Disable Warden Spawning In 1.20+ Minecraft World
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- Опубликовано: 17 окт 2023
- You Can DISABLE All Warden Spawning In Every Minecraft Ancient City Using This Simple Switch! Just 10 Minutes to build and your entire world is safe! Explore and loot Ancient Cities in peace...
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instructions unclear, the warden started building a disabler player spawning
Shreiker will try to spawn the warden but can't due to the water. Since there's already summoning attempts, none of the other shreikers can also summon the warden at their locations. The chunk loader is just to keep it rendered so you can go throughout the city without the machine stopping.
thanks for clarify
So I wonder, could I get by just by placing water in an 11x11 pattern around every shrieker? This is definitely less time consuming, I'm just curious
@@TFGYouKnomaybe? but remember placing water makes noise and you would need to cover every single block possible, including walls and ledges to make sure he never spawns so basically drowning the city
But can't you still activate other shriekers? Or is it because you're the same one launching the arrow in the contraption?
@@TFGYouKno Good luck. Me and some friends found out some structures, like the Ice room, sometimes have multiple shriekers and sensors inside, which would make it impossible not to summon a warden in there
built this after 20 minutes because i wanted to find all of the armor trims and was preparing to raid 10 or 20 ancient citys for the silence... Found it in the first chest i looked :)
😂
Ur so luckyyy
Same bro but I found it in the 3 chest I looked
@@DARCK.666 me to I found it in the first chest I looted
I have a friend who's playing a modpack in 1.20 and his castle is dangerously close to an Ancient City, and he's the kind of guy who absolutely fears the biggest, beefiest mobs like Ravagers and Wardens. This helps guys like him out so much on multiplayer se4rvers while helping us playing alongside him keep our own difficulty curve. Thanks for the tutorial, guys!
the archivist had a tutorial out long before shulkercraft
@@Leonardo-cw1dd and?
Does this work on multiplayer?
If your world has an ancient city right beneath spawn (that also has shriekers that can summon), you can build this and not have to make the chunk loader. The first 128 or so blocks (8 chunks) around 0, 0 are always loaded at all times. I've also utilised this space for having 70 zombie villagers trapped within spawn chunks to disable mob spawning in the overworld
@@vertical6866make sure they’re not holding items, or they for some reason don’t apply to the limit.
the shrieker also has to be atleast 128 blocks near the spawn
@@Nathan.Christie They don't apply to the limit because mobs carrying player dropped items can't despawn anyway as a QOL feature, been like that for years specifically to prevent circumstances like dying to a creeper, and having a zombie pick up your S tier gear and then despawning with it.
Note for anyone stumbling across this:
Default spawnchunk radius is reduced to a 3x3 chunk as of 1.20.5. (or 2 spawnchunk radius.) to improve load times and lessen lag.
And just remember any redstone or entities you put in the spawnchunk will be ACTIVE at all times, which can cause lag. (unnamed mobs also counts on mob) cap)
So if you're putting your cow farm there or your double chest storage... it might not be the best idea.
Note that if the minecart doesn't come out of the overworld portal on the right side, (for example the netherrack is on the south and the minecart comes out in the north side) you could solve this issue by simply moving the netherrack on fire to the other side.
I found an easy way to kill the warden with a bucket of water and a bow. When the warden comes after you, run down a narrow corridor and dump the bucket of water in the middle of it. The water will flow in all directions. Make sure you are on one side of the water and the warden is coming from the other side. He cannot cross the flow of water (but will keep trying) so just stand back a distance and shoot him with your bow until he dies. It's good to have a fully enchanted bow to kill him faster, but still takes many shots.
Note: Mocking him as you shoot him adds to the pleasure of taking him down.
I think you haven't updated your game version yet😅
@@aniketsrivastava1870 It's always the most recent.
