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I don't consider Visceral Games to be a failure on there own part. I feel they were the victim of yet another Greedy Publisher wanting money over quality or Strong IP's
The problem is that EA is never content to make any amount of money that is less than ALL YOUR MONEY RIGHT NOW. They want to turn everything into gigantic multimedia empires, and horror themed media (games and film) were never meant to be such. They have a specialized audience who knows what they want, so a small studio can make a low budget offering guaranteed to make its money back and some profit which it can then use to fund other mainstream offerings. This is why there was so much slasher VHS movies in the 80's, that's what got studios bankrolled. Now EA didn't get the memo and tried to make Dead Space more bland to please more people, but this faces the same problem as Midway turning Mortal Kombat VS DC into a T-rated game: It's too bland for hardcore fans and it's STILL too horrible for parents of teenagers who rely on the reputation of the previous R-rated installments as a reason to not buy it for their kids. The result is inevitable failure.
They fell prey to their own personal necromorph whom had been looming behind them the entire time, waiting to exert its target for all it was worth before swiftly and brutally destroying it in cold blood.
Another goofy old guy who doesn't understand the difference between AAA titles and Indie style development. You don't spend $$ on superbowl ads as an indie title. You don't throw away everything that attracted people to your indie game for lootboxes and flavor of the month mechanics. They tried to take indie game success to AAA development, and it didn't work, it didn't translate.
Some things you can't upscale. And some genres throwing more money at won't attract more consumers to. And every game at a major publisher like EA is overshadowed by games like FIFA, etc. where the suits ask you "why isn't your game making a billion dollars? Where are your shark cards?".
There are more ways to make a profit than increasing revenue, like say... not blowing a shitload of money on marketing for a game with a niche audience. Cutting costs on frivolous spending could have helped make Dead Space not seem like a waste of money to EA. But, EA is gonna EA. =/
EA has got to have a monopoly on unselfaware management. The first two Dead Space did amazing. They got involved with Dead Space 3 and it flopped. So they decided it was a good idea to keep getting involved then blaming Visceral for EA management mistakes.
Visceral didn't have to evolve, it was the attempt to evolve into something that they weren't that killed them. Being a niche business isn't a bad thing if you are making money, a good product, and all your people are making a good living. That's not good enough for EA though, if you aren't making 300% profit, you aren't worth keeping around.
Bout to watch this after watching all of your other Death of A Games today. This is the most bingeworthy series I’ve found that never gets old. Thank you for the awesome and detailed content!
Everyone talks about how bad the DS3 co-op was, and how it didn't belong there. No one seems to talk about how the co-op facilitated some great storytelling and memorable moments. How many co-op games show different cutscenes to each player at the same time? I will never forget the great moment of my first co-op playthrough of DS3, and after a cutscene my friend said: "Let's go help that women, she looks hurt." "...What woman?" "The woman we just saw! In that cutscene!" "Dude...there was no woman in that cutscene...wtf are you talking about?" It was brilliant.
Dante's Inferno was really memorable 3/4 of the way through, great enemy design, good soundtrack, Then there is a level that is just a white room, literally. No new enemy types passed that point, and the last hour and a half is grinding room after room of enemies that don't thematically fit that level of hell and that you have killed thousands of times before (don't even mention the last boss). Everyone suspects EA rushed that game out, cuz' it was a solid 8-9/10 and then shit the bed.
I remember the days when people called Devil May Cry a God of War clone despite the fact 1, 2 and 3 came out before the first GoW. But apart from that random little tidbit of people being dumb, Dante's Inferno really is a God of War clone and that's totally fine because it's a damn good one, heck better than the franchise it borrowed from imo.
dont most hack and slash games do that ? put ALL enemies you fought the whole game into last few levels to test all the skill and knowledge you have accumulated ?
Let's hope that Microsoft buys them. But at the same time, I don't trust a huge company buying too many studios, as great as Microsoft is at the moment. The good thing is that EA would cease to exist if a big publisher buys them though, just like Bethesda Softworks and Zenimax will soon.
They took people off from Visceral for the Battlefront 2 Campaign. That's funny, but also sad and painful. That campaign wasn't even finished. It just seems that Viscerals failures largely stem from EA and its actions and what they forced the studio to do before shutting them down. I wasn't a fan of the Co-Op in Dead Space 3 but in terms of how they implemented it, Iliked it in that regard. Most Co-op games, like RE5 and 6 for example force you to have a companion whether or not you have a player with you. They're just replaced by AI and it kills some of the mood for the game as whole. Dead Space 3, if you were playing Solo, treated the game as a solo game, the companion stuck with the other NPC's and you spent most of the game on your own as Isaac. Co-Op included Carver, gave some additional cutscenes and changed some of them as well. I thought the way they implemented the co-op was really interesting and neat. But it does show that additional work went into this when it probably shouldn't have... Considering how that game ended and the fact it had an ending DLC to expand on it...
Technically they scrapped it since it was closer to a space western than a Star Wars game (it didn't have a force main character). I do think JFO came from that in some way, just not sure how much yet.
I feel poorly for Amy Henning at the Visceral Games, she's been working her ass off for literally 3 years trying to deliver an awesome story driven singleplayer Star Wars game. As a gamer and a fan of Uncharted series I know Amy Henning will deliver a very good singleplayer game experience where the foundation of telling a story, building characters and creating a story arch as expression of art in entertainment which is clearly her talent and main goal and to see that goes away really breaks my heart. Are there any petition to bring back Amy Henning and Visceral Games on her development of Star Wars game? This is the true Star Wars game I really wanna see and play, not that mediocre unpolished short story singleplayer we got from Battlefront II. #FuckEA
I was a huge fan too. Bought it on launch and put at least 100 or so hours in before I quit. Sadly they killed a great game by ruining solo play. The game was based almost entirely around hardcore world PvP, and that's what I loved about it. They made it literally impossible to participate in PvP without mobbing around in huge groups of 20+ players and gangbanging people. Even then the game was laggy, unstable, and unplayable most of the time. It was a running joke for chat to spam "Albion Offline" when the servers were fucked, which was A LOT of the time.
