leme686I swear the hollowing and chosen undead idea is so genius Ima remind all y’all a year later
@@sebastianb.4048
Or in their 70s, 80s, 90s, or a few years after 100(it’s happened before)
“Do not kill the sword master until later” bold of you to assume I *could* have killed him at the start
Git gud
@@fernandoxavier3089 no u
@@fernandoxavier3089 ratio
Pyro flame and kite, ez
"This has been left as an exercise for the viewer"
Small funfact: The foggate at the shrine is not connected to a "the outside world is not fully loaded" reason.
After many tests i decided to hack myself through the fog to see how much is loaded on the outside and everything is loaded quite well.
So in the end, i've absolutly no idea why the firelink fog exists but loading durations is not the answer.
Probably either a bug or a bug fix
Last gen consoles would probably not load the area fast enough.
@@Sharkamfss Oh thats a good point!
Y'all dont know you can go trough the fog on the first floor tower side ?
You just need to roll/jump roll and it removes the fog
Well, it is triggered if you kill an NPC in Firelink (or at least if you kill Yuria - I never kill anyone else, but assuming..), so that could in part explain it's existence. Though that doesn't necessarily explain why it initially appears when you reload Firelink - unless it's to potentially trap you with an NPC you may have previously aggroed.
Btw, the area outside firelink doesn't take forever to load, the game doesn't load it by default because most people stay inside firelink. The game waits a standard amount of time the developers thought would be adequate for people to utilize firelink and maybe explore after. This helps with load time when traveling to firelink so often.
I always found this stupid since the load time would be slowed down for like half a second
@@pendingchange3776 Hard disc drive users and console players, man, dont only think about yourself
@@canter1ter i use a hard disk drive and played on console the load times would be almost un affected
@@canter1ter even then it should automatically start loading, just the fact that I can load up any map in around 3 seconds but have to wait a minute for that one small little area because of some dumb timer is aweful
Worst idea ever of all time. I honestly cant believe that the beta testers did not give feedback on how frustrating it is.
That wait at the fog wall felt just as endless in real life.
Real life fog gates?
Great work once again! I'd agree that Firelink Shrine doesn't count as a different area from the tutorial/ cemetery btw. Not just out of convenience but because I don't trust area title cards as the sole factor in what distinguishes a location. I already disregard that in Dark Souls 1 in a bunch of places for a variety of reasons.
Plus, then we'd have to treat road of sacrifice as different from crucifixion woods, irithyll dungeon as different from the profaned capital, and smouldering lake as different from the demon ruins, as some notable examples.
I consider the tab that holds bonfires (I don't know the name for that, if it has one) the location. Besides Dark Firelink/Untended Graves, because while yes they are actually the same location, it's easier to casually refer to them as different areas.
Also, I only just noticed that your name is all lowercase and now I will probably notice that when I watch your videos...
@@thaias9654 That's perfectly valid but I think there's never one way to really nail it down. :)
You could talk about what an area is in terms of multi-player, for example. Then suddenly you have things like the Crystal Cave and Duke's Archives, and the Abyss and New Londo Ruins tied together, because it's considered one area in terms of who's the boss and how it's zoned for that.
Then on the flip side you have something like the Demon Ruins, which doesn't get divided up further by name but has distinct zones separated by three different bosses.
Or you have Darkroot Garden and Darkroot Basin having different names from each other but both sharing the same area boss (Moonlight Butterfly), then the part that is separated (forest area with Sif) doesn't get a different name and is just treated as more of the garden name-wise.
It can all be broken up a bunch of different ways. :p
I've mostly played DS3, and that game has decent divides. FromSoft has definitely gotten better with organizing their areas, and I can only hope it gets better for Elden Ring.
But since I haven't touched anything besides DS3 in a long time, zone by category plus a few personal splits is suitable for me. And I guess that's what this is all about.
