i'm not super happy with the way the script turned out, and i could have gone deeper in to the other good cards in the zombie type, but i feel like i had enough to say to make this video worth putting out, after all. please let me know how you feel , and if you think i missed any important points! also dont ask me how vamp kingdom sneaked in there lmao
"I would like to apologize the the Skull servant community for their cards being awful" perhaps... at least we're a low enough level to make 'Dark Sacrifice' a fantastic main deck option for destruction negating, while also powering up or even searching our boss monster
I personally love how the Zombie World package can be used in every Zombie Deck (and even with non-Zombie cards) and make it better, it make it feel like the entire type is much more cohesive and united than any other, even compared to other Types that also can play pas pile of their generic support, like Dinos and Dragons. We are all equals on the eyes of death after all
Its a fantastic video, but man, i just cant agree with your point... So many zombie decks dont play zombie world, and those that do (with the exception of the generic Zombie deck) tend to use it as a supplement to a pre-existing deck. I'd argue that the "dinosaur" core from their structure is just as dominant over the type if not more; and honestly, id argue many types have synergies as strong or stronger than zombie world. I am one of the ride-or-die fans you talk about for the zombie world deck so i absolutely am biased, but i think saying zombie world "ruined" zombies is kind of ridiculous; even so, I respect your opinion and enjoyed the way it was presented. Good work.
What zombie lacks right now is a Link 1 and/or protection, I've made some custom cards that cover those weaknesses, also I don't think there is a problem with zombie world package, it still holds up great to this day, they really just need a way to continue playing after a negation or a way to avoid the negation.
Exactly, a zombie link 1 is really needed to enable plays easier starting from a single card. Any way to see your custom cards you made? Kinda interested.
I think the reason they don’t want to make a link 1 is either banshee or glow up bloom Personally I would love one and think vampires in particular need it to supliment their tribute gameplan not Konami has a tendency to over balance zombies
Problem with Zombie World is that not enough meta cards lock you into a certain Type right now but rather into an archetype name or level/rank and even these cards are not many and people tend to avoid them in multiples. Wyrm, Cyberse and Dragon link are not that meta relevant and can still play under Zombie World. Still the card has potential mostly combined with Super Poly and Rivalry as a control strategy rather than a fancy combo deck.
@@zyroberkthey can make S:P to put zombie world and keep going. Before this it was making Phoenix and keep going. They're not stopped as much as you'd think they are
Hard disagree. Yes, you put it in every zombie deck, but no, it's not the center piece. It's basically supplementary to whatever you're playing. If anything, it's what makes zombie decks playable because their normal lines are not enough. In fact, the zombie world by itself is not enough and requires a zombie archetype to fuel it. You could say that the card is so powerful that it limits future card design because zombies have such powerful generics, konami can't make a busted zombie archetype. But I don't see how that's different from it existing and making all mediocre zombie decks have busted potential.
Agreed. I've been building Zombie decks for a while and while zombie world is in most of them, they are there for a reason that's more than just "Doomking summon itself on enemy turn". My favorite archetype to play for Zombies is Vampires and thanks to Sucker, I am practically a deck that tributes my opponents monsters most of the time since they either didn't get rid of the field spell and I used mizuki to get back my destroyed sucker, or because I chose that to use Super Poly on them before they could. And I am still able to do something similar without Zombie World because everyone uses Ash Blossom. (Just have ghost in grave shadow in hand and use sucker to get that ash to become tribute for shadow, starting the basic chain) Even Shiranui don't need Zombie World for their synchro monsters and banishing for extra combos and effects. It's only a staple because of the synergy with Super Poly.
LMAO ! Please tell me how the ZOMBIE BOSS MONSTER would negate / banish anything from the opponent if zombie world isn’t around… have fun only negating ash 🤣
Honestly, Zombie World is a simple card that just enables all my shennanigans, I've made Hybrid Zombie decks of just about everything I've found interesting.