@@paparoysworkshop warden can two shot you with sonic boom even if there's water between you and him
@@aniketsrivastava1870 Yes he can. But he doesn't. If he's at the waters edge, he tries to fight the current. He only uses his sonic boom when standing still. Therefore, he won't do it. Try it out. I came across this accidentally where the ancient city was heavily flooded. He gets stuck at the waters edge. Then I tried building a water trap and he gets stuck at the waters edge but he will keep trying to get through.
Then is Warden weak against powdered snow?
I build this in 1.20.4 today, and works like a charm. Thnx dude 😁
Didn't work for me in 1.20.4, I double checked the entire build but the warden is not only able to spawn inside the "trap" zone, but also everywhere else in the city...
@@fuzzydark1395 are you on bedrock or a multiplayer sever?
@@d0fishaviation neither
I love that it only works for one player. Now you could have a warden defending your base in multiplayer servers which is super badass
It would still kill you if someone spawns it no?
@@mmmJamSandwich yeah, I'm thinking more about your base being vulnerable while you're offline. or make sure to build a wall it spawns outside of
@@rnindlesswait so it works in multiplayer, but only for the player that made it. Correct?
@@o0kar_ yes
never mind i figured it out. This helps me so much! Thank you!
I had issues with this as Wardens were still spawning, but a couple things i changed made it work (Java 1.20.2, Paper SMP server).
Warden was still spawning in the water. Instead of water, I added a layer of slabs across the 11x11 area. Only water I kept was the waterlogged chain (which due to the slabs kept the water in that 1x1 space).
I also used a different chunk loader which was designed to work on a Paper server - it uses droppers and boats, instead of mimecarts.
Just found the silence armor trim and it´s all thanks to you! works like a charm
Took me a month but I also found it😂
where?
@@catarinayikake4820 In one of the ruin chests, i suggest you look your seed up and search in cities that are adjacent to other cities, it makes it considerably faster
@@catarinayikake4820 In the ancient city
I got silence and ward Armor trim in 2 chest only😂
They're always making good tutorials.
Keep up the good work guys! (Road to 2,5 million subscribers!)
great video!
Finally you made this tutorial I can say before watching that when I watch this I will understand.
the archivist had a tutorial out long before shulker craft posted this vid
you said that twice already, nobody cares lil bro@@Leonardo-cw1dd
1.20.6 and this one is working for me perfectly. Thanks
I love how the minecart was in sync with the music 😂
It works really well on java 1.20.2 thank you!
Shulkercraft isn't pregnant, but never fails to deliver
😐☠️
WHAAAAAAAAAAAA
Just did this and it works flawlessly
Just to note when you log out the chunk with the warden diabler becomes unloaded so you need to reload it to be safe so never log out in a ancient city, almost lost my 250 day hardcore world in there
Thanks for including the bit about multiplayer. I figured it’d be that way. But I have a question. What if my definitely real friend shoots an arrow onto the piston too? Would that work? I take it no. I’m guessing it’s a shrieker thing, where each player has to have a separate shrieker activated for no wardens to spawn. Either way this is great knowledge thank you for sharing and props to MadMan25 for coming up with this!
I think he replied to another comment saying he tried it with both players shooting at the same Shrieker but it didn’t work.
@@samybreitler176 Oh ok gotacha I figured that was the case.
this is also a great and safe way to get the darkness effect, very helpful if you are an achievement hunter trying to get "how did we get here?"
suspicious stew can do this too iirc
@@BOLDBANGERyou're probably confused Darkness with Blindness
@@diskreeee ah yes, I didn't realize they were different effects.
works, thank you :)
The farm works. Good design
I’m literally just doing my first deep dark raid. This shit is hard.
Hey Shulkercraft can the next tutorial be how to build an automatic dark oak tree farm please
You're better off doing it with Azelea since they are pretty much uniform and the leaves can be turned into bonemeal to have the machine be self sustaining.
I don’t want the dark oak as a source of wood I have another tree farm for that I just want dark oak so I can use it for building
@@MEEP5783 pretty sure dark oak wood farms are really hard to make compared to other ones. You're better off chopping a bunch of dark oak trees down instead of making a farm...