FromSoft has been improving in many areas, even the subtle things like bonfire categorization add up to a much more quality-of-life experience.
Also you literally cannot level up without going into Firelink so it's kind of necessary.
You can walk between the shrine and the Cemetery without a loading screen or fast travel. Its all part of the beginning area no matter what people says.
That's over half of DS1/2, DS3/Demon Souls are the weird ones with warp hubs.
@@IrvineTheHunter Its a clear cut area. Firelink Shrine in Dark Souls 1 and 2 are the same thing. Not seperated by loading screens, but clearly seperate areas that are connected to the beginning of the game.
DS1, going down the elevator or through the tunnel goes to completely new areas. DS2, there's doors and a giant hole that are clear markers for differnt areas.
DS 3 is the same with how the beginning area is linked to firelink shrine and very clearly seperate from the rest of the game.
@@solidmoon8266 what about faron keep and the road of sacrifices and the undead settlement and the cathedral of the deep? All connected without loading screens or fast travels
@@batatac4mil86 From the Foot of the Wall bonfire you can walk to Yhorm and then back up to Aldrich without a bonfire or loading screen between.
By that logic, undead settlement is the same area as Anor Londo.
By the way, those are Hollow Clerics, the Grave Wardens appear earliest in the Cathedral of The Deep. They do appear in the Untended Graves as well.
The Grave Wardens wield Grave Warden Twinblades that deal bleed damage, and you can get their entire set and (armor and weapon) from loot drops.
I do not know why Hollow Clerics are there in the first place, but I am glad the Grave Wardens are _not_ in Firelink & the spawn grave area. They are annoying AF.
Wrong. Literally the description of the Grave Warden on SoulsWiki says their location is Cemetery of Ash and Firelink Shrine. You’re confusing them with Cathedral Grave Wardens. Two different enemies.
@@phoenixproductions2021 why do they drop chimes then? And why are the same types of enemies in Lothric Castle (same clothes and model) casting miracles.
They're also present in the Cathedral, Crucifixion woods.
And why are the twinblade Grave Wardens' set call Grave Warden, instead of Cathedral Warden or something. (I will go read the description soon)
"Hollow Clerics" might not be an appropriate name for all the variants of the enemies, but I'm pretty sure they're not there to tend the graves. I think they're Lothric missionaries gone hollow, considering the strongest ones are in Lothric/Consumed Garden.
Or maybe they're Cathedral missionaries going to Lothric, though I wouldn't think so as much.
It's hard to make a point about them since they don't drop their armor. And we can only make connections through the drops they do have more unique to them.
@@phoenixproductions2021 That's because Untended Graves and the Dark Shrine are *technically* located in the Cemetery of Ash and Firelink Shrine respectively. This is the same reason why messages left in the Untended Graves and Dark Shrine appear in their respective light locations as well
tbh getting the jump right first try is more impressive than the gundyr fight
If I was stuck in a swordart online scenario but in the dark souls universe I would definitely spend 10 years tryna to get to max level 😂
yea id praobly do the same but not max level, something like level 70 would be good for the beginning area, then level 100 for vordt
@@soldjaroffortun3 lol yea some soulsborne veterans first thought about being trasported is going to be something like "IVE BEEN WAITING MY WHOLE LIFE FOR THIS TIME TO SL1 THE WHOLE GAME" and they just run through everything naked with a bat
This hits different because I've done Convergence mod runs with the starting gifts that reduce damage or health to 1/4th, and farmed quite a few levels before the mods Gundyr replacement...
Im glad you didn't spoil the replacement
Thanks for the guide. I am finally confident enough to enter the next area after grinding for 10 years.
A madman is surely busy grinding it, the souls community deserves it
For anyone wondering about Elden Ring:
From the bonfire down the pit you can kill four enemies and get back to the bonfire in 30 seconds (done using hero).
The enemies give on average 50 souls per run (each one can drop 11 or 14).
Average 100 souls per minute, 6000 souls per hour.
