Dragon's Dogma 2 - Real Best HIGHEST DAMAGE Skill For Each Vocation - Vocations Skills Guide & More!
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- Опубликовано: 28 июн 2024
- Dragons Dogma 2 has some seriously OVERPOWERED combos! Enjoy!
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Monster Hunter is on pause as head into Dragons Dogma 2 with Dragon's Dogma 2 gameplay Dragons Dogma 2 all class classes vocation vocations skills new pawn pawns story Dragon's Dogma 2 first impressions new boss monster Dragon's Dogma 2 character creator tool demo Dragon's Dogma 2 everything all we know Dragon's Dogma 2 thief mage fighter archer mystic spearhand trickster warfarer sorcerer warrior magick archer all skills gameplay guide Dragon's Dogma 2 blacksmith smithing upgrade Dragons Dogma 2 best weapon location archistaff sword greatsword bow daggers staff spear guide Dragons Dogma 2 best highest damage most powerful vocation vocations top 5 list tier list Dragon's Dogma 2 highest damage unmoored world armour weapons new game plus + ng+ Dragons Dogma 2 best skills skill augral flare skull splitter martyrs bolt!
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Besides Dragon’s Delusion, the best Trickster skill is that pawn buff. The extra damage it provides is easily noticed. And you can run it as Warfarer, swapping weapons at will.
“If you’re not using it (Mirror Shelde) on a Mystic Spearhand, it’s because you think it’s too strong and it’s making the gameplay boring”. As a Mystic Spearhand main, yes. Yes exactly. It’s so stupidly overpowered that I would rather use anything else. Normally people don’t use certain skills because they’re bad or other skills eclipse them. In this case, it’s just too damn good.
Good thing I have not even unlocked it yet haha. I'm enjoying warfarer. I love the daggers and bow play style
@@OPTCFanaticUSahhhh yes. Discount Strider. “We have Strider at Home” 😂
I use it because I don't trust my Pawns to dodge properly :P
@@magus13131 you will get bored. Pawns can survive just fine. Combat becomes even less of a challenge then it already is with this dumb skill. MSH has so much more to offer.
I swapped Mirour Shield for Skiedragon's Feste simply because the shield makes the game so trivial. At least with SD Feste you have to treat it like a counter and time it with an enemy's attack which requires a little bit of skill. Hard mode can't come soon enough!
Formless Feint is just legit god mode
Pair it with celestial peaen and it’s a good 3mins unlimited stamina.
Yep. When i unlocked blades of pyre and formleaa feint and saw just how muvh dmg blades of pyre did i could never go back. You just step next to a boss and nuke it. Plus double jump and the hook ability that lets you oneshot anything you hook, thief arsenal is insane.
@@nmtarav How to double jump? ^^'
@@charlifirpo8666you have to jump off a wall. Jump into the wall and then away from it or to the side. You can said jump as a tiny
boost to get up whatever you are trying to climb but it is mostly useless when used that way
Don't overlook Magick Archer's Ricochet skills. While they may be highly situational, in caves, tunnels, and rooms, they're practically in instant kill, able to clear large swathes of enemies with a couple of shots.
Ricochet hunter is way debuffed from dd1...really disappointing...
@@tbalzacx good bait
@@tbalzacx I just used it to purge Drabnir's Grotto, a high level dungeon area. 8o% of the monsters died before I ever saw them. The remaining 20% died right after I saw them. Ricochet is, in the right places, capable of killing even bosses very quickly.
@FirstLast-cg2nk I used it on a Chimera inside a cave and genuinely melted it in seconds. Decided to avoid using that again until I level up all other vocations as it just seemed way too OP in enclosed/indoor spaces.
Then ran into mystic spearhand with defence bubble and the master skill... OP. Thief is also OP. So actually, doesn't matter lol Just run whichever vocation you want and, at a certain point, you'll find the correct combination of skills to melt almost anything. This game is nuts and I love it!