The sad thing is that, from the point of view of the current publisher ethos, the players of games are a liability and an enemy. In our opinion, as well as by the logic of it, games should be made to "serve" their players and the players reward the developers (or, these days, predominantly publishers) for bringing them the experience. In their opinion, however, games should serve the publishers alone, and the players are an annoying obstacle between them and the money. The business side of the industry fell into wholesale moneygrubbing overdrive; they basically ended up doing what they liked to accuse players of being once - feeling entitled to the "reward" by default and desiring to skip the process of working to get it. Hence the viciously negative, derisive and exploitative outlook at their own playerbases - as cattle to be milked and shorn for money that is rightfully theirs, not as a human audience they're building a rapport and appreciation with and get rewarded with money for it. All this, I feel, shines through quite a bit with Visceral's story after EA homed in on their initial standalone success with Dead Space - they dropped in with a purely money-milking mindset outlined above, and from that point on I can't blame "the creatives" one bit because "the suits" were completely deranged.
+Cat Trucker Dead space 2 was a failiure from the business side. So if they wanted to make a dead space 3, they would need to adapt to that. Either they would have needed to make a smaller/cheaper game, which the gamer comunity would hate as something "worse than part 2" or increase their income from the game. There is just no good solution to that. Can you real blame "the suits" if the game "the creatives" want just doesnt make a profit? It seems the market that dead space aimed for was too small for the game's budget.
@@matthiase3287 It´s true, you can´t fault EA for not wanting to make a game that will end up losing them money. But I think we can all agree that EAs way of dealing with such things only makes matters worse in most cases. Point in case being them demanding Dead Space 3 to be watered down and stuffed with microtransactions in order to increase profits. They should have known this would not work: 1. Removing Isaacs Dementia and generally reducing the horror elements alienated the fanbase, aka your existing audience who are most likely to buy the game. After playing the first two, I had little to no desire to play the third, knowing that it was so different. I only picked it up when a friend wanted to play it with me 2. These changes will not end up making the game more appealing to a mainstream audience. People who didn´t play the first two games would end up not understanding most of the story, and on the surface, it´s still pretty much the same type of game. If the promotional material of the first two games didn´t get you interested, that of the third one probably won´t either 3. Co-op shooters seem very safe to make since there is always an audience for that, yes. But that also means that the market is pretty saturated with games which are just plain better at the Co-op-shooter-part. If you are looking for a fun game to play with a bunch of friends, chances are you pick something like Left 4 dead, Killing Floor or Borderlands 4. Microtransactions. Microtransactions in a linear, primarily single-player game. And I know, the game is perfectly playable without them, yet it still leaves a bad taste in my mouth In my opinion, EAs decisions surrounding Dead Space 3 ended up severely harming the games financial potential, and it damaged the franchise to a point where another sequel, unless the first two games, just wouldn´t have been worth the risk for them.
two things you missed: the dante's inferno "protesters" turned to be a marketing stunt, and a sizable part of hardline's failure was how tone-deaf it seemed in the wake of mass protests against police brutality going on at the time
COULD HAVE COULD HAVE COULD HAVE I hope you guys enjoy this video, it's certainly Star Wars themed...but no where near as Star Wars themed as the next DOAG...most if not all of you can guess what it is going to be...I'll give you a hint... 3, 4, 5, 6, 7. You guys can vote for what my next Star Wars game to play on Stream is, here is the poll. www.strawpoll.me/14578201/r . It will be streamed on Twitch.tv/nerdslayerrr
Good on you for stickying this. Did an ctlr+f to make sure someone else didn't say it... Really enjoy your content! With how big of an audience EA wanted, wouldn't it have been better for a smaller studio to do Deadspace? Or smaller marketing? 1 and 2 were fabulous. 3... was only good for co-op. Finding a good cop-op game is so hard these days. I want me and my friend to play the same game that we could solo. No extra side-missions, just full story co-op. That's why we love the Saints Row games. So for Deadspace 3, I liked the co-op, but besides the opening and the butt hole in the sky ending, I don't remember a thing. I knew micro-transactions were worthless, but on a whole, Dead space 3 leaves the impression on me of "good co-op game" and that's it. I din't remember anything else that happened. I'm also replaying KOTO2, so I'm going to have to check out your videos on that again. Take care and than you for putting these videos out, I always check them out as soon as I notice them.
Visceral didn't fail. EA failed Visceral. I dearly hope someone buys the Dead Space IP from them, headhunt the original developers and get a true, proper Dead Space 4 out there to finish the series once and for all. Sadly EA is like a dragon sleeping on top of its treasure, nobody can touch despite doing fuck all with it. It's stuff like that which has made me despise the current AAA scene.
Actually, I believe that is EA's standard of success. If I remember correctly, the amount of funding and bonuses developers get is directly tied to that metacritic score. And anything below 8/10 is considered a failure in EA's eyes.
People sort of arbitrarily assign value based on 1/10. For me personally, a 7/10 is a game you wouldn't recommend necessarily but could at least partially enjoyed (very flawed). Anything lower than a 6/10 is barely to unplayable to me. 8 is a B movie/B game. 9-10 are in the extraordinary category. Still HEAVILY subjective, lol.
So a 7/10 is more like 5/10, "average and playable, but nothing to be particularly proud of"? Than a 6/10 would be much closer to a 3/10 "It technically works but almost no fun to be had"? Why are those ratings so inflated?