Since I don't know how to calculate the total souls required for max level and I haven't seen a number for it anywhere I'll just use the total of 20,150,000 to reach level 205 that's given on the wiki.
20,150,000 / 6000 = 3358 hours
3358 / 24 = 140 days
Let's say you spend 12 hours a day farming, so 280 days.
Or 9 months and some change. Or about one human pregnancy. Just to get two stats maxed out. Out of eight.
To do some rough extrapolation:
Every 89 levels maxes out a stat, since each start at 10 (and I believe all the classes are stat balanced). To go from level 1 to level 90 takes 1.5 million souls (Which you could actually do in about three weeks of 12 hours per day. Very reasonable, as far as things like this go, at least.). To go from level 90 to 179 takes 11.4 million more souls. That's about an 8.6 fold increase on the total number of souls. Assuming that holds steady then getting your third stat maxed out takes 110.4 million, your fourth takes 946.8 million, your fifth takes 8.1 billion, your sixth 69.6 billion, your seventh 597.2 billion, and getting all of your stats maxed out takes 5,121,463,205,083 or 5.1 trillion souls. That would be 853,577,201 hours, 35,565,717 days, 97,440.3 years. Let's hope that rough extrapolation is very, very wrong. Even on a computer that could simulate that run 100 times per second that would be 5000 souls per second, 300,000 souls per minute, 18 million souls per hour. And even then that would still take the computer 32.5 years.
We would need to set up the grinding equivalent of a generation ship to get this done. Ten thousand years in the future and there's gonna be this weird insular archaeo-tech cult in some corner of the galaxy known for their ancient rituals passed down though the eons
Im lvl 505 and still playing my first character in DS3. God I love the grind
When I got to 480ish I just started speedrunning the base game to get the 5 free levels near the start of the game. I only got to your level though, other games happened. What stinks in DS3 is that you can one shot the Golden Winged Knights at Grand Archives up until NG +6, but not in NG +7. (dark dagger, max attack levels, all of the buffs/rings) When that happened I turned to running the game because using the Rapport strategy I found too slow and boring. (yes it's fun and funny at first, but it gets old)
I'm happy they made it a little easier in Elden Ring, and Lies of P has been a breeze compared to any FromSoft game. Max level is only 43,264 points on the last level up. Yeah you don't get as much per kill in that game, but it's still so much quicker. Reached max level 561 in only a month and will get their much faster on the other platform I started playing. Elden Ring I got to an even 700 but stopped to play Lies. I like grinding, but I do like to reach max level in a sane amount of time. DS2 was pretty good with this too.
Man I felt so good when you said the amount of hours it would take and instinctively I said "DAMN THATS LIKE 10 YEARS!" glad I still know these things approximately, even tho the end result was closer to 11 years.
Grinding max skill points before tutorial geni in sekiro
When the fog gate turns dark you can walk through it saving about 10 fames. I don’t know how much time that would save on your grind but more then 10 frames I think
Awesome video, love these grind to max level videos, also excited to see what you'll do next with the channel!
I hate to be that guy but you showed the farming route taking 40 second when you DON'T pick up items. But you used the number of souls from when you DO pick up items. You'd have to factor in what the average time for the route is considering how often drops appear.
Yeah I also didn't factor in the time it takes to sell the items to the shrine handmaiden. It's fairly insignificant in comparison to the 10.77 years.
@@FenoTheFox its hard to calculate, but it adds up bro, we're talking about 2.6 billion souls after all
Nah, see, you only needs to sell items once. It might take a good half hour, but so long as you aren't selling the items as part of the route the calculations still work. The selling items phase happens last.
What on earth. Overkill bonus damn didn't notice that was a thing in DS3 even though I've played it for hours
Always great to see an upload from you my guy as they're always pretty quality and a good time, not sure how I missed this one over the Holidays but I'm glad I found it in my recommendeds.
