Thank god, you are the first guy I see who puts the damned inputs on screen. Others just name a sequence of 4 moves in one second and expect you to get it... Anyhow, great job! Really having fun with learning Ken rn!
Another really simple combo is Down throw at around 0 - 10 percent Heavy Up-Tilt Into True Heavy Shoryken or Just Up B if you cant do the inputs. Awesome guide btw 👍
You could do light jab twice into light roundhouse kick into a dash grab, then 2 knees and an up throw into short hop up air and shroryuken( at around 0 percent) this does around 50%, this vid helped me a lot btw
If you land with nair, then follow up with this combo but lose the knees mid grab, and either dash before shorthop upair or full hop instead of shorthop, it does 56 to 60%. If i still use knees most opponents get launched too far and it doesn't seem to be true on everyone though.
It's ok, if your opponent is at Mid-Stage and is grounded you can always try to go for Early N-Air into F-Smash, N-air is a GREAT tool for starting combos and confirming into other moves that aren't Specials
For some reason the crescent kick and roundhouse are easy and the short hop delayed nair is hard. His jump and air speed makes it feel very weird as a marth main.
I'd say the biggest flaw of this video is that it is very basic, and does not hold much value for people that are already Ken mains. However the video is still very nice for Ken beginners and is well edited and everything
Really good video . I've been trying to get into ken and I just got frustrated because everything I saw was way to confusing but this made me start maining ken
I couldn't do some of the inputs in this video, but attempting them made me learn some combos that worked better for me. overall, a great video and it definitely made me much better at ken, who I wanted to learn since launch.
Learning classic fighting game inputs when you're only used to smash bros proves a major challenge for a lot of people apparently. How are you faring so far? I'm interested wether you made any progress.
The inputs are in the Move List from the game though. What you really want to learn are the applications of the move, which you saw a bit of it here, still this is a great video.
0:43 not to be that guy but it’s actually a RQCF (reverse quarter circle forward), a quarter circle (forward unless specified otherwise) would be the hadoken motion, starting from the bottom and sliding to the right.
Forward>down>down-forward(this last one is one direction, diagonally)>Hold A/B its tricky at first but just go into training and do it over and over and over and I bet you could get it in your muscle memory in less than an hour. Then try using it as a combo finisher, as most of Ken's non-smash/special attacks can cancel into it. Its essential to playing Ken optimally.
Having a difficult time timing the light crescent kick after any move, it's like unlike most inputs I seem to be unable to input during the frames of a previously input attack and can't make an actual combo with it because there is a pause to add the crescent kick. Is there any timing suggestions you have?
Doppio _ You can only cancel aerials/normals into specials (crescent and roundhouse kick count as specials), but you can’t cancel specials into other specials. You should be able to cancel heavy jab into crescent kick like shoryuken but you can’t cancel crescent kick into anything. You can only buffer an input during it. Maybe that’s the problem.
Daniel Orefuwa Hes having trouble getting a true combo in training mode from a normal to light rh kick but honestly I think the training indicator is wrong I usually don’t have issues comboing it in online/local
Any tips for dashing during inputs? When I try to do the quarter circle kick it always comes out as dash down smash. It’s not too big of a problem as down smash still combos, but it really hinders my play style and I want to improve
Damn, I'm new ish, picked him up like 3 weeks ago, do I didn't catch it. But good that you did, means you can see the slight movements before a true shoryu, or other moves, witch means ur good :D
I get the combos but I don’t understand when to do the inputs. Do you buffer them or something? I keep trying to buffer them but its not working so idk.
Very informative as usual. Have you seen Ken’s tatsumaki (side b) combos? I’m sure you’re aware about. Maybe I’m being impatient and it might be for another video anyways. Btw, when I first bought my 3DS back in 2011, my first 3DS game was SSFIV 3D and I mained Ken and Akuma. I’m also guilty of using preset buttons when I was younger 😅
I am trying to do heavy jab to light crescent kick at same percentage as in your video. However, heavy jab sends the opponent flying high up in the air so I can't combo. Probably there is something I am supposed to know that I don't.....