This has been asked for god knows how long. I remember reading magazines in the early 90's all the time and it was STILL the same back then. I guess in the end people only really paid attention to the exceptional stuff.
God I wish Hennig had taken the assets and ideas of Ragtag when she left Visceral, unbranded it from SW and just launched it as a sci fi RPG, imagine how epic it would have been.
It's a shame EA is so bad at business that they can't afford to make games anymore or afford making new IP's. If it were not for the stupid amounts of money people put into the microtransactions of their licensed sports games (of which they basically hold a monopoly in the market) EA could not afford to run things as they do. But because of the stupid amounts of money their sports games make they now want every game to focus on making players spend money for in-game benefits, something core gamers mostly view with disdain as pay-to-win (which it is). Personally I hope the attention lootboxes have gained brings on legislation, because they are (regardless of content) gambling in all but legal definition. They use the same kind of psychological manipulation to encourage spending and they exploit people prone to addictive behavior or impulsive spending, but they target that shit at kids. At the very least I think any game with in-app transactions should be rated for adults only, companies should be forced to disclose odds, and limits should be forced on how much a player is allowed to spend in order to limit the excessive greed and exploitation these models are currently all based on. I'm not cool with exploiting people with addictive tendencies. Because that is a really ugly way of doing business...
The Lord of the Rings Games were okay, but the 3rd age sorry I didn't feel like I was having fun with Not Frodo and Not Borimer and Not Arwen. For Dante's Inferno I wouldn't call it a complete game, it seems like it was 3/4 finished and they ran out of time when they were finishing up the last two levels. Fraud was the most uninspiring circle and the last circle was too short. Also the marketing did overstep some bounds, Also EA hired phoney protesters to make up fake controversy. However they generated enough with "Sin2win" which apparently caused some convention workers to feel like they were in danger.
Hold the phone for a bit, you mean that the guys who made the Dead Space franchise made Future Cop LAPD as their first game ? The demo of this game was, along with the demo of Ghost in the Shell, my first contact with mechas in general. The CD demo (euro demo 26 for reference) also included a demo of Spyro The Dragon, talk about coincidence. No wonder why many years later, I liked the Dead Space franchise as a whole. A bummer that I learned they're dead the day of my birthday, tho.
Woah hold on, I almost bought dead space 3 because it was co-op and I wanted nothing more than to experience it with my buddies. However the fact it had micro transactions it clearly lost its way so I gave it no attention
Micro transactions, for weapons... Uhg, yuck. And you know that was EA's idea, the co-op was probably there's as well, they've been saying "people don't want single player games anymore"for as long as memory serves. Honestly I've wished for some kind of co-op in many single player only games, but the way EA forces it into everything is sickening.
Just insane how EA is going around destroying so many great studios when they themselves can’t put out a single good game under their own guise smh I mean, Every game they put their grubby little greedy hands on, all wither and die.
Very well done! The intersection between multiple games is a great way of breaking down a studios work. It's dope you show the main game and games made before/during/after.. great for keeping a timeline of our favorite dead franchises!
Shorten this to "EA wants to make money so they changed the projects direction to go Grand Theft Auto route to make more micro transactions" amazing how I just summed up half this video.
Please stop using the paid critic score and use the user/player score instead. Some games get swarmed with negative reviews but for usually good reasons.
Ea shuts down game studio responsible for one of the best horror games ever.... then later on announces remake of one of the best horror games ever.... 🤔
There were parts i disagree about dead space 3, namely the coop. Coop isnt inherently detrimental to the horror genre, while this video is 3 years old, we can look to Phas with its recent success. In DS3, one of my favorite moments is when you go into one of the side areas, as you explore it, carter is seeing a birthday party as he is going through the early stages of the marker dementia. Meanwhile isaac is seeing whats really there, which is the hellscape of an abandoned area. It really adds this WTF moment when the person you're playing with is seeing somethinh very different from you. Its one of the few good moments in the game, and a coop horror game does help people get into the genre as it is easier for some people to have that extra bit of support in a game they'd otherwise really enjoy. I think if EA could just have a little trust in its developers and studios, they might be able to put out a good game. DS3 could of been amazing even with coop, but the publisher micromanagement killed any chance it had.
Dante’s Inferno is totally my favorite “guilty pleasure” game - but yeah, as i understand it, the religious protesters were another weird fake promotional thing.
Dante's Inferno was fun. It has a lot of flaws but the enemies were interesting (although lacking in variety) and boss battles epic. I never understood the hate the game received.
Dead Space 1 and 2 was great, Dante's Inferno, The Simpsons Game, Army of Two: The Devil's Cartel... all great games, imo. Such a shame they went under. :(
This video just makes even more disappointed, we didn't get an amazing single player star wars game not based around a jedi, that idea still sounds so unique and interesting. I don't get what the morons at EA were thinking when they hired a single story based writer to make a multiplayer based game.
Everyone hates on dead space 3 and the multiplayer but I played it through with my friend and we both had a lot of fun with it! I mean there were definitely negatives such as some of the atmosphere , but the missions where your coop partner is hallucinating was so crazy to me I want to see more games do multiplayer like that! It was such a cool idea! I just remember playing and then having my friend freak out or start punching thi Nd s that I couldn’t see and it was Earnie and jarring when he was trying to explain things to me! Awesome idea !
Deadspace hat so many ways of becoming a greater franchise, they should have created a live action movie that is connected to the story of the game to get some horror movie people into the gaming market.
You may be wondering why I've been marathoning your content but it's because I'm a game journalist and knowledge of gaming history should help me improve at my job. I do consider these videos to be gaming journalism, but I know RUclipsrs don't necessarily like being lumped in with gaming journalists based on where that industry is going (propagandizing). Always happy to share what I know if you ever feel so inclined. Cheers!