Thank you for all the tips and secrets at the start! I just started my first DS3 run and I didn't have any idea about all the stuff hidden around Firelink Shrine!!
I absolutely love these videos, maybe on the flip side you could make videos on what the absolute FASTEST way to get max level is on each game?
I really enjoyed the story of yorm the giant. I like lighting the bonfires at selective locations. It gives players a sense of accomplishment. This video takes all of that away.
1:34 "this guy's souls aren't included in the final math don't worry"
🤣 took me like ten tries to read that
8:18 mr president, get down!
I knew you would do this from the last video you posted finally i can see this, love your videos dude keep it up
I subbed the moment you said "I'm not sure how most people will feel about this, but what I am sure about is I don't care." Great stuff~
Does dex scaling for the cast time on the fireballs help speed up a run? Even a second would add up over time
Jesus christ. I had to comment to commend you for making the tree jump first time. 👏
Unless it was just edited, but still; fair. That glitch jump is a huge pain.
To anyone who stumbles across this comment on such an old video, if you want help with the tree I found that standing slightly down the stairs till you can run straight at the tree's roots was much easier than the dumb turn that most recommend.
@@Ixarus6713 I made it on my first attempt both times I did the jump in this video 🤙😎🤙
Now that elden ring is out I think the parameter of a grinding video like this would be anything accessible before leaving the starting tomb into limgrave.
im setting a timer for 32 years. can't wait to watch the Dark Souls 3 Max Lvl Tutorial Any% Speedrun in my retirement home. it's gonna be so sweet.
Woah, I never knew you could exit Firelink Shrine after teleporting to it. I always went to the Gundyr bonfire and moved on from there, thinking Firelink shrine is it’s own location and it doesn’t let you leave unless you teleport.
that’s reasonable, demon souls and blood borne are the exact same.
wait but you dont teleport to it unlike in Bloodborne or Demons Souls, you walk into it, so why shouldnt you be able to walk out again? Or am I missing something?
@@STOPSYPHER I’ve never played either of those, though.
@@lord_vortekan first off what mongoloid has played ds3 but not the predecessors. And also, you definitely don’t teleport to firelink. Lol. If anything it’s really vital that you search the area around and above Firelink.
@@STOPSYPHER I have an Xbox lol
This is basically leveling anything in RuneScape
Wait... if firelink shrine is available, couldn't you level up and buy faster/stronger weapons from shrine handmaiden that way you could eventually get the overkill bonus from something like a weapon in the rapier class (damage would come out much faster than casting fireball).
And for the further away enemies where fireball IS more effective, you could level dexterity to cast faster and faith/intelligence so splash damage also gets overkill
I always wondered about the fog wall appearing in the Firelink Shrine exit. It's so ominous...
I didn't realize it was for that reason so the game didn't have to load the outside area. :p
That Iundex kill was super clean. The first time I ever played I barely squeaked out the win (~10% health remaining with zero estus left). My buddies were over and they had been struggling with earlier games. They were pretty impressed and it got my heart pumping for sure. Assassin class, by the way.
that don't care statement was beautiful lmao need more of that today
8:38 don't know if you misspoke or i misheard you, but it sounded like you said 20, the fading soul actually gives 50 souls
Misspoke! In the math I had it correct at 50 souls.
Thanks for clarifying!
Damn! Not a single hit in that Gundyr fight! I don't think I've ever managed that despite over 20 characters and a bunch of new game pluses.
Whiffed that one hit though, entire fight ruined 😔
That *was* a really good gundyr fight! 👌👍
casul
I literally no hit him and even Champ pretty much 99% of the time. I've played this game too much. Only bosses I still get hit by are Friede, Gael, and... Actually that's it.
@Prospect Cmon man, after 2K hours on a game where the tutorial boss made me quit for two weeks, I get to do some chest pounding.