Daniel Orefuwa when I flick up tilt though he does a elbow thing. That doesn’t do a knockback but when I hold up tilt it does the same animation here but they get knocked back
Its because sorta secretly the heavy jab has like 2 hits, and u have to hurry up and input the kick input and press the button before it finishes the heavy jab and they fly up. So basicially you have to cancel it in time, its how it works in street fighter.
This video has a lot of inaccurate combos and misinformation in it. Crescent kick into fsmash is very rarely true and a lot of the confirms in the video are either suboptimal or completely inconsistent.
Are light d-tilt/up-tilt into heavy jab a true combo ? If not, it'd be better to go from light tilts into our combo finishers right? Or maybe medium tilt into finishers..
This video is kind of useless for ryu because almost all of the combos use rh kick which ryu doesn’t have. With ryu basically use your nair into dtilt into utilt into true input move
This is the first time I heard someone say it was okay to use a B move. Are there any other situations where a B input would be advisable? For me, since I'm new, it's hard to get a RAR Bair to Tatsu if I'm using the true inputs.
I think there are quite a few, I don't main him so don't know all the times to use light B Vs heavy B Vs input, but I know for the Hodouken the light B one travels at a slower speed, which can be useful for mixing up the timing for your opponents as one simple example.
The only reason he said to use non-true shoryuken was because it was an OOS option. True shoryuken is not an OOS option because it requires you to drop shield and suffer -8 frames of lag
@@oliverv2848 Makes sense. The light input Tatsu does lead into tech situations though. Side special does not. For that reason, I think it's still necessary to implement the inputs, for practice sake.
Just jump, press nair when you're above your opponent, and then fast fall into them. The key is that you want to hit the opponent *after* the Nair initially comes out. If you hit them too early, they will be hit by the strong hitbox and they will fly away, out of combo range.
Great video, but whenever I try doing a crescent/roundhouse, it works but I always step foward/back respectively. Since it's obviously not ideal to try to pull out a roundhouse is a combo and take a huge step back and it doesn't connect, does anyone have tips for that?
I'm new to Ken as well, and I have the same issue. What I find helpful, and anyone can correct me if this isn't ideal, but while Ken is still in the animation for UTilt, DTilt, Jab 1, or whatever, quickly do the directional input. Since Ken is still in the animation, he won't dash back or forward.
It's impossible not to dash forward/backwards when doing these inputs. As from the blue said, if you do the inputs during other animations, the crescent/roundhouse will come out immediately
By the way, just to clear the confusion around move naming, I'd like to point out a few problems with how you named your moves, starting from the first combo you showcased. That was a heavy proximity jab, not just a heavy jab. We don't say "light" and "heavy" crescent kick. The "light" crescent kick is simply known as "crescent kick" and the "heavy" crescent kick is known as "crescent Inazuma"
@@MetaOfSmash nah I was just trying to flex my Ken knowledge and familiarity to get internet clout since I have nothing to flex in real life, but I failed at I realize I look like a stuck up nerd and as I descend deeper into a pit of depression I will subscribe to meta of smash and like all his videos
You would be surprised at how many people don't understand the inputs. New players also may not even know that such an input exists. Don't forget there are young kids that play this game and visuals are very useful. But to each their own
I like this quick guide. Really does a good job at showing inputs, potential combos and more. Great for beginners or guys wanting to pick up Ken. Good job man.
It's useless. And can even work against you. Dair spiking offstage and then trying to drift back to stage will input neg edge tatsu, which will in most cases make you SD.