Currently trying to use warfarer to level last 4 vocations and farming dragons for all the endgame gear and upgrades. On ng+++ with 187hrs played... Safe to say I have hammered this game and should hopefully be completely ready for running any DLC they release with endgame gear maxed out for any vocation I want by this time next week lol I might put this game down for a while at that point, but we shall see... 😅
@@tbalzacx I think it's less that it's been debuffed, and more that enclosed areas are rarer. Ricochet Hunter wasn't nearly as popular when only the base game was out; it's only when Bitterblack Isle came out that it got super popular, because it was almost entirely enclosed areas. So once BB Isle comes out again, Ricochet Hunter will probably shine just as brightly as it once did.
Important note: In large enemy fights, what matters isn't damage output, but rather knockdown. Knockdown will put enemies down on the ground and you can use a heavy attack on the head or a weakpoint to deal massive damage, often clearing off a health bar or leading to an immediate kill. So, abilities that let you hit enemy heads and weakpoints are much more useful, since those will be key to knocking enemies down.
On Magick Archer if we don't wanna mention self-killing masteries: *Frostseeker/Frosthunter Bolt*
it has the secret tech of leaving you enchanted, which means you can opt for a normal volley of enchanted ice magic arrows (and recover stamina meanwhile) or even swap as Warfarer into say Daggers and perform an enchanted Skullsplitter, concept also applies to Flamefang/Blazefang arrow. Perfect for freezing bosses on your own and doesn't cost you any life bar.
Thank you for sharing this! I had *no* idea that the enchantment was to the character rather than the weapon, so thank you for sharing! Looking forward to using this in my Warfarer playtime!
Isnt that a core skill you unlock for magick archer? It makes any elemental skill apply to your weapon for a bit afterwards
@@GraeTheGrim Yup, you’re right! Protracting Arrow - unlocks at Rank 4. I misunderstood the description; it does say that “after the user employs a fire, ice, or lightning weapon skill, the element is conferred to arrows…persists for a short time.”
The enchantment works for every element skill and only lasts for 1 attack. For magic Archer I'll usually Run Sagi-Avalanche, Frosthunt, Blazedang, Bolt Stake(swap to Ricochet if going indoors) if I'm fighting a Drake I'll swap to use both Ice skills, for lesser dragon I'll use both thunder skills
Shield bash is the best skill for the Fighter IMO. Knocks down and dazes enemies for a quick critical strike/gutting skewer, and also can knock them off ledges. Works great on those annoying rock rattlers and enemies like them to expose their weak points for crit strikes.
Exactly this dude didn’t even try fighter his skills was locked in video 😂
I decided to try a shield hero build on my fighter pawn and he really wrecks stuff
Fullmoon slash does the same thing but can aoe things.
Just wanted to shout out some other skills that are also devastatingly potent.
Magick Archer - Lifetaking Arrow - feels unfair against groups and doubles as support
Trickster - Aromatic Resurgence - One of the best party buffs in the game
Fighter - Vengeful Slash - Huge damage, easy parry, also protects you, goated skill
Mage - High Palladium - Arguably the best support skill imo, just like Mirrour Shelde but pawns can use it
Thief - Plunder - Extra gold, resources and even some special items if you use it on NPCs in towns and cities. This is a must take if you're hiring a thief pawn. Use it on the Innkeeper above the vocation guild in Vernworth for a naughty surprise.
Mystic Spearhand - Ravinour's Hond - Stamina is always an issue for Spearhand thanks to Mirrour Shelde and Wild Furie. Hond fixes all of that, letting you spam abilities all you want.
Warrior - Ravening Lunge - Straight up one of the most fun abilities to use in the game. Immediately makes you feel like a rocket fueled minotaur charging through everything.
