Poke Interaction with Unity XR Toolkit

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  • Опубликовано: 25 янв 2025

Комментарии • 46

  • @rploug
    @rploug Год назад +17

    Valem! I study Game Development and Learning Technologies at the University of Southern Denmark, and just wanted to tell you that our lecturer use your channel and videos for teaching VR! You're the best in this field for sure

  • @Justeen15
    @Justeen15 Год назад

    Followed this tutorial and it worked flawlessly :) Thank you!

  • @Omega55333
    @Omega55333 Год назад +2

    For those wondering how to make the poke animation, you could do it relatively easily by installing the animation rigging package and rotating the rig of the index finger from the fist animation which was in previous videos.
    Hope this helps!

    • @kneallian
      @kneallian Год назад

      which video?

    • @Omega55333
      @Omega55333 Год назад

      ​@@kneallian "How to "Make a VR game in Unity - Part 2"

    • @kneallian
      @kneallian Год назад

      thsnks

  • @Lottevdheijden77
    @Lottevdheijden77 Год назад +6

    i can poke things but i dont get the poking animation. How can i fix this?

    • @snufkrill
      @snufkrill Год назад +2

      Same here

    • @wyroy
      @wyroy Год назад

      @@snufkrill sameee

    • @allndall7126
      @allndall7126 Год назад

      Did you later got the poke Animation working?

    • @wyroy
      @wyroy Год назад

      @@allndall7126 I have no idea how to do it, I can't find a tutorial to make the poking gesture!

    • @allndall7126
      @allndall7126 Год назад

      @@wyroy I have done it, it's pretty easy

  • @LordBock
    @LordBock 9 месяцев назад +1

    Great Tutorials, thank you!!
    A question: Is there a video where you show how the index-finger is animated?

    • @LordBock
      @LordBock 9 месяцев назад

      Maybe I should explain my problem:
      I have an UI and I can interact with it using the index finger. But: The hand model doesnt change its "style", it does not close the hand and stretch out the index finger.

  • @inferno4394
    @inferno4394 Год назад +2

    Is there any way when I poked a button it triggered an animation?

  • @raphael3024
    @raphael3024 Год назад +1

    Thats great! I was missing that too! Are we getting any news about the Two Handed Grab?

    • @ValemTutorials
      @ValemTutorials  Год назад +1

      Yes I plan to cover it in a future tutorial so stay tuned :D

    • @raphael3024
      @raphael3024 Год назад

      @@ValemTutorials Merci bro tes tutoriels m'ont vraiment aidée.

  • @mrpgumusic
    @mrpgumusic Год назад +1

    This is just what I wanted! I wanted to make a touchscreen tablet but I did not know how, but now I can :D
    Edit: you should make a tutorial on physics based gun system like Pavlov or h3vr and also interactive water

  • @boringcovers8505
    @boringcovers8505 Год назад +2

    I followed you tutorial on how to create the XR rig (with the fist and pinch animations), and tried to introduce the poke following this tutorial, but it doesn't seem like anything happens, the animation is still of fist and pinch, what am i doing wrong?

    • @wyroy
      @wyroy Год назад

      Same for me :(

  • @ДенисОлейник-э6е

    Very useful!

  • @A_walk_in_the_park
    @A_walk_in_the_park Год назад

    Hello Valem, a question. When poking a UI button, I noticed that after the button is pressed, I cannot poke a button on the next modal that appears. Sometimes poking a button also takes away my ability to grab objects and the ray on the hand with which I poked also dissapears. Would you happen to know why that is happening?

  • @trevorside4072
    @trevorside4072 Год назад +1

    Hi! I was wondering... did something changed in the packages that you are using in the last vr series ? Because i can't seem to make my character walk with the controllers...

  • @PKTxPepe
    @PKTxPepe Год назад

    Quick question. Are Direct Interactor and Poke Interactor compatible to use at the same time? Thank you for your time and effort put into these videos!