You can’t even spell the word “crescent” correctly... why would I trust any other information in the video when the thumbnail and title of your video is spelling the name of the move you are doing wrongly... and how do you not pick up on that at any point? If the name is spelled wrong then what other silly mistakes could you have made... just my criticism
Thank god, you are the first guy I see who puts the damned inputs on screen. Others just name a sequence of 4 moves in one second and expect you to get it... Anyhow, great job! Really having fun with learning Ken rn!
Thats someone who knows fighting games for you
@@rubiks8975 Nah, that’s just someone who’s too lazy to add them
Another really simple combo is Down throw at around 0 - 10 percent Heavy Up-Tilt Into True Heavy Shoryken or Just Up B if you cant do the inputs. Awesome guide btw 👍
Thanks
That combo doesn’t work with DI, against good players go for down throw into roundhouse kick (guranteed)
i got clapped by a ken in tourney and was impressed i want to learn this char and you helped
thank you
fun fact the 7.0.0. update allows ryu and ken to special command input after down smash so you can fireball after the first combo at 2:14
You could do light jab twice into light roundhouse kick into a dash grab, then 2 knees and an up throw into short hop up air and shroryuken( at around 0 percent) this does around 50%, this vid helped me a lot btw
to much for me
If you land with nair, then follow up with this combo but lose the knees mid grab, and either dash before shorthop upair or full hop instead of shorthop, it does 56 to 60%. If i still use knees most opponents get launched too far and it doesn't seem to be true on everyone though.
These are the tips I needed. I knew the crescent kick combos were good, but I wasn't sure quite how to implement them. Thanks.
Good video, I just picked up Ken and was always doing the Jab and up shoriyuken combo. Now I can practice others
I wish CSK fsmash was always true lmao
That would be so sick. I think it would be immediately nerfed because you would be killing people at 80
You would think you could use sf tech but net lol
It's ok, if your opponent is at Mid-Stage and is grounded you can always try to go for Early N-Air into F-Smash, N-air is a GREAT tool for starting combos and confirming into other moves that aren't Specials
Whats csk
Oh cresent kick
Thank you I wanted to learn Ken for so long and didn’t know what combos I could do so thanks
Thank you! This is invaluable! I appreciate you taking the time to make this!
Great guide! Shotos are confusing to me but this helped!
Don't worry, play street fighter or others and you can understand more the shotos ; )
For some reason the crescent kick and roundhouse are easy and the short hop delayed nair is hard. His jump and air speed makes it feel very weird as a marth main.
Yeah, traditional fighting game jump arcs and all that
I'd say the biggest flaw of this video is that it is very basic, and does not hold much value for people that are already Ken mains.
However the video is still very nice for Ken beginners and is well edited and everything
It's made for beginners. So they can pick up the character and not be overwhlemed with how complex he is
@@MetaOfSmash Then it is a great video !
Dude thank you so much, I've been trying to learn Ken for about a week now, and this helped a TONNN.
Really good video . I've been trying to get into ken and I just got frustrated because everything I saw was way to confusing but this made me start maining ken
Very good video, thanks
dude holy crap i havent even finished the video yet and this is already helpful! im def going to impress my friends,family and my self.
Hi, really liked this video, I'm picking up Ken and the inputs really help!
I couldn't do some of the inputs in this video, but attempting them made me learn some combos that worked better for me. overall, a great video and it definitely made me much better at ken, who I wanted to learn since launch.
Learning classic fighting game inputs when you're only used to smash bros proves a major challenge for a lot of people apparently. How are you faring so far? I'm interested wether you made any progress.
Finally, thank you I've been looking how to do crescent kick
The inputs are in the Move List from the game though. What you really want to learn are the applications of the move, which you saw a bit of it here, still this is a great video.
Really really good video for beginners Great video !!
Thank you
THANKS SO MUCH IT HELPED ME HOW TO DO HARDER INPUTS
Thx for this vid !!
Been trying to find a good ken guide for a while now. Very glad I found yours, the best one by far
Excellent explanation and video 👍🏼👏
Great Guide!!!!!!!!!!!!!!!