I love how your analysis involves a perspective that we, consumers, barely glimpses, which is the business frame of the game industry and companies' decisions in game development. Great work!
Visceral looks like another case of no self-control. Unlike Telltale Games who grew too quickly, Visceral and EA had trouble budgeting their time, talent, and money. Unrealistic expectations were also involved as well.
Summery: EA don't want good games only certain people would like. They want something broad spectreum that will sell to half the world. Like Open World games with Crafting and loot boxes.
I completely disagree with you on the Co-op in DeadSpace 3. I still remember the first Co-op Mission in the Game and my friend Freaking out about seeing things that I couldn't. I'm like "What the hell are you talking about?" He thought I was trolling. I thought the game was scary enough. It is really hard to keep up horror for more than 2 stories without become stupid like horror movies.
+Nerdslayer Ok dude, HUH?! I didn't agree with you at all. Your words in the video. "It also included some type of forced multi-player Co-op. Something that truly out of place in the game" I clearly disagree with you. The Co-op was one of the only things really new in the game and added to the lacking story. It was also nice to see another character that could survive. They also added in missions and dialogue for the Co-op. They didn't have to do that.
+nerdSlayer I think the game had this mechanic where the player controlling Isaac could see stuff the other player couldn't, due to Isaac's dementia. It wasn't really as expansive as the developers wanted it to be though. I'm just reiterating what I remember from some video I watched - haven't really played any of the games - so I might be wrong.
This one hurt the realist because dead space is my favorite horror franchise ever and I was so so close to getting a small marker tattoo on my ankle lol
I still can't get over the fact that we will never get the conclusion to what happened to Isaac and over all closure for the series, it just ended up on shitmountains cliffhanger
It's amazing to see how many genres Visceral games has made games for. 3rd person horror/action, GTA style open world, Large FPS shooter, whatever genre that Simsons game is, etc.
Dante’s inferno was actually amazing I feel. One of the best action games I played and gave me a god of war that wasn’t god of war and I loved the world they made and enemy designs
Always love the videos and share them around. But my hatred of bad grammar is going to shine through now. It is never could of been. It is could have been. Thanks for the content! Love it!
"Gee I wonder what game NerdSlayer is covering for death of a game?"
AN ENTIRE COMPANY.
"Ohh"
I don't consider Visceral Games to be a failure on there own part. I feel they were the victim of yet another Greedy Publisher wanting money over quality or Strong IP's
The problem is that EA is never content to make any amount of money that is less than ALL YOUR MONEY RIGHT NOW. They want to turn everything into gigantic multimedia empires, and horror themed media (games and film) were never meant to be such. They have a specialized audience who knows what they want, so a small studio can make a low budget offering guaranteed to make its money back and some profit which it can then use to fund other mainstream offerings. This is why there was so much slasher VHS movies in the 80's, that's what got studios bankrolled. Now EA didn't get the memo and tried to make Dead Space more bland to please more people, but this faces the same problem as Midway turning Mortal Kombat VS DC into a T-rated game: It's too bland for hardcore fans and it's STILL too horrible for parents of teenagers who rely on the reputation of the previous R-rated installments as a reason to not buy it for their kids. The result is inevitable failure.
They fell prey to their own personal necromorph whom had been looming behind them the entire time, waiting to exert its target for all it was worth before swiftly and brutally destroying it in cold blood.
Another goofy old guy who doesn't understand the difference between AAA titles and Indie style development. You don't spend $$ on superbowl ads as an indie title. You don't throw away everything that attracted people to your indie game for lootboxes and flavor of the month mechanics. They tried to take indie game success to AAA development, and it didn't work, it didn't translate.
Some things you can't upscale. And some genres throwing more money at won't attract more consumers to. And every game at a major publisher like EA is overshadowed by games like FIFA, etc. where the suits ask you "why isn't your game making a billion dollars? Where are your shark cards?".
There are more ways to make a profit than increasing revenue, like say... not blowing a shitload of money on marketing for a game with a niche audience. Cutting costs on frivolous spending could have helped make Dead Space not seem like a waste of money to EA. But, EA is gonna EA. =/
EA's old school motto: "EA, its in the game"
EA's modern motto: "EA, its a game?"
It's not a game it's a playable microtrasaction
Jordick 😂😂😂😂😂😂😂😂😂😂
i want a game....that's not a game
"EA, its in the Season Pass"
Jordick. Nah its "EA, its in the game for only $4.99"
EA has got to have a monopoly on unselfaware management. The first two Dead Space did amazing. They got involved with Dead Space 3 and it flopped. So they decided it was a good idea to keep getting involved then blaming Visceral for EA management mistakes.
Visceral didn't have to evolve, it was the attempt to evolve into something that they weren't that killed them. Being a niche business isn't a bad thing if you are making money, a good product, and all your people are making a good living. That's not good enough for EA though, if you aren't making 300% profit, you aren't worth keeping around.
This broke my heart because visceral games was such a great developer
They had their + , but great developer were not . They had alot to work on quality ...
Dead Space was an awesome franchise. But beyond that I don't rate Visceral at all.
@@BobAg_ i can agree with that and honestly i blame more EA for killing this franchise.
Bout to watch this after watching all of your other Death of A Games today. This is the most bingeworthy series I’ve found that never gets old. Thank you for the awesome and detailed content!
It reminds me of the old "All your history are belong to us" series, that was really cool as well.
Everyone talks about how bad the DS3 co-op was, and how it didn't belong there. No one seems to talk about how the co-op facilitated some great storytelling and memorable moments. How many co-op games show different cutscenes to each player at the same time? I will never forget the great moment of my first co-op playthrough of DS3, and after a cutscene my friend said:
"Let's go help that women, she looks hurt."