Still waiting for more zombie support, I think Zombie master and world needs a remake to actually make them a threat, they also need some GY targets that have decent effects when summoned from grave, right now it's only Crow Tengu and Omnikaru :(
I won't laugh at you BUT I must strongly disagree with you. Zombie World is a good check for the meta right now and I is a necessary evil if you ever hope to keep pace with the current metagame. You have to slow the tempo down to YOUR pace and ZW helps you accomplish that. Balerdroch DOES NOT need ZW to use any of its effects. ANY field spell will do. Your own hand traps and zombie effects will trigger Balerdroch. You don't have to run ZW in zombies if you don't want to. Whatever floats your boat or helps you sleep at night buddy.... I am a long time connoisseur of zombie cards in this game. Been playing it since Zombie Madness came out and it has always been the deck I was best suited for using. I love how it is not an "auto-pilot" style deck but rather quite technical and methodical while appearing simple and aggressive. Zombie Horde helped it evolve into a midrange style deck that if given the chance can combo off while maintaining tempo control to suit your needs. Combos are short and simple so you can do multiple in one turn depending on the contents of your hand and how your opponent wants to interact with you. Doomkaiser Dragon is my favorite card and I love the nature of its abilities. Yes, Zombie World does bring out the full power of my favorite card but since most of the mainstream ghost girl handtraps are zombies, it is almost always live when I do go into it in the later game should my opponent prove worthy of having something nice to yank out of their GY. I also love Red-Eyes Zombie Necro Dragon for it's similar effect while also being able to be a big beatstick too. Again, ZW also brings out REZND's full powers too. I have tuned my zombie deck for "necromancy" style play because it is what I most enjoy doing. Making friends out of enemies LOL. True zombie players need something to help level the playing field against the upper echelon of decks and Zombie World is it for the time being. It is the cold truth my guy however like I previously stated in the beginning, I will not laugh at you because entitled to your own opinion you are and it is a free planet. Enjoy your day my guy!
I’m a skull servant player and been playing it for years and have made it as competitive as possible. In the past I was able to end on a board of naturia beast, shen shen, aruradon, and savage dragon but zombies always get hit by way of colateral damage on the ban list. And any zombie archetype support is trash. Uni should had at the very least been a discard from hand to grave as cost to activate that effect. On topic, banshee should have been a discard from hand like ahrima the wicked warden. But no we can’t have nice things. We don’t have a link one monster and if you boil it down the only two zombie monsters worth playing are uni and mezuki or anything that will get us to those two cards. Pretty much zombies are dead, no pun intended just tears of sadness, until they give us some actual good support.
I was introduced to yugioh with Shiranui Zombie World. I still love the deck and I will continue to wish for more support for zombies in the upcoming future
I do love zombie world decks but I am upset that most zombie decks are lockdown decks, we need to have a zombie combo deck, we have decent agro zombie stuff in skull servant and builds of vampire and shiranui but I’d love to quick combos or dabble in extra deck mechanics
Zombie pile can combo a lot (I’ve definitely nearly timeout on master duel) but the deck requires sone set up (obviously it would always need more grave setupbut it’s quite a lot) you usually don’t get to go batshit until turn 5 at which point you’re either dead or on a massive backfoot It plays recursion amazingly but when your strategy gets obliterated by a shifter you tend not to last too long Doesn’t help there’s a fieldspell that directly counters you in necrovalley either
Yeah. One huge problem is that zombies don’t have any real special summoning monsters except from the grave. And there’s not tons of cards that send zombies to your grave so you need stuff like lightsworn and tearelements to send stuff to the grave.
Maybe too late but, bruh? Have you ever try a zombie deck? Uni zombie, changshi, gozuki( in case of send specific) and new support to send. Not event mention about the thing that or add or draw like vampire sucker, blow-up boom,... And the zombie type says everything. It's revolve around ss from gy, what do you want for a zombie deck to do?
@@hoangphongnguyen4044 Those cards you mentioned are normal summons. If you get Ashed in your first round say goodbye to the match. That's the reason why people don't play a "pure Zombie deck" because it's easly stoppable with handtraps.
Who reads Ghost fusion and says it has zombie world synergy? The card requires zombies ON FIELD making it worse than generic fusion/polymerization. And if I banish a zombie from deck zombie world wouldn’t be effecting that card. Furthermore the only thing Zombie world as a floodgate stops is tribute summoning. a mechanic rarely used and the decks that do (monarchs) have an in archetype out to it. The card isn’t a good card. Maybe it’s side material in a few formats like dragon link where far more problems exist. Zombies have been shafted by Konami since before the card was made and continue to get support that is 2 to 5 years behind the current meta game.
Floos the main one It has been aided by branded for the match up Also it stops things like kajues, lava golem, sphere mode and I would assume nibiru so it can help but yeah it’s not exactly a dimension shifter
I absolutely love zombie world and its strategies... but i get it. Its why i play vendreads without zombie world, because at that point why play vendread at all.