Thank you this was quite helpful
As a beginner ken main I never knew heavy jab was so important
A very great combo starter indeed
hey im A new Ken player so thank you this helped alot
Basically a pendulum motion
0:43 not to be that guy but it’s actually a RQCF (reverse quarter circle forward), a quarter circle (forward unless specified otherwise) would be the hadoken motion, starting from the bottom and sliding to the right.
Great, new sub from Dominican Republic, i'm learning english, but i understand ur guide...i think
Welcome to the family!
I main Ken and whenever I’ve watched these combo videos I’ve always thought they were doing hard up tilt, not hard jab.
*cries*
Thank u for writing this comment because i’ve been doing hard up tilt this entire time.
@@wacko2828 np lol, took me a couple months to figure that one out
en serio te lo agradezco, aunque mi ingles no sea tan bueno lo comprendí todo,
el tutorial esta muy bien hecho gracias amigo.
Nicely detailed, too bad i already learnt the combos and complicated moves before i saw that video but i liked and its good explained
Dont feel intimidated by quarter, half, and 360 circles they're easier than they look
How can I practice so I can consistently do them?
(I main Ryu and inkling but wanna pick Ken up as well)
how do u impute a move so fast after doing heavy jab?
it is possible to buffer the directional inputs whilst the jab animation is happening
Tysm
Why my heavy up tilts make the enemy goes in to the air
is there a difference between regular up b shoryuken and input shoryuken?
Can someone tell me how to do True Shoryuken, I just keep doing crescent kick
Not sure if you have looked already but we have a video on Shoryuken inputs. Hope that helps
Forward>down>down-forward(this last one is one direction, diagonally)>Hold A/B its tricky at first but just go into training and do it over and over and over and I bet you could get it in your muscle memory in less than an hour. Then try using it as a combo finisher, as most of Ken's non-smash/special attacks can cancel into it. Its essential to playing Ken optimally.
Press B for do true shoryuken easier
Is something changes with Ken heavy jab? I can't get the true heavy jab->kick
That's not a Roundhouse Kick, though. The tap version is a Spinning Hook Kick, and the hold is a Spinning Axe Kick.
DarklordKyo bruh
What's the difference bewtween p jab and the up tilts
Having a difficult time timing the light crescent kick after any move, it's like unlike most inputs I seem to be unable to input during the frames of a previously input attack and can't make an actual combo with it because there is a pause to add the crescent kick. Is there any timing suggestions you have?
Doppio _ You can only cancel aerials/normals into specials (crescent and roundhouse kick count as specials), but you can’t cancel specials into other specials. You should be able to cancel heavy jab into crescent kick like shoryuken but you can’t cancel crescent kick into anything. You can only buffer an input during it. Maybe that’s the problem.
Daniel Orefuwa Hes having trouble getting a true combo in training mode from a normal to light rh kick but honestly I think the training indicator is wrong I usually don’t have issues comboing it in online/local
Any tips for dashing during inputs? When I try to do the quarter circle kick it always comes out as dash down smash. It’s not too big of a problem as down smash still combos, but it really hinders my play style and I want to improve
I really want to know how to cancel jab into crescent kick I've been trying for so long and I still can't get it plz respond soon
On the combos he said heavy jab into true shoryuken and as I ken main, i know that he used up b🤦🏽♂️
Damn, I'm new ish, picked him up like 3 weeks ago, do I didn't catch it. But good that you did, means you can see the slight movements before a true shoryu, or other moves, witch means ur good :D
This is so weird I never knew this
I get the combos but I don’t understand when to do the inputs. Do you buffer them or something? I keep trying to buffer them but its not working so idk.