"...What woman?"
"The woman we just saw! In that cutscene!"
"Dude...there was no woman in that cutscene...wtf are you talking about?"
It was brilliant.
Dante's Inferno was really memorable 3/4 of the way through, great enemy design, good soundtrack, Then there is a level that is just a white room, literally. No new enemy types passed that point, and the last hour and a half is grinding room after room of enemies that don't thematically fit that level of hell and that you have killed thousands of times before (don't even mention the last boss). Everyone suspects EA rushed that game out, cuz' it was a solid 8-9/10 and then shit the bed.
I still cannot believe what they got away with on the final boss. That was probably the most memorable moment of the game.
I remember the days when people called Devil May Cry a God of War clone despite the fact 1, 2 and 3 came out before the first GoW. But apart from that random little tidbit of people being dumb, Dante's Inferno really is a God of War clone and that's totally fine because it's a damn good one, heck better than the franchise it borrowed from imo.
That they do - demons have always been badass.
The vagina lassos were hilarious. I really did like the atmosphere oppressive and disturbing, as hell should be.
dont most hack and slash games do that ? put ALL enemies you fought the whole game into last few levels to test all the skill and knowledge you have accumulated ?
It'll be a great day when EA themselves gets bought by someone like Disney and promptly gets shut down.
Let's hope that Microsoft buys them. But at the same time, I don't trust a huge company buying too many studios, as great as Microsoft is at the moment.
The good thing is that EA would cease to exist if a big publisher buys them though, just like Bethesda Softworks and Zenimax will soon.
"What could of been" 18:40 :( Its have not of :((((
That must be how they say it in San Matty-O.
"Could of been "
Morro Men hnggg
Moritz CP Menzel that made me very upset
I came here to comment this 3 years later.
The Dantes Inferno protest was staged
They took people off from Visceral for the Battlefront 2 Campaign. That's funny, but also sad and painful. That campaign wasn't even finished.
It just seems that Viscerals failures largely stem from EA and its actions and what they forced the studio to do before shutting them down.
I wasn't a fan of the Co-Op in Dead Space 3 but in terms of how they implemented it, Iliked it in that regard. Most Co-op games, like RE5 and 6 for example force you to have a companion whether or not you have a player with you. They're just replaced by AI and it kills some of the mood for the game as whole.
Dead Space 3, if you were playing Solo, treated the game as a solo game, the companion stuck with the other NPC's and you spent most of the game on your own as Isaac. Co-Op included Carver, gave some additional cutscenes and changed some of them as well. I thought the way they implemented the co-op was really interesting and neat. But it does show that additional work went into this when it probably shouldn't have... Considering how that game ended and the fact it had an ending DLC to expand on it...
Did "rag tag" evolve into Jedi Fallen Order? As that seemed to come out of nowhere, and now EA want a sequel to that...
Technically they scrapped it since it was closer to a space western than a Star Wars game (it didn't have a force main character). I do think JFO came from that in some way, just not sure how much yet.
I was just about to comment this question
I feel poorly for Amy Henning at the Visceral Games, she's been working her ass off for literally 3 years trying to deliver an awesome story driven singleplayer Star Wars game. As a gamer and a fan of Uncharted series I know Amy Henning will deliver a very good singleplayer game experience where the foundation of telling a story, building characters and creating a story arch as expression of art in entertainment which is clearly her talent and main goal and to see that goes away really breaks my heart. Are there any petition to bring back Amy Henning and Visceral Games on her development of Star Wars game? This is the true Star Wars game I really wanna see and play, not that mediocre unpolished short story singleplayer we got from Battlefront II. #FuckEA
She made Uncharted 2 and look how that turned out to be at the time.
Could you look into Albion Online? I'd happily give my input on the subject, having been one of its most fervent fans.
Trygve Plaustrum it's not dead though, it was released literally 4 months ago. Sure it's dying, but certainly not dead yet.
I was a huge fan too. Bought it on launch and put at least 100 or so hours in before I quit. Sadly they killed a great game by ruining solo play. The game was based almost entirely around hardcore world PvP, and that's what I loved about it. They made it literally impossible to participate in PvP without mobbing around in huge groups of 20+ players and gangbanging people. Even then the game was laggy, unstable, and unplayable most of the time. It was a running joke for chat to spam "Albion Offline" when the servers were fucked, which was A LOT of the time.
The sad thing is that, from the point of view of the current publisher ethos, the players of games are a liability and an enemy. In our opinion, as well as by the logic of it, games should be made to "serve" their players and the players reward the developers (or, these days, predominantly publishers) for bringing them the experience. In their opinion, however, games should serve the publishers alone, and the players are an annoying obstacle between them and the money. The business side of the industry fell into wholesale moneygrubbing overdrive; they basically ended up doing what they liked to accuse players of being once - feeling entitled to the "reward" by default and desiring to skip the process of working to get it. Hence the viciously negative, derisive and exploitative outlook at their own playerbases - as cattle to be milked and shorn for money that is rightfully theirs, not as a human audience they're building a rapport and appreciation with and get rewarded with money for it. All this, I feel, shines through quite a bit with Visceral's story after EA homed in on their initial standalone success with Dead Space - they dropped in with a purely money-milking mindset outlined above, and from that point on I can't blame "the creatives" one bit because "the suits" were completely deranged.
+Cat Trucker Dead space 2 was a failiure from the business side. So if they wanted to make a dead space 3, they would need to adapt to that. Either they would have needed to make a smaller/cheaper game, which the gamer comunity would hate as something "worse than part 2" or increase their income from the game. There is just no good solution to that.