And now we wait and hope so konami doesnt get the nee and old "ghost monster" and make them into illusion monsters... That could be what trully kills zombies.
What's wrong with wanting Pyro to be good or even playable? The type hasn't had a pure archetype since Volcanic and Rush Duel has two or three new Pyro archetypes which are unique in build path and thematic. I love Zombie World in Edison, pair it with Machina because of how ZW doesn't affect hand so Fortress can still be summoned out.
It’s not as important as you say it is. The entire strategy doesn’t run on it unless your only boss monster is balerdroch. I play branded zombie eldlich, and the need for zombie world is very minor.
I gotta disgree just on the grounds that the zombie cards simply...suck. And Konami doesn't seem to want otherwise, not because Zombie World has ruined card design. Sure Mezuki was so good it was banned at a time but aside from that they've never been good or played too well together. The archetypes, Mayakashi, Shiranui, Vampire, all terrible but the Zombie Horde structure changed that, it was the most interesting thing to do with zombies at the time. Eldlich was definitely an interesting change of pace but it still could play Zombie World IF you want, which is cool imo. However, this was Konami's only attempt at a zombie archetype in like 7 years. Everything else has been random, debatable one-ofs for the zombie pile, they're not even trying. If we got something that was on the same level or better than what the Doomking/Zombie World combo could bring, I'm sure decks would be less reliant on it. I'd say random zombie locks on cards like bulb, mad mauler, etc., and making zombies so normal summon reliant has hindered the archetype more than anything Zombie world itself could do TLDR: If Konami prints an archetype better than DoomKing/Zombie World combo, ppl would look to that instead of ZW or at least be less reliant on it but Konami has no interest in ZOmbies good
Honestly yeah kind of eldlich doesn’t rely on ZW (and the new support feels tailored to eldlich but unless your exactly mayakashi zonbies tend to be really reliant on the normal (especially vampires) and take a turn or 2 to get moving not having free extensions like glow up bloom or reliable recursion with doomking would hurt pile a lot And yeah I want zombies to be good they should be a playable rogue strategy not dominating but a consistent pick which can act as a particular counter meta for the strongest decks
Absolutely spitting facts, it's crazy how Zombie World just manages to turn every Zombie deck into something that just takes this Auto-Win con against a huge chunk of decks and Banshee is definitely a fair main blame target. Good video and a well argued point ^^
@@babbit09 Dragon Link is right on the Money tbh, everything that needs typal synergies or Monsters of it's specific Type. Stuff Like: EARTH Machine, Swordsoul(yes you can still make Baronne but stuff like Chixiao, Evil Lonyuan and Blackout requires Wyrms, Rikka/Sunavalon or Beetroopers Not to mention that the Rivalry interaction is brutal (although that might definitely be more of a Rivalry Problem lol)
@@ThePowerToolDuelist I see your point but I've always seen Zombies as the gatekeeper to the rogue tier list. If a deck cannot win at all Vs Zombies then it wont go long in a tournament. But its not like zombies have so many negates that you cant play through their board and get rid of Zombie World. Most decks these days have multiple ways around backrow and because of that Zombies are rogue at best. These complaints just seem like personal beef with the cards floodgate effect which isn't strong by itself. Most decks don't even tribute anymore or care for the card-type.
@@DrKoala6 Personal bias definitely plays a good part in this. And I would agree with the Sentiment that Zombies are this "Rogue gatekeeper" but and I feel like the Video highlights this point very well that's Just Not an interesting or fun Gameplan/Design philosophy for the Future. Especially since what's keeping Zombies in that Slot atm is the Low ceiling of the Deck outside of Zombie world since you're Not making crazy amounts of disruption and Most of it isn't hard negation and Most modern Decks being more reliant on their Archetype than Type on Field or in GY. But once that changes, and I feel like that's also the Main Point of the Video that I can agree with, this Just Like many Other floodgates become a Problem.
@babbit09 Not auto-win, but Fur Hire needs to have multiple types of monsters on the field in order to get into its archetype Links, and Zombie World completely screws over their ability to get to an ideal end board unless they can destroy it in between.