Hi I just recently found your channel and really enjoy your content. Great videos with great explanations. Nice job
1:33
Just the fact that this is the most replayed part of the video has me in stitches 😂
I have been waiting for this!!! Thank you 🙏 🙏🙏
The meaty feeling in dark souls 3 when you are hitting an enemy ❤
Proud of a iudex gundyr fight that was absolutely awful in execution, jfc ur terrible at souls lol
This right here is the best side of the souls community
Peak sigma performance
plin plin plon
@@cubixman9676 plan plun PLIN plun plon
He didnt get hit, so idk how tf he is terrible at the game.
Imagine if someone was close to complete and they died and had to recollect their souls…. The stress would be too much.
seeing the one guy fall off the cliff at the beginning was really funny to me
my prefered method for this challenge:
- start with the Sovereignless Soul and proceed to firelink as usual
- install the Honest Merchant mod from Nexusmods
- use the Sovereignless Soul to by 2,000 Soul of a Great Champion-s
- return to the merchant to purchase as needed
i don't think it would be legit by using mods, feels like cheating
Compliting the triology takes longer than a human lifetime.
Geez these videos are so much fun, can't wait to see whatever it is that you do next :)
Now for the spinoff. Grinding to max in the elden ring tutorial area
out of curiosity once you start levelling INT wouldn't subsequent runs be a bit faster since you wouldn't need to spend extra seconds aiming your fireballs-- the splash damage would be strong enough to net you the overkill bonus regardless?
The joy is temporary the climb is forever
That fog wall blocking the Cemetery from the Shrine is to mask loading? I thought it was just a complete barrier preventing passage for some reason.
It's there so the player can quickly load into Firelink if they just want to level/sell/buy/upgrade stuff without having to wait for the entire area to load.
It basically is. The area is already loaded, you can use free cam or even just no collision to get through, and everything is loaded.
Man cutting those 8 years off the grind is gonna really save me some time
My wife tried Dark Souls 3 but had a very hard time with him. I however played the game enough that I can kill him as a thief without being hit.
It is truly amazing to see your own personal skill improve over time, almost as if the player themselves level up in real life as your in game character levels up as well.
Lmao okay??? That's like a amateur baseball player talking shit to an infant.
Shut up.
I beat Gundyr once as a Knight with Blackfirebomb spam and a basic idea of s from playing Nioh 2 on the first try. Second time I beat him, I spammed L1 with the Sellsword Twinblades as a Mercenary and it started clicking with me how much armor and Poise don't matter in that game, which helped me understand better how to get past the Abyss Watchers on my Knight character. Grinding on Souls for my Knight also taught me I can bait enemies with the Zweihander's charged Heavy Attack like I'm playing Monster Hunter.
What an awesome concept for a video, really enjoyed it :)
I was just thinking every time you got 99 of each item, you would need to make a run to sell those items, which would add up massively over the course of those 10 years...
You can get as many chimes as you want and you can use the souls all 99 at a time so until the end it wouldnt take to terribly long
I've Been Killing Slimes for 300 Years and Maxed Out My Level!
I have a question, wouldn't it be faster later to just utilize the heavy gem hawkwood gives? you should be able to 1 shot enemies with enough str later I'm sure?
If I remember correctly you need the farron coal in order to unlock heavy infusion which is located at farron keep
@@miniguylad2827 Forgot about that. Thank you.
Did you watch the video? He has no trouble one-shotting enemies WITH the overkill bonus. More damage is pointless for this grind. Plus he's only using melee for a single kill, which utilizing a plunging attack making the damage even more overkill.
Was so relieved when I realised towards the end of that you weren't going to actually do it
Ok but if you do your leveling as the challenge goes on, there will be time spent on selling the items as well as leveling up. However wouldnt the time it takes to do a run go down significantly if you leveled up enough to be able to get the overkill bonus with your axe?