Warfarer/Bonus - Soporific Bolt (from Magick Archer) - The effectiveness of this skill is insane. You can put enemies to sleep, leaving their weakness exposed for a huge follow up. Whether you set up a flare on the enemies head, swap to Warrior for a big Heavenward/Lash. Swap to Archer for an Explosive Arrow to the face. You can even one shot Medusa by putting her to sleep and hitting her head with a heavy attack/finisher. Guaranteeing her perfect head (thanks to my chat for this tip).
A final fun build to try out is the pawn buff build using Warfarer. You use Mage, Trickster and Magick Archer. Skills are Celerity, Aromatic Resurgence and Lifetaking Arrow (can use Soporific for funnies). Begin each big encounter with Celerity and Resurgence to buff up your pawns then heal them as required using Lifetaking. You'll heal and deal damage at the same time. Your pawns will destroy enemies incredibly fast. Soporific can put big enemies to sleep, giving you time to buff up and land some big hits. Just make sure to tell your pawns to wait while the enemy sleeps.
Omg yes, vengeful slash is seriously slept on I think it's one of the best skills fighters got.
Very nice video. It gives me skills to look for as I level every vocation. Can you do a video for best Augments for every Vocation? I imagine once everything is maxed out, there will be some nice augments waiting for us :)
Spiral arrow is really good on the archer as long as your aim’s good enough, land that on a weak point and you can have it doing some damage while you use another ability (like tempest or manifolds or just normal arrows if you’re low on stamina) and keep rotating between spiral + other stuff, absolutely shreds enemies
Most of my game has been using the bow, can confirm spiral shot is easily your most important skill
man using both thief meister skills as a combo is insane never thought of it
Honorable mention would be Ricochet Hunter, after I got this skill I never saw another enemy in a dungeon
Something to note with Dragon's Delusion on Trickster, it will guarantee a stagger on a good number of larger enemies. NOT a knock-down, a stagger, interrupting whatever the enemy was doing and making it stumble a bit, giving your pawns an opening to attack. I've had it work with Griffons, Ogres, Cyclops, and Minotaurs. Even had a situation where a Griffon had taken flight, and got knocked out of the sky when I used it, but I'm pretty sure that was a unique case where other things were happening.
I love augural flare but I always have the same problem : after casting it, my character aims sometimes anywhere BUT not the flare ^^ are there tips to correct this ?
For Warfarer I'd switch out the shield for the Magick Archer so you're able to easily deal with flying type enemies.
That barrage of arrows (forgot skills name) is crazy good on weakspots and generally destroys every enemy itself
For wayfarer users u dont need to have armament (u can just pause menu weapon swipe)
What i do is i play pure mystic spear hand (four skills the forward lunge, sky lunge that’s a parry, shield and the jedi skill)
I just do wayfarer because i get to wear whatever armor i want plus the bow for opening things from window and the staff for the seekers tokens
Once im done i’ll go pure mystic spear hand with the following
Ultimate skill + stamina drain to keep dishing DPS
Jedi skill and ski teleport dodge skill
You can spam Tempest shot... becoming a gatling gun if you have the stamina. keep tapping RB and you keep firing.. infact the more you hit the FASTER you shoot.
its my fave Archer skill besides explosive arrow.
Tempest shot is decent but not 3-bursting it over and over lol... in that case literally every other archer skill is better. Sorry rage gaming but some of these videos are just unwatchable
@@lanecruiser6535also spiral arrow is arguably better bc it’s a single shot hitting over and over and over.. and they stack lol SOOOOO good if you have some element on your weapon.. and you never have to worry about getting stuck in the skill bc it’s just a quick single shot
@@lanecruiser6535You know it shoot more than 3 times right
@@bjhall0778 yes, that's my point
@@lanecruiser6535 aw ok my bad
I'm doing the warfarer-thief (for staff mobility opportunities) using implicate, skullsplitter, and plunder. Plunder for obvious reasons, skullsplitter for bosses, and implicate for everything else. Implicate makes me feel like I'm in a Lonely Island video, throwing everything to the ground.