THX bro
Me: *turns on peaceful mode*
Sometimes, my genius is almost *frightening*
real
Do you need the chunk loader if you are just exploring one city? Does it stay working if it's in render distance?
it depends of the simulation distance. If it's inside simulation distance it will work
have a chunk loader so if you plan to explore other cities you can use this already finished set up instead of building a new one on site
Yes it works
Is this what mojang meant when they said we aren’t supposed to fight the warden?
The allowWardens gamerule: “Look what they need to mimic a fraction of our power”
whats the fun in that tho
Made this and it works on 1.20.6! Just make sure that your protal is correctly aligned and you may need to shoot a few arrows before you get the sweet spot. Make sure to round up when translating between overworld and nether coordinates.
well had about half the succes with this, it works in one ancient city in my case, but in the other one, not so much, I went back to check if there was anything wrong with the switch and it seemed to work flawlesly, nothing with the chunk loader or anything. Might be something to do with realms I guess.
Is the chunk loader in the same chunk as the shirker?
The chunk loader doesnt work properly (1.20.4 paper server) and when i was at the warden switch. A warden spawned above me (came from blocks above the switch (i ran to the chunk loader portal faster than ever)
Edit: this chunk loader doenst work on paper servers, so i just built another design and the warden can also spawn on blocks above, thats why it spawned, but i built the machine in a not that tight deep dark the second time so i cant Tell you how much blocks above you have to remove
Bro got 19 missed calls from Mojang 😂
I am glad it disables all of them and not just one ;)
you're my fav youtuber love u from bangladesh🥰
Good video
Built it correctly twice but didn`t work.. I tested triggering a shriker next to the build and still summoned the warden. Only detail is I removed a shriker to place it at a flat area. Does it matter? Is that the reason why I cant make it work?
EDIT: Realized the shriker CAN NOT be placed. It HAS TO BE NATURALLY GENERATED/SPAWNED
bruhhh that was litearlly said in the vid
Can you use an infinity bow’s arrow?
No, it needs to be a seperate entity so it can trigger the shrieker and not despawn even with the chunk loader.
They never disappoint 🖤
Learn how to type bro
@@kaialindalu3363Learn when to use the correct punctuation pal!
the little trip at 2:15 is fucking adorable XD
arrow keeps de spawning, sensor wont set off shrieker. i'm on bedrock edition so idk if that matters
edit: added a bunch of sensors right next to the shrieker, working much better but other shriekers with still go off from time to time.
arrow still de spawning whenever i walk away though
Can you put multiple arrows on the piston for a multiplayer world?
Okay i got a question: i fluffed up somehow, and the shrieker spawned a warden, probably under the platform since i found a neat shrieker in a cave. now he is stuck there, since he keeps getting mad at the arrow. but since there is a chunkloader, i still should be fine exploring right? because it cant spawn another warden anywhere else. right? i´m on a paper smp btw
It will still work, but idk if it will rly work on that server, since alot of players can see what u build and destroy it
whether a warden is present or not doesn't matter. The reason this is working is because there is a global player cooldown of about 10 seconds for shriekers. They cannot go off more often than 10 seconds, and the warden can only spawn in a certain radius around the shrieker that went off, not the player. You could technically not spawnproof it at all, but unless you turned it into a warden farm the chunk loader would eventually crash your game (or at least function as a hard mob switch where nothing could ever spawn because the warden filled the cap, not sure if he operates under a different cap). This machine is timed to make the shrieker go off at exactly 10 seconds over and over, so it is impossible for you to activate any others, and thus impossible to summon the warden - it essentially makes it so that one shrieker is the only one that exists in the entire game (for you). The Warden being there just makes it dangerous to come back and mess with.
this is great! dont arrows despawn though? im sure it works if you havnt mentioned it but im just curious
i guess if it is not from an infinity bow it wont despawn
@@areenpathak1673 No, it won't be cause of infinity. Probably the timer resets whenever it drops again (piston goes up then down and the arrow drops).
Because the item is changing states - from a falling arrow to being stuck in the piston - it will never despawn. This trick is also used for things like arrow fountains.