  • @proprogramer8197
    @proprogramer8197 Год назад

    My Oculus handmodels does not make the poke animation if they collide with the ui element. But the Poke interaction works. Where do I add the animation for poking it?

  • @wyroy
    @wyroy Год назад +3

    I've followed all of your tutorials but my hands only make fists, or pinch -- not poke! how do you make them poke?

    • @LeoJTNT
      @LeoJTNT 11 месяцев назад

      Same

  • @coderra4ever
    @coderra4ever Год назад

    Hey! I'm not sure why but mine doesn't animate the poke or work, but the default poke interactor that goes through the prefab stick works, how can i animate the finger to straighten?

  • @SteeshC95
    @SteeshC95 Год назад

    Hey Valem, love the tutorials they're so helpful. I was wondering if the Poke interactor was removed in a later version of XR Tk. I cant seem to find it.

  • @kandiraver
    @kandiraver Год назад

    That's amazing, thank you for the video!
    I would like to request a tutorial on how to add a multiplayer using the same PC, but the other player using the flatscreen, to create a asymetrical gameplay

    • @ValemTutorials
      @ValemTutorials  Год назад

      Hi Kandi, thanks I'm glad you enjoyed the video. :D I have made a video about asymetrial gameplay on my Patreon !!! You can watch it here and it shows you exactly what you mentionned : www.patreon.com/posts/exclusive-how-to-51922022

  • @Gasteryoug
    @Gasteryoug Год назад

    Help ! Even with your steps and prerelease i can't see the version 2.3.0 of XR Interaction manager im stuck to the 2.2.0 one !

  • @Just_adrein
    @Just_adrein 10 месяцев назад

    I have everything I just can’t find the video with the poke animation. Someone help plz

  • @kitws
    @kitws Год назад

    Thank you! Does it work with hand tracking?

  • @francescoduraccio4550
    @francescoduraccio4550 Год назад

    You are amazing! really great job, please I cannot find the video where you set the hand models to use with poke interactor, could you link it?

  • @gusmangusman1405
    @gusmangusman1405 Год назад

    hello i want to ask or can u make a tutorial about how to make the camera(our character) not going through the walls

  • @olytron007
    @olytron007 Год назад

    I know Unity XRI Tk 2.3.0 is in prerelease, but is it safe to use 2.1.x or 2.2.x for projects? I would like to know because the only way to access them is by modifying the Manifest json. Fantastic tutorials, by the way!

  • @64jcl
    @64jcl Год назад

    Hi, I am having problems with the XR Poke Interactor. I am trying to make it so that the poke triggers earlier so you dont have to move your hand too far into an object for it to work, but no matter what I adjust the values to on XR Poke Interactor they do not seem to have any function at all. Anyone else experience this? Atm the interactor does not trigger at all on smaller objects (like a button 1-2x size of your finger. EDIT: I figured out the problem. Be aware that if your object is rotated the XR Poke Filter axis is also totally different !!! For some reason, my model was rotated so I had to rotate it in the world, and then the poke stuff gets messed up.

  • @marcosmwb8444
    @marcosmwb8444 Год назад

    I'm having trouble typing text inputs in my canvas, I think I'll have to make a vr keyboard.
    I couldn't find any references for a native vr keyboard neither any tutorial.

  • @connorwilding3566
    @connorwilding3566 8 месяцев назад

    For those wondering how to get the poke animation working. In Oculus > Animation, duplicate the fist animation and rename the file and the animation clip to poke. Bring that animation into your 3D package and adjust the bones to be a poke. Remember to set the keyframes of the fingers into the new pose or it will jump back to a fist. In the blend tree of the hand animator, replace the first fist animation pose with your new poke animation, it should be Pos X = 1, Pos Y = 0. This will set the trigger to pinch, the grip to poke and both to the fist.

  • @senditvr
    @senditvr Год назад

    Hey Valem!