Oh, and re-arm, so I can swap back and forth with the staff.
If the staff is just for out of combat mobility just use inventory swap and get a 4th thief skill instead of rearmament.
Why plunder?
@@milessak1738 auto steal from downed monsters.
What gear did you have on the magic archer that looked so cool?
Trickster Note:
Latching Effigy isn't the only way to make your effigy attach to a target. When holding your class button (that makes the effigy follow you), one of your buttons (y on controller) will change to an ability that lets you attach the effigy to a target at close-range.
Unfortunately the range on that is very short, which is why Latching Effigy is a skill in the first place -- it lets you attach your effigy at range.
I feel that tricksters buff is the most impactful skill they have. The pawns just got nuts with it.
On my wayfarer I went sorc for flare, MA for Sagittarius barrage, and mystic spear for the telekinetic throw or the spear gunn.
Martyr's Bolt is just too good. Everyone's going on about Warfarer having Flare and HS, but Martyr's Bolt is a truly 1 shot ability. Going until you're around 5% health or less ensures you 1 clip a Drake
Not like a drake is hard bro
@@Pelle69195it one shots everything in the game😂
@@bjhall0778 no shit
@@Pelle69195 haha your profile picture is gay
For warrior the highest dmg potential I would say would be windstorm slash if you can get the timing right. Not sure why that or arc of might wasn’t mentioned in the video
For archer, I think highest burst is tarring and explosive shots. The damage alternating them is very high. I don't like the vocation overall, but those two arrows are incredibly powerful.
Thief is by far the most op class considering you can literally just be unkillable for as long as you want as long as you have stamina food to pop if your bar gets low
Mystic Spearhand can do the same thing, but also have infinite stamina w/o using food ;)
@@magus13131yeah but u Got it for shorter time and thief is Way more fun and i dont even use defence abillities in ng+
Bro what the heck is that tempest shot demo😂😂😂😂
Does ragegaming not know you can keep tapping the button to fire out a million shots? He’s out here doing the puny 3 shot version of it lmao 😂😂😂😂
I noticed that too, that skill is much better when used correctly, but it drains a lot of my stamina
Currently running warfarer archistaff + bow for augural flare + spiral arrow. It’s insanely busted lmao
I like playing as a thief against bosses because it literally makes you Ryu hayabusa from ninja gaiden but exploring the world and do shenanigans as a warfarer
For any seriously tough enemies which are not deleted by a single cast of a fully charged Martyr's Bolt.... just die and use a wakestone and you get all your health bar back, so can do another cast. Bit cheesey but it works. I'm expecting this skill to be nurf'd at some point.
I would argue the single strongest skill in Archers kit is Nocuous Shot.
Inflicting fulminant poison twice can eat 2-3 bars off of a drake by itself assuming you do nothing but watch the poison do its thing. Both lethality and the damage buff from steady shot apply to the damage.
Yes it requires you to carry arrows but they are easy to craft and you can farm asp skin and poison pinions on the river that runs through Battahl.
Other than that deluging shot + a mage with ice affinity will allow you consistently freeze any enemy in place.
Another thing about it it's knockdown power one well placed noctuos shot to a flying drake brinda them striaght down plus the poison build up
Just sound like a waste of time
@@Pelle69195 it will do more damage than anything else in archer’s kit. So if you’re playing as archer then no, if you compare it to other vocations because most of you can’t form an individual thought then yeah sure I guess it is.
Have the exact same four skills on a Fighter as in this video, and on my Mage I run both Paean and Celerity, with Palladium and High Levin being the others.
Also, Augural Flare has a cap. I keep seeing misinformed people thinking that a Thief spamming Skullsplitter will somehow ramp up Flare's damage more than anything else, but that's not how it works. Flare caps at 7 - 9 explosions no matter what is being used to power it up. You can easily hit that with just spamming Levin.