@@Thedarkbunnyrabbit Oh right that makes sense, thanks
for me a warden spawned and made noise but there was no warden and it worked some times it dosent work
Lot of love from india❤❤
whys the arrown not triggering the shrieker
I made ilmangos warden proofer. It didn’t work well. So I modified it to this. This is amazing. I wish I knew why ilmangos didn’t work well.
No idea why but went like 400 blocks away from ancient city to another deep dark and wardens spawned, didn't die but very confused, chunk loader is still working and arrow still going up and down, wardens dont spawn in the ancient city i build the switch in still, any help?
its the chunk loader, it stops working when I relog into the world, you have to go through the portal to start it back up
@@poogs909 dont log out near the chunk loader or turn down your render distance and go some chunks away then log out :)
not working in my 1.20.4 world, made the machine and it worked fine in the ancient city I made it in, and then it stopped working upon entering another separate ancient city. Not entirely sure why
My mistake was I didn't F3+G and make it in the same chunk as the shrieker, my portal was a block too far away
what if i put 2 arrows shot by me and my friend so that the warden doesnt spawn for both of us
The sensor will respond to only one of the arrows
Bro the arrow is for trigerring the shrieker and skulk sensor,
So that the warden will not spawn by water logging in that area. And the warden can't spawn in entire world as long as chunk is loaded
Warden groans angrily...
Warden takes notice angrily...
Warden groans angrily...
Warden takes notice angrily...
LOL
But does the warden attack? I’m in the dark and have the same over and over and I can’t see if there is a warden ( I’m the scares easily type of player )
@@maitsowlol2797 no, if its built right, youll never see a warden again, on this version of game
@@poughkeepsieblue you don’t see « warden groans angrily … etc »?
@@maitsowlol2797 yes, you will, and see darkness, but this happens before the warden appears, and he cant appear because of the water, he cant spawn in water. But you will get all the warnings hes coming, incliding groaning, and darkness.
Just leave the area. And take a breath, if you built it correct, youll be safe.
Where you make this best thumbnails ? ❤
can i skip the chunkloader part if i want to just disable it for the current ancient city that i am looting right now???
Thanks@amenusgalab
If you reload the world doesnt the chunk loader break?
You should always turn off the chunk loader using the lever on the nether side. I have one of these for my gravity dupper
I cant find a shrieker that has a suitable place to build this. Either they are too packed up in a place or either there are way too many shriekers in one place
I have done this, when I started the warden switch by shooting an arrow into the piston and then remove the wool (including the bottom one), the sculk sensor activates the sculk shrieker but I don't get the warden blindness effect, when I tried to explore the ancient city, sculk shriekers went off and I got the warden warning, my ancient city is right below spawn so I thought that I didn't need to make a chunk loader. Did I do something wrong? I am in a singleplayer hardcore world.
Maybe try making the chunk loader anyways and see if it works
The shrieker has to be atleast 128 blocks near 0, 0 so just build the chunk loader anyways
Big fan from India
so the arrow will stay there and will disappear only if I turn it off?
does this work in every single ancient city you find? or I would have to make another 1 of these in an another ancient city. plus, does this work on servers?
You need only do this once. That's what the chunk loader is for.
does this also work for deep dark caves with shriekers instead of ancient cities? i feel like its safer to build this farm there
yes, as long as the chunks you make it in are loaded, it will work anywhere in the world, even ancient cities 1000s of blocks away
@@fluke1 yeah i shouldve wrote my comment different. I ment that if i built it in a cave with shriekers, would it still work
yup!@@BoxBro_
is it fine to clear area around one or must find naturally spawnned in a flat area
JUST DIED MAKING THIS TO FUGGIN LAVA FROM THE AIR IN THE NETHER WTFFFFFFFF
Nice Video ❤
does it matter if the nether portal is in the same chunk or can it be near by?
doesnt matter, just within 5 i think
Has to be the same chunk. Since the "chunk loader" is designed to keep that chunk loaded in at all times, which is how you spoof the shreiker while blocking the warden spawn.