Iudex Gundyr is such a good tutorial fight. It's just challenging enough to people who are getting into the souls series (like me) without being something that is meant to kill you. The only from software game that did the. "Your not meant to beat this here and die" boss is Sekiro honestly because sekiro feels somewhat more narrative without a blank slate character
My best grinding place was high wall of lothric.
Run down the left hand side.
Kill the one walking, then the one that comes up the stairs. Then run up to the bit where the dead dragon is and kill the other one that screams. Then run to the edge and the dragon will kill all of them.
Equip the sword and kill all the ones sitting down on your way back to the sword.
Newest run challenge for Soulsborne. Completing the entire Soulsborne series while grinding up to max level in the first area! Distortion2 in shambles.
If we are able to utilize things in the firelink why don't we also level up while doing it, we can utilize the overkill mechanic much more easily with a melee weapon
Also how long does it take to kill 5 of them instead of 9?
this is a very generous use of the word tutorial.
Happy holidays to all & merry Xmas!
DS2 is still my all-time fav.
holy shit i didn't realize this came out today, perfect time to watch these lol
Doesn't the fading soul give 50, not 20 souls?
When I smoked some bud a couple weeks ago I realized that dark soul is supposed to be a timeless game that you can play for your whole life cuz you never truly finish it until you get to max level so they’re genius for doing this I think I’ll be playing dark souls and Elden ring for the next 20 years til I get to max level
Now, about how long would it take for a NG+ with the Symbol of Avarice, Covetous Silver Serpent Ring +3 (The Ringed City DLC), the Staff and Shield of Want?
Still too long.
Jesus, this video came out one year ago.
I wasted one year, best go and grind
now do Elden Ring (Cave of Knowledge)
I am fairly certain the fog wall preventing exit from Firelink is just on a fixed timer independent of the area loading. In fact I made a mod deleting both fog walls and I'd run upstairs after spawning to find the area fully loaded or at worst a distant asset or two would pop in.
11:52 of garbage
why did you watch it then?
@AriyaTheWendigo never learned how to click on hyper links and it shows.
@AriyaTheWendigo go ahead, do it, touch/click that cute little 11:52. Google made it all bright and shiny for smooth brained crows like you. Do it I won't judge.
@WilliamChamplin absolutely shattered me like glass
average pleb hating on DS1, poor baby, is it too hard to u? pathetic lmao
and now elden ring: farming max level without leaving the graveyard tutorial
*Elden Ring finally comes out*
“The Stunning Reopening of the Series”
Aw man can't to see how much time you sacrificed, And how much of your sanity is still intact.
I would've gone hollow before even thinking of that idea.
The Shawshank Redemption of Dark Souls III
Him being proud he beat gundyr "clean" 😭😭
This dude only had 10k subs... Damn well deserved sub!! Time to binge watch
I don't know what the skull ring does
I love the conclusion being DS1 is the king.
Hum using the algorithm again heh
Good job mate hope you do more videos, and i wouldn't never find you if it wasn't for it.
Great work, but you will be happy to find out you don't have to do the tree jump twice. Just backtrack from the lizard to the ledge where the archway into the scaffolding is.
a nice boss fight from such a nice content creator
The only thought I have after finishing this video is "why would... Why are they..." Yeah it's just why would you do this. Great vid, painful instigating thought
The lack of HUD always saddens me, but that Gundyr fight was pretty clean
Not as clean as my lack of hud
The title led me to believe you were actually gonna do it
Oh god that firelink loading reminds me of playing day 1 on my xbone external hdd, it took like a full minute to load
epicly awesome gundyr fight legit cunfirmed
… just found out about the illusion wall … I’m level 117 fuuuuu
The music of ds3 was probably my favourite part of the game
After reaching max level, finally I can play the game.
"hey man, I havent seen you in like, what 30 years? what you been up to?"
Nice video I'm surprise that it take really less time than my method
"I'm not sure how people will feel about this, but what I am sure about is that I don't care." This made me laugh. Villain arch vibes lol
What great information to have.