Can you real blame "the suits" if the game "the creatives" want just doesnt make a profit? It seems the market that dead space aimed for was too small for the game's budget.
I can, I'd simply blame both.
@@matthiase3287 It´s true, you can´t fault EA for not wanting to make a game that will end up losing them money. But I think we can all agree that EAs way of dealing with such things only makes matters worse in most cases. Point in case being them demanding Dead Space 3 to be watered down and stuffed with microtransactions in order to increase profits. They should have known this would not work:
1. Removing Isaacs Dementia and generally reducing the horror elements alienated the fanbase, aka your existing audience who are most likely to buy the game. After playing the first two, I had little to no desire to play the third, knowing that it was so different. I only picked it up when a friend wanted to play it with me
2. These changes will not end up making the game more appealing to a mainstream audience. People who didn´t play the first two games would end up not understanding most of the story, and on the surface, it´s still pretty much the same type of game. If the promotional material of the first two games didn´t get you interested, that of the third one probably won´t either
3. Co-op shooters seem very safe to make since there is always an audience for that, yes. But that also means that the market is pretty saturated with games which are just plain better at the Co-op-shooter-part. If you are looking for a fun game to play with a bunch of friends, chances are you pick something like Left 4 dead, Killing Floor or Borderlands
4. Microtransactions. Microtransactions in a linear, primarily single-player game. And I know, the game is perfectly playable without them, yet it still leaves a bad taste in my mouth
In my opinion, EAs decisions surrounding Dead Space 3 ended up severely harming the games financial potential, and it damaged the franchise to a point where another sequel, unless the first two games, just wouldn´t have been worth the risk for them.
Also, that fucking nursery rhyme! Was so creepy first time i heard it.
two things you missed: the dante's inferno "protesters" turned to be a marketing stunt, and a sizable part of hardline's failure was how tone-deaf it seemed in the wake of mass protests against police brutality going on at the time
COULD HAVE COULD HAVE COULD HAVE
I hope you guys enjoy this video, it's certainly Star Wars themed...but no where near as Star Wars themed as the next DOAG...most if not all of you can guess what it is going to be...I'll give you a hint... 3, 4, 5, 6, 7. You guys can vote for what my next Star Wars game to play on Stream is, here is the poll. www.strawpoll.me/14578201/r . It will be streamed on Twitch.tv/nerdslayerrr
is it star wars battlefront by pandemic? 😭 im still butthurt and sad asf about that.. fuck EA... they ruin everything they touch
Good on you for stickying this. Did an ctlr+f to make sure someone else didn't say it... Really enjoy your content! With how big of an audience EA wanted, wouldn't it have been better for a smaller studio to do Deadspace? Or smaller marketing? 1 and 2 were fabulous. 3... was only good for co-op. Finding a good cop-op game is so hard these days. I want me and my friend to play the same game that we could solo. No extra side-missions, just full story co-op. That's why we love the Saints Row games. So for Deadspace 3, I liked the co-op, but besides the opening and the butt hole in the sky ending, I don't remember a thing. I knew micro-transactions were worthless, but on a whole, Dead space 3 leaves the impression on me of "good co-op game" and that's it. I din't remember anything else that happened.
I'm also replaying KOTO2, so I'm going to have to check out your videos on that again. Take care and than you for putting these videos out, I always check them out as soon as I notice them.
didn't mean to nag you about the "could of" hehehe
If I can request, please, pronounce it Mel-burn, not Mel-born. I cringed every time you emphasised the end of the word instead of the start.
After the death of a game Star Wars video that you're doing can you please do Spiral Knights or defiance
6:29 Actually I heard EA hired those people to stage fake protests for the game to get the hype up for Dante's inferno.
Since you mentioned them already, you should consider covering LucasArts
Now that would be a long video, since they opened in 1982.
Visceral didn't fail. EA failed Visceral. I dearly hope someone buys the Dead Space IP from them, headhunt the original developers and get a true, proper Dead Space 4 out there to finish the series once and for all. Sadly EA is like a dragon sleeping on top of its treasure, nobody can touch despite doing fuck all with it. It's stuff like that which has made me despise the current AAA scene.
I find it hilarious that EA keeps saying that making games is expensive, yet their COs get 50-100 million bonusses......
great video...great video...great video......"COULD OF BEEN" ....... WUT??
7\10 is bad but 8\10 is good wtf gamers
a fine example of why numbered ratings are arbitrary and useless.
Actually, I believe that is EA's standard of success. If I remember correctly, the amount of funding and bonuses developers get is directly tied to that metacritic score. And anything below 8/10 is considered a failure in EA's eyes.
People sort of arbitrarily assign value based on 1/10. For me personally, a 7/10 is a game you wouldn't recommend necessarily but could at least partially enjoyed (very flawed). Anything lower than a 6/10 is barely to unplayable to me. 8 is a B movie/B game. 9-10 are in the extraordinary category. Still HEAVILY subjective, lol.
So a 7/10 is more like 5/10, "average and playable, but nothing to be particularly proud of"?
Than a 6/10 would be much closer to a 3/10 "It technically works but almost no fun to be had"?
Why are those ratings so inflated?
This has been asked for god knows how long. I remember reading magazines in the early 90's all the time and it was STILL the same back then. I guess in the end people only really paid attention to the exceptional stuff.
God I wish Hennig had taken the assets and ideas of Ragtag when she left Visceral, unbranded it from SW and just launched it as a sci fi RPG, imagine how epic it would have been.
It's actually pronounced San "Mah-Tay-Oh". Calling it San MaddieO is the whitest thing I've ever heard lol
It's a shame EA is so bad at business that they can't afford to make games anymore or afford making new IP's. If it were not for the stupid amounts of money people put into the microtransactions of their licensed sports games (of which they basically hold a monopoly in the market) EA could not afford to run things as they do.