This vid is literally just a yap fest. L take my boy 😂 My counter is that zombies along with every other types/archetypes need MORE support and variety rather than mindlessly banning cards from the overpowered meta. Make them all "overpowered" and give players the variety of OPTIONS to express themselves and still be competitive and unique instead of having all the top players running the same decks In the famous words of syndrome. "when everyone's super no one will be."
i'm not super happy with the way the script turned out, and i could have gone deeper in to the other good cards in the zombie type, but i feel like i had enough to say to make this video worth putting out, after all. please let me know how you feel , and if you think i missed any important points! also dont ask me how vamp kingdom sneaked in there lmao
Are you kidding? This video was awesome to watch! It was a nice change of pace compared to normal card documentaries.
No, you are speaking facts.
"I would like to apologize the the Skull servant community for their cards being awful" perhaps... at least we're a low enough level to make 'Dark Sacrifice' a fantastic main deck option for destruction negating, while also powering up or even searching our boss monster
I personally love how the Zombie World package can be used in every Zombie Deck (and even with non-Zombie cards) and make it better, it make it feel like the entire type is much more cohesive and united than any other, even compared to other Types that also can play pas pile of their generic support, like Dinos and Dragons.
We are all equals on the eyes of death after all
Floodgate take
"Oh death, become my blade once more!"
You ever have a friend that bases their entire personality off of one thing?
Yes. I am that friend.
yo is that stardust dragon amv maker
Same here except that one thing changes every minute
I'm a diehard blackwing player one minute then I'm an average farfa viewer the next
Its a fantastic video, but man, i just cant agree with your point...
So many zombie decks dont play zombie world, and those that do (with the exception of the generic Zombie deck) tend to use it as a supplement to a pre-existing deck.
I'd argue that the "dinosaur" core from their structure is just as dominant over the type if not more; and honestly, id argue many types have synergies as strong or stronger than zombie world.
I am one of the ride-or-die fans you talk about for the zombie world deck so i absolutely am biased, but i think saying zombie world "ruined" zombies is kind of ridiculous; even so, I respect your opinion and enjoyed the way it was presented. Good work.
What zombie lacks right now is a Link 1 and/or protection, I've made some custom cards that cover those weaknesses, also I don't think there is a problem with zombie world package, it still holds up great to this day, they really just need a way to continue playing after a negation or a way to avoid the negation.
Exactly, a zombie link 1 is really needed to enable plays easier starting from a single card. Any way to see your custom cards you made? Kinda interested.
I think the reason they don’t want to make a link 1 is either banshee or glow up bloom
Personally I would love one and think vampires in particular need it to supliment their tribute gameplan not Konami has a tendency to over balance zombies
Eldlich the golden lord is train support undercover in zombie world
Problem with Zombie World is that not enough meta cards lock you into a certain Type right now but rather into an archetype name or level/rank and even these cards are not many and people tend to avoid them in multiples. Wyrm, Cyberse and Dragon link are not that meta relevant and can still play under Zombie World. Still the card has potential mostly combined with Super Poly and Rivalry as a control strategy rather than a fancy combo deck.
Me, when I get BTFOed by Zombie World due to my deck needing multiple different monsters types for its plays
Did you just say that cyberse can play under zombie world?
In what kind of reality do you live where DLink, Wyrm and Cyberse decks can play under Zombie World?
@@zyroberkthey can make S:P to put zombie world and keep going. Before this it was making Phoenix and keep going. They're not stopped as much as you'd think they are
Hard disagree. Yes, you put it in every zombie deck, but no, it's not the center piece. It's basically supplementary to whatever you're playing. If anything, it's what makes zombie decks playable because their normal lines are not enough. In fact, the zombie world by itself is not enough and requires a zombie archetype to fuel it. You could say that the card is so powerful that it limits future card design because zombies have such powerful generics, konami can't make a busted zombie archetype. But I don't see how that's different from it existing and making all mediocre zombie decks have busted potential.
Agreed. I've been building Zombie decks for a while and while zombie world is in most of them, they are there for a reason that's more than just "Doomking summon itself on enemy turn". My favorite archetype to play for Zombies is Vampires and thanks to Sucker, I am practically a deck that tributes my opponents monsters most of the time since they either didn't get rid of the field spell and I used mizuki to get back my destroyed sucker, or because I chose that to use Super Poly on them before they could.
And I am still able to do something similar without Zombie World because everyone uses Ash Blossom. (Just have ghost in grave shadow in hand and use sucker to get that ash to become tribute for shadow, starting the basic chain)
Even Shiranui don't need Zombie World for their synchro monsters and banishing for extra combos and effects. It's only a staple because of the synergy with Super Poly.