For warferer i would use magic archer for the sleep bolt and warrior for the one shot potential
I'm a warfarer and I prefer using the warrior with heavenward sunder and the one that swings really fast for warrior
Sigh I hope we get to use the advanced vocation on our pawns. It sucks that I can't have a melee magic damage dealer (mystic spearhand) as my pawn
I was not even level 20 and went to bakbatthal with spearhand and both the shield and spear Kamehameha carried me and my party
I just can’t bring myself to continue using Formless Feint+Blades of the Pyre in NG+. Anyone got a fun alternative build for thief?
Instead of formless feint use easy kill and for blades of pyre use implicate or smoke bomb
yeah, i was hyped about trickster potential with warfarer but without the master skill it's almost not worth using at all. some utility i guess for safe spell casting from the fake wall for sorcerer but yeah. i always found that tackles skill useless too, it's part of your vocation action so you are wasting 1 of your spell slots to do something you already have just with more range and if you miss the clone has to be remade so it even has a dow side built in. binding effigy is trash.
I disagree with sagitate for the magic archer. It has affective damage and all but I realized with some skill and recoil control the ricochet hunter is several times more powerful. Even in the open if you can manage the full volley it does more damage. I have found myself inlove with it
I understand...but in dd1 you would have to shoot skill half as much to kill confidently...I have to use all my stamina just to clear a small ways ahead now....I love other magarcher skills...I'm starting to think I'm not using it properly, but don't know what I could change..sometimes I quickshoot it...other times I hold the button...doesn't seem to matter which way...in dd1 I loved r-hunter, not now...
I see no reason to use Mirror Shelde. Not only does it make the game much easier because no one in your group will take damage, it also locks the mystic spearhand into this kind of turtle setup where you rely so much on the shield that the fights become slow and boring.
I'd rather dodge attacks with the jump ability and zap around with the class ability.
Skullsplitter is so op. Thief in general is op.
I'd say vengeful strike if better on fighter cause of its defensive side and aoe strike
It sucks that this game got so easy so fast. I really hope they add difficulty soon.
Only if you choose too become powerful
Better & more boss enemies would be nice
Yeah it's funny last night I had the fight of my life with 2 gollum's a Griffin a bunch of goblins and some wolves all at 1 time it was crazy. Just me and my pawn it was really challenging and fun.
We need dd2 pro vs noob episode 15!
As much as I hate to admit it because I despise the consumable nature of the skills. Oil arrow and explosive arrow does HIGH damage over time. And if you manage to poison an enemy with the poison arrow, and then continue to use the poison arrows it'll trigger fulmenant poison that chuggs hp like crazy. So for archer, these are probably the best. Honorable mention for the wet arrow that, if you have something with ice damage can reliably freeze drakes for easy damage windows.
While it's not a weapon skill, Levitate is the ability that keeps me playing Warfarer over Thief. Skullsplitter already does so much damage that Flare is basically overkill. I would choose Formless Feint over Flare if I could still Levitate.
Thief can double jump and jump off walls, Spearhand can quadruple jump
@@nandog2597 Concussive Leap is pretty nice, but nowhere near as great as just pushing jump again and floating around like you're Princess Peach.
For warfayer i would also add mage.... So you can heal got free
It's funny, I ran through the whole game up to the final dragon fight with sorcerer, and it was a blast. Then I wanted to run thief to level up for the hidden ending and it was even better. I had the heaven's key daggers and nothing could survive. It was great up until the magistrates quest, where he didn't bother showing up. So I deleted my game and started over as a thief. LoL the joke's on me though, I have to do the storyline over again. That's fine though, it's a great game. The newest pain in my rear is that the elf's sister somehow got lost during the fight and I can't find her! It's aggravating.
Check the morgue in Vernworth. She might be dead
Tricksters, attack!