But because of the stupid amounts of money their sports games make they now want every game to focus on making players spend money for in-game benefits, something core gamers mostly view with disdain as pay-to-win (which it is).
Personally I hope the attention lootboxes have gained brings on legislation, because they are (regardless of content) gambling in all but legal definition. They use the same kind of psychological manipulation to encourage spending and they exploit people prone to addictive behavior or impulsive spending, but they target that shit at kids.
At the very least I think any game with in-app transactions should be rated for adults only, companies should be forced to disclose odds, and limits should be forced on how much a player is allowed to spend in order to limit the excessive greed and exploitation these models are currently all based on.
I'm not cool with exploiting people with addictive tendencies. Because that is a really ugly way of doing business...
Small critique: that mob outside E3 that called EA the anti-Christ was fake and paid off by EA and Visceral’s marketing team
that blood dust or whatever game from the melbourne sorta looks like nosgoth
lightningandcloud yeah i mean the vampires etc. Huh... I'm still sad that Nosgoth was cancelled
The Lord of the Rings Games were okay, but the 3rd age sorry I didn't feel like I was having fun with Not Frodo and Not Borimer and Not Arwen.
For Dante's Inferno I wouldn't call it a complete game, it seems like it was 3/4 finished and they ran out of time when they were finishing up the last two levels. Fraud was the most uninspiring circle and the last circle was too short. Also the marketing did overstep some bounds, Also EA hired phoney protesters to make up fake controversy. However they generated enough with "Sin2win" which apparently caused some convention workers to feel like they were in danger.
Future Cop: LAPD... now that's a blast from the past.
Future Cops multiplayer mode was so fucking badass. I'm surprised it's never been copied.
Hold the phone for a bit, you mean that the guys who made the Dead Space franchise made Future Cop LAPD as their first game ?
The demo of this game was, along with the demo of Ghost in the Shell, my first contact with mechas in general.
The CD demo (euro demo 26 for reference) also included a demo of Spyro The Dragon, talk about coincidence.
No wonder why many years later, I liked the Dead Space franchise as a whole.
A bummer that I learned they're dead the day of my birthday, tho.
I'm salty because of the cliffhanger at the end of DS3. I want to know what happens next. Dead Space's story was great.
"What could of been"
Really?
Woah hold on, I almost bought dead space 3 because it was co-op and I wanted nothing more than to experience it with my buddies. However the fact it had micro transactions it clearly lost its way so I gave it no attention
Micro transactions, for weapons... Uhg, yuck.
And you know that was EA's idea, the co-op was probably there's as well, they've been saying "people don't want single player games anymore"for as long as memory serves.
Honestly I've wished for some kind of co-op in many single player only games, but the way EA forces it into everything is sickening.
Ragtag became Jedi : Fallen Order👌I know because I've worked at EA in the past.
Just insane how EA is going around destroying so many great studios when they themselves can’t put out a single good game under their own guise smh
I mean, Every game they put their grubby little greedy hands on, all wither and die.
It's because of NFL Madden and Fifa.If it wasn't for them then E.A would have been gone.
It really suck that they left dead space 3 ended with cliffhanger (if you count the DLC ending)
Yous aid San Mateo very, very wrong.
is there a full version of 6:42 - 6:56?
Ahem, Mel-Burn, not Mel-Born. Please and thank you. By the way great video.
That's the way it's pronounced in America. Just like y'all say alu min nee um instead of aluminum
press f to pay respect
Very well done! The intersection between multiple games is a great way of breaking down a studios work. It's dope you show the main game and games made before/during/after.. great for keeping a timeline of our favorite dead franchises!
Shorten this to "EA wants to make money so they changed the projects direction to go Grand Theft Auto route to make more micro transactions" amazing how I just summed up half this video.
Please stop using the paid critic score and use the user/player score instead. Some games get swarmed with negative reviews but for usually good reasons.
+Earthworm Jim I've almost always outlined or shown both though.
Ea shuts down game studio responsible for one of the best horror games ever.... then later on announces remake of one of the best horror games ever.... 🤔
the real reason dead space died: because ea threw over half the budget into marketing instead of the game...
There were parts i disagree about dead space 3, namely the coop. Coop isnt inherently detrimental to the horror genre, while this video is 3 years old, we can look to Phas with its recent success. In DS3, one of my favorite moments is when you go into one of the side areas, as you explore it, carter is seeing a birthday party as he is going through the early stages of the marker dementia. Meanwhile isaac is seeing whats really there, which is the hellscape of an abandoned area. It really adds this WTF moment when the person you're playing with is seeing somethinh very different from you. Its one of the few good moments in the game, and a coop horror game does help people get into the genre as it is easier for some people to have that extra bit of support in a game they'd otherwise really enjoy. I think if EA could just have a little trust in its developers and studios, they might be able to put out a good game. DS3 could of been amazing even with coop, but the publisher micromanagement killed any chance it had.
Dante’s Inferno is totally my favorite “guilty pleasure” game - but yeah, as i understand it, the religious protesters were another weird fake promotional thing.
This video could be been 5 seconds long with a back screen saying EA
Dante's Inferno was fun. It has a lot of flaws but the enemies were interesting (although lacking in variety) and boss battles epic. I never understood the hate the game received.
Dead Space 1 and 2 was great, Dante's Inferno, The Simpsons Game, Army of Two: The Devil's Cartel... all great games, imo. Such a shame they went under. :(
This video just makes even more disappointed, we didn't get an amazing single player star wars game not based around a jedi, that idea still sounds so unique and interesting. I don't get what the morons at EA were thinking when they hired a single story based writer to make a multiplayer based game.
