More Petard Testing

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  • Опубликовано: 18 июн 2024
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Комментарии • 106

  • @Zenturion7
    @Zenturion7  14 дней назад +105

    *Proper reupload for proxy range.

    • @Smithes123Army
      @Smithes123Army 14 дней назад

      hiiiiii

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 14 дней назад +1

      Ah, that why its lagged out when i finished watching.

    • @wtuwotl
      @wtuwotl 14 дней назад +1

      Hey, what about thst Russian tank with aps system?

    • @musimusayoku1889
      @musimusayoku1889 14 дней назад +1

      Is it possible that run parallel from the petard trajectory will detected by aps

    • @denzixlite4021
      @denzixlite4021 11 дней назад +1

      Aps vs aircraft missiles? (modern)

  • @TinyTank77
    @TinyTank77 14 дней назад +458

    To be fair. We’ve never had a need for relative velocity because we’ve never had anything this slow up until now

    • @willyvereb
      @willyvereb 14 дней назад +21

      Also it seriously reduces the reliability of things at edge cases which would cause more raging.

    • @blisteringstars
      @blisteringstars 14 дней назад +2

      also driving towards the projectile rather than away

    • @Gxaps
      @Gxaps 14 дней назад +1

      @@willyvereb Idk what kind of edge cases you mean, relative velocity is super easy to calculate

    • @willyvereb
      @willyvereb 14 дней назад +6

      @@Gxaps It really isn't when you talk about a videogame and what is online. What you see on the screen isn't really what happens in game so a lot of bugs can happen.
      In addition, you got edge cases. Say a projectile travels at 220km/h and your APS sensitivity is 180km/h. If a tank travels to the same direction as the projectile at 41km/h then suddenly the APS won't activate. If the travel is at an angle then it's some fraction of that so usually irrelevant unless you got immense speeds or extremely tiny speed difference between the projectile and APS sensitivity. Regardless it makes APS far more difficult to account for, either to the user or the enemy targeting them.
      Again, this is without War Thunder being buggy with this, which assuredly it will. So yeah, it would be a terrible implementation.

    • @Gxaps
      @Gxaps 13 дней назад +2

      @@willyvereb Relative velocity is just missile velocity minus target velocity, assuming they have the correct vector subtraction methods set up which there is no reason not to. All of this is happening on the server too so it would add virtually no additional desync issues.
      It could literally be like
      if ((tank.Velocity - missile.Velocity).LengthSquared() > tank.APS.MinTriggerVelocity * tank.APS.MinTriggerVelocity) {
      // do aps stuff
      }

  • @potato_monkee
    @potato_monkee 14 дней назад +268

    Basically the projectile is so slow it travels through multiple dimensions before landing, thus such deathcams

    • @MYRAFELIZALIBIANO
      @MYRAFELIZALIBIANO 14 дней назад +15

      So slow to where aps is distracted making fun of it to where it isn’t doing its job now 😭

  • @frostypl6322
    @frostypl6322 14 дней назад +153

    Those deathcams clearly shows how petard avoid any APS system

  • @phucminhdo
    @phucminhdo 14 дней назад +162

    Least broken Petard death cam:

  • @giestron336
    @giestron336 14 дней назад +114

    100
    50
    40
    30
    20
    10
    "Petard, petard, petard"

  • @Oxygen_Addict
    @Oxygen_Addict 14 дней назад +115

    I'm petarded

  • @matchc0635
    @matchc0635 14 дней назад +17

    Petard is like PO-2 but tanks

  • @LOMANDIN
    @LOMANDIN 13 дней назад +9

    What about increase projectile speed from hill/montain?
    Yea - it will be hard to find this place, but projectile get speed up when go down.

  • @dirlrido2522
    @dirlrido2522 14 дней назад +5

    "Super duper modern active protection systems" vs glorious Petchad goes exactly as expected

  • @ninjacat327
    @ninjacat327 14 дней назад +6

    Ah, that music from Company of Heroes 2, when you hear it, all you see is an image of a waving flag or the British or, of course, Oberkommando West. beautiful memories and a beautiful episode

    • @maciekGTR
      @maciekGTR 8 дней назад

      The game is still alive and has even more players than coh3!

  • @WyattRCworld
    @WyattRCworld 14 дней назад +24

    we love (hate) the petard

  • @marfa_the_cat
    @marfa_the_cat 14 дней назад +15

    How many (r)petard testing will there be???

