Five Parsecs had / has three PDF supplements that have been recently compiled into a single new hardback book. The book also includes a standalone 'colonial marines vs alien horde' game called Bug Hunt, which is also the name of this compilation book. The book is also available as PDF. There is currently one PDF supplement for Five Leagues, but another is due out soon. I think both might be bundled together in a hardback book, but I'm not sure about that.
@@optimalgamestate I've only skim read Bug Hunt so far, but it appears to work in a similar way to Five Parsecs. The 'crew creation' and advancement / equipping appears to have been trimmed back, but the AI for the enemy has been expanded. So instead of your crew of 6-ish oddballs fighting a similar number of oddballs, your group of 3 officers lead an ever-changing selection of squads against masses of aliens. It looks to me like you average 7-15 people under your command, but of those, only 3 are 'PCs' that develop game-to-game. The rest are NPC squaddies or specialists that get swapped out each time you play.
Great content. Its good to find another Irish miniatures game creator out there.
Five Parsecs had / has three PDF supplements that have been recently compiled into a single new hardback book. The book also includes a standalone 'colonial marines vs alien horde' game called Bug Hunt, which is also the name of this compilation book. The book is also available as PDF.
There is currently one PDF supplement for Five Leagues, but another is due out soon. I think both might be bundled together in a hardback book, but I'm not sure about that.
Very interesting, I've only recently ended up deep reading the Aliens RPG books from Free League Publishing, so I'm definitely on a Bug Hunt vibe.
@@optimalgamestate I've only skim read Bug Hunt so far, but it appears to work in a similar way to Five Parsecs. The 'crew creation' and advancement / equipping appears to have been trimmed back, but the AI for the enemy has been expanded. So instead of your crew of 6-ish oddballs fighting a similar number of oddballs, your group of 3 officers lead an ever-changing selection of squads against masses of aliens. It looks to me like you average 7-15 people under your command, but of those, only 3 are 'PCs' that develop game-to-game. The rest are NPC squaddies or specialists that get swapped out each time you play.