I Disagree with the warrior skill Heavenward Sunder. While it can be useful at times, where is a skill I found much more better to be using when I did a run as a Warrior. And that's Diluvian Strike. Mountain Breaker became my main 'knocking big enemies down', but Diluvian Strike became my main "Enemy Killer". Cause while Heavenward Sunder is useful against bigger enemies, it isn't as useful against smaller enemies. It tends to knock enemies out of range and you have to stop, wait the animation to finish, run to the enemy, and attack to finish them. But Diluvian Strike killed EVERY small enemy in 1 hit, no matter what. Even the Rock Lizardmen were one shotted by it, where as most skills and attack bounce off them. And depending on the bigger bosses, Diluvian Strike was much easier to kill the enemy with. Such as any enemy like Gryphons, Drakes, and Crimaras where you can climb on their back, then jump and use Diluvian Strike to slam right into their backs or heads. It usually always knocks them over or does massive damage.
Diluvian Strike has become my #1 favorite Warrior skill to run.
Blades of the Pyre OP
arc of might on every slot
How can you not mention arc of might for warrior? Regardless of how useful the other attacks are arc, can literally melt like 4 health bars if done right
Explosive arrow is the real archer dps.
I can see why they ranked archer so low in their tier list in the past video now..
They way they used tempest shot in this video completely shows the reason why..
For warrior, i cannot use heavenward Sunder AND mountain breaker. I know that mountain breaker knockdown is incredible but man, i find it a waste. Heavenward is more versatile imo, mountain breaker pretty much doesn't hit enemies on the ground if there not big enough and i don't like that. In the grand scheme of things, it's probably sub optimal to not use both
With the mirror shelde thing. I think they could’ve put a cast time on it like how palladium has a cast time
Once we get something like a Ring or a way to Farm AllHeal Elixirs, Martyr's Bolt will break the Game completely. I see them adding in a Ring that VERY slowly refills True Health, but thats it. Otherwise it would be to broken for the Game.
Make forgeries of it
I get an itch when I don't see ye a while.
stopped 9 seconds in, needs time stamps, and helps you with the algorithm to this day as well...good luck
Honestly, I really dislike the formless feint/blades of pyre combo. I've ran into plenty of situations where an enemy either dips out of range or gets a hit in before I can use blades of pyre.
Archer's best single skill is definitely Erupting shot.
WHO tf uses Archer😂
@@Pelle69195 I am on my fourth playthrough. It’s actually OP. Reconfigure your controls and it’s good.
As one of the three Trickster mains, gotta say Binding Effigy is probably the most useless skill. There's hardly ever a situation where you want to latch the clone onto something that you couldn't just use the basic Enthralling Aroma for instead
Best fighter skill is Shield slam by far
Too many overlook Spiral Arrow-it stun locks enemies of all types at the same time if an arrow has enchant, it will repeatedly proc that status on each hit. It's good for close up shots too for pausing enemies in place.
Warfarer would have been a cool class if we still had 6 skills instead of 4 FFS CAPCOM
Everyone is joking about trickster.
But every vocation is OP in dragon's dogma
Yeah you need pawn, but even with only your main pawn, you can absolutely wreck open world bosses with ease with trickster
Killing big monster fast get me bored, staggering them with warrior feels more fun btw 😂
Best skills in your opinion 🤷♂️
I never run with mirror shield or sorcerer with flare or meteron. Makes the game waaaay too easy. I like almost losing and just barley winning my bigs fights. I try to not use curatives either. Only mage bubble. if I can’t run to it in time then i lose. Sadly this game requires artificial difficulty to be fun. = (
Martyr's bolt is hugely overrated. Having no health after means any goblin is going to one-shot you. "Sagitate Avalanche" is the highest single target damage skill for Magick Archers without leaving you screwed.