  • @apocsyn5889
    @apocsyn5889 14 дней назад +9

    When you said "Relative Velocity" i thought you were going to be driving forward then shoot with the Petard but instead the vehicles with APS were moving.

    • @Zenturion7
      @Zenturion7  14 дней назад +3

      Too slow to make speed sadly

    • @apocsyn5889
      @apocsyn5889 14 дней назад +1

      @@Zenturion7 what about both vehicles moving at the same time? Still no difference?

    • @Zenturion7
      @Zenturion7  14 дней назад +6

      @@apocsyn5889 probably could test that later, but the speed difference over 50m/s didn't yield anything sadly

  • @nimportepas
    @nimportepas 14 дней назад +6

    devs forgot to code the part where could add velocity by moving lmfao they just do a check on the stat of the weapon and call it good enough

    • @cjl1w4g27
      @cjl1w4g27 14 дней назад +1

      What other situations would even need that mechanic?

    • @burner33
      @burner33 14 дней назад

      think about the time it would take, versus the almost non existent benefit.
      now, now what would you do to calculate relative velocity? not that simple right?

    • @nimportepas
      @nimportepas 13 дней назад

      @@burner33 isnt being dedicated to 'realism and historical accuracy' something theyre priding themselves on these days or are we gonna pretend they arent so that we can win an online argument? lol

    • @burner33
      @burner33 13 дней назад

      @@nimportepas do you understand how little difference relative velocity would make in this context?

    • @burner33
      @burner33 13 дней назад

      @@nimportepas also war thunder is not really that realistic anyways, to the point where they dont really market it as much like that anymore. it is somewhat historically accurate though bu in term of realism, they are only better relative to world of tanks or something

  • @user-je5kc4kt1s
    @user-je5kc4kt1s 13 дней назад +1

    Re- ah, petard, nice.

  • @smonk3074
    @smonk3074 5 дней назад

    Love the coh2 music in the background!

  • @nefarioulyte9996
    @nefarioulyte9996 14 дней назад +3

    what if the petard is moving itself while launching? it should add a good chunk of speed to the projectile

    • @user-vgrau
      @user-vgrau 14 дней назад +4

      It's a Churchill, what speed are you talking about?

    • @coolguy69423
      @coolguy69423 14 дней назад +1

      @@user-vgrau through the power of friendship it shall go half the speed of its gun velocity

    • @ollilaine6763
      @ollilaine6763 14 дней назад

      @@user-vgrau Churchill's top speed is 7,77m/s. The speed of the petard is 50m/s. Add them up.

  • @baichenluo7880
    @baichenluo7880 8 дней назад

    the slow blade penetrates the sheild

  • @richardgoed8101
    @richardgoed8101 13 дней назад

    great experiment but unfortunately the snail does not do math

  • @javidmirza4584
    @javidmirza4584 12 дней назад

    I guess you could call this petarded testing

  • @JoshYxVdM
    @JoshYxVdM 14 дней назад +1

    I thought you would drive with the Churchill to add velocity... 28kph is almost 8m/s.
    Can also try shooting down from a cliff to improve the energy retention.
    Or shoot from much closer, so the petard loses less velocity.

  • @gregmechanyc9546
    @gregmechanyc9546 14 дней назад

    You need to try it again but this time with the Churchill in motion, from what I have been able to test it increases the maximum distance of the projectile in motion, so in theory it should work

  • @baz9954
    @baz9954 14 дней назад +1

    They just nerfed the a-6e TRAM with the new update by downgrading its thermals to gen 1

  • @maciekGTR
    @maciekGTR 8 дней назад

    Gotta love the coh2 reference

  • @FokkerBoombass
    @FokkerBoombass 14 дней назад +2

    Based and petarded.

  • @hawkstable8889
    @hawkstable8889 13 дней назад

    You should try driving the AVRE at the tank with APS since I know velocity inheritance is coded for sure, this should add about 7 m/s to the projectile.

  • @joaopinto5850
    @joaopinto5850 14 дней назад +1

    Would it detect if you fire the petard right next to a tank with APS? Because the max velocity of the petard would be at launch or right after launch

  • @FusionTrain
    @FusionTrain 13 дней назад

    honestly i think its just programmed for the APS to only target things somehow classed as missiles and not what technically is a normal shell according to the game

  • @cat_clan_leader
    @cat_clan_leader 14 дней назад

    Petard making APS Petarded

  • @zhuravlevivan4622
    @zhuravlevivan4622 12 дней назад

    Looks like people need to cry about relative velocity in forums for realism

  • @phantom_rantom8489
    @phantom_rantom8489 14 дней назад +1

    Did the update broke the abrams ammo layout?
    Some of my rounds (i brought 21 rounds) are in the secondary storage

    • @phantom_rantom8489
      @phantom_rantom8489 14 дней назад

      Because normally all 36 rounds should be in the turret, now it's different

  • @WyattRCworld
    @WyattRCworld 14 дней назад +1

    yay

  • @ruanvictor4181
    @ruanvictor4181 14 дней назад

    my mind: for why?