LMAO ! Please tell me how the ZOMBIE BOSS MONSTER would negate / banish anything from the opponent if zombie world isn’t around… have fun only negating ash 🤣
It's zombie world.deck
Foreals I got like 3 zombie decks all , originally custom lmfao, yet zombie world always manages to shine when u most need it
@@hungryforlunch It's because of Baeledroch
I basically play zombie world for superpoly rn
bro is not one of us
Yes guys thats him right there, the hater
Well at least you apologized to the Skull Servants.
Why you hatin on zombies bro?
because rivalry is the actual problem but he refuses to admit that.
@@BlindOracle00 dont be hating on taller
@@BlindOracle00 “it makes rivalry really good and people like rivalry”
@@BlindOracle00 no, both cards are an issue and should go away
@@zyroberkat least it stops Floowandereeze
Honestly, Zombie World is a simple card that just enables all my shennanigans, I've made Hybrid Zombie decks of just about everything I've found interesting.
Still waiting for more zombie support, I think Zombie master and world needs a remake to actually make them a threat, they also need some GY targets that have decent effects when summoned from grave, right now it's only Crow Tengu and Omnikaru :(
And a way to shit down cards that remove the graveyard from play
I would request making it archetype specific though
I love zombies weak as they are they been ma archetype for years
I won't laugh at you BUT I must strongly disagree with you. Zombie World is a good check for the meta right now and I is a necessary evil if you ever hope to keep pace with the current metagame. You have to slow the tempo down to YOUR pace and ZW helps you accomplish that. Balerdroch DOES NOT need ZW to use any of its effects. ANY field spell will do. Your own hand traps and zombie effects will trigger Balerdroch. You don't have to run ZW in zombies if you don't want to.
Whatever floats your boat or helps you sleep at night buddy....
I am a long time connoisseur of zombie cards in this game. Been playing it since Zombie Madness came out and it has always been the deck I was best suited for using. I love how it is not an "auto-pilot" style deck but rather quite technical and methodical while appearing simple and aggressive. Zombie Horde helped it evolve into a midrange style deck that if given the chance can combo off while maintaining tempo control to suit your needs. Combos are short and simple so you can do multiple in one turn depending on the contents of your hand and how your opponent wants to interact with you. Doomkaiser Dragon is my favorite card and I love the nature of its abilities. Yes, Zombie World does bring out the full power of my favorite card but since most of the mainstream ghost girl handtraps are zombies, it is almost always live when I do go into it in the later game should my opponent prove worthy of having something nice to yank out of their GY. I also love Red-Eyes Zombie Necro Dragon for it's similar effect while also being able to be a big beatstick too. Again, ZW also brings out REZND's full powers too. I have tuned my zombie deck for "necromancy" style play because it is what I most enjoy doing. Making friends out of enemies LOL.
True zombie players need something to help level the playing field against the upper echelon of decks and Zombie World is it for the time being. It is the cold truth my guy however like I previously stated in the beginning, I will not laugh at you because entitled to your own opinion you are and it is a free planet.
Enjoy your day my guy!
3:31
I mean... I seem to do pretty well with skull servants
As a floo player, i fear how easy this card is to search and how often branded players side it in :v
I’m a skull servant player and been playing it for years and have made it as competitive as possible. In the past I was able to end on a board of naturia beast, shen shen, aruradon, and savage dragon but zombies always get hit by way of colateral damage on the ban list. And any zombie archetype support is trash. Uni should had at the very least been a discard from hand to grave as cost to activate that effect. On topic, banshee should have been a discard from hand like ahrima the wicked warden. But no we can’t have nice things. We don’t have a link one monster and if you boil it down the only two zombie monsters worth playing are uni and mezuki or anything that will get us to those two cards. Pretty much zombies are dead, no pun intended just tears of sadness, until they give us some actual good support.
I saw this when this came out, and yeah still true. Zombies feel so limited by zombie world the actual archetypes themselves kinda suck.
