This is the most succinct use of code for melee combat I've seen so far and it even prevents goofy bugs like attacking multiple times per hit. Well done and thank you!
This is perfect, the simplicity really sells it for me. I'll be adding this and testing out some bleed mechanics also, as my first attempt at any kind of combat system in Unity.
this guy is goated. - not asking for credits - free to use and well-prepared assets i will make sure to mention Pogle each time someone talks to me about my melee stuff!
hi, i am trying to replicate this in my game, but it gives me an error, does any one know how to fix this? "the name 'cam' does not exist in current context.
I keep getting this Error: NullReferenceException: Object reference not set to an instance of an object MeleeScript.ChangeAnimationState (System.String newState) Any helpers?
i dont know why i getting an issue where after holding the left button to attack, the player movement suddenly broken. before attacking, the movement is fine
it is a combo system you can still remove the raycasting part and only use the animation index system then make your own system to actually deal damage
Doing this on raycast is a terrible approach, BoxCast is much better following the weapon in the animation, now you do "empty" swings and they doesn't matter
Wait what? Cus I literally just added a knife melee weapon in my game and it's using a raycast and I'd like something better but no idea what but this sounds promising
if there was a mechanic that had the Enemy retreat one or two paces after the first, second strike - a la Fallout 76 melee combat, this tutorial would be *complete* but alas
@Knight I know that. You think I dont know how to read? Are you so foolish that you don't know what my comment implies and you have to go out on your way to think that you're right? Next time, try commenting with your brain, okay.
This is the most succinct use of code for melee combat I've seen so far and it even prevents goofy bugs like attacking multiple times per hit. Well done and thank you!
This is perfect, the simplicity really sells it for me. I'll be adding this and testing out some bleed mechanics also, as my first attempt at any kind of combat system in Unity.
this guy is goated.
- not asking for credits
- free to use and well-prepared assets
i will make sure to mention Pogle each time someone talks to me about my melee stuff!
The start of a legend 💕
welcome to youtube , may you grow more
This is pretty good man, thanks!
Love this. Keep going!
hi, i am trying to replicate this in my game, but it gives me an error, does any one know how to fix this? "the name 'cam' does not exist in current context.
I keep getting this Error: NullReferenceException: Object reference not set to an instance of an object
MeleeScript.ChangeAnimationState (System.String newState) Any helpers?
Can you do a video that features blocking and bashing mechanics with cool down? I find your content helpful 😊
Did you ever figure out blocking and bashing?
❤❤❤❤❤❤❤❤❤❤ tnx for the idea
is simple delay better than animation event?
i dont know why i getting an issue where after holding the left button to attack, the player movement suddenly broken. before attacking, the movement is fine
Dang i was hoping to see a combo system
it is a combo system you can still remove the raycasting part and only use the animation index system then make your own system to actually deal damage
Doing this on raycast is a terrible approach, BoxCast is much better following the weapon in the animation, now you do "empty" swings and they doesn't matter
Any suggestions on using BoxCast? I'm working on doing a melee combat system and can't seem to find a good tutorial/tips to follow
Wait what? Cus I literally just added a knife melee weapon in my game and it's using a raycast and I'd like something better but no idea what but this sounds promising
mannn wheres the old clips
Paused development on the game sadly, but hopefully will bring it back in the near future!
if there was a mechanic that had the Enemy retreat one or two paces after the first, second strike - a la Fallout 76 melee combat, this tutorial would be *complete* but alas
I FOUND HIM! I FOUND THE GOAT! Amazing tutorial man thank you :D
Liked and subscribed instantly when you provided the github repo. Too many tutorials out there with no repo.
so usefull thx man !
Can't thank you enough man. Keep it up!.
Really nice tutorial. I am adapting what i already had to your tutorial and its working good!
Very good tutorial, it made me subscribe to the channel :D
Can you make this for Godot?
WOW This is a really great video !
noice
I don't wanna be mean but that looks ugly ngl
@Knight I know that. You think I dont know how to read? Are you so foolish that you don't know what my comment implies and you have to go out on your way to think that you're right? Next time, try commenting with your brain, okay.