  • @iambritzen3
    @iambritzen3 14 дней назад

    Harrier GR7's flare pods no longer work

  • @Woki17124
    @Woki17124 14 дней назад +1

    Maybe soviet "drozd" aps can do it?

  • @user-ou3cp5ns4o
    @user-ou3cp5ns4o 14 дней назад

    Do you think it could do the Same thing but with other old artillery or obusiers? (Like the FCM 2C Bis)

  • @alfachristomk
    @alfachristomk 11 дней назад

    Yey he actually did it😂

  • @circleMN
    @circleMN 14 дней назад +2

    Hi to everyone

  • @xenovia489
    @xenovia489 14 дней назад

    thats so petarded

  • @TheNicestPig
    @TheNicestPig 9 дней назад

    How about firing from a higher position to make the bomb fall faster, thus adding velocity? Would APS intercept it then?

  • @Marxman-bi5yu
    @Marxman-bi5yu 11 дней назад

    Alternative, gajin's gotten so lazy and complacent they didn't bother to code in the petard having any reactions to being hit let alone triggering counter measures.

  • @lunacae18
    @lunacae18 14 дней назад

    Petarded APS

  • @FranzMaurer21
    @FranzMaurer21 14 дней назад

    280 ping all the time holy cow

  • @gglovato
    @gglovato 13 дней назад

    ¿bug report to gaijin for them to fix the non detonating in the air and not triggering of aps?

  • @neromastic4512
    @neromastic4512 14 дней назад

    Hmm
    I wonder if soft kill APS can counter a multitude of threats at once or fast intervals.
    Not that it would be possible irl or in game,but just a mithbuster mindset.

  • @mokou2526
    @mokou2526 14 дней назад

    Talk about some very Petarted aps huh, 137 gigs of storage and yet they cant program relative velocity.

  • @bernardokermessi3909
    @bernardokermessi3909 14 дней назад

    A weapon to surpass metal gear

  • @TheGrace020
    @TheGrace020 14 дней назад

    lol silly gaijin spagheti code

  • @imbored8072
    @imbored8072 14 дней назад +1

    and more?

  • @Doradadestroya-n9b
    @Doradadestroya-n9b 14 дней назад

    Reasons why the petard should not be 2.7

  • @Bizzzi
    @Bizzzi 12 дней назад

    What about firing the petard in a downward angle so that it speeds up over 50 m/s?

  • @Flashbangguy.
    @Flashbangguy. 14 дней назад

    mmmm big bomb thingy

  • @turkeypeck5152
    @turkeypeck5152 13 дней назад

    what about firing it from above so it gains enough velocity?

  • @lord_o_muppet
    @lord_o_muppet 14 дней назад

    By chance, could you do a video on how the kf41s aps system works? Cause idk how it works and it would be nice to learn

    • @cat_clan_leader
      @cat_clan_leader 14 дней назад

      Pretty sure he already did a video on it

  • @muhammadfaisal8623
    @muhammadfaisal8623 14 дней назад +1

    12 player option is not working in air RB do a video on it :)

  • @korea_woif8952
    @korea_woif8952 14 дней назад

    팔공유이 기관총 위치에 대해서 다뤄주세요.
    7미리 기관총은 조준점보다 아래에 잡혀있고12.7밀은 위에 잡혀있어요
    기괸총 시점에서 봐도 위에 잡혀서 이거 관해서도 영상좀 부탁합니다

  • @DarkenderDragonslayer
    @DarkenderDragonslayer 14 дней назад +1

    How bout the isreali trophy aps its quite strong n mite work

  • @TheEpicNoob
    @TheEpicNoob 14 дней назад

    1:43 THE D POINT IS REAL????

  • @tomerganescu6671
    @tomerganescu6671 14 дней назад +1

    what about the Merkava Mk.4M with the Trophy APS? maybe it will work

  • @RyanRothermel-ix4bx
    @RyanRothermel-ix4bx 14 дней назад

    Please help me when I try to web login on my steam acc I get redirected to a Russian website