I was introduced to yugioh with Shiranui Zombie World. I still love the deck and I will continue to wish for more support for zombies in the upcoming future
For me it was the immortal glory structure deck and I wish I could take the constructed list for a spin but it’s just not strong enough
I do love zombie world decks but I am upset that most zombie decks are lockdown decks, we need to have a zombie combo deck, we have decent agro zombie stuff in skull servant and builds of vampire and shiranui but I’d love to quick combos or dabble in extra deck mechanics
P.U.N.K. Zombies with ghost fusion engine is extremely combo heavy
Zombie pile can combo a lot (I’ve definitely nearly timeout on master duel) but the deck requires sone set up (obviously it would always need more grave setupbut it’s quite a lot) you usually don’t get to go batshit until turn 5 at which point you’re either dead or on a massive backfoot
It plays recursion amazingly but when your strategy gets obliterated by a shifter you tend not to last too long
Doesn’t help there’s a fieldspell that directly counters you in necrovalley either
New zombie field spell just dropped, curious what you think of it
Run zombie world with rivalry of the war lords to completely break your opponents
But but we need new support (skull servants duelist here)
We’re getting more support wight lord
Tbf there exists only like 4 zombie archetype, which is funny to think about
The design really has been zombie pile for the most part
Though I guess that makes sense given your essentially a necromancer running it
Yeah. One huge problem is that zombies don’t have any real special summoning monsters except from the grave. And there’s not tons of cards that send zombies to your grave so you need stuff like lightsworn and tearelements to send stuff to the grave.
Not many bro? There are bunch of copycats there
Maybe too late but, bruh? Have you ever try a zombie deck? Uni zombie, changshi, gozuki( in case of send specific) and new support to send. Not event mention about the thing that or add or draw like vampire sucker, blow-up boom,...
And the zombie type says everything. It's revolve around ss from gy, what do you want for a zombie deck to do?
@@hoangphongnguyen4044 Those cards you mentioned are normal summons. If you get Ashed in your first round say goodbye to the match. That's the reason why people don't play a "pure Zombie deck" because it's easly stoppable with handtraps.
@@johnalberto9600 if you play zombies deck, that is what you get:)
I appreciated the skull servant love. Thankfully we have more support in here in 2024😂
More Shiranui style synthesis, less Zombie world
On the note of secret village… Have u read Majesty Pegasus, the Dracoslayer? xD
7:04
Warrior Of Atlantis: My time has come.
Zombie world, red eyes zombie synchro, Yuki ona + horus to avoid bricks coach rank 8 xyz
Who reads Ghost fusion and says it has zombie world synergy? The card requires zombies ON FIELD making it worse than generic fusion/polymerization. And if I banish a zombie from deck zombie world wouldn’t be effecting that card.
Furthermore the only thing Zombie world as a floodgate stops is tribute summoning. a mechanic rarely used and the decks that do (monarchs) have an in archetype out to it.
The card isn’t a good card. Maybe it’s side material in a few formats like dragon link where far more problems exist. Zombies have been shafted by Konami since before the card was made and continue to get support that is 2 to 5 years behind the current meta game.
Floos the main one
It has been aided by branded for the match up
Also it stops things like kajues, lava golem, sphere mode and I would assume nibiru so it can help but yeah it’s not exactly a dimension shifter
Turns out no all those work all it does is stop floo, cyberse, dragon link and wyrms
Always find it frustrating that every Shiranui deck profile I see has the zombie world engine in it
I absolutely love zombie world and its strategies... but i get it. Its why i play vendreads without zombie world, because at that point why play vendread at all.
Comments are haters. You are right.
And now we wait and hope so konami doesnt get the nee and old "ghost monster" and make them into illusion monsters...
That could be what trully kills zombies.
What's wrong with wanting Pyro to be good or even playable? The type hasn't had a pure archetype since Volcanic and Rush Duel has two or three new Pyro archetypes which are unique in build path and thematic.
I love Zombie World in Edison, pair it with Machina because of how ZW doesn't affect hand so Fortress can still be summoned out.
Well you got your wish
Hope your happy
odd how i'm the first dislike on this video when it's so ill informed.
#3 here, and agreed
Yeah, I'm a zombie player. Can't says you're wrong on any of it....still love Zombie World....and then
Ghost fusion + Memento incoming.
I don't need anymore to cope a zombie fusion banish original deck O.O
Wait how does Memento help? My brain isn't braining now
@@thaaqibabrahams4095 at the moment we didn't knew what memento was bruh
Low test video
Good video production I see a future in your channel if you can be consistent, 10/10 video
Zombie world is only annoying because it's Balerdroch or bust
PREACH!
Zombies are based sorry not sorry
It’s not as important as you say it is. The entire strategy doesn’t run on it unless your only boss monster is balerdroch. I play branded zombie eldlich, and the need for zombie world is very minor.