Everyone hates on dead space 3 and the multiplayer but I played it through with my friend and we both had a lot of fun with it! I mean there were definitely negatives such as some of the atmosphere , but the missions where your coop partner is hallucinating was so crazy to me I want to see more games do multiplayer like that! It was such a cool idea! I just remember playing and then having my friend freak out or start punching thi Nd s that I couldn’t see and it was Earnie and jarring when he was trying to explain things to me! Awesome idea !
Deadspace hat so many ways of becoming a greater franchise, they should have created a live action movie that is connected to the story of the game to get some horror movie people into the gaming market.
Dead space is amazing and I love dead space 2 it’s so awesome and badass
Dante's Inferno was mostly awesome, I thought. Reviews were good but not Dead Space-tier. I guess it has 75% on Metacritic.
“Thank you EA for creating such wonderful games as Dead Space” - Rami Ismail
joining EA was their bad decision
You may be wondering why I've been marathoning your content but it's because I'm a game journalist and knowledge of gaming history should help me improve at my job. I do consider these videos to be gaming journalism, but I know RUclipsrs don't necessarily like being lumped in with gaming journalists based on where that industry is going (propagandizing). Always happy to share what I know if you ever feel so inclined. Cheers!
I appreciate that lad
@@nerdSlayerstudioss and we appreciate you. 🙏
wait. "Could of been"?? 18:43
Its because of EA that we will NEVER see another decent singleplayer Star Wars game
Comments that didn't age well
Wow talking about Amy Henning and not *MENTIONING* LOK is blasphemy
Also calling Uncharted a Legenary game is just wrong
I love how your analysis involves a perspective that we, consumers, barely glimpses, which is the business frame of the game industry and companies' decisions in game development. Great work!
Visceral looks like another case of no self-control. Unlike Telltale Games who grew too quickly, Visceral and EA had trouble budgeting their time, talent, and money. Unrealistic expectations were also involved as well.
I took this as a clear message that EA doesn't want my money and I am happy to oblige them.
what could of been? could of? COULD OF? unsubbed disliked downvoted thumbs down one star
Summery: EA don't want good games only certain people would like. They want something broad spectreum that will sell to half the world. Like Open World games with Crafting and loot boxes.
I completely disagree with you on the Co-op in DeadSpace 3. I still remember the first Co-op Mission in the Game and my friend Freaking out about seeing things that I couldn't. I'm like "What the hell are you talking about?" He thought I was trolling. I thought the game was scary enough. It is really hard to keep up horror for more than 2 stories without become stupid like horror movies.
+prickly10000 what? You said you disagreed then agreed with me
+Nerdslayer Ok dude, HUH?! I didn't agree with you at all. Your words in the video. "It also included some type of forced multi-player Co-op. Something that truly out of place in the game" I clearly disagree with you. The Co-op was one of the only things really new in the game and added to the lacking story. It was also nice to see another character that could survive. They also added in missions and dialogue for the Co-op. They didn't have to do that.
+nerdSlayer
I think the game had this mechanic where the player controlling Isaac could see stuff the other player couldn't, due to Isaac's dementia. It wasn't really as expansive as the developers wanted it to be though. I'm just reiterating what I remember from some video I watched - haven't really played any of the games - so I might be wrong.
Probably would have been better for Visceral to break away from EA.
San Mah TAY Oh, not San Mattie-o
Please stop writing "could have" as "could of". It hurts to read this, especially in a big transition title of a video (~18 min. mark).
This one hurt the realist because dead space is my favorite horror franchise ever and I was so so close to getting a small marker tattoo on my ankle lol
18:42
COULD HAVE, NOT COULD OF, GODDAMN IT
When EA closed Visceral games and canceled the continuation of Dead Space 3 cliffhanger, that's when I knew Battlefield was the next.
san ma-TAY-o, not san matty-o
Is Ragtag what ultimately become Jedi: Fallen Order? Because that game slaps.
san muh-tay-oh = san mateo
The first time I've ever watched this series and felt the cold pang of remorse for a great developer studio.
I still can't get over the fact that we will never get the conclusion to what happened to Isaac and over all closure for the series, it just ended up on shitmountains cliffhanger
Man how dare you throw the Force Unleashed Theme at me like this... the FEEEELS
34:06 How many times did we really need to see that particular shot?
Those "religious" protesters were paid actors. Do your homework next time.
It's amazing to see how many genres Visceral games has made games for. 3rd person horror/action, GTA style open world, Large FPS shooter, whatever genre that Simsons game is, etc.
That's still really fucking narrow lol
Uh, you know that christian protest over Inferno was fake, right?
This death hurts the most
Dead space games were my favourite
and is why I’ll never buy an ea game and always hate them
The only reason the Rick Roll meme has survived so long is that it's a good song.
I think if hardline was a new ip or something that wasn't battlefield it may have been received better
18:41 "What *could of* been"
*kills myself*
*revives* You're our tank, buddy. Support can't fight this war alone! Even if we can spell better...
nerdSlayer it’s okay buddy, great video. Just don’t let it happen again.
EA GAMES DESTROYER OF STUDIOS!!!!!!
BF 2142 Was so damn good. EA is pure gaming cancer.
Dante’s inferno was actually amazing I feel. One of the best action games I played and gave me a god of war that wasn’t god of war and I loved the world they made and enemy designs
Always love the videos and share them around. But my hatred of bad grammar is going to shine through now. It is never could of been. It is could have been. Thanks for the content! Love it!
Can someone destroy EA please.
Only if people stop buying the latest Madden and Fifa games
18:45
could HAVE been :)
learn to say Melbourne... really grinds my gears.
They didn't simple die, they got murdered by their father.