you guys need to work on your titles every single one is a misleading copy of another video
Uhh you didn't mention the trickster pawn buff, it's insane my archer pawn one shot a gore minotaur yesterday before combat started as soon as I cast it. People cry about the health drain but if you have a mage or any healing from another source it's not a big deal. This is the only skill that makes trickster viable. 2 sorts and an archer on a warfarer with a mage staff swap is insane damage output with no risk to you or pawns
You cant even see dmg
Bruh just try trickster Whit +1000 attack power thief pawn and a +1100 socerer. Buff them Whit his only real spameable and you Will see real dmg. Minion master S build not C, and magarcher has 2 of the best aoe skills in game so not just A, best game class 100%. Spearhand is very low compared to thief or socerer so maybe low tier A, and explosive shot deals more dmg on archer, just do your test well done lol.
Trickster can buff pawns so much you can not play the game.
People seriously asking for nerfs are what’s wrong in gaming. Don’t want to use, them don’t use it. Literally that easy😂
Flare and skull splitter is just so boring, its legit overpowered. Im lv112 just having fun with my archer/sorc. Just run oil and explosive arrows, and the flame wall spell, its nowhere near meta but still kills everything extremely well and its a lot more fun. This game is too easy as it is.
The Augural flare has got to be the BEST ability in the game for damage. As a sorcerer main I basically insta kill everything and a drake maybe just 2 casts if that and it dies. I use Augural flare and High Levin to charge it up as my main source of damage and then my other 2 spells I use Meteoron and Maelstrom to start most fights off with one big hit then finish them with the Flare - levin combo. Nothing can withstand it, Huge knockdown damage even without buffing your weapon for knockdown leaving you to just max your weapon to elven for the most possible damage.
I cant see what you equipped for your 4th slot. I only see 3 slots
Mirror shield is a joke.
Waiting for a hard mode added ti NG+
Formless Feint is ridiculous! I hate to be "that guy" but yea, it definitely needs a nerf. I think it would be alright if it drained stamina (as it currently does) and used a set amount of stamina every time an invincibility dodge occurs. It would still be very strong but you would actually have to pay attention to what's going on around you or your stamina bar could go from 100 to 0 before you realize it.
Its a single player game it does not need a nerf don't use it if u think it's OP
I’m honestly glad people who say this don’t make games. Tell me what sense does it make to nerf a class in a single player game?
@TrayGolden never played a single player game where you couldn't die without using some cheat codes or mods. So yea, what's the point of farming gear and upgrading when you can walk around naked and still never lose any health? That's called a game-design flaw and those typically get nerfed. And before release they did state they wanted dd2 to be harder than dd1 (big fail on that one) so sounds like something unintentional is going on, same with MSH's mirour shield.
Everything is overpowered that I gets boring
Nah terrible decisions for archer I only run spiral shot and death shot just spam spiral shots of weekpoints and their health just drains
SPOILER
My only complaint about the game so far is how abrupt it ends when you get to the final battle. Meaning how once you trigger the showdown you have no choice but to make a decision to fight, flee, or stab yourself. I still wanted to explore but I couldn’t ferry stone out of there and the restart from last save locked me in the area. I wish the game would have told you it was the point of no return like other games do. Unless I missed something I’m assuming there is no way to get back to the world without doing a restart or the end game
Man I Just hope they add some real endgame content to this game. I'm not gonna be able to go back to DD2 after playing DD1 and experiencing bitterblack isle just to go back to spamming one move to eliminate all enemies again.
I wanna know how high your stats would be at level 999
“First” ok
This is what happens when you have amateurs and dummies give you information about a game. I don’t want anyone of you to take info from this video based off the title alone. The title to this video is wrong for half of these vocations. If the title was changed, the video would be normal and credible info, but no. The clickbaiting is getting absolutely stupid. These guys are becoming worse than what Fextralife used to be
First
dragons delusion, suck best skill from trickster is aromatic resurgence
The gave us so much powerin dd2 that we cant even flex it completely. Even in endgame the bosses can be killed so quickly.