Ive won duels off of emnas judgment so i resent that
It’s way more fucking terrible decks and ppl hate on zombies for what
Hey Skull Servants just got a top dude....... they dont suck...............
Doesn’t mean they can’t be pushed further
I gotta disgree just on the grounds that the zombie cards simply...suck. And Konami doesn't seem to want otherwise, not because Zombie World has ruined card design. Sure Mezuki was so good it was banned at a time but aside from that they've never been good or played too well together. The archetypes, Mayakashi, Shiranui, Vampire, all terrible but the Zombie Horde structure changed that, it was the most interesting thing to do with zombies at the time. Eldlich was definitely an interesting change of pace but it still could play Zombie World IF you want, which is cool imo. However, this was Konami's only attempt at a zombie archetype in like 7 years. Everything else has been random, debatable one-ofs for the zombie pile, they're not even trying. If we got something that was on the same level or better than what the Doomking/Zombie World combo could bring, I'm sure decks would be less reliant on it. I'd say random zombie locks on cards like bulb, mad mauler, etc., and making zombies so normal summon reliant has hindered the archetype more than anything Zombie world itself could do
TLDR: If Konami prints an archetype better than DoomKing/Zombie World combo, ppl would look to that instead of ZW or at least be less reliant on it but Konami has no interest in ZOmbies good
Honestly yeah kind of eldlich doesn’t rely on ZW (and the new support feels tailored to eldlich but unless your exactly mayakashi zonbies tend to be really reliant on the normal (especially vampires) and take a turn or 2 to get moving not having free extensions like glow up bloom or reliable recursion with doomking would hurt pile a lot
And yeah I want zombies to be good they should be a playable rogue strategy not dominating but a consistent pick which can act as a particular counter meta for the strongest decks
Is he acoustic?
I love zombies
Bullshit. Zombie world is the best thing in yugioh
Absolutely spitting facts, it's crazy how Zombie World just manages to turn every Zombie deck into something that just takes this Auto-Win con against a huge chunk of decks and Banshee is definitely a fair main blame target. Good video and a well argued point ^^
What decks does it auto win against? I can only think of Floo and Dragon-Link
@@babbit09 Dragon Link is right on the Money tbh, everything that needs typal synergies or Monsters of it's specific Type.
Stuff Like: EARTH Machine, Swordsoul(yes you can still make Baronne but stuff like Chixiao, Evil Lonyuan and Blackout requires Wyrms, Rikka/Sunavalon or Beetroopers
Not to mention that the Rivalry interaction is brutal (although that might definitely be more of a Rivalry Problem lol)
@@ThePowerToolDuelist I see your point but I've always seen Zombies as the gatekeeper to the rogue tier list. If a deck cannot win at all Vs Zombies then it wont go long in a tournament. But its not like zombies have so many negates that you cant play through their board and get rid of Zombie World. Most decks these days have multiple ways around backrow and because of that Zombies are rogue at best. These complaints just seem like personal beef with the cards floodgate effect which isn't strong by itself. Most decks don't even tribute anymore or care for the card-type.
@@DrKoala6 Personal bias definitely plays a good part in this. And I would agree with the Sentiment that Zombies are this "Rogue gatekeeper" but and I feel like the Video highlights this point very well that's Just Not an interesting or fun Gameplan/Design philosophy for the Future. Especially since what's keeping Zombies in that Slot atm is the Low ceiling of the Deck outside of Zombie world since you're Not making crazy amounts of disruption and Most of it isn't hard negation and Most modern Decks being more reliant on their Archetype than Type on Field or in GY.
But once that changes, and I feel like that's also the Main Point of the Video that I can agree with, this Just Like many Other floodgates become a Problem.
@babbit09 Not auto-win, but Fur Hire needs to have multiple types of monsters on the field in order to get into its archetype Links, and Zombie World completely screws over their ability to get to an ideal end board unless they can destroy it in between.
I LOVE VENDREADS 🗣️🔥
boring narcissistic zombie world hater
This vid is literally just a yap fest. L take my boy 😂
My counter is that zombies along with every other types/archetypes need MORE support and variety rather than mindlessly banning cards from the overpowered meta. Make them all "overpowered" and give players the variety of OPTIONS to express themselves and still be competitive and unique instead of having all the top players running the same decks
In the famous words of syndrome.
"when everyone's super no one will be."
I literally only play zombies