@@solidmoon8266 Kid go to research. It loads 3x3 chunks for entities and 5x5 for some other things.
Works for me. I build another one in other ancient city for my friend. He came and shoot his own arrow. It works for me everywhere but not for him. I tried to turn off my machine and I even disconnected to make him the only person with only one machine running on the server but it still won't work for him. Any solutions?
In my case the arrow doesnt go up and down it does like 2 to 3 times then stops
I tried this on an aternos server and the chunk loader didn't work. If i went too far away from the warden switch it would still spawn a warden.
So i build this, but after like 7 minecart placements it stops working. It destroys the minecart, but it doesnt teleport from the nether, or it doesnt get picked up by the hopper minecart
Can we use any chunk loader?
Yes
does the nether portal need to be in the same chunk?
The problem with this is that the chunk loader wouldn't work on Paper servers
It does not work on 1.20.4. Everything was built correctly. Everything is still running. The other shriekers are still spawning Wardens.
is that working in Multiplayer servers.?
If it only works for the player that shoots the arrow, wouldn't it be fine to fire multiple arrows by different players? Or how does it work?
Edit: i have read other comments after i write this, so I know now.
If you guys make a new video in 1.20.1 you should make a shulkercraft autoshulkerboxcrafter
Make sure there is an air space between the piston and chain, otherwise arrows wont fall, and theyll be carried by current.
Bro the chain isnt stucking on the piston,whenever I'm putting water on it the chain breaks.wbat to do?
@@user-dn4tp3ng8u thats strange, it should waterlog the chain not break it.
Are you playing java?
@@poughkeepsieblue it worked after a long time try,but after finishing the total method,it Isn't working at all.wardens are being spawn to othe shreekers.i loged out after spawning a warden in server ☹️
@@user-dn4tp3ng8u make sure the chunk loader is in the same chunk as shrieker, also this has been patched for 1.20.4
What if my friend shoots arrow on same place as me
Does this not work on 1.20.4? If so, is there any working warden switch for 1.20.4?
It didn't work for me , I tried it in 4 different worlds and still didnt work , the worden kept spawning.
You need to make sure there's no spawnable spots within an 11x11 area (hence the specific placement of water and have the shrieker you are spoofing be constantly activated.
If one of those conditions isn't met, then another skieker can summon the warden.
Bro does it works in smp ??
please reply
Is that farm work in bedrock edition?
This works in the new 1.20.4 right? They didnt patch it?
someone help i made the portal thrice but the coords are wrong all the time (very close). idk where am supposed to break portal and how much of it to break and yeah i need help PLS
It’s a very common thing for the portal to be slightly off coordinates. Break the portal and build it at the cords that you divided by 8 and make sure to be facing the same direction that you built the overworld portal in.
And what if I exit the world, the next time I play it is still working or I need to reset it ?
So you can do this on s multiplayer server but only you is invisible agents wardens?
yes u can but ur not invisible, u just cant spawn any wardens
the chunk loader breaks whenever i get back in the portal from the nether
I don't understand how it work.
Is the warden stuck chasing the arrow ? What's the purpose of the nether ?
Does the arrow despawn?
Its kjnd of annoying dealing with the darkness that comes with shriekers, but make a lot of night vision potions, and it wont matter, other than the annoying sound...
Can u build nether metro
does it work for the whole world or just in that specific ancient city
Whole world as long as chunk loader is active and arrows are dancing.
This work in Minecraft bedrock?
Never goin to see a warden in this world means i can loot every ancient city right
How come every time i shoot the arrow, it gets stuck on the side of the block?
if i get out of the game and get back in again will the arrow disappear? because i my world it did and i went to another ancient city after i got in and a warden spawned. do i have to shoot an arrow every time i log in tha game?
Idk about arrow but chunkloaders stops working after world is reopened so shoot another arrow and turn on the chunkloader everytime
So I turned off the chunk loader but the switch is still working... seems maybe the arrow refuses to despawn. Anyone know whats going on?