Very informative as usual. Have you seen Ken’s tatsumaki (side b) combos? I’m sure you’re aware about. Maybe I’m being impatient and it might be for another video anyways. Btw, when I first bought my 3DS back in 2011, my first 3DS game was SSFIV 3D and I mained Ken and Akuma. I’m also guilty of using preset buttons when I was younger 😅
Cobanermite 456! You can combo shorthop late nair into utilt dtilt or double jab into tatsu
You can also often get a heavy down tilt after a tatsu which true combos into roundhouse
Bread and butter ha
You called proximity jab a heavy jab in the video
This is a bit confusing since Ken has a heavy jab as well as a normal and proximity jab
I’m using a pro controller, can I assign the smash move to a button? Just started Ken recently, thanks
I can never get the inputs out fast enough. What do I do to fix this
I am trying to do heavy jab to light crescent kick at same percentage as in your video. However, heavy jab sends the opponent flying high up in the air so I can't combo. Probably there is something I am supposed to know that I don't.....
You need to Heavy Jan CANCEL it does work you need to learn to cancel and learn how this character works
Cause I won’t
I did the crescent kick but when tried to do I can't xd
How do you input heavy jab without the knock back? Everytime I do heavy jab they fly back like crazy
You might be doing heavy up-tilt unintentionally.
Daniel Orefuwa when I flick up tilt though he does a elbow thing. That doesn’t do a knockback but when I hold up tilt it does the same animation here but they get knocked back
Its because sorta secretly the heavy jab has like 2 hits, and u have to hurry up and input the kick input and press the button before it finishes the heavy jab and they fly up. So basicially you have to cancel it in time, its how it works in street fighter.
Anthony Skrilla just hold down A when in close proximity. you are doing heavy uptilt, which is the same animation with decent knock back
There are 2 heavy jabs, one close and one far (spacing matters)
Far one cannot be special canceled
When ever I try to input these I always get tatsu or shoryu. Help
This video has a lot of inaccurate combos and misinformation in it. Crescent kick into fsmash is very rarely true and a lot of the confirms in the video are either suboptimal or completely inconsistent.
Mailman it doesnt true combo into fsmash until later percents like 70. Downsmash after light crescent kick is almost always better
"a lot" stfu. Complaining for no reason
Mailman your an ass
Are light d-tilt/up-tilt into heavy jab a true combo ?
If not, it'd be better to go from light tilts into our combo finishers right? Or maybe medium tilt into finishers..
up tilt is true into heavy jab, but beware because it has less range and it can be easy to miss
@@danielrocha941 It's only true on higher percentages
Ok thanks.
I've noticed it doesn't work with d-tilt though.
Does Ryu have similar combo inputs?
Loki 4 Laughs his are a lot more boring
This video is kind of useless for ryu because almost all of the combos use rh kick which ryu doesn’t have. With ryu basically use your nair into dtilt into utilt into true input move
Meh I just jab and up b
hey i begin on smash. Is heavy jab the forward tilt held ? or another thing
press and hold a to perform a heavy jab (as opposed to tapping it for a normal jab)
@@arlo4707 y i figured it out its just attack buton (a) held
It’s not working
So I recently picked up peach and i just wanted to say that the crescent kick is kinda like a float cancel nair (in terms of inputs)
so, why tf everyone calling ken's half circle forward a roundhouse when he's not doing a roundhouse
the roundhouse is the name of the kick he does and not the input
This is the first time I heard someone say it was okay to use a B move. Are there any other situations where a B input would be advisable?
For me, since I'm new, it's hard to get a RAR Bair to Tatsu if I'm using the true inputs.
I think there are quite a few, I don't main him so don't know all the times to use light B Vs heavy B Vs input, but I know for the Hodouken the light B one travels at a slower speed, which can be useful for mixing up the timing for your opponents as one simple example.
You realize that true tatsu does 2% more than regular tatsu? There's literally no reason to ever use true tatsu.
The only reason he said to use non-true shoryuken was because it was an OOS option. True shoryuken is not an OOS option because it requires you to drop shield and suffer -8 frames of lag
@@oliverv2848 Makes sense. The light input Tatsu does lead into tech situations though. Side special does not. For that reason, I think it's still necessary to implement the inputs, for practice sake.
Oliver V 2% can make a difference especially because tatsu is one of his best moves that he uses a lot and gets decent damage from
Poor Ryu...
How do you do short hop late Nair?
Just jump, press nair when you're above your opponent, and then fast fall into them.
The key is that you want to hit the opponent *after* the Nair initially comes out. If you hit them too early, they will be hit by the strong hitbox and they will fly away, out of combo range.
if you’re watching this in 2020 please know these are all outdated and underutilized. ken is much better than this.
Strong agree
u know any updated vid/site for a beginner to learn?
Blue Lugia look up ronin x
Great video, but whenever I try doing a crescent/roundhouse, it works but I always step foward/back respectively. Since it's obviously not ideal to try to pull out a roundhouse is a combo and take a huge step back and it doesn't connect, does anyone have tips for that?
I'm new to Ken as well, and I have the same issue. What I find helpful, and anyone can correct me if this isn't ideal, but while Ken is still in the animation for UTilt, DTilt, Jab 1, or whatever, quickly do the directional input. Since Ken is still in the animation, he won't dash back or forward.
@@FromTheBlue thx!
It's impossible not to dash forward/backwards when doing these inputs. As from the blue said, if you do the inputs during other animations, the crescent/roundhouse will come out immediately
@@oliverv2848 thx
@@FromTheBlue So as soon as you down tilt press the motion on the pad to cancel it for a crescent kick? If that's it I does not work out for me
Lol thank you ❤🤘😂
1:49 how the hell if I’m rushing at him and do that move I press back and forward that’s weird you need to show us your Controller
You either have to do it really fast or very lightly, that's how the combo works.
By the way, just to clear the confusion around move naming, I'd like to point out a few problems with how you named your moves, starting from the first combo you showcased.
That was a heavy proximity jab, not just a heavy jab.
We don't say "light" and "heavy" crescent kick. The "light" crescent kick is simply known as "crescent kick" and the "heavy" crescent kick is known as "crescent Inazuma"
Oliver V he said that terminology so people who don’t play Ken know what he’s talking about when he’s explaining the combos
Everybody's a stickler
@@MetaOfSmash nah I was just trying to flex my Ken knowledge and familiarity to get internet clout since I have nothing to flex in real life, but I failed at I realize I look like a stuck up nerd and as I descend deeper into a pit of depression I will subscribe to meta of smash and like all his videos
Damn....
You don't need a whole damn guide for crescent kick just watch Ikechi and RoninX's guides if you want to learn Ken
You would be surprised at how many people don't understand the inputs. New players also may not even know that such an input exists. Don't forget there are young kids that play this game and visuals are very useful. But to each their own
I like this quick guide.
Really does a good job at showing inputs, potential combos and more.
Great for beginners or guys wanting to pick up Ken.
Good job man.
When i do heavy jab i can never follow up with a cresent kick but when i do a light one it works fine plz help
I mean I guess you have to let go of a before doing the crescent input
Top tip for any budding Ken/Ryu player: Learn negative edge
It's useless. And can even work against you. Dair spiking offstage and then trying to drift back to stage will input neg edge tatsu, which will in most cases make you SD.
Eric Gabriel de Guzman all the more reason to learn it, so that you don’t accidentally SD with it then
HE MANUEL it’s like if you hold a to jab, do a dp Input and then let go of a. The dp registers when you let go of a.
Btw dp = shoryuken
You can’t even spell the word “crescent” correctly... why would I trust any other information in the video when the thumbnail and title of your video is spelling the name of the move you are doing wrongly... and how do you not pick up on that at any point? If the name is spelled wrong then what other silly mistakes could you have made... just my criticism
I'm a bad person
If you can't spell it right, then you don't know how to use the move.